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Release v0.4.0: selective MLX model downloads
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from __future__ import annotations
import gc
import json
import logging
import math
from pathlib import Path
import mlx.core as mx
import numpy as np
from PIL import Image
from .ops import attention, layer_norm, rms_norm, rotate, swiglu
from .weights import Linear, WeightStore
log = logging.getLogger(__name__)
def split_tiles(length, tile=256, overlap=64, ratio=16):
if tile <= overlap or tile % ratio or overlap % ratio:
raise ValueError(
"Tile size/overlap must be multiples of 16, with tile > overlap"
)
if length <= tile:
return [0], [length], []
n = math.ceil(length / tile)
while tile * n - overlap * (n - 1) < length:
n += 1
overlaps = [overlap] * (n - 1)
for i in range((tile * n - sum(overlaps) - length) // ratio):
overlaps[i % (n - 1)] += ratio
starts = [0]
for ov in overlaps:
starts.append(starts[-1] + tile - ov)
return starts, [tile] * n, overlaps
def blend(a, b, extent, axis):
extent = min(a.shape[axis], b.shape[axis], extent)
if extent == 0:
return b
shape = [1] * b.ndim
shape[axis] = extent
weight = mx.arange(extent, dtype=b.dtype).reshape(shape) / extent
aa, bb, rest = (
[slice(None)] * b.ndim,
[slice(None)] * b.ndim,
[slice(None)] * b.ndim,
)
aa[axis], bb[axis], rest[axis] = (
slice(-extent, None),
slice(0, extent),
slice(extent, None),
)
mixed = a[tuple(aa)] * (1 - weight) + b[tuple(bb)] * weight
return mx.concatenate((mixed, b[tuple(rest)]), axis=axis)
def assemble_tiles(rows, y_overlap, x_overlap):
assembled = []
for i, row in enumerate(rows):
pieces = []
for j, tile in enumerate(row):
if i:
tile = blend(rows[i - 1][j], tile, y_overlap[i - 1], -2)
if j:
tile = blend(row[j - 1], tile, x_overlap[j - 1], -1)
if i < len(rows) - 1:
tile = tile[..., : -y_overlap[i], :]
if j < len(row) - 1:
tile = tile[..., : -x_overlap[j]]
pieces.append(tile)
assembled.append(mx.concatenate(pieces, axis=-1))
return mx.concatenate(assembled, axis=-2)
class DecoderBlock:
def __init__(self, store, index, dtype):
p = f"decoder.transformer_blocks.{index}"
self.n1, self.n2 = (store.get(p + f".norm{i}.weight") for i in (1, 2))
self.s1, self.s2 = (store.get(p + f".scale{i}") for i in (1, 2))
self.qkv = Linear.load(store, p + ".attn.to_qkv")
self.out = Linear.load(store, p + ".attn.to_out")
self.w1 = Linear.load(store, p + ".ff.w1")
self.w2 = Linear.load(store, p + ".ff.w2")
def __call__(self, x, rope):
b, n, _ = x.shape
h = rms_norm(x, self.n1)
# VAE QKV is head-interleaved too, but keep its native layout here.
qkv = self.qkv(h).reshape(b, n, 16, 3, 64)
q, k, v = (qkv[:, :, :, i] for i in range(3))
q, k = rms_norm(q), rms_norm(k)
q, k = rotate(q, *rope), rotate(k, *rope)
a = self.out(attention(q, k, v).reshape(b, n, -1))
x = x + a * self.s1
h = rms_norm(x, self.n2)
return x + self.w2(swiglu(self.w1(h))) * self.s2
class VAE:
def __init__(
self,
path,
*,
tile_batch=1,
dtype="bfloat16",
tile_size=256,
compile_blocks=False,
):
self.path = Path(path)
self.config = json.loads((self.path / "config.json").read_text())
self.dtype = {"bfloat16": mx.bfloat16, "float32": mx.float32}[dtype]
self.store = WeightStore(self.path, cast=self.dtype)
self.tile_batch, self.tile_size = tile_batch, tile_size
self.blocks = None
self.compile_blocks = compile_blocks
self.runners = []
def _load(self):
if self.blocks is not None:
return
s = self.store
self.post = Linear(
s.get("post_quant_conv.weight").reshape(24, 24),
s.get("post_quant_conv.bias"),
)
self.embed = Linear.load(s, "decoder.x_embedder")
self.register = s.get("decoder.register_tokens")
self.norm_w, self.norm_b = (
s.get("decoder.norm_out.weight"),
s.get("decoder.norm_out.bias"),
)
self.out = Linear.load(s, "decoder.proj_out")
self.blocks = [DecoderBlock(s, i, self.dtype) for i in range(24)]
if self.compile_blocks:
for block in self.blocks:
def forward(x, rope, block=block):
return block(x, rope)
self.runners.append(mx.compile(forward))
def decode_tiles(self, raw):
self._load()
