SolveEdit: Benchmarking Visual Problem Solving in Generative Models
Paper • 2609.35504 • Published • 14
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main2500 | first_batch_271:pvr102:animation_case001_people_1_home_domestic_life_object_zone | animation_case001_people_1_home_domestic_life_object_zone | object_zone | animation | People | People & Daily Life | Home & Domestic Life | home_domestic_life | constraint_satisfaction | Reorganize the terrace layout by moving the outdoor dining furniture onto the paved patio to group the seating areas together. Output only the final image. | solveedit_0001 | solveedit_0001 | 2715 | null |
main2500 | first_batch_271:pvr102:animation_case004_architecture_13_interior_layout_fit_out_object_zone | animation_case004_architecture_13_interior_layout_fit_out_object_zone | object_zone | animation | Architecture | Architecture & Space | Interior Layout & Fit-Out | interior_layout_fit_out | constraint_satisfaction | Tidy the cluttered workspace by relocating the scattered items to appropriate storage areas while preserving the room's overall layout. Output only the final image. | solveedit_0002 | solveedit_0002 | 2715 | null |
main2500 | first_batch_271:pvr102:animation_case013_nature_6_animals_wildlife_activity_object_zone | animation_case013_nature_6_animals_wildlife_activity_object_zone | object_zone | animation | Nature | Nature & Environment | Animals & Wildlife Activity | animals_wildlife_activity | constraint_satisfaction | Reorganize the woodland gathering by relocating the small and young animals into a separate natural grouping area away from the large mammals. Output only the final image. | solveedit_0003 | solveedit_0005 | 2715 | null |
main2500 | first_batch_271:pvr102:gpt_case015_people_5_service_retail_care_settings_cleanup | gpt_case015_people_5_service_retail_care_settings_cleanup | cleanup | gpt | People | People & Daily Life | Service, Retail & Care Settings | service_retail_care_settings | rule_execution | Tidy the meeting room by sorting all items off the conference table into the credenza areas according to the four color-coded equipment-need labels, without moving any furniture. | solveedit_0004 | solveedit_0006 | 2715 | null |
main2500 | first_batch_271:pvr102:gpt_case016_people_5_service_retail_care_settings_object_zone | gpt_case016_people_5_service_retail_care_settings_object_zone | object_zone | gpt | People | Objects & Mechanisms | Instruments, Gauges & Readout Devices | instruments_gauges_readout_devices | rule_execution | Move all items into their correct labeled zones and rack bins according to the posted rule sign, keeping all furniture and landmarks unchanged. | solveedit_0005 | solveedit_0007 | 2715 | null |
main2500 | first_batch_271:pvr102:gpt_case017_people_3_education_training_settings_cleanup | gpt_case017_people_3_education_training_settings_cleanup | cleanup | gpt | People | People & Daily Life | Education & Training Settings | education_training_settings | constraint_satisfaction | Tidy the living room and clear the walkway.Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels or captions. | solveedit_0006 | solveedit_0008 | 2715 | null |
main2500 | first_batch_271:pvr102:gpt_case020_people_5_service_retail_care_settings_cleanup | gpt_case020_people_5_service_retail_care_settings_cleanup | cleanup | gpt | People | People & Daily Life | Service, Retail & Care Settings | service_retail_care_settings | rule_execution | Clear the trash from the living room, keeping the room layout, furniture, person, and reading materials exactly unchanged. | solveedit_0007 | solveedit_0009 | 2715 | null |
main2500 | first_batch_271:pvr102:gpt_case021_art_41_surface_pattern_ornament_design_grid_slot | gpt_case021_art_41_surface_pattern_ornament_design_grid_slot | grid_slot | gpt | Art | Art & Design | Surface Pattern & Ornament Design | surface_pattern_ornament_design | rule_induction | Complete the 4x4 color swatch grid by placing the four loose tiles into their correct slots based on the horizontal hue and vertical tone logic. Ensure all decorative motifs are oriented upright. | solveedit_0008 | solveedit_0010 | 2715 | null |
main2500 | first_batch_271:pvr102:gpt_case027_art_43_color_planning_palette_boards_object_zone | gpt_case027_art_43_color_planning_palette_boards_object_zone | object_zone | gpt | Art | Art & Design | Color Planning & Palette Boards | color_planning_palette_boards | rule_execution | Move each papers onto the palette board into the correct labeled zonebased on the RULES legend and dominant color family, keeping the board layout and camera view unchanged. | solveedit_0009 | solveedit_0011 | 2715 | null |
main2500 | first_batch_271:pvr102:gpt_case040_sci_tech_27_engineering_drawings_technical_specifications_cleanup | gpt_case040_sci_tech_27_engineering_drawings_technical_specifications_cleanup | cleanup | gpt | Sci&Tech | Science & Technology | Engineering Drawings & Technical Specifications | engineering_drawings_technical_specifications | rule_execution | Remove all temporary markers, stickers, and pencil cross-outs from the technical floor plan to create a clean final version of the drawing. | solveedit_0010 | solveedit_0012 | 2715 | null |
main2500 | first_batch_271:pvr102:gpt_case042_people_3_education_training_settings_cleanup | gpt_case042_people_3_education_training_settings_cleanup | cleanup | gpt | People | People & Daily Life | Education & Training Settings | education_training_settings | constraint_satisfaction | Tidy the living room by sorting while keeping everything else unchanged. | solveedit_0011 | solveedit_0013 | 2715 | null |
main2500 | first_batch_271:pvr102:movie_case044_people_2_work_organizations_coordination_object_zone | movie_case044_people_2_work_organizations_coordination_object_zone | object_zone | movie | People | Objects & Mechanisms | Instruments, Gauges & Readout Devices | instruments_gauges_readout_devices | constraint_satisfaction | Organize the office workspace by relocating the binders to a different compartment on the shelving unit. Output only the final image. | solveedit_0012 | solveedit_0014 | 2715 | null |
main2500 | first_batch_271:pvr102:movie_case045_people_5_service_retail_care_settings_object_zone | movie_case045_people_5_service_retail_care_settings_object_zone | object_zone | movie | People | Objects & Mechanisms | Instruments, Gauges & Readout Devices | instruments_gauges_readout_devices | constraint_satisfaction | Organize the scattered tools and containers outside the storefront by grouping them into neat display zones along the exterior. Output only the final image. | solveedit_0013 | solveedit_0015 | 2715 | null |
main2500 | first_batch_271:pvr102:movie_case051_people_2_work_organizations_coordination_object_zone | movie_case051_people_2_work_organizations_coordination_object_zone | object_zone | movie | People | Objects & Mechanisms | Instruments, Gauges & Readout Devices | instruments_gauges_readout_devices | rule_induction | Tidy the workspace by sorts. Output only the final image. | solveedit_0014 | solveedit_0016 | 2715 | null |
main2500 | first_batch_271:pvr102:movie_case063_people_2_work_organizations_coordination_object_zone | movie_case063_people_2_work_organizations_coordination_object_zone | object_zone | movie | People | Objects & Mechanisms | Instruments, Gauges & Readout Devices | instruments_gauges_readout_devices | constraint_satisfaction | Organize the cluttered workspace by moving the scattered documents and office supplies into appropriate functional zones on the desk. Output only the final image. | solveedit_0015 | solveedit_0018 | 2715 | null |
main2500 | first_batch_271:pvr102:real_case073_sports_47_team_ball_sports_tactical_play_route_path | real_case073_sports_47_team_ball_sports_tactical_play_route_path | route_path | real | Sports | Sports & Motion | Team Ball Sports & Tactical Play | team_ball_sports_tactical_play | propagation | Draw the expected flight trajectory of the basketball given the players' mid-air defensive interaction. Output only the final image. | solveedit_0016 | solveedit_0020 | 2715 | null |
main2500 | first_batch_271:pvr102:real_case077_architecture_13_interior_layout_fit_out_object_zone | real_case077_architecture_13_interior_layout_fit_out_object_zone | object_zone | real | Architecture | Architecture & Space | Interior Layout & Fit-Out | interior_layout_fit_out | rule_execution | Tidy the interior space by clearing the drinkware from the seating area table and transferring it to the kitchen preparation surfaces. Output only the final image. | solveedit_0017 | solveedit_0021 | 2715 | null |
main2500 | first_batch_271:pvr102:real_case079_architecture_13_interior_layout_fit_out_object_zone | real_case079_architecture_13_interior_layout_fit_out_object_zone | object_zone | real | Architecture | Architecture & Space | Interior Layout & Fit-Out | interior_layout_fit_out | constraint_satisfaction | Tidy the living area by relocating the loose items from the coffee table to the game table in the window alcove. Output only the final image. | solveedit_0018 | solveedit_0022 | 2715 | null |
main2500 | first_batch_271:pvr102:real_case081_geography_29_navigation_route_terrain_maps_route_path | real_case081_geography_29_navigation_route_terrain_maps_route_path | route_path | real | Geography | Geography & Maps | Navigation, Route & Terrain Maps | navigation_route_terrain_maps | planning | Plan a legal vehicle navigation route through the intersection according to the lane markings and turning guidelines. Output only the final image. | solveedit_0019 | solveedit_0023 | 2715 | null |
main2500 | first_batch_271:pvr102:real_case084_geography_29_navigation_route_terrain_maps_route_path | real_case084_geography_29_navigation_route_terrain_maps_route_path | route_path | real | Geography | Geography & Maps | Navigation, Route & Terrain Maps | navigation_route_terrain_maps | planning | Plan and draw a valid vehicle route navigating through the intersection in accordance with the visible lane markings and traffic flow directions. Output only the final image. | solveedit_0020 | solveedit_0024 | 2715 | null |
main2500 | first_batch_271:pvr102:real_case089_people_1_home_domestic_life_object_zone | real_case089_people_1_home_domestic_life_object_zone | object_zone | real | People | People & Daily Life | Home & Domestic Life | home_domestic_life | constraint_satisfaction | Organize the cluttered items on the bed by grouping the food and study materials into distinct, tidy zones. Output only the final image. | solveedit_0021 | solveedit_0025 | 2715 | null |
main2500 | first_batch_271:pvr102:real_case094_people_1_home_domestic_life_object_zone | real_case094_people_1_home_domestic_life_object_zone | object_zone | real | People | People & Daily Life | Home & Domestic Life | home_domestic_life | rule_execution | Advance the recipe steps by transferring an ingredient from the open container into the active cookware. Output only the final image. | solveedit_0022 | solveedit_0027 | 2715 | null |
main2500 | first_batch_271:pvr102:real_case098_object_18_instruments_gauges_readout_devices_text_symbol | real_case098_object_18_instruments_gauges_readout_devices_text_symbol | text_symbol | real | Object | Objects & Mechanisms | Instruments, Gauges & Readout Devices | instruments_gauges_readout_devices | rule_induction | Synchronize the analog readouts on all the timepieces to indicate the required target time state. Output only the final image. | solveedit_0023 | solveedit_0028 | 2715 | null |
main2500 | first_batch_271:pvr102:movie_case064_people_5_service_retail_care_settings_object_zone | real_case19_people_5_service_retail_care_settings_grid_slot | grid_slot | movie | People | People & Daily Life | Service, Retail & Care Settings | service_retail_care_settings | rule_induction | Organize the loose or misplaced merchandise into the appropriate slots on the counter displays according to the existing visual grouping patterns. | solveedit_0024 | solveedit_0029 | 2715 | null |
main2500 | first_batch_271:pvr61:004_004_px030_animal_zone_swap | 004_004_px030_animal_zone_swap | object_zone | real | Other | General | Structured Arrangements & Groupings | cross_domain_structured_arrangements | rule_execution | Complete the animal zone swap: move the water birds onto the shore platform and move the small mammals into the water. Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels or captions. | solveedit_0025 | solveedit_0030 | 2715 | null |
