Datasets:
case_id stringlengths 26 36 | task stringclasses 1
value | input_mode stringclasses 1
value | input_image stringlengths 27 43 | input_images listlengths 1 1 | instruction_en stringlengths 35 211 | rules stringclasses 2
values | prompt_en stringlengths 35 491 |
|---|---|---|---|---|---|---|---|
pose_adjustment-17-feasible | reasoning_edit | image_editing | image/pose_adjustment-17.png | [
"image/pose_adjustment-17.png"
] | Extend one of the front limbs outward and upward while maintaining grip with the other three limbs. | Extend one of the front limbs outward and upward while maintaining grip with the other three limbs. | |
pose_adjustment-17-infeasible | reasoning_edit | image_editing | image/pose_adjustment-17.png | [
"image/pose_adjustment-17.png"
] | Extend one of the front limbs outward and upward while maintaining grip on the branch with all four limbs. | Extend one of the front limbs outward and upward while maintaining grip on the branch with all four limbs. | |
material_modification-1-feasible | reasoning_edit | image_editing | image/material_modification-1.png | [
"image/material_modification-1.png"
] | Apply a hammered copper surface treatment to all bark-covered areas of the trunk and branches, ensuring the process does not extend to the leaves. | Apply a hammered copper surface treatment to all bark-covered areas of the trunk and branches, ensuring the process does not extend to the leaves. | |
material_modification-1-infeasible | reasoning_edit | image_editing | image/material_modification-1.png | [
"image/material_modification-1.png"
] | Apply a hammered copper surface treatment to the bark lining the inside of the trunk's hollow cavity, keeping copper off the leaves. | Apply a hammered copper surface treatment to the bark lining the inside of the trunk's hollow cavity, keeping copper off the leaves. | |
material_modification-10-feasible | reasoning_edit | image_editing | image/material_modification-10.png | [
"image/material_modification-10.png"
] | Alter the material of the violin’s body and neck so that they become transparent and vividly colored, allowing light to pass through them. | Alter the material of the violin’s body and neck so that they become transparent and vividly colored, allowing light to pass through them. | |
material_modification-10-infeasible | reasoning_edit | image_editing | image/material_modification-10.png | [
"image/material_modification-10.png"
] | Alter the material of the second violin from the left’s body and neck so that they become transparent and vividly colored, allowing light to pass through them. | Alter the material of the second violin from the left’s body and neck so that they become transparent and vividly colored, allowing light to pass through them. | |
material_modification-100-feasible | reasoning_edit | image_editing | image/material_modification-100.png | [
"image/material_modification-100.png"
] | Initiate the process that alters the fork's surface and internal structure to adopt the appearance and reflective qualities of a flowing, silvery liquid. | Initiate the process that alters the fork's surface and internal structure to adopt the appearance and reflective qualities of a flowing, silvery liquid. | |
material_modification-100-infeasible | reasoning_edit | image_editing | image/material_modification-100.png | [
"image/material_modification-100.png"
] | Change the second fork from the left into a flowing, silvery liquid-metal appearance. | Change the second fork from the left into a flowing, silvery liquid-metal appearance. | |
material_modification-101-feasible | reasoning_edit | image_editing | image/material_modification-101.png | [
"image/material_modification-101.png"
] | Replace every visible surface and detail of the glove with overlapping fresh green leaves, ensuring the new material follows the original contours and sections. | Replace every visible surface and detail of the glove with overlapping fresh green leaves, ensuring the new material follows the original contours and sections. | |
material_modification-101-infeasible | reasoning_edit | image_editing | image/material_modification-101.png | [
"image/material_modification-101.png"
] | Replace every visible surface and detail of the second glove from the left with overlapping fresh green leaves, ensuring the new material follows the original contours and sections. | Replace every visible surface and detail of the second glove from the left with overlapping fresh green leaves, ensuring the new material follows the original contours and sections. | |
material_modification-102-feasible | reasoning_edit | image_editing | image/material_modification-102.png | [
"image/material_modification-102.png"
] | Replace the lens surfaces with clear panels and introduce small aquatic elements inside each lens area. | Replace the lens surfaces with clear panels and introduce small aquatic elements inside each lens area. | |
material_modification-102-infeasible | reasoning_edit | image_editing | image/material_modification-102.png | [
"image/material_modification-102.png"
] | Replace the third lens surface from the right with a clear panel and introduce small aquatic elements inside that lens area. | Replace the third lens surface from the right with a clear panel and introduce small aquatic elements inside that lens area. | |
material_modification-103-feasible | reasoning_edit | image_editing | image/material_modification-103.png | [
"image/material_modification-103.png"
] | Modify the surface of the cactus's green flesh by applying geometric faceting and a highly polished, translucent finish, while leaving the spines and other elements untouched. | Modify the surface of the cactus's green flesh by applying geometric faceting and a highly polished, translucent finish, while leaving the spines and other elements untouched. | |
material_modification-103-infeasible | reasoning_edit | image_editing | image/material_modification-103.png | [
"image/material_modification-103.png"
] | Modify the surface of the cactus's flower by applying geometric faceting and a highly polished, translucent finish, while leaving the spines and other elements untouched. | Modify the surface of the cactus's flower by applying geometric faceting and a highly polished, translucent finish, while leaving the spines and other elements untouched. | |
material_modification-104-feasible | reasoning_edit | image_editing | image/material_modification-104.png | [
"image/material_modification-104.png"
] | Apply an even layer of matte black coating to all exterior surfaces of the car’s body, ensuring full coverage. | Apply an even layer of matte black coating to all exterior surfaces of the car’s body, ensuring full coverage. | |
material_modification-104-infeasible | reasoning_edit | image_editing | image/material_modification-104.png | [
"image/material_modification-104.png"
] | Apply an even layer of matte black coating to all exterior surfaces of the car’s rear spoiler, ensuring full coverage. | Apply an even layer of matte black coating to all exterior surfaces of the car’s rear spoiler, ensuring full coverage. | |
material_modification-105-feasible | reasoning_edit | image_editing | image/material_modification-105.png | [
"image/material_modification-105.png"
] | Remove each of the existing fence pickets and install a vertically-oriented, oversized colored pencil in its place, ensuring the spacing and alignment remain consistent. | Remove each of the existing fence pickets and install a vertically-oriented, oversized colored pencil in its place, ensuring the spacing and alignment remain consistent. | |
material_modification-105-infeasible | reasoning_edit | image_editing | image/material_modification-105.png | [
"image/material_modification-105.png"
] | Remove the hundredth existing fence picket from the left and install a vertically-oriented, oversized colored pencil in its place, keeping spacing and alignment consistent. | Remove the hundredth existing fence picket from the left and install a vertically-oriented, oversized colored pencil in its place, keeping spacing and alignment consistent. | |
material_modification-106-feasible | reasoning_edit | image_editing | image/material_modification-106.png | [
"image/material_modification-106.png"
] | Remove the current gemstone and replace it with a spherical, transparent object that mimics the appearance of a dewdrop. | Remove the current gemstone and replace it with a spherical, transparent object that mimics the appearance of a dewdrop. | |
material_modification-106-infeasible | reasoning_edit | image_editing | image/material_modification-106.png | [
"image/material_modification-106.png"
] | Remove the current gemstones from the two rings and replace each with a spherical, transparent dewdrop. | Remove the current gemstones from the two rings and replace each with a spherical, transparent dewdrop. | |
material_modification-107-feasible | reasoning_edit | image_editing | image/material_modification-107.png | [
"image/material_modification-107.png"
] | Drape and secure long, white fur evenly across all exposed surfaces of the sofa until the underlying material is no longer visible. | Drape and secure long, white fur evenly across all exposed surfaces of the sofa until the underlying material is no longer visible. | |
material_modification-107-infeasible | reasoning_edit | image_editing | image/material_modification-107.png | [
"image/material_modification-107.png"
] | Drape and secure long, white fur evenly across all exposed surfaces of the recliner until the underlying material is no longer visible. | Drape and secure long, white fur evenly across all exposed surfaces of the recliner until the underlying material is no longer visible. | |
material_modification-108-feasible | reasoning_edit | image_editing | image/material_modification-108.png | [
"image/material_modification-108.png"
] | Carve a single block of soap to match the contours and surface features of the mouse, ensuring all details are formed from one continuous piece. | Carve a single block of soap to match the contours and surface features of the mouse, ensuring all details are formed from one continuous piece. | |
material_modification-108-infeasible | reasoning_edit | image_editing | image/material_modification-108.png | [
"image/material_modification-108.png"
] | Carve a single block of soap to match the contours and surface features of the mouse's coiled cable, ensuring all details are formed from one continuous piece. | Carve a single block of soap to match the contours and surface features of the mouse's coiled cable, ensuring all details are formed from one continuous piece. | |
material_modification-109-feasible | reasoning_edit | image_editing | image/material_modification-109.png | [
"image/material_modification-109.png"
] | Apply a layer of dark, rough material across every exposed surface of the refrigerator, ensuring full coverage of its exterior. | Apply a layer of dark, rough material across every exposed surface of the refrigerator, ensuring full coverage of its exterior. | |
material_modification-109-infeasible | reasoning_edit | image_editing | image/material_modification-109.png | [
"image/material_modification-109.png"
] | Apply a layer of dark, rough material across the refrigerator's built-in water dispenser, ensuring full coverage of its exposed surface. | Apply a layer of dark, rough material across the refrigerator's built-in water dispenser, ensuring full coverage of its exposed surface. | |
material_modification-11-feasible | reasoning_edit | image_editing | image/material_modification-11.png | [
"image/material_modification-11.png"
] | Remove the existing body panels and fit together sections made from colored glass pieces, joining them with dark lines until the entire bodywork is covered. | Remove the existing body panels and fit together sections made from colored glass pieces, joining them with dark lines until the entire bodywork is covered. | |
material_modification-11-infeasible | reasoning_edit | image_editing | image/material_modification-11.png | [
"image/material_modification-11.png"
] | Remove existing body panels from the motorcycle second from the left and fit together colored glass sections, joining them with dark lines until the entire bodywork is covered. | Remove existing body panels from the motorcycle second from the left and fit together colored glass sections, joining them with dark lines until the entire bodywork is covered. | |
material_modification-111-feasible | reasoning_edit | image_editing | image/material_modification-111.png | [
"image/material_modification-111.png"
] | Apply a process that replaces the feather's current material with a metallic substance, ensuring the form and intricate details are maintained. | Apply a process that replaces the feather's current material with a metallic substance, ensuring the form and intricate details are maintained. | |
material_modification-111-infeasible | reasoning_edit | image_editing | image/material_modification-111.png | [
"image/material_modification-111.png"
] | Apply the metallic material replacement to the third feather from the left, preserving its form and intricate details. | Apply the metallic material replacement to the third feather from the left, preserving its form and intricate details. | |
material_modification-112-feasible | reasoning_edit | image_editing | image/material_modification-112.png | [
"image/material_modification-112.png"
] | Wrap the entire surface of the watering can with sheets of tin foil, pressing the foil so it conforms to the can's shape and texture. | Wrap the entire surface of the watering can with sheets of tin foil, pressing the foil so it conforms to the can's shape and texture. | |
material_modification-112-infeasible | reasoning_edit | image_editing | image/material_modification-112.png | [
"image/material_modification-112.png"
] | Wrap the entire surface of the second watering can from the left with sheets of tin foil, pressing the foil so it conforms to the can's shape and texture. | Wrap the entire surface of the second watering can from the left with sheets of tin foil, pressing the foil so it conforms to the can's shape and texture. | |
material_modification-113-feasible | reasoning_edit | image_editing | image/material_modification-113.png | [
"image/material_modification-113.png"
] | Cover the entire outer surface of the ball with small, square mirrored tiles, ensuring each facet is securely attached and the pattern is consistent across all panels. | Cover the entire outer surface of the ball with small, square mirrored tiles, ensuring each facet is securely attached and the pattern is consistent across all panels. | |
material_modification-113-infeasible | reasoning_edit | image_editing | image/material_modification-113.png | [
"image/material_modification-113.png"
] | Cover the entire outer surface of the second soccer ball from the left with small, square mirrored tiles in a consistent pattern. | Cover the entire outer surface of the second soccer ball from the left with small, square mirrored tiles in a consistent pattern. | |
material_modification-115-feasible | reasoning_edit | image_editing | image/material_modification-115.png | [
"image/material_modification-115.png"
] | Apply a layered pattern of deep blue tones and scattered bright specks across the jacket’s surface, continuing until the material is uniformly covered. | Apply a layered pattern of deep blue tones and scattered bright specks across the jacket’s surface, continuing until the material is uniformly covered. | |
material_modification-115-infeasible | reasoning_edit | image_editing | image/material_modification-115.png | [
"image/material_modification-115.png"
] | Apply a layered pattern of deep blue tones and scattered bright specks across the jacket’s hood, continuing until the material is uniformly covered. | Apply a layered pattern of deep blue tones and scattered bright specks across the jacket’s hood, continuing until the material is uniformly covered. | |
material_modification-116-feasible | reasoning_edit | image_editing | image/material_modification-116.png | [
"image/material_modification-116.png"
] | Apply a smooth, swirling blue and white pattern across the ball's surface, ensuring the finish is polished. | Apply a smooth, swirling blue and white pattern across the ball's surface, ensuring the finish is polished. | |
material_modification-116-infeasible | reasoning_edit | image_editing | image/material_modification-116.png | [
"image/material_modification-116.png"
] | Apply a smooth, swirling blue and white polished pattern across the second basketball from the left. | Apply a smooth, swirling blue and white polished pattern across the second basketball from the left. | |
material_modification-117-feasible | reasoning_edit | image_editing | image/material_modification-117.png | [
"image/material_modification-117.png"
] | Replace each strand of the web with interconnected segments of rusty metal chain, following the same pattern until the structure is fully reconstructed. | Replace each strand of the web with interconnected segments of rusty metal chain, following the same pattern until the structure is fully reconstructed. | |
material_modification-117-infeasible | reasoning_edit | image_editing | image/material_modification-117.png | [
"image/material_modification-117.png"
] | Replace each strand of the third web from the left with interconnected segments of rusty metal chain, following the same pattern until the structure is fully reconstructed. | Replace each strand of the third web from the left with interconnected segments of rusty metal chain, following the same pattern until the structure is fully reconstructed. | |
material_modification-118-feasible | reasoning_edit | image_editing | image/material_modification-118.png | [
"image/material_modification-118.png"
] | Apply a smooth, glossy coating with blue decorative patterns across the bark and leaves, ensuring the coverage matches the contours and details of the tree. | Apply a smooth, glossy coating with blue decorative patterns across the bark and leaves, ensuring the coverage matches the contours and details of the tree. | |
material_modification-118-infeasible | reasoning_edit | image_editing | image/material_modification-118.png | [
"image/material_modification-118.png"
] | Apply a smooth, glossy coating with blue decorative patterns across the wooden swing hanging from the tree, matching its contours and details. | Apply a smooth, glossy coating with blue decorative patterns across the wooden swing hanging from the tree, matching its contours and details. | |
material_modification-119-feasible | reasoning_edit | image_editing | image/material_modification-119.png | [
"image/material_modification-119.png"
] | Apply a layer of tiny, colorful mosaic tiles across the entire surface of the dog's body, ensuring complete coverage. | Apply a layer of tiny, colorful mosaic tiles across the entire surface of the dog's body, ensuring complete coverage. | |
material_modification-119-infeasible | reasoning_edit | image_editing | image/material_modification-119.png | [
"image/material_modification-119.png"
] | Apply tiny colorful mosaic tiles across the entire body of the second dog from the left, ensuring complete coverage. | Apply tiny colorful mosaic tiles across the entire body of the second dog from the left, ensuring complete coverage. | |
material_modification-12-feasible | reasoning_edit | image_editing | image/material_modification-12.png | [
"image/material_modification-12.png"
] | Apply a dynamic, glowing effect to the bicycle's frame, simulating the flow and cooling of molten lava. | Apply a dynamic, glowing effect to the bicycle's frame, simulating the flow and cooling of molten lava. | |
material_modification-12-infeasible | reasoning_edit | image_editing | image/material_modification-12.png | [
"image/material_modification-12.png"
] | Apply a dynamic, glowing molten-lava effect to the bicycle's front basket. | Apply a dynamic, glowing molten-lava effect to the bicycle's front basket. | |
material_modification-121-feasible | reasoning_edit | image_editing | image/material_modification-121.png | [
"image/material_modification-121.png"