b, c, h, w = raw.shape
# Native image decoder is BF16, including its pointwise convolution.
x = raw.transpose(0, 2, 3, 1).astype(self.dtype)
x = self.embed(self.post(x)).reshape(b, h * w, 1024)
x = mx.concatenate(
(
x,
mx.broadcast_to(self.register, (b, 4, 1024)),
mx.zeros((b, 1, 1024), self.dtype),
),
axis=1,
)
# Coordinates start in latent dtype (BF16), as in released ViT2D.
yy = 2 * ((mx.arange(h, dtype=self.dtype) + mx.array(0.5, self.dtype)) / h) - 1
xx = 2 * ((mx.arange(w, dtype=self.dtype) + mx.array(0.5, self.dtype)) / w) - 1
yy, xx = mx.meshgrid(yy, xx, indexing="ij")
positions = mx.stack((yy, xx), axis=-1).reshape(-1, 2)
positions = mx.concatenate((positions, mx.zeros((5, 2), self.dtype)), axis=0)
inv = 1 / (100 ** mx.arange(0, 1, 0.125, dtype=mx.float32))
scaled = (2 * math.pi * positions.astype(mx.float32)).astype(self.dtype)
angles = (scaled.astype(mx.float32)[..., None] * inv).reshape(h * w + 5, 16)
angles = mx.concatenate((angles, angles), axis=-1)
rope = (
mx.cos(angles).astype(self.dtype)[None, :, None],
mx.sin(angles).astype(self.dtype)[None, :, None],
)
for block in self.runners if self.compile_blocks else self.blocks:
x = block(x, rope)
if not self.compile_blocks:
mx.eval(x)
x = layer_norm(x, self.norm_w, self.norm_b)
x = self.out(x)[:, : h * w]
# Output channels are [C, patchH, patchW], matching the VAE checkpoint.
return (
x.reshape(b, h, w, 3, 16, 16)
.transpose(0, 3, 1, 4, 2, 5)
.reshape(b, 3, h * 16, w * 16)
)
def decode(self, latent, *, on_batch=None):
c = self.config
mean = mx.array(c["latents_mean"], mx.float32)[None, :, None, None]
std = mx.array(c["latents_std"], mx.float32)[None, :, None, None]
raw = latent.astype(mx.float32) * std + mean
h, w = raw.shape[-2:]
ys, ylen, yo = split_tiles(h * 16, self.tile_size)
xs, xlen, xo = split_tiles(w * 16, self.tile_size)
tasks = [
(i, j, raw[..., y // 16 : (y + yl) // 16, x // 16 : (x + xl) // 16])
for i, (y, yl) in enumerate(zip(ys, ylen, strict=False))
for j, (x, xl) in enumerate(zip(xs, xlen, strict=False))
]
rows = [[None for _ in xs] for _ in ys]
for start in range(0, len(tasks), self.tile_batch):
group = tasks[start : start + self.tile_batch]
tiles = mx.concatenate([t for _, _, t in group], axis=0)
decoded = self.decode_tiles(tiles)
mx.eval(decoded)
for k, (i, j, _) in enumerate(group):
rows[i][j] = decoded[k : k + 1]
if on_batch:
on_batch(start + len(group), len(tasks))
# Decode tile overlap arithmetic stays in the decoder dtype.
out = assemble_tiles(rows, yo, xo)
# torchvision's inverse Normalize subtracts its inverse mean, then divides.
inv_std = mx.array([1 / 0.229, 1 / 0.224, 1 / 0.225], self.dtype)[
None, :, None, None
]
inv_mean = mx.array(
[-0.485 / 0.229, -0.456 / 0.224, -0.406 / 0.225], self.dtype
)[None, :, None, None]
out = mx.clip((out - inv_mean) / inv_std, 0, 1).astype(mx.float32)
mx.eval(out)
return out
def clear(self):
self.runners.clear()
self.blocks = None
for name in ("post", "embed", "register", "norm_w", "norm_b", "out"):
if hasattr(self, name):
delattr(self, name)
self.store.clear()
gc.collect()
mx.clear_cache()
def to_image(pixels, width, height):
array = np.asarray(
mx.clip(pixels[0].transpose(1, 2, 0) * 255, 0, 255).astype(mx.uint8)
)
image = Image.fromarray(array)
if image.size != (width, height):
image = image.resize((width, height), Image.Resampling.LