cases listlengths 225 225 | metadata dict |
|---|---|
[{"case_id":"casual_output:basket_1:lift_basket","class":"basket","asset_name":"basket_1","action_na(...TRUNCATED) | {"release_root":"benchmark_release","description":"Each case maps one benchmark annotation and one s(...TRUNCATED) |
[{"case_id":"casual_output:basket_1:lift_basket","class":"basket","asset_name":"basket_1","action_na(...TRUNCATED) | {"release_root":"benchmark_release","description":"Each case maps one benchmark annotation and one s(...TRUNCATED) |
YAML Metadata Warning:empty or missing yaml metadata in repo card
Check out the documentation for more information.
ArtiMo Benchmark Release
This package contains the 225-case benchmark data. It is meant to be used with the ArtiMo code repository.
Set paths first:
export ARTIMO=/path/to/ArtiMo
export BENCH=/path/to/benchmark_release
cd "$ARTIMO"
Download the source datasets from:
- PartNet-Mobility: https://sapien.ucsd.edu/browse
- ArtVIP: https://huggingface.co/datasets/X-Humanoid/ArtVIP/tree/main
- Lightwheel sim-ready assets: https://github.com/LightwheelAI/Lightwheel-simready-asset?tab=readme-ov-file
Then point the preparation script at those downloaded source roots. PartNet can be passed either as the extracted dataset directory or as the downloaded zip. ArtVIP and Lightwheel can be passed as raw USD datasets; the script converts only the benchmark assets it needs into ArtiMo's URDF format.
The folder name under DATA is the benchmark asset_name, not the original
dataset id. The manifest maps each raw dataset asset to the benchmark folder
name and split:
asset_name,asset_collection,source_dataset,source_asset,source_asset_dir,source_file
bin1,causal_data,PartNet-Mobility,102186,102186_trashcan,PartNet-Mobility/dataset/102186
microwave1,causal_data,ArtVIP,microwave_door_13,,ArtVIP/Articulated_objects/small_appliances/microwave/microwave_1/model_microwave_1.usd
electric_kettle1,causal_data,Lightwheel,electric_kettle1,,Lightwheel/Lightwheel_OpenSource/Manipulation/ElectricKettle001/ElectricKettle001.usd
For PartNet-Mobility, source_asset is the raw numeric folder id. The optional
source_asset_dir column is only for already-renamed local copies such as
102186_trashcan. Choose an output directory for the prepared ArtiMo data,
then generate it by providing one source root per downloaded dataset. The
script reads asset_collection from the manifest and automatically writes to
causal_data/... or not_causal_data/... under that output directory; users
do not decide whether an asset is causal or non-causal:
python tools/prepare_benchmark_assets_from_manifest.py \
--asset_manifest "$BENCH/manifests/asset_source_manifest.csv" \
--out_data_root /path/to/prepared_artimo_data \
--source_root PartNet-Mobility=/path/to/partnet-mobility-v0.zip \
--source_root ArtVIP=/path/to/artvip \
--source_root Lightwheel=/path/to/Lightwheel_OpenSource.zip \
--copy_mode symlink
export DATA=/path/to/prepared_artimo_data
Raw ArtVIP/Lightwheel USD conversion uses the current Python environment. Make
sure the ArtiMo repository requirements are installed first; the conversion path
needs usd-core/pxr, and 2D evaluation needs opencv-python. If you already
converted those datasets into folders containing mobility.urdf, pass those
converted roots instead.
After preparation, $DATA has this layout:
$DATA/
causal_data/
bin1/
mobility.urdf
not_causal_data/
<asset_name>/
mobility.urdf
Each prepared asset path is:
$DATA/<asset_collection>/<asset_name>/mobility.urdf
For example, the original PartNet asset 102186 becomes
$DATA/causal_data/bin1/. If your local PartNet copy was renamed to include
the category, 102186_trashcan is also accepted.