] | Replace the feather's surface and internal structure with a solid, black metallic substance, ensuring its contours and position remain unchanged. | Replace the feather's surface and internal structure with a solid, black metallic substance, ensuring its contours and position remain unchanged. | |
material_modification-121-infeasible | reasoning_edit | image_editing | image/material_modification-121.png | [
"image/material_modification-121.png"
] | Replace the second feather from the left with a solid, black metallic substance, ensuring its contours and position remain unchanged. | Replace the second feather from the left with a solid, black metallic substance, ensuring its contours and position remain unchanged. | |
material_modification-123-feasible | reasoning_edit | image_editing | image/material_modification-123.png | [
"image/material_modification-123.png"
] | Carefully apply a detailed pattern of intersecting black lines, orange sections, and white spots across the entire surface of the cello's body, ensuring the design covers all visible areas. | Carefully apply a detailed pattern of intersecting black lines, orange sections, and white spots across the entire surface of the cello's body, ensuring the design covers all visible areas. | |
material_modification-123-infeasible | reasoning_edit | image_editing | image/material_modification-123.png | [
"image/material_modification-123.png"
] | Carefully apply a detailed pattern of intersecting black lines, orange sections, and white spots across the entire body of the second cello from the right. | Carefully apply a detailed pattern of intersecting black lines, orange sections, and white spots across the entire body of the second cello from the right. | |
material_modification-124-feasible | reasoning_edit | image_editing | image/material_modification-124.png | [
"image/material_modification-124.png"
] | Apply a continuous, highly reflective metallic coating over the entire surface of the gnome, ensuring complete coverage. | Apply a continuous, highly reflective metallic coating over the entire surface of the gnome, ensuring complete coverage. | |
material_modification-124-infeasible | reasoning_edit | image_editing | image/material_modification-124.png | [
"image/material_modification-124.png"
] | Apply a continuous, highly reflective metallic coating to the flower held in the gnome's hands, ensuring complete coverage. | Apply a continuous, highly reflective metallic coating to the flower held in the gnome's hands, ensuring complete coverage. | |
material_modification-126-feasible | reasoning_edit | image_editing | image/material_modification-126.png | [
"image/material_modification-126.png"
] | Replace each page with a thin, flexible sheet of dark stone, ensuring the new material is fitted in place throughout. | Replace each page with a thin, flexible sheet of dark stone, ensuring the new material is fitted in place throughout. | |
material_modification-126-infeasible | reasoning_edit | image_editing | image/material_modification-126.png | [
"image/material_modification-126.png"
] | Replace the book's ribbon bookmark with a thin strip of dark stone, keeping the pages and cover unchanged. | Replace the book's ribbon bookmark with a thin strip of dark stone, keeping the pages and cover unchanged. | |
material_modification-127-feasible | reasoning_edit | image_editing | image/material_modification-127.png | [
"image/material_modification-127.png"
] | Overlay the entire exterior hull with geometric panels, ensuring each section is fitted with colored glass bordered by dark lines. | Overlay the entire exterior hull with geometric panels, ensuring each section is fitted with colored glass bordered by dark lines. | |
material_modification-127-infeasible | reasoning_edit | image_editing | image/material_modification-127.png | [
"image/material_modification-127.png"
] | Overlay the fifth vertical mast on the sail from the left with geometric panels, ensuring each section is fitted with colored glass bordered by dark lines. | Overlay the fifth vertical mast on the sail from the left with geometric panels, ensuring each section is fitted with colored glass bordered by dark lines. | |
material_modification-128-feasible | reasoning_edit | image_editing | image/material_modification-128.png | [
"image/material_modification-128.png"
] | Carefully weave fine threads of spun sugar to match the contours and structure of the existing hat. | Carefully weave fine threads of spun sugar to match the contours and structure of the existing hat. | |
material_modification-128-infeasible | reasoning_edit | image_editing | image/material_modification-128.png | [
"image/material_modification-128.png"
] | Carefully weave fine threads of spun sugar to match the contours and structure of the second hat from the left. | Carefully weave fine threads of spun sugar to match the contours and structure of the second hat from the left. | |
material_modification-129-feasible | reasoning_edit | image_editing | image/material_modification-129.png | [
"image/material_modification-129.png"
] | Apply a treatment to the keys' surfaces until they become extremely smooth and highly reflective. | Apply a treatment to the keys' surfaces until they become extremely smooth and highly reflective. | |
material_modification-129-infeasible | reasoning_edit | image_editing | image/material_modification-129.png | [
"image/material_modification-129.png"
] | Apply a treatment to the fourth key from the left until its surface becomes extremely smooth and highly reflective. | Apply a treatment to the fourth key from the left until its surface becomes extremely smooth and highly reflective. | |
material_modification-13-feasible | reasoning_edit | image_editing | image/material_modification-13.png | [
"image/material_modification-13.png"
] | Apply a transformation to the teddy bear's surface, mimicking the texture and coloration of peacock feathers. | Apply a transformation to the teddy bear's surface, mimicking the texture and coloration of peacock feathers. | |
material_modification-13-infeasible | reasoning_edit | image_editing | image/material_modification-13.png | [
"image/material_modification-13.png"
] | Apply a transformation to the second teddy bear from the right, mimicking the texture and coloration of peacock feathers. | Apply a transformation to the second teddy bear from the right, mimicking the texture and coloration of peacock feathers. | |
material_modification-130-feasible | reasoning_edit | image_editing | image/material_modification-130.png | [
"image/material_modification-130.png"
] | Carefully cover the camera body with a pattern that matches the coloration and markings of a leopard's fur, ensuring all contours and controls remain visible. | Carefully cover the camera body with a pattern that matches the coloration and markings of a leopard's fur, ensuring all contours and controls remain visible. | |