main2500 | first_batch_271:pvr61:006_006_px036_gauge_comfort_state | 006_006_px036_gauge_comfort_state | status_update | real | Other | General | Information Displays & Signs | cross_domain_information_displays | rule_execution | Update the gauge to the comfort state. Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels or captions. | solveedit_0026 | solveedit_0031 | 2715 | null |
main2500 | first_batch_271:pvr61:011_011_px061_watch_time_delta | 011_011_px061_watch_time_delta | status_update | real | Other | General | Information Displays & Signs | cross_domain_information_displays | rule_execution | Show the watch twenty-six hours later. Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels or captions. | solveedit_0027 | solveedit_0032 | 2715 | null |
main2500 | first_batch_271:pvr61:013_013_px070_robot_tool_alignment | 013_013_px070_robot_tool_alignment | assembly | real | Other | General | Facilities & Structured Installations | cross_domain_facilities_installations | constraint_satisfaction | Align the tool tip with the container opening. Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels or captions. | solveedit_0028 | solveedit_0033 | 2715 | null |
main2500 | first_batch_271:pvr61:014_014_px084_kanban_all_done | 014_014_px084_kanban_all_done | status_update | real | Other | General | Information Displays & Signs | cross_domain_information_displays | rule_execution | Complete the board after all tasks are done. Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels or captions. | solveedit_0029 | solveedit_0034 | 2715 | null |
main2500 | first_batch_271:pvr61:017_017_px096_clean_desk_cable_routing | 017_017_px096_clean_desk_cable_routing | route_path | real | Other | General | Transport & Route Networks | cross_domain_transport_route_networks | planning | Complete the clean desk setup: keep the charger accessible but route its cable outside the writing area. Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels or captions. | solveedit_0030 | solveedit_0035 | 2715 | null |
main2500 | first_batch_271:pvr61:018_018_px098_pipe_rack_lower_level_staging | 018_018_px098_pipe_rack_lower_level_staging | object_zone | real | Other | General | Structured Arrangements & Groupings | cross_domain_structured_arrangements | rule_execution | Move all hollow pipes onto the lower rack level so the middle rack level is clear, and keep gas cylinders outside the rack. Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels or captions. | solveedit_0031 | solveedit_0036 | 2715 | null |
main2500 | first_batch_271:pvr61:019_019_px102_airport_post_boarding_clearance | 019_019_px102_airport_post_boarding_clearance | cleanup | real | Other | General | Facilities & Structured Installations | cross_domain_facilities_installations | rule_execution | Complete the post-boarding state: remove the ground vehicles from the gate area while keeping the aircraft, jet bridge, and terminal unchanged. Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels... | solveedit_0032 | solveedit_0037 | 2715 | null |
main2500 | first_batch_271:pvr61:023_023_px117_center_gauge_safe_update | 023_023_px117_center_gauge_safe_update | status_update | real | Other | General | Information Displays & Signs | cross_domain_information_displays | rule_execution | Update only the center kilowatt gauge to the safe middle range while keeping the volt and ampere gauges unchanged. Edit only what is necessary to satisfy the task. Preserve the original camera view, scene layout, object identities, text, and non-target regions. Do not add explanatory labels or captions. | solveedit_0033 | solveedit_0038 | 2715 | null |
main2500 | first_batch_271:pvr61:G04_architecture_space_hotel_room_workflow_hotel_room_cleaning_sequence_case_0001 | G04_architecture_space_hotel_room_workflow_hotel_room_cleaning_sequence_case_0001 | cleanup | gpt | Architecture | Architecture & Space | Interior Layout & Fit-Out | interior_layout_fit_out | rule_execution | Transform the hotel room into the correct cleaned final state under the visible housekeeping rules. Output only the final image. | solveedit_0034 | solveedit_0039 | 2715 | null |
main2500 | first_batch_271:pvr61:G14_geography_environment_parking_assignment_parking_lot_reassignment_case_0001 | G14_geography_environment_parking_assignment_parking_lot_reassignment_case_0001 | route_path | gpt | Geography | Geography & Maps | Infrastructure & Utility Service Maps | infrastructure_utility_service_maps | constraint_satisfaction | Reassign the parking lot vehicles into valid final spaces under the visible parking rules. Output only the final image. | solveedit_0035 | solveedit_0040 | 2715 | null |
main2500 | first_batch_271:pvr61:G29_science_technology_electronics_repair_circuit_board_repair_state_case_0002 | G29_science_technology_electronics_repair_circuit_board_repair_state_case_0002 | connection_repair | gpt | Sci&Tech | Science & Technology | Electronic Circuits & Signal Schematics | electronic_circuits_signal_schematics | relational_tracing | Repair the broken circuit connection using the loose yellow jumper wire. Output only the final corrected board image. | solveedit_0036 | solveedit_0041 | 2715 | null |
main2500 | first_batch_271:pvr61:G02_architecture_space_construction_site_planning_construction_site_material_staging_case_0001 | g02_architecture_space_construction_site_planning_construction_site_material | text_symbol | gpt | Architecture | Architecture & Space | Structural Frames & Construction | structural_frames_construction | rule_execution | Move the construction materials into valid staging zones according to the visible site constraints. Output only the final image. | solveedit_0037 | solveedit_0042 | 2715 | null |
main2500 | first_batch_271:pvr61:G05_art_design_digital_ui_design_color_palette_application_case_0001 | g05_art_design_digital_ui_design_color_palette_application_case_0001 | status_update | gpt | Art | Art & Design | Color Planning & Palette Boards | color_planning_palette_boards | rule_execution | Apply the visible color palette rules to the interface design. Output only the final image. | solveedit_0038 | solveedit_0043 | 2715 | null |