Before running ArtiMo's run_agent on one of these prepared assets, build its
textured animated GLB from the URDF and meshes:
bash scripts/textured.sh --root "$DATA/causal_data" bin1
To build textured meshes for every prepared benchmark asset, run the batch command on both asset collections:
JOBS=6 bash scripts/textured.sh --root "$DATA/causal_data" --all
JOBS=6 bash scripts/textured.sh --root "$DATA/not_causal_data" --all
This writes animated_textured_<asset_name>.glb and
animated_textured_<asset_name>.report.json into each asset folder. For pure
benchmark evaluation of existing prediction GLBs/trajectories, this file is not
normally required unless the evaluator needs to fall back to asset rendering.
Contents
annotations/: benchmark annotations. Each JSON has compactmetadatawithaction_prompt, source dataset, and source file/asset.gt_animations/: GTplan.json,trajectory.jsonl,trajectory.npz, andplan_animated.glb.gt_phase_static_meshes/: per-phase endpoint static mesh GLBs.manifests/eval_manifest_225.json: prebuilt case manifest for evaluation.manifests/asset_source_manifest.csv: source-dataset asset id/path to benchmarkasset_namemapping.manifests/phase_static_manifest.csv: GT phase endpoint meshes for 3D eval.
Evaluate A 3D Prediction
Put each prediction under one root, using either plan_animated.glb,
trajectory.jsonl, or both:
<pred_root>/<class>/<asset>/<action>/plan_animated.glb
<pred_root>/<class>/<asset>/<action>/trajectory.jsonl
<pred_root>/<asset>/<action>/<asset>/plan_animated.glb
<pred_root>/<asset>/<action>/<asset>/trajectory.jsonl
Run 3D evaluation:
scripts/run_3d_eval.sh \
--cases_manifest "$BENCH/manifests/eval_manifest_225.json" \
--gt_phase_static_manifest "$BENCH/manifests/phase_static_manifest.csv" \
--data_root "$DATA" \
--prediction_root /path/to/pred_root \
--prediction_variant full_agent \
--out_dir outputs/eval_3d_full_agent \
--variants full_agent \
--sequence_source auto
PyTorch3D is optional but useful both for ArtiMo's GPU visual rasterization path
and for final GPU-accelerated 3D evaluation. Install it from
https://github.com/facebookresearch/pytorch3d/blob/main/INSTALL.md. For eval,
use --pc_backend pytorch3d --gpu_devices 0; if PyTorch3D is not installed,
use --pc_backend torch --gpu_devices 0 for the Torch CUDA backend.
Evaluate A 2D Prediction
For mesh/GLB methods, run the 3D eval first. Then:
scripts/run_2d_eval.sh \
--manifest "$BENCH/manifests/eval_manifest_225.json" \
--own_3d_dir outputs/eval_3d_full_agent \
--out_dir outputs/eval_2d_full_agent \
--data_root "$DATA" \
--variants full_agent \
--project_root "$BENCH"
For a GIF baseline, put GIFs under one of:
<puppet_root>/<asset>/<action>/reference_view_*.gif
<puppet_root>/causal/<asset>/<action>/reference_view_*.gif
Then add:
--variants puppet_master --puppet_root /path/to/puppet_root
Reproduce Batch Results
Generate predictions for all 225 cases, then run:
scripts/run_3d_eval.sh \
--cases_manifest "$BENCH/manifests/eval_manifest_225.json" \
--gt_phase_static_manifest "$BENCH/manifests/phase_static_manifest.csv" \
--data_root "$DATA" \
--prediction_root /path/to/pred_root \
--prediction_variant full_agent \
--out_dir outputs/eval_3d_full_agent \
--variants full_agent \
--sequence_source auto \
--num_points_per_link 2048 \
--voxel_resolution 64 \
--pc_backend auto \
--gpu_devices 0
scripts/run_2d_eval.sh \
--manifest "$BENCH/manifests/eval_manifest_225.json" \
--own_3d_dir outputs/eval_3d_full_agent \
--out_dir outputs/eval_2d_full_agent \
--data_root "$DATA" \
--variants full_agent \
--project_root "$BENCH" \
--workers 4
More details are in docs/BENCHMARK_AND_EVAL.md in the ArtiMo repository.
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