material_modification-130-infeasible | reasoning_edit | image_editing | image/material_modification-130.png | [
"image/material_modification-130.png"
] | Carefully cover the attached lens with a pattern matching a leopard's fur, keeping all focus rings, zoom rings, and markings visible. | Carefully cover the attached lens with a pattern matching a leopard's fur, keeping all focus rings, zoom rings, and markings visible. | |
material_modification-131-feasible | reasoning_edit | image_editing | image/material_modification-131.png | [
"image/material_modification-131.png"
] | Replace the guitar's body surface with the detailed layout and components of an electronic circuit board, ensuring the new material follows the original contours. | Replace the guitar's body surface with the detailed layout and components of an electronic circuit board, ensuring the new material follows the original contours. | |
material_modification-131-infeasible | reasoning_edit | image_editing | image/material_modification-131.png | [
"image/material_modification-131.png"
] | Replace the body surface of the second guitar from the right with a detailed electronic circuit board layout, following its original contours. | Replace the body surface of the second guitar from the right with a detailed electronic circuit board layout, following its original contours. | |
material_modification-132-feasible | reasoning_edit | image_editing | image/material_modification-132.png | [
"image/material_modification-132.png"
] | Apply layers of autumn leaves, pressing them together tightly around the keys until the surfaces are fully covered and textured. | Apply layers of autumn leaves, pressing them together tightly around the keys until the surfaces are fully covered and textured. | |
material_modification-132-infeasible | reasoning_edit | image_editing | image/material_modification-132.png | [
"image/material_modification-132.png"
] | Apply layers of autumn leaves, pressing them together tightly around the fourth key on the ring until its surface is fully covered and textured. | Apply layers of autumn leaves, pressing them together tightly around the fourth key on the ring until its surface is fully covered and textured. | |
material_modification-133-feasible | reasoning_edit | image_editing | image/material_modification-133.png | [
"image/material_modification-133.png"
] | Remove the existing outer surface and assemble blue and white LEGO bricks to cover the sphere completely. | Remove the existing outer surface and assemble blue and white LEGO bricks to cover the sphere completely. | |
material_modification-133-infeasible | reasoning_edit | image_editing | image/material_modification-133.png | [
"image/material_modification-133.png"
] | Remove the existing outer surface from the second globe from the left and assemble blue and white LEGO bricks to cover that sphere completely. | Remove the existing outer surface from the second globe from the left and assemble blue and white LEGO bricks to cover that sphere completely. | |
material_modification-134-feasible | reasoning_edit | image_editing | image/material_modification-134.png | [
"image/material_modification-134.png"
] | Reshape the material of the bat so that its surface and texture match those of a block of Swiss cheese. | Reshape the material of the bat so that its surface and texture match those of a block of Swiss cheese. | |
material_modification-134-infeasible | reasoning_edit | image_editing | image/material_modification-134.png | [
"image/material_modification-134.png"
] | Reshape the material of the second bat from the left so that its surface and texture match those of a block of Swiss cheese. | Reshape the material of the second bat from the left so that its surface and texture match those of a block of Swiss cheese. | |
material_modification-135-feasible | reasoning_edit | image_editing | image/material_modification-135.png | [
"image/material_modification-135.png"
] | Remove the metallic surface from the top of the device and fit a layer of dense, green grass in its place, ensuring it covers the entire area. | Remove the metallic surface from the top of the device and fit a layer of dense, green grass in its place, ensuring it covers the entire area. | |
material_modification-135-infeasible | reasoning_edit | image_editing | image/material_modification-135.png | [
"image/material_modification-135.png"
] | Remove the metallic surface from the top of the second laptop from the left and fit dense green grass over that entire area. | Remove the metallic surface from the top of the second laptop from the left and fit dense green grass over that entire area. | |
material_modification-136-feasible | reasoning_edit | image_editing | image/material_modification-136.png | [
"image/material_modification-136.png"
] | Replace the pot's material with a clear, faceted substance that mimics the appearance of frozen water. | Replace the pot's material with a clear, faceted substance that mimics the appearance of frozen water. | |
material_modification-136-infeasible | reasoning_edit | image_editing | image/material_modification-136.png | [
"image/material_modification-136.png"
] | Replace the material of the plant growing in the pot with a clear, faceted substance that mimics frozen water. | Replace the material of the plant growing in the pot with a clear, faceted substance that mimics frozen water. | |
material_modification-137-feasible | reasoning_edit | image_editing | image/material_modification-137.png | [
"image/material_modification-137.png"
] | Apply a swirling blue and purple cosmic pattern uniformly across all exterior surfaces of the piano and bench until the original finish is fully covered. | Apply a swirling blue and purple cosmic pattern uniformly across all exterior surfaces of the piano and bench until the original finish is fully covered. | |
material_modification-137-infeasible | reasoning_edit | image_editing | image/material_modification-137.png | [
"image/material_modification-137.png"
] | Apply a swirling blue and purple cosmic pattern uniformly across the bench's backrest until its original finish is fully covered. | Apply a swirling blue and purple cosmic pattern uniformly across the bench's backrest until its original finish is fully covered. | |
material_modification-138-feasible | reasoning_edit | image_editing | image/material_modification-138.png | [
"image/material_modification-138.png"
] | Alter the fabric of the t-shirt to simulate the appearance of chainmail, focusing on the intricate details and reflective qualities of the material. | Alter the fabric of the t-shirt to simulate the appearance of chainmail, focusing on the intricate details and reflective qualities of the material. | |