main2500 | first_batch_271:pvr61:G06_art_design_digital_ui_design_interface_widget_reflow_case_0001 | g06_art_design_digital_ui_design_interface_widget_reflow_case_0001 | status_update | gpt | Art | Art & Design | Interfaces & Screen Layouts | interfaces_screen_layouts | constraint_satisfaction | Reflow the interface widgets into a valid final layout under the visible UI constraints. Output only the final image. | solveedit_0039 | solveedit_0044 | 2715 | null |
main2500 | first_batch_271:pvr61:G08_art_design_rule_based_textile_patterns_pattern_repair_case_0001 | g08_art_design_rule_based_textile_patterns_pattern_repair_case_0001 | text_symbol | gpt | Art | Art & Design | Surface Pattern & Ornament Design | surface_pattern_ornament_design | rule_induction | Repair the visual pattern according to the visible repetition rule. Output only the final image. | solveedit_0040 | solveedit_0045 | 2715 | null |
main2500 | first_batch_271:pvr61:G09_game_puzzle_board_game_movement_board_game_move_state_case_0001 | g09_game_puzzle_board_game_movement_board_game_move_state_case_0001 | grid_slot | gpt | Game | Games & Puzzles | Board Games & Discrete Move Systems | board_games_discrete_move_systems | rule_execution | Apply the visible board-game move rule and produce the final board state. Output only the final image. | solveedit_0041 | solveedit_0046 | 2715 | null |
main2500 | first_batch_271:pvr61:G12_geography_environment_flood_planning_flood_barrier_final_state_case_0001 | g12_geography_environment_flood_planning_flood_barrier_final_state_case_0001 | text_symbol | gpt | Geography | Geography & Maps | Hazard, Emergency & Disaster Maps | hazard_emergency_disaster_maps | constraint_satisfaction | Place the flood barriers into the valid final state under the visible map constraints. Output only the final image. | solveedit_0042 | solveedit_0047 | 2715 | null |
main2500 | first_batch_271:pvr61:G17_nature_wildlife_forest_fire_management_forest_fire_spread_final_state_case_0001 | g17_nature_wildlife_forest_fire_management_forest_fire_spread_final_state_ca | status_update | gpt | Nature | Nature & Environment | Weather & Atmospheric Systems | weather_atmospheric_systems | propagation | Propagate the forest fire to the valid final state under the visible spread rules. Output only the final image. | solveedit_0043 | solveedit_0048 | 2715 | null |
main2500 | first_batch_271:pvr61:G18_nature_wildlife_greenhouse_irrigation_greenhouse_irrigation_final_state_case_0001 | g18_nature_wildlife_greenhouse_irrigation_greenhouse_irrigation_final_state | status_update | gpt | Nature | Nature & Environment | Plants, Vegetation & Growth | plants_vegetation_growth | propagation | Propagate the greenhouse irrigation flow to the correct final state under the visible valve rules. Output only the final image. | solveedit_0044 | solveedit_0049 | 2715 | null |
main2500 | first_batch_271:pvr61:G19_object_artifact_mechanical_assembly_mechanical_part_assembly_case_0001 | g19_object_artifact_mechanical_assembly_mechanical_part_assembly_case_0001 | assembly | gpt | Object | Objects & Mechanisms | Assembly, Fastening & Part Relations | assembly_fastening_part_relations | constraint_satisfaction | Assemble the mechanical parts into the valid final configuration under the visible assembly rules. Output only the final image. | solveedit_0045 | solveedit_0050 | 2715 | null |
main2500 | first_batch_271:pvr61:G20_object_artifact_mechanical_assembly_mechanical_part_assembly_case_0002 | g20_object_artifact_mechanical_assembly_mechanical_part_assembly_case_0002 | assembly | gpt | Object | Objects & Mechanisms | Assembly, Fastening & Part Relations | assembly_fastening_part_relations | rule_execution | Assemble the mechanical parts into the valid final configuration under the visible assembly rules. Output only the final image. | solveedit_0046 | solveedit_0051 | 2715 | null |
main2500 | first_batch_271:pvr61:G21_object_artifact_packing_and_storage_warehouse_pallet_repacking_case_0002 | g21_object_artifact_packing_and_storage_warehouse_pallet_repacking_case_0002 | grid_slot | gpt | Object | Games & Puzzles | Assembly & Packing Puzzles | assembly_packing_puzzles | constraint_satisfaction | Repack the warehouse pallet into a valid final stack under the visible packing constraints. Output only the final image. | solveedit_0047 | solveedit_0052 | 2715 | null |
main2500 | first_batch_271:pvr61:G24_people_daily_life_classroom_grouping_classroom_lab_group_assignment_case_0002 | g24_people_daily_life_classroom_grouping_classroom_lab_group_assignment_case | grid_slot | gpt | People | People & Daily Life | Education & Training Settings | education_training_settings | constraint_satisfaction | Assign the classroom lab groups according to the visible seating and grouping constraints. Output only the final image. | solveedit_0048 | solveedit_0053 | 2715 | null |
main2500 | first_batch_271:pvr61:G26_people_daily_life_laundry_care_laundry_sorting_basket_case_0001 | g26_people_daily_life_laundry_care_laundry_sorting_basket_case_0001 | grid_slot | gpt | People | People & Daily Life | Home & Domestic Life | home_domestic_life | rule_execution | Sort the laundry into the correct baskets under the visible care rules. Output only the final image. | solveedit_0049 | solveedit_0054 | 2715 | null |
main2500 | first_batch_271:pvr61:G30_science_technology_laboratory_fluid_systems_lab_tube_final_state_case_0001 | g30_science_technology_laboratory_fluid_systems_lab_tube_final_state_case_00 | status_update | gpt | Sci&Tech | Science & Technology | Engineering Drawings & Technical Specifications | engineering_drawings_technical_specifications | propagation | Propagate the lab tube fluid state according to the visible connection and valve rules. Output only the final image. | solveedit_0050 | solveedit_0056 | 2715 | null |
main2500 | first_batch_271:pvr61:G32_science_technology_medical_tubing_systems_iv_line_final_state_case_0002 | g32_science_technology_medical_tubing_systems_iv_line_final_state_case_0002 | status_update | gpt | Sci&Tech | Science & Technology | Engineering Drawings & Technical Specifications | engineering_drawings_technical_specifications | propagation | Propagate the IV line flow according to the visible clamps and connections. Output only the final image. | solveedit_0051 | solveedit_0057 | 2715 | null |
