Datasets:
id stringlengths 36 36 | game stringclasses 169
values | mode stringclasses 2
values | source dict | issues listlengths 0 0 | initial_messages listlengths 2 2 | observation_prompt stringclasses 1
value | turns listlengths 25 80 |
|---|---|---|---|---|---|---|---|
0010b12e-31ec-43ff-92cc-e001f38c397a | Valorant | gameplay | {
"recording_id": "00096d54-b033-43c9-92b3-fbf5344d8571",
"action_clock": "mcap_log_time",
"action_interval_ns": [
1784528865404790800,
1784528875415097600
],
"observation_span_ns": [
257066666666,
266866666666
],
"raw_operation_clock": null
} | [] | [
{
"role": "system",
"content": "You are a game agent. Your goal is to play the game to achieve the given task goal.\nObserve the game screenshot to identify the game state, character, environment, and key objects.\nFollow the game rules and the instructions of the task.\nAct one game step at a time, using o... | <image>
Generate the next thought and action according to the screenshot and instruction. | [
{
"image": "0010b12e-31ec-43ff-92cc-e001f38c397a/00000.jpg",
"reasoning": "The target has entered the open line of fire. The crosshair is currently resting to the right and slightly above the visible enemy. Crouching reduces stance profile and weapon inaccuracy, while moving the mouse left and down aligns t... |
0013b59d-8239-4a56-863c-3be09150ff59 | Valorant | gameplay | {
"recording_id": "00096d54-b033-43c9-92b3-fbf5344d8571",
"action_clock": "mcap_log_time",
"action_interval_ns": [
1784529150403182600,
1784529160427681000
],
"observation_span_ns": [
542066666666,
551883333333
],
"raw_operation_clock": null
} | [] | [
{
"role": "system",
"content": "You are a game agent. Your goal is to play the game to achieve the given task goal.\nObserve the game screenshot to identify the game state, character, environment, and key objects.\nFollow the game rules and the instructions of the task.\nAct one game step at a time, using o... | <image>
Generate the next thought and action according to the screenshot and instruction. | [
{
"image": "0013b59d-8239-4a56-863c-3be09150ff59/00000.jpg",
"reasoning": "Having confirmed the close elimination, incoming fire from down the lane threatens the player's position. Holding the right strafe key moves the agent toward the safety of the right doorway/wall, while gently panning left keeps the v... |
0015644f-8de9-4c8a-bae8-db502f1909dc | Valorant | gameplay | {
"recording_id": "00096d54-b033-43c9-92b3-fbf5344d8571",
"action_clock": "mcap_log_time",
"action_interval_ns": [
1784529315404619000,
1784529325410066400
],
"observation_span_ns": [
707066666666,
716866666666
],
"raw_operation_clock": null
} | [] | [
{
"role": "system",
"content": "You are a game agent. Your goal is to play the game to achieve the given task goal.\nObserve the game screenshot to identify the game state, character, environment, and key objects.\nFollow the game rules and the instructions of the task.\nAct one game step at a time, using o... | <image>
Generate the next thought and action according to the screenshot and instruction. | [
{
"image": "0015644f-8de9-4c8a-bae8-db502f1909dc/00000.jpg",
"reasoning": "The buy phase allows pre-round positioning. To reach B site, the player needs to navigate out of kitchen through the left corridor leading toward site, requiring forward-left movement and turning the view smoothly around the corner."... |
001b45e1-4796-4664-8dc4-cf301f5525b4 | Valorant | gameplay | {
"recording_id": "00096d54-b033-43c9-92b3-fbf5344d8571",
"action_clock": "mcap_log_time",
"action_interval_ns": [
1784529345416704000,
1784529355411212500
],
"observation_span_ns": [
737083333333,
746866666666
],
"raw_operation_clock": null
} | [] | [
{
"role": "system",
"content": "You are a game agent. Your goal is to play the game to achieve the given task goal.\nObserve the game screenshot to identify the game state, character, environment, and key objects.\nFollow the game rules and the instructions of the task.\nAct one game step at a time, using o... | <image>
Generate the next thought and action according to the screenshot and instruction. | [
{
"image": "001b45e1-4796-4664-8dc4-cf301f5525b4/00000.jpg",
"reasoning": "To navigate through the corridor toward the outdoor area, the agent needs to move forward while drifting right to maintain clearance from the left wall opening, simultaneously panning the camera left to keep the corridor ahead center... |
00255356-0626-4bba-b318-8739ab80f932 | Valorant | gameplay | {
"recording_id": "00096d54-b033-43c9-92b3-fbf5344d8571",
"action_clock": "mcap_log_time",
"action_interval_ns": [
1784529600402380000,
1784529610411846000
],
"observation_span_ns": [
992066666666,
1001866666666
],
"raw_operation_clock": null
} | [] | [
{
"role": "system",
"content": "You are a game agent. Your goal is to play the game to achieve the given task goal.\nObserve the game screenshot to identify the game state, character, environment, and key objects.\nFollow the game rules and the instructions of the task.\nAct one game step at a time, using o... | <image>
Generate the next thought and action according to the screenshot and instruction. | [
{
"image": "00255356-0626-4bba-b318-8739ab80f932/00000.jpg",