material_modification-138-infeasible | reasoning_edit | image_editing | image/material_modification-138.png | [
"image/material_modification-138.png"
] | Alter the fabric of the t-shirt’s left chest pocket to simulate chainmail, keeping the rest of the shirt unchanged. | Alter the fabric of the t-shirt’s left chest pocket to simulate chainmail, keeping the rest of the shirt unchanged. | |
material_modification-139-feasible | reasoning_edit | image_editing | image/material_modification-139.png | [
"image/material_modification-139.png"
] | Cover the entire surface of the statue with a dense arrangement of trimmed, interwoven green foliage, ensuring the original form is maintained throughout the process. | Cover the entire surface of the statue with a dense arrangement of trimmed, interwoven green foliage, ensuring the original form is maintained throughout the process. | |
material_modification-139-infeasible | reasoning_edit | image_editing | image/material_modification-139.png | [
"image/material_modification-139.png"
] | Cover the entire surface of the second statue from the right with a dense arrangement of trimmed, interwoven green foliage, ensuring the original form is maintained throughout the process. | Cover the entire surface of the second statue from the right with a dense arrangement of trimmed, interwoven green foliage, ensuring the original form is maintained throughout the process. | |
material_modification-14-feasible | reasoning_edit | image_editing | image/material_modification-14.png | [
"image/material_modification-14.png"
] | Carefully carve and shape the entire structure, including the tiers and floral decorations, using rough-hewn granite. | Carefully carve and shape the entire structure, including the tiers and floral decorations, using rough-hewn granite. | |
material_modification-14-infeasible | reasoning_edit | image_editing | image/material_modification-14.png | [
"image/material_modification-14.png"
] | Carefully carve and shape the sixth tier from the bottom, including its floral decorations, using rough-hewn granite. | Carefully carve and shape the sixth tier from the bottom, including its floral decorations, using rough-hewn granite. | |
material_modification-140-feasible | reasoning_edit | image_editing | image/material_modification-140.png | [
"image/material_modification-140.png"
] | Apply a matte, golden-brown, subtly porous coating to the entire body of the mixer, ensuring all contours and features are covered. | Apply a matte, golden-brown, subtly porous coating to the entire body of the mixer, ensuring all contours and features are covered. | |
material_modification-140-infeasible | reasoning_edit | image_editing | image/material_modification-140.png | [
"image/material_modification-140.png"
] | Apply a matte, golden-brown, subtly porous coating to the entire bodies of both mixers, ensuring all contours and features are covered. | Apply a matte, golden-brown, subtly porous coating to the entire bodies of both mixers, ensuring all contours and features are covered. | |
material_modification-141-feasible | reasoning_edit | image_editing | image/material_modification-141.png | [
"image/material_modification-141.png"
] | Modify the surface and material of the boulder so that it takes on a soft, billowy consistency and appearance. | Modify the surface and material of the boulder so that it takes on a soft, billowy consistency and appearance. | |
material_modification-141-infeasible | reasoning_edit | image_editing | image/material_modification-141.png | [
"image/material_modification-141.png"
] | Modify the surface and material of the smaller boulder beside the main boulder so that it takes on a soft, billowy consistency and appearance. | Modify the surface and material of the smaller boulder beside the main boulder so that it takes on a soft, billowy consistency and appearance. | |
material_modification-143-feasible | reasoning_edit | image_editing | image/material_modification-143.png | [
"image/material_modification-143.png"
] | Activate the digital printing process to apply the vintage city map design onto the shirt's fabric. | Activate the digital printing process to apply the vintage city map design onto the shirt's fabric. | |
material_modification-143-infeasible | reasoning_edit | image_editing | image/material_modification-143.png | [
"image/material_modification-143.png"
] | Activate the digital printing process to apply the vintage city map design onto the shirt's second chest pocket from the left. | Activate the digital printing process to apply the vintage city map design onto the shirt's second chest pocket from the left. | |
material_modification-145-feasible | reasoning_edit | image_editing | image/material_modification-145.png | [
"image/material_modification-145.png"
] | Apply a continuous layer of material to the hull until its surface displays a multicolored, lustrous pattern. | Apply a continuous layer of material to the hull until its surface displays a multicolored, lustrous pattern. | |
material_modification-145-infeasible | reasoning_edit | image_editing | image/material_modification-145.png | [
"image/material_modification-145.png"
] | Apply a continuous layer of material to the second visible large circular rear thruster housing from the left until its surface displays a multicolored, lustrous pattern. | Apply a continuous layer of material to the second visible large circular rear thruster housing from the left until its surface displays a multicolored, lustrous pattern. | |
material_modification-147-feasible | reasoning_edit | image_editing | image/material_modification-147.png | [
"image/material_modification-147.png"
] | Apply a process that alters the surface and composition of each brick until they exhibit the appearance and qualities of clear, solid ice. | Apply a process that alters the surface and composition of each brick until they exhibit the appearance and qualities of clear, solid ice. | |
material_modification-147-infeasible | reasoning_edit | image_editing | image/material_modification-147.png | [
"image/material_modification-147.png"
] | Apply a process that alters the surface and composition of the third table lamp from the left until it exhibits the appearance and qualities of clear, solid ice. | Apply a process that alters the surface and composition of the third table lamp from the left until it exhibits the appearance and qualities of clear, solid ice. | |
material_modification-148-feasible | reasoning_edit | image_editing | image/material_modification-148.png | [
"image/material_modification-148.png"
] | Carefully shape a solid block of white marble to match every contour and detail of the tire, ensuring the surface is smoothly polished and the tread pattern is precisely replicated. | Carefully shape a solid block of white marble to match every contour and detail of the tire, ensuring the surface is smoothly polished and the tread pattern is precisely replicated. | |