main2500 | first_batch_271:pvr61:G33_science_technology_workflow_execution_flowchart_execution_final_sheet_case_0001 | g33_science_technology_workflow_execution_flowchart_execution_final_sheet_ca | text_symbol | gpt | Sci&Tech | Science & Technology | Workflow, Protocol & Process Diagrams | workflow_protocol_process_diagrams | rule_execution | Execute the visible flowchart and produce the correct final sheet state. Output only the final image. | solveedit_0052 | solveedit_0058 | 2715 | null |
main2500 | first_batch_271:scale1201:animation_case0027_people_1_home_domestic_life_object_zone | animation_case0027_people_1_home_domestic_life_object_zone | object_zone | animation | People | People & Daily Life | Home & Domestic Life | home_domestic_life | constraint_satisfaction | Rearrange the dining table setting by repositioning the dishes into the updated serving layout. Output only the final image. | solveedit_0053 | solveedit_0060 | 2715 | null |
main2500 | first_batch_271:scale1201:animation_case0091_people_5_service_retail_care_settings_grid_slot | animation_case0091_people_5_service_retail_care_settings_grid_slot | grid_slot | animation | People | People & Daily Life | Service, Retail & Care Settings | service_retail_care_settings | constraint_satisfaction | Reorganize the vending machine display by assigning the loose snack items scattered in the bottom bin to the unoccupied spiral slots on the shelves. Output only the final image. | solveedit_0054 | solveedit_0064 | 2715 | null |
main2500 | first_batch_271:scale1201:animation_case0095_people_1_home_domestic_life_object_zone | animation_case0095_people_1_home_domestic_life_object_zone | object_zone | animation | People | People & Daily Life | Home & Domestic Life | home_domestic_life | constraint_satisfaction | Rearrange the characters in the living room by relocating them to appropriate seating and play zones. Output only the final image. | solveedit_0055 | solveedit_0065 | 2715 | null |
main2500 | first_batch_271:scale1201:animation_case0113_people_4_public_venues_crowd_management_object_zone | animation_case0113_people_4_public_venues_crowd_management_object_zone | object_zone | animation | People | Geography & Maps | Infrastructure & Utility Service Maps | infrastructure_utility_service_maps | constraint_satisfaction | Relocate the animals to comply with the posted zone restrictions in the park while preserving the people and background environment. Output only the final image. | solveedit_0056 | solveedit_0066 | 2715 | null |
main2500 | first_batch_271:scale1201:animation_case0131_object_18_instruments_gauges_readout_devices_text_symbol | animation_case0131_object_18_instruments_gauges_readout_devices_text_symbol | text_symbol | animation | Object | Objects & Mechanisms | Instruments, Gauges & Readout Devices | instruments_gauges_readout_devices | rule_induction | Restore the primary text label at the top of the device to a fully legible state by removing the elements that obscure the word. Preserve all other weathering, stickers, and graffiti on the main casing. Output only the final image. | solveedit_0057 | solveedit_0067 | 2715 | null |
main2500 | first_batch_271:scale1201:animation_case0161_people_5_service_retail_care_settings_object_zone | animation_case0161_people_5_service_retail_care_settings_object_zone | object_zone | animation | People | Objects & Mechanisms | Instruments, Gauges & Readout Devices | instruments_gauges_readout_devices | rule_execution | Organize the cafeteria scene by clearing the loose dining wares from the tables to the appropriate collection area on the counter. Output only the final image. | solveedit_0058 | solveedit_0068 | 2715 | null |
main2500 | first_batch_271:scale1201:animation_case0170_geography_29_navigation_route_terrain_maps_route_path | animation_case0170_geography_29_navigation_route_terrain_maps_route_path | route_path | animation | Geography | Geography & Maps | Navigation, Route & Terrain Maps | navigation_route_terrain_maps | relational_tracing | Plan a continuous navigation route along the elevated highway infrastructure through the interchange. Highlight the valid travel path tracing the road lanes. Output only the final image. | solveedit_0059 | solveedit_0069 | 2715 | null |
main2500 | first_batch_271:scale1201:animation_case0172_people_1_home_domestic_life_object_zone | animation_case0172_people_1_home_domestic_life_object_zone | object_zone | animation | People | People & Daily Life | Home & Domestic Life | home_domestic_life | constraint_satisfaction | Assist with the meal setup by transferring the carried food platter to an available resting zone among the dining arrangement. Output only the final image. | solveedit_0060 | solveedit_0070 | 2715 | null |
main2500 | first_batch_271:scale1201:animation_case0121_people_4_public_venues_crowd_management_object_zone | animation_case01_architecture_15_structural_frames_construction_connection_repair | connection_repair | animation | Architecture | Architecture & Space | Structural Frames & Construction | structural_frames_construction | constraint_satisfaction | Repair the structural gap on the main crossing to restore a continuous, drivable roadway. | solveedit_0061 | solveedit_0071 | 2715 | null |
main2500 | first_batch_271:scale1201:game_case0269_game_40_board_games_discrete_move_systems_object_zone | game_case0269_game_40_board_games_discrete_move_systems_object_zone | object_zone | game | Game | Games & Puzzles | Board Games & Discrete Move Systems | board_games_discrete_move_systems | constraint_satisfaction | Reposition the game combatants to execute a tactical evasion and escape the active attack hit zones. Output only the final image. | solveedit_0062 | solveedit_0072 | 2715 | null |
main2500 | first_batch_271:scale1201:game_case0275_game_40_board_games_discrete_move_systems_object_zone | game_case0275_game_40_board_games_discrete_move_systems_object_zone | object_zone | game | Game | Games & Puzzles | Board Games & Discrete Move Systems | board_games_discrete_move_systems | constraint_satisfaction | Deploy a valid card from the player's hand into the corresponding mechanical item slot by satisfying its explicitly stated attribute constraints. Output only the final image. | solveedit_0063 | solveedit_0073 | 2715 | null |