"reasoning": "The buy phase is about to end. The agent holds the barrier orb in hand. Strafing to the right allows better alignment with the corridor and placement position for the wall.",
"action": "<tool_call>\n<function=key_control>\n<param... |
00292a39-428e-435f-80b5-70ec30fb147a | Valorant | gameplay | {"recording_id":"00096d54-b033-43c9-92b3-fbf5344d8571","action_clock":"mcap_log_time","action_interv(...TRUNCATED) | [] | [{"role":"system","content":"You are a game agent. Your goal is to play the game to achieve the give(...TRUNCATED) | <image>
Generate the next thought and action according to the screenshot and instruction. | [{"image":"00292a39-428e-435f-80b5-70ec30fb147a/00000.jpg","reasoning":"To rotate toward Mid Boiler (...TRUNCATED) |
0029d847-7c93-44df-9c11-feb0bf70956d | Valorant | gameplay | {"recording_id":"00096d54-b033-43c9-92b3-fbf5344d8571","action_clock":"mcap_log_time","action_interv(...TRUNCATED) | [] | [{"role":"system","content":"You are a game agent. Your goal is to play the game to achieve the give(...TRUNCATED) | <image>
Generate the next thought and action according to the screenshot and instruction. | [{"image":"0029d847-7c93-44df-9c11-feb0bf70956d/00000.jpg","reasoning":"The buy phase has just begun(...TRUNCATED) |
0041a1dc-5af7-47d6-a89d-192b8c84c1c9 | Valorant | gameplay | {"recording_id":"00096d54-b033-43c9-92b3-fbf5344d8571","action_clock":"mcap_log_time","action_interv(...TRUNCATED) | [] | [{"role":"system","content":"You are a game agent. Your goal is to play the game to achieve the give(...TRUNCATED) | <image>
Generate the next thought and action according to the screenshot and instruction. | [{"image":"0041a1dc-5af7-47d6-a89d-192b8c84c1c9/00000.jpg","reasoning":"The player needs to deploy t(...TRUNCATED) |
0041df3a-2641-4bef-8567-327041b4460e | Valorant | gameplay | {"recording_id":"00096d54-b033-43c9-92b3-fbf5344d8571","action_clock":"mcap_log_time","action_interv(...TRUNCATED) | [] | [{"role":"system","content":"You are a game agent. Your goal is to play the game to achieve the give(...TRUNCATED) | <image>
Generate the next thought and action according to the screenshot and instruction. | [{"image":"0041df3a-2641-4bef-8567-327041b4460e/00000.jpg","reasoning":"To safely hold or reset angl(...TRUNCATED) |
004b615a-7d75-4d12-bc28-bf6e55ba5e14 | Valorant | gameplay | {"recording_id":"00096d54-b033-43c9-92b3-fbf5344d8571","action_clock":"mcap_log_time","action_interv(...TRUNCATED) | [] | [{"role":"system","content":"You are a game agent. Your goal is to play the game to achieve the give(...TRUNCATED) | <image>
Generate the next thought and action according to the screenshot and instruction. | [{"image":"004b615a-7d75-4d12-bc28-bf6e55ba5e14/00000.jpg","reasoning":"To rotate toward B Back as g(...TRUNCATED) |
Player-1-Data
Player-1-Data is a collection of gameplay demonstrations for training game-control agents. It contains 6,044 trajectories and 295,207 turns, including gameplay and in-game GUI interactions. Each turn pairs a screenshot with reasoning and a keyboard/mouse action.
The dataset is part of Player-1: Learning to Play from Synthetic Experience; see the paper for the overall method.
Contents
| File | Description |
|---|---|
data/<trajectory_id>.json |
One trajectory per file |
images/<trajectory_id>/ |
Screenshots referenced by the trajectory |
recordings.jsonl |
Source recording and session references |
SOURCES.md |
Source links and usage terms |
to_parquet.py |
Converter to the SFT training format |
Each trajectory has a id, game, mode, source information, initial messages and ordered turns. A turn contains image, reasoning, action and source timing information. Image paths are relative to images/. Turns are stored individually; a reader can assemble history as needed.
Sources
The trajectories come from five recording sources:
| Source | Trajectories |
|---|---|
| GameHorizon Suite | 1,761 |
| D2E | 1,005 |
| Gaming500 | 985 |
| Pixel2Play | 1,140 |
| VPT | 1,153 |
recordings.jsonl connects trajectories to their original sessions and filenames. Original recordings are not included. The action and video timestamps may use different clocks; use the declared clock and frame index when relating them. See SOURCES.md for source links and license terms; source and third-party game-content terms apply.
Read a trajectory
import json
from pathlib import Path
root = Path("/path/to/Player-1-Data")
trajectory = json.loads(next((root / "data").glob("*.json")).read_text(encoding="utf-8"))
turn = trajectory["turns"][0]
image_path = root / "images" / turn["image"]
print(trajectory["game"], image_path, turn["reasoning"], turn["action"])
Training format
Convert the file tree into training Parquet and images using:
python /path/to/Player-1-Data/to_parquet.py --output /path/to/output
The output contains one Parquet row group per trajectory.
Citation
@misc{ouyang2026player1learningplaysynthetic,
title={Player-1: Learning to Play from Synthetic Experience},
author={Mingyu Ouyang and Yiran Wang and Siyuan Hu and Xingyilang Yin and Huiqiang Sun and Guangzhi Wang and Junfu Pu and Cheng Cheng and Honghao Chen and Ying Shan and Mike Zheng Shou and Hwee Tou Ng},
year={2026},
eprint={2610.20584},
archivePrefix={arXiv},
primaryClass={cs.CV},
url={https://arxiv.org/abs/2610.20584},
}
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