material_modification-148-infeasible | reasoning_edit | image_editing | image/material_modification-148.png | [
"image/material_modification-148.png"
] | Carefully shape white marble to match the tire's silver alloy wheel, smoothly polished with every spoke precisely replicated. | Carefully shape white marble to match the tire's silver alloy wheel, smoothly polished with every spoke precisely replicated. | |
material_modification-149-feasible | reasoning_edit | image_editing | image/material_modification-149.png | [
"image/material_modification-149.png"
] | Replace the trophy's surfaces with interlocking loops of yellow and grey yarn, ensuring the form and structure remain consistent throughout. | Replace the trophy's surfaces with interlocking loops of yellow and grey yarn, ensuring the form and structure remain consistent throughout. | |
material_modification-149-infeasible | reasoning_edit | image_editing | image/material_modification-149.png | [
"image/material_modification-149.png"
] | Replace the surfaces of the trophy's third handle from the left with interlocking loops of yellow and grey yarn, ensuring the form and structure remain consistent throughout. | Replace the surfaces of the trophy's third handle from the left with interlocking loops of yellow and grey yarn, ensuring the form and structure remain consistent throughout. | |
material_modification-16-feasible | reasoning_edit | image_editing | image/material_modification-16.png | [
"image/material_modification-16.png"
] | Alter the material properties of the falling water to simulate the behavior and appearance of metallic chains. | Alter the material properties of the falling water to simulate the behavior and appearance of metallic chains. | |
material_modification-16-infeasible | reasoning_edit | image_editing | image/material_modification-16.png | [
"image/material_modification-16.png"
] | Alter the material properties of the rainbow in the waterfall's mist to simulate the behavior and appearance of metallic chains. | Alter the material properties of the rainbow in the waterfall's mist to simulate the behavior and appearance of metallic chains. |
Draw-or-Decline (DoD)
This is the official benchmark repository of Visual Abstention in Unified Multimodal Models. Draw-or-Decline (DoD) tests whether an image editing model draws feasible edits and declines infeasible requests. 🌐 Website · 💻 Code · 📃 Paper
1. Data Overview
A request (input image + instruction) is feasible if at least one output image satisfies every constraint of the instruction, and infeasible otherwise. For a feasible request a model should draw the edit; for an infeasible one it should visually abstain: state that no valid solution exists and generate no image. DoD measures both abilities together.
DoD is built from minimal pairs: every feasible request has an infeasible counterpart that shares its input image (real-world categories) or its instruction (maze), so the two requests differ mainly in whether they can be completed and a model cannot decide from surface cues alone.
2. Data Statistics
1,050 feasible–infeasible pairs, 2,100 requests, one split (test).
| Category | Pairs | Requests | Pairing | Source |
|---|---|---|---|---|
| material modification | 150 | 300 | same image, different instruction | UniREditBench |
| medium interaction | 150 | 300 | same image, different instruction | UniREditBench |
| motion state change | 150 | 300 | same image, different instruction | UniREditBench |
| pose adjustment | 150 | 300 | same image, different instruction | UniREditBench |
| spatial arrangement | 150 | 300 | same image, different instruction | UniREditBench |
| temporal evolution | 150 | 300 | same image, different instruction | UniREditBench |
| maze | 150 | 300 | same instruction, different map | generated by the authors |
| Total | 1,050 | 2,100 |
The maze pairs use 7×7 (40 pairs), 9×9 (58) and 11×11 (52) grids, counting the outer wall.
3. Construction
- Real-world pairs. All 150 examples of each of the six categories of UniREditBench are used. The official input image, feasible instruction and reference image are kept unchanged (the feasible side is not re-annotated). For each input, Gemini3.8 Flash and Kimi-K3 each proposed 2 infeasible instructions that stay within the category and close to the official instruction. A candidate was retained only if both models confirmed that no valid edit exists under the stated constraints; one retained candidate was then chosen at random per input. Note that the UniREditBench images of these categories are synthetic, not natural photographs.
- Maze pairs. New maps in the visual style of the UniREdit maze task. Each feasible map has exactly one path from the green start to the red end; the infeasible map turns one cell of that path (at least 4 moves from both endpoints) into a wall and changes nothing else. Breadth-first search verifies both labels and the reference path.
- Human review. 3 annotators independently reviewed all 1,050 selected pairs. They flagged 4 infeasible candidates, which were replaced by jointly approved human-written alternatives.
See Sec. 3 and Appx. A of the paper for the full criteria.
4. Download Link
Download the whole dataset into the data/dod folder of the code repository, which is where the code reads it:
cd visual-abstention # the root of the code repository
python data/download.py dod
# or: huggingface-cli download visual-abstention/Draw-or-Decline --repo-type dataset --local-dir data/dod
Layout:
instruction.jsonl 2,100 requests: what the model sees
ground_truth_criteria.jsonl 2,100 labels and explanations (keep hidden from the model)
image/ 2,250 PNG files: input images and reference images of feasible requests
Image names: <category>-<id>.png (real-world input, shared by both requests of a pair),
<category>-<id>_groundtruth.png (UniREditBench reference), synthetic-maze-<nnn>-A.png / -B.png (feasible /
infeasible map) and synthetic-maze-<nnn>-A-reference.png (solved feasible map). All paths in the JSONL files are
relative to the dataset root.
import json
from pathlib import Path
from huggingface_hub import snapshot_download
from PIL import Image
root = Path(snapshot_download("visual-abstention/Draw-or-Decline", repo_type="dataset"))
requests = [json.loads(line) for line in open(root / "instruction.jsonl")]
labels = {r["case_id"]: r for r in map(json.loads, open(root / "ground_truth_criteria.jsonl"))}
req = requests[0]
image = Image.open(root / req["input_image"])
prompt = req["prompt_en"] # no_hint setting
label = labels[req["case_id"]]
print(req["case_id"], label["ground_truth"]["feasible"], prompt)
Give the model only input_image and prompt_en; the label file is for scoring.