main2500 | first_batch_271:scale1201:game_case0281_art_45_interfaces_screen_layouts_object_zone | game_case0281_art_45_interfaces_screen_layouts_object_zone | object_zone | game | Art | Art & Design | Interfaces & Screen Layouts | interfaces_screen_layouts | constraint_satisfaction | Reorganize the scattered resources on the main play area by grouping identical item types into distinct clusters. Preserve all UI toolbars, the central mining action, and the background environment. Output only the final image. | solveedit_0064 | solveedit_0074 | 2715 | null |
main2500 | first_batch_271:scale1201:game_case0285_game_35_constraint_grids_cell_puzzles_grid_slot | game_case0285_game_35_constraint_grids_cell_puzzles_grid_slot | grid_slot | game | Game | Games & Puzzles | Constraint Grids & Cell Puzzles | constraint_grids_cell_puzzles | constraint_satisfaction | Complete the pixel art on the main grid by placing the correct colored blocks to match the reference pattern. Output only the final image. | solveedit_0065 | solveedit_0075 | 2715 | null |
main2500 | first_batch_271:scale1201:game_case0312_sports_49_racing_obstacle_climbing_courses_route_path | game_case0312_sports_49_racing_obstacle_climbing_courses_route_path | route_path | game | Sports | Sports & Motion | Racing, Obstacle & Climbing Courses | racing_obstacle_climbing_courses | planning | Plan the forward running route for the character along the traversable roof area avoiding the cooling units. Output only the final image. | solveedit_0066 | solveedit_0076 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0364_sci_tech_24_discrete_structures_information_diagrams_cleanup | gpt_case0364_sci_tech_24_discrete_structures_information_diagrams_cleanup | cleanup | gpt | Sci&Tech | Science & Technology | Discrete Structures & Information Diagrams | discrete_structures_information_diagrams | constraint_satisfaction | Sort the diagram icons from the unsorted area into the appropriate labeled bins. Output only the final image. | solveedit_0067 | solveedit_0077 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0365_object_18_instruments_gauges_readout_devices_cleanup | gpt_case0365_object_18_instruments_gauges_readout_devices_cleanup | cleanup | gpt | Object | Objects & Mechanisms | Instruments, Gauges & Readout Devices | instruments_gauges_readout_devices | rule_execution | Organize the cluttered workbench by sorting all loose items into their corresponding labeled containers and tool holders. Output only the final image. | solveedit_0068 | solveedit_0078 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0384_geography_34_infrastructure_utility_service_maps_text_symbol | gpt_case0384_geography_34_infrastructure_utility_service_maps_text_symbol | text_symbol | gpt | Geography | Geography & Maps | Infrastructure & Utility Service Maps | infrastructure_utility_service_maps | rule_execution | Correct the navigational symbol on the chart according to the rules provided in the map legend. Output only the final image. | solveedit_0069 | solveedit_0079 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0391_geography_29_navigation_route_terrain_maps_route_path | gpt_case0391_geography_29_navigation_route_terrain_maps_route_path | route_path | gpt | Geography | Geography & Maps | Navigation, Route & Terrain Maps | navigation_route_terrain_maps | planning | Plan the valid waterway navigation route on the map, passing through required waypoints and avoiding all marked hazards and restricted zones. Output only the final image. | solveedit_0070 | solveedit_0080 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0398_object_19_assembly_fastening_part_relations_grid_slot | gpt_case0398_object_19_assembly_fastening_part_relations_grid_slot | grid_slot | gpt | Object | Objects & Mechanisms | Assembly, Fastening & Part Relations | assembly_fastening_part_relations | rule_induction | Sort the electronic and mechanical parts into the correct compartments of the assembly tray based on the implied sorting rules. Output only the final image. | solveedit_0071 | solveedit_0081 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0400_geography_30_hazard_emergency_disaster_maps_object_zone | gpt_case0400_geography_30_hazard_emergency_disaster_maps_object_zone | object_zone | gpt | Geography | Geography & Maps | Hazard, Emergency & Disaster Maps | hazard_emergency_disaster_maps | rule_execution | Position the emergency resource icons on the map by following the placement rules for each hazard zone and topographical feature. Output only the final image. | solveedit_0072 | solveedit_0082 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0409_people_1_home_domestic_life_object_zone | gpt_case0409_people_1_home_domestic_life_object_zone | object_zone | gpt | People | People & Daily Life | Home & Domestic Life | home_domestic_life | rule_execution | Sort the items from the central cart onto the appropriate workstations according to the visible functional labels. Output only the final image. | solveedit_0073 | solveedit_0083 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0410_architecture_11_building_plans_room_adjacency_grid_slot | gpt_case0410_architecture_11_building_plans_room_adjacency_grid_slot | grid_slot | gpt | Architecture | Architecture & Space | Building Plans & Room Adjacency | building_plans_room_adjacency | rule_induction | Reassemble the modular components of the airport drop-off area into their correct positions according to the implied site plan rules. Output only the final image. | solveedit_0074 | solveedit_0084 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0416_people_5_service_retail_care_settings_text_symbol | gpt_case0416_people_5_service_retail_care_settings_text_symbol | text_symbol | gpt | People | Art & Design | Symbols, Icons & Geometric Marks | symbols_icons_geometric_marks | constraint_satisfaction | Correct the inconsistent textual information on the art exhibit labels according to the visible context of the gallery. Output only the final image. | solveedit_0075 | solveedit_0085 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0429_art_45_interfaces_screen_layouts_cleanup | gpt_case0429_art_45_interfaces_screen_layouts_cleanup | cleanup | gpt | Art | Art & Design | Interfaces & Screen Layouts | interfaces_screen_layouts | rule_execution | Organize the scattered graphic assets from the canvas by sorting them into their appropriate labeled library panels. Output only the final image. | solveedit_0076 | solveedit_0086 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0434_sports_47_team_ball_sports_tactical_play_cleanup | gpt_case0434_sports_47_team_ball_sports_tactical_play_cleanup | cleanup | gpt | Sports | Sports & Motion | Team Ball Sports & Tactical Play | team_ball_sports_tactical_play | rule_execution | Sort the mixed sports equipment from the central pile into the corresponding sport-themed zones marked on the floor. Output only the final image. | solveedit_0077 | solveedit_0087 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0437_nature_10_landforms_rivers_watersheds_text_symbol | gpt_case0437_nature_10_landforms_rivers_watersheds_text_symbol | text_symbol | gpt | Nature | Nature & Environment | Landforms, Rivers & Watersheds | landforms_rivers_watersheds | rule_induction | Correct the text on the navigational markers to comply with maritime channel regulations. Output only the final image. | solveedit_0078 | solveedit_0088 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0450_sci_tech_26_data_charts_quantitative_displays_grid_slot | gpt_case0450_sci_tech_26_data_charts_quantitative_displays_grid_slot | grid_slot | gpt | Sci&Tech | Science & Technology | Data Charts & Quantitative Displays | data_charts_quantitative_displays | relational_tracing | Relocate the component icons on the performance matrix to their correct positions according to the visible reference data. Output only the final image. | solveedit_0079 | solveedit_0089 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0460_art_44_posters_editorial_pages_graphic_layout_object_zone | gpt_case0460_art_44_posters_editorial_pages_graphic_layout_object_zone | object_zone | gpt | Art | Art & Design | Posters, Editorial Pages & Graphic Layout | posters_editorial_pages_graphic_layout | rule_execution | Sort the provided UI icons into the appropriate labeled quadrants on the design canvas based on their function. Output only the final image. | solveedit_0080 | solveedit_0090 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0466_art_42_symbols_icons_geometric_marks_grid_slot | gpt_case0466_art_42_symbols_icons_geometric_marks_grid_slot | grid_slot | gpt | Art | Art & Design | Symbols, Icons & Geometric Marks | symbols_icons_geometric_marks | constraint_satisfaction | Complete the mosaic tile grid so that each row and column contains one of each unique tile pattern. Output only the final image. | solveedit_0081 | solveedit_0091 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0467_sci_tech_23_automata_state_machines_formal_transition_systems_object_zone | gpt_case0467_sci_tech_23_automata_state_machines_formal_transition_systems_object_zone | object_zone | gpt | Sci&Tech | Science & Technology | Automata, State Machines & Formal Transition Systems | automata_state_machines_formal_transition_systems | rule_execution | Sort the factory components from the conveyor belt into the appropriate bins based on the sorting rules displayed on the monitor. Output only the final image. | solveedit_0082 | solveedit_0092 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0480_sci_tech_25_workflow_protocol_process_diagrams_cleanup | gpt_case0480_sci_tech_25_workflow_protocol_process_diagrams_cleanup | cleanup | gpt | Sci&Tech | Science & Technology | Workflow, Protocol & Process Diagrams | workflow_protocol_process_diagrams | rule_execution | Sort the scattered electronic components from the central workbench into their appropriate labeled bins on the surrounding shelves. Output only the final image. | solveedit_0083 | solveedit_0093 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0483_game_36_connectivity_network_puzzles_grid_slot | gpt_case0483_game_36_connectivity_network_puzzles_grid_slot | grid_slot | gpt | Game | Games & Puzzles | Connectivity & Network Puzzles | connectivity_network_puzzles | constraint_satisfaction | Place all the puzzle pieces into the grid according to the visible row and column constraints to solve the escape room puzzle. Output only the final image. | solveedit_0084 | solveedit_0094 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0492_art_43_color_planning_palette_boards_object_zone | gpt_case0492_art_43_color_planning_palette_boards_object_zone | object_zone | gpt | Art | Art & Design | Color Planning & Palette Boards | color_planning_palette_boards | constraint_satisfaction | Arrange the design assets into the magazine layout template according to the visible style guide rules. Output only the final image. | solveedit_0085 | solveedit_0096 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0494_sci_tech_26_data_charts_quantitative_displays_grid_slot | gpt_case0494_sci_tech_26_data_charts_quantitative_displays_grid_slot | grid_slot | gpt | Sci&Tech | Science & Technology | Data Charts & Quantitative Displays | data_charts_quantitative_displays | rule_execution | Organize the medical supplies by placing them into the correct compartments of the labeled tray according to the rules defined by the labels. Output only the final image. | solveedit_0086 | solveedit_0097 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0496_game_36_connectivity_network_puzzles_object_zone | gpt_case0496_game_36_connectivity_network_puzzles_object_zone | object_zone | gpt | Game | Games & Puzzles | Connectivity & Network Puzzles | connectivity_network_puzzles | rule_execution | Solve the puzzle by placing each game piece into the grid cell with the corresponding symbol. Output only the final image. | solveedit_0087 | solveedit_0098 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0503_object_19_assembly_fastening_part_relations_cleanup | gpt_case0503_object_19_assembly_fastening_part_relations_cleanup | cleanup | gpt | Object | Objects & Mechanisms | Assembly, Fastening & Part Relations | assembly_fastening_part_relations | rule_execution | Organize the cluttered quality control workstation by sorting the mixed mechanical parts and