Dataset Viewer
Auto-converted to Parquet Duplicate
args
dict
episodes
list
{ "port": 8765, "width": 480, "height": 360, "baseline": 0.5, "z0": 8, "mono": false, "scale": 0.5, "lowpass": 0.5, "scripted_surgeon": false, "orient": true, "vmax": 10, "jaw_radius": 0.15, "skin_radius": 0.2, "quality": 80, "seed": 0, "scene_seed": 0, "session": "vr_session_09", "o...
[ { "i": 0, "seed": 0, "outcome": "reset", "utility": -1.954014663399278, "t": 189.79999999999436, "asks": 0, "slips": 0, "strain_max": 5.110807418823242, "n_frames": 2847, "wall_s": 189.86451292037964, "persona": { "exposure_need": 0.5582834868446472, "strain_t...

jiggle2 — VR teleoperation sessions (organ scene)

Full-state recordings of teleoperated cholecystectomy-like manipulation in the jiggle2 organ scene (surgsim.scene.organ.OrganScene: liver + gallbladder tissue model, dVRK arms, stereo scope), recorded with a VR headset. Every frame stores the complete simulator state (all particles, rigid bodies, attachment strengths, grasps), so an episode can be replayed, re-rendered from any camera and continued with the code in jiggle2. Used by the JIGGLE boundary-estimation experiment (jiggle_rep, branch jiggle-rep).

Contents

sessions/vr_session_09/session.json             scene construction arguments + per-episode summary
sessions/vr_session_09/state/ep_XXX_cCCCC.npz   full-state chunks of 150 frames (episodes 0 and 1: 2847 and 2449 frames)
assets/bp3d/                                    BodyParts3D meshes the scene is built from (+ ATTRIBUTION.txt)

Field-level layout: surgsim/data/schema.md ("Organ-scene state recordings and exports") in the code repository. Not included: audio and controller logs of the collection, and rendered exports (regenerate them with python -m surgsim.data.replay <session> --ep 0 --labels).

Use

export JIGGLE2_DATA=/big/disk/jiggle2          # the data root that run.sh mounts at /data
docker run --rm --user $(id -u):$(id -g) -v $JIGGLE2_DATA:/data -e HF_HOME=/data/cache/hf x5liang/jiggle2-sim:v0.2.1 \
  hf download x5liang/jiggle2-vr-sessions --repo-type dataset --revision v1 --local-dir /data/vr_sessions
mkdir -p $JIGGLE2_DATA/assets
ln -s ../vr_sessions/assets/bp3d $JIGGLE2_DATA/assets/bp3d     # scene meshes (relative links resolve in the container too)
ln -s vr_sessions/sessions $JIGGLE2_DATA/vr_session_data        # default session path

Inside the jiggle2 container ($JIGGLE2_DATA = /data) the scene then finds its meshes in /data/assets/bp3d and the session in /data/vr_session_data/vr_session_09.

License

CC BY-SA 4.0. The anatomy is derived from BodyParts3D / Anatomography 4.3, (c) The Database Center for Life Science (DBCLS), CC BY-SA 2.1 JP (see assets/bp3d/ATTRIBUTION.txt).

Downloads last month
44