WorldAuditBench / README.md
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metadata
pretty_name: WorldAuditBench
task_categories:
  - other
language:
  - en
size_categories:
  - n<1K
tags:
  - worldauditbench
  - 3d
  - simulation
  - benchmark
  - multimodal
configs:
  - config_name: default
    data_files:
      - split: test
        path: dataset/tasks.parquet

WorldAuditBench

Interactive 3D World Auditing with Multimodal Agents

Paper Code Project page Demo Space

213 tasks · 13 environments · 5 anomaly families
UC Santa Barbara · MIT CSAIL · MIT–IBM Watson AI Lab

WorldAuditBench evaluates whether multimodal agents can explore a 3D world, investigate suspicious observations, and identify anomalies with visual evidence. An agent may need to approach an object, test a collision, change its viewpoint, or revisit a location to establish what is wrong.

Examples of the five anomaly families in WorldAuditBench

Representative examples from the paper: static physics, interactive physics, spatial consistency, temporal consistency, and semantic consistency.

The benchmark

The evaluation set spans 126 Unreal Engine tasks and 87 Three.js tasks, covering furnished interiors, urban scenes and natural environments.

Anomaly family What agents investigate Tasks
Static physics Floating objects, intersections and implausible scale 59
Interactive physics Missing collisions, unexpected obstacles and abnormal trajectories 41
Spatial consistency Visibility, viewpoint, lighting and material inconsistencies 51
Temporal consistency Changes in existence, attributes or operational state 40
Semantic consistency Improper configurations and historical incompatibilities 22
Total 15 anomaly types across 13 environments 213

Unreal: Ancient City, Indoor, Industrial, Medieval Village, Rural Australia, Subway and Urban.

Three.js: Airfield, Cottage, House, Reef, Sponza and Wilderness.

Data

One task per row. dataset/tasks.parquet contains all 213 tasks, including inputs, categories, rubrics and maps.

Field Contents
task_id, engine, environment Task and environment identifiers
category, subcategory Anomaly family and type
input Instruction and scene description
rubric anomaly: anomaly description; expected: expected behavior
map Map path or scene URL

In-context examples are grouped by subcategory.

from datasets import load_dataset

benchmark = load_dataset("ziyjiang/WorldAuditBench", split="test")
task = benchmark[0]
print(task["task_id"], task["input"])

Auditing paradigms

VLM agents and VLA exploration followed by VLM analysis

VLM agents reason during exploration and choose their next actions from observations and evidence, with a budget of 40 actions. VLA + VLM separates exploration from analysis: a VLA explores for 60 simulated seconds, then a VLM examines the recorded trajectory.

The strongest evaluated agent reaches 42.3% success, compared with 83.4% for humans.

Citation

@article{jiang2026worldauditbench,
  title={WorldAuditBench: Interactive 3D World Auditing with Multimodal Agents},
  author={Jiang, Ziyan and Yang, Jingbo and Ji, Jiabao and Liu, Yujian and Wu, Qiucheng and Jaakkola, Tommi and Zhang, Yang and Chang, Shiyu},
  journal={arXiv preprint arXiv:2609.40325},
  year={2026}
}