foreign items into the appropriate labeled bins. Output only the final image. | solveedit_0088 | solveedit_0099 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0508_sci_tech_24_discrete_structures_information_diagrams_object_zone | gpt_case0508_sci_tech_24_discrete_structures_information_diagrams_object_zone | object_zone | gpt | Sci&Tech | Science & Technology | Discrete Structures & Information Diagrams | discrete_structures_information_diagrams | constraint_satisfaction | Assign the project teams and their required resources to the correct lab zones according to the allocation rules shown in the diagram. Output only the final image. | solveedit_0089 | solveedit_0100 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0512_art_43_color_planning_palette_boards_grid_slot | gpt_case0512_art_43_color_planning_palette_boards_grid_slot | grid_slot | gpt | Art | Art & Design | Color Planning & Palette Boards | color_planning_palette_boards | constraint_satisfaction | Organize the design swatches on the mood board grid according to the visible icon constraints. Output only the final image. | solveedit_0090 | solveedit_0101 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0516_sports_49_racing_obstacle_climbing_courses_object_zone | gpt_case0516_sports_49_racing_obstacle_climbing_courses_object_zone | object_zone | gpt | Sports | Sports & Motion | Racing, Obstacle & Climbing Courses | racing_obstacle_climbing_courses | constraint_satisfaction | Sort the athletes and their sports equipment from the central area into their designated event zones on the athletics field. Output only the final image. | solveedit_0091 | solveedit_0102 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0517_architecture_13_interior_layout_fit_out_cleanup | gpt_case0517_architecture_13_interior_layout_fit_out_cleanup | cleanup | gpt | Architecture | Architecture & Space | Interior Layout & Fit-Out | interior_layout_fit_out | constraint_satisfaction | Tidy the cluttered airport lounge by moving all misplaced mobile equipment to their designated storage and service locations, clearing all walkways and access points. Output only the final image. | solveedit_0092 | solveedit_0103 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0519_architecture_16_site_plans_campus_circulation_grid_slot | gpt_case0519_architecture_16_site_plans_campus_circulation_grid_slot | grid_slot | gpt | Architecture | Architecture & Space | Site Plans & Campus Circulation | site_plans_campus_circulation | constraint_satisfaction | Organize the misplaced site objects at the road intersection by placing them into their correct marked zones according to the site plan. Output only the final image. | solveedit_0093 | solveedit_0104 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0520_art_45_interfaces_screen_layouts_object_zone | gpt_case0520_art_45_interfaces_screen_layouts_object_zone | object_zone | gpt | Art | Art & Design | Interfaces & Screen Layouts | interfaces_screen_layouts | rule_execution | Arrange the scattered design assets by placing them into their corresponding labeled zones on the central canvas. Output only the final image. | solveedit_0094 | solveedit_0105 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0524_sports_50_ballistics_flight_landing_events_object_zone | gpt_case0524_sports_50_ballistics_flight_landing_events_object_zone | object_zone | gpt | Sports | Sports & Motion | Ballistics, Flight & Landing Events | ballistics_flight_landing_events | constraint_satisfaction | Sort the scattered throwing equipment into the correct storage racks based on the visible pictograms. Output only the final image. | solveedit_0095 | solveedit_0106 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0528_sports_49_racing_obstacle_climbing_courses_cleanup | gpt_case0528_sports_49_racing_obstacle_climbing_courses_cleanup | cleanup | gpt | Sports | Sports & Motion | Racing, Obstacle & Climbing Courses | racing_obstacle_climbing_courses | rule_execution | Sort the scattered sports equipment into the appropriate labeled bins based on their category. Output only the final image. | solveedit_0096 | solveedit_0107 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0535_art_44_posters_editorial_pages_graphic_layout_object_zone | gpt_case0535_art_44_posters_editorial_pages_graphic_layout_object_zone | object_zone | gpt | Art | Art & Design | Posters, Editorial Pages & Graphic Layout | posters_editorial_pages_graphic_layout | rule_execution | Organize the color and pattern swatches into the correct categories on the mood board grid based on the provided labels. Output only the final image. | solveedit_0097 | solveedit_0108 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0537_object_17_mechanical_transmission_rigid_body_interactions_text_symbol | gpt_case0537_object_17_mechanical_transmission_rigid_body_interactions_text_symbol | text_symbol | gpt | Object | Objects & Mechanisms | Mechanical Transmission & Rigid-Body Interactions | mechanical_transmission_rigid_body_interactions | rule_execution | Correct the information on the digital display to match the data from the product label at the quality control station. Output only the final image. | solveedit_0098 | solveedit_0109 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0541_art_45_interfaces_screen_layouts_object_zone | gpt_case0541_art_45_interfaces_screen_layouts_object_zone | object_zone | gpt | Art | Art & Design | Interfaces & Screen Layouts | interfaces_screen_layouts | rule_execution | Sort the visible design assets into their appropriate category zones on the digital mood board. Output only the final image. | solveedit_0099 | solveedit_0110 | 2715 | null |
main2500 | first_batch_271:scale1201:gpt_case0552_sci_tech_26_data_charts_quantitative_displays_cleanup | gpt_case0552_sci_tech_26_data_charts_quantitative_displays_cleanup | cleanup | gpt | Sci&Tech | Science & Technology | Data Charts & Quantitative Displays | data_charts_quantitative_displays | constraint_satisfaction | Organize the cluttered electronics workbench by sorting the loose components, tools, and scrap materials into their correct storage containers and areas. Output only the final image. | solveedit_0100 | solveedit_0111 | 2715 | null |