5. Data Fields
instruction.jsonl
| Field | Description |
|---|---|
case_id |
<pair_id>-feasible or <pair_id>-infeasible |
task |
always reasoning_edit |
input_mode |
always image_editing |
input_image |
path of the input image |
input_images |
list with the same single path |
instruction_en |
the editing instruction |
rules |
task rules; empty for real-world requests, the maze rules (colors, legal moves) for maze |
prompt_en |
the text given to the model: instruction_en for real-world requests, rules + "\n\n" + instruction_en for maze |
ground_truth_criteria.jsonl
| Field | Description |
|---|---|
schema |
reasoning_edit_pair_v1 |
case_id, pair_id, paired_case_id |
identifiers; the two requests of a pair point to each other |
ground_truth.feasible |
the feasibility label |
ground_truth.reason |
short explanation of the label. For 892 of the 900 real-world feasible requests it reads "Feasible request from UniREditBench; the official instruction and reference image are used unchanged.", because the feasible side keeps the official annotation; infeasible requests explain which requirement cannot be met. |
ground_truth.witness |
feasible requests only: a valid edit. For real-world requests this is UniREditBench's description of the reference edit (source.reference_effect) for 892 of 900; for maze it is the solution path as a list of (row,col) cells |
ground_truth.certificate |
infeasible requests only: the evidence that no valid output exists (e.g. the missing object, or the walls separating the start and end regions) |
reference_image |
path of the reference image for feasible requests, null for infeasible ones. A valid edit need not match it exactly |
expected_response |
generate_image (feasible) or cot_abstain_then_eos (infeasible) |
source |
provenance. Real-world: dataset (UniREditBench), split, original_id, category_en, subtask, name, original_instruction, original_rules, reference_effect, source_url. Maze: dataset, split, original_id, category_en (maze), origin, official_image (false), programmatically_constructed, seed, synthetic_grid_shape, rotation_quarter_turns_clockwise, and for 144 of the 150 pairs spanning_tree_algorithm and rendering_transform |
program_verification |
maze only: BFS verification record (0-based [row, column] including the outer wall): start, end, the changed cell, the unique feasible path, the reachable sets of both endpoints on the infeasible map, distances of the cut from both endpoints, and pixel-difference checks |
grid_evidence |
maze only: the grid of this map (1 = wall, 0 = walkable), start, goal, path (null if none) and the cells reachable from the start |
The category is in source.category_en. For spatial arrangement it keeps UniREditBench's spelling
spatial_arangement.
6. Evaluation
The paper evaluates two prompt settings, both with reasoning enabled:
no_hint:prompt_enas it is;decline_hint:prompt_enfollowed by a blank line and "If no solution exists under these constraints, state that no solution exists and briefly explain why."
Metrics, computed separately per label:
- Editing success E (feasible requests): the output image makes the requested edit and satisfies all constraints, including preserving unrelated content;
- Refusal success D (infeasible requests): the response explicitly concludes that the request has no valid solution and no image is generated (the paper also reports a lenient variant that credits a textual refusal followed by an image, because some models' interfaces always draw);
- False refusal (feasible requests): the same refusal conclusion on a feasible request.
The paper uses Kimi-K3 as the judge; the judge prompts, inference and scoring code are in the code repository. Each category has 150 requests of each label, so averaging over categories equals pooling all requests. In the paper, no evaluated UMM refuses more than 1.7% of infeasible requests without the reminder.
Note on the explanation fields. reason, witness and certificate were written in Chinese during construction
and machine-translated to English by Kimi-K3 for this release. The paper's scores were computed with the original
Chinese explanations given to the judge, so a judge that reads the English fields may not reproduce them exactly.
Instructions, rules and prompts were always in English and are unchanged.
7. Citation
@article{shi2026visual,
title = {Visual Abstention in Unified Multimodal Models},
author = {Shi, Chufan and Yang, Cheng and Yang, Tiannuo and White, Isadora and Chen, Yiwei and Berg-Kirkpatrick, Taylor and Ma, Xuezhe},
journal = {arXiv preprint arXiv:<ARXIV_ID>},
year = {2026}
}
@inproceedings{han2026unireditbench,
title = {UniREditBench: A Unified Reasoning-based Image Editing Benchmark},
author = {Han, Feng and Wang, Yibin and Li, Chenglin and Liang, Zheming and Wang, Dianyi and Jiao, Yang and Wei, Zhipeng and Gong, Chao and Jin, Cheng and Wang, Jiaqi},
booktitle = {European Conference on Computer Vision},
pages = {287--304},
year = {2026}
}
License
The new annotations of DoD (the infeasible instructions, the explanations, and the maze maps, references and verification records) are released under the Apache License 2.0.
The six real-world categories reuse the input images, feasible instructions, rules, reference images and reference descriptions of UniREditBench (maplebb/UniREditBench, Apache-2.0), unchanged. Please cite UniREditBench as well when you use these categories. The maze images are generated by the authors.
Limitations
- Infeasibility of real-world requests rests on the stated constraints under the ordinary meaning of image editing, as judged by two models and three human annotators; borderline readings may remain. Maze labels are verified by program.
- The real-world feasible side is UniREditBench's official annotation and was not re-reviewed.
- Real-world images are synthetic, and the benchmark covers single-step image editing in 7 categories only.
- Infeasible instructions were proposed by language models, so their style may differ from requests written by users.
- Scores depend on an MLLM judge (Kimi-K3); the paper reports 98.5% agreement with the human majority on refusal judgments and 97.0% on editing judgments.
- The explanation fields are machine translations (see above).
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