chess / play.py
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#!/usr/bin/env python3
"""Play the distilled model against Stockfish levels."""
from __future__ import annotations
import argparse
import time
from pathlib import Path
import chess
import chess.pgn
import numpy as np
import torch
from model import ChessNet
from prepare import encode_board, legal_bits
from stockfish_engine import StockfishEngine, DEFAULT_PATH
class ModelPlayer:
def __init__(self, checkpoint: str, device: str = "cuda", search: str = "value"):
self.device = torch.device(device if torch.cuda.is_available() else "cpu")
payload = torch.load(checkpoint, map_location=self.device, weights_only=False)
self.model = ChessNet(
channels=payload.get("channels", 128),
blocks=payload.get("blocks", 10),
).to(self.device).eval()
self.model.load_state_dict(payload["model"])
self.search = search
def _encode(self, board: chess.Board):
planes = torch.from_numpy(encode_board(board)).float().unsqueeze(0)
planes[:, 18] /= 100.0
mask = np.unpackbits(legal_bits(board)).astype(np.bool_)
legal = torch.from_numpy(mask).unsqueeze(0)
return planes.to(self.device), legal.to(self.device)
@torch.inference_mode()
def choose(self, board: chess.Board) -> chess.Move | None:
legal_moves = list(board.legal_moves)
if not legal_moves:
return None
planes, legal = self._encode(board)
with torch.autocast("cuda", dtype=torch.float16, enabled=(self.device.type == "cuda")):
logits, value, _ = self.model(planes, legal)
logits = logits.float()[0]
if self.search == "policy":
index = int(torch.argmax(logits))
candidates = [m for m in legal_moves
if m.from_square * 64 + m.to_square == index]
return _prefer_promotion(candidates)
# One-ply value search over all legal moves, batched.
child_planes = []
child_policy = []
for move in legal_moves:
board.push(move)
child_planes.append(encode_board(board))
child_policy.append(float(logits[move.from_square * 64 + move.to_square]))
board.pop()
batch = torch.from_numpy(np.stack(child_planes)).float()
batch[:, 18] /= 100.0
batch = batch.to(self.device)
with torch.autocast("cuda", dtype=torch.float16, enabled=(self.device.type == "cuda")):
_, child_values, _ = self.model(batch)
scores = -child_values.float() + 0.05 * torch.tensor(child_policy, device=self.device)
best = int(torch.argmax(scores))
return legal_moves[best]
def _prefer_promotion(moves: list[chess.Move]) -> chess.Move | None:
if not moves:
return None
for move in moves:
if move.promotion == chess.QUEEN:
return move
return moves[0]
def play_game(model: ModelPlayer, sf: StockfishEngine, model_white: bool, max_plies: int):
board = chess.Board()
while not board.is_game_over(claim_draw=True) and len(board.move_stack) < max_plies:
model_turn = (board.turn == chess.WHITE) == model_white
if model_turn:
move = model.choose(board)
else:
uci = sf.best_move(board)
move = chess.Move.from_uci(uci) if uci not in ("(none)", "0000") else None
if move is None or move not in board.legal_moves:
break
board.push(move)
return board
def main() -> None:
parser = argparse.ArgumentParser()
parser.add_argument("--model", default="checkpoints/chessnet.pt")
parser.add_argument("--games", type=int, default=10)
parser.add_argument("--sf-skill", type=int, default=5)
parser.add_argument("--sf-movetime", type=int, default=100)
parser.add_argument("--search", choices=("policy", "value"), default="value")
parser.add_argument("--max-plies", type=int, default=200)
parser.add_argument("--stockfish", default=DEFAULT_PATH)
parser.add_argument("--pgn", default="checkpoints/model_vs_sf.pgn")
args = parser.parse_args()
model = ModelPlayer(args.model, search=args.search)
sf = StockfishEngine(path=args.stockfish, skill=args.sf_skill,
movetime_ms=args.sf_movetime)
wins = draws = losses = 0
games = []
started = time.time()
try:
for i in range(1, args.games + 1):
model_white = i % 2 == 1
sf.new_game()
board = play_game(model, sf, model_white, args.max_plies)
outcome = board.outcome(claim_draw=True)
if outcome is None:
result = "*"
else:
result = outcome.result()
if result == "1/2-1/2" or result == "*":
draws += 1
elif (result == "1-0") == model_white:
wins += 1
else:
losses += 1
print(f"game {i}: {'white' if model_white else 'black'} {result}", flush=True)
game = chess.pgn.Game.from_board(board)
game.headers["Event"] = f"AChess vs SF{args.sf_skill}"
game.headers["White"] = "AChess" if model_white else f"SF{args.sf_skill}"
game.headers["Black"] = f"SF{args.sf_skill}" if model_white else "AChess"
game.headers["Result"] = result
games.append(game)
finally:
sf.close()
print(f"summary: {wins}W {draws}D {losses}L in {time.time() - started:.1f}s")
Path(args.pgn).parent.mkdir(parents=True, exist_ok=True)
with open(args.pgn, "w", encoding="utf-8") as handle:
for game in games:
handle.write(str(game) + "\n\n")
print("pgn:", args.pgn)
if __name__ == "__main__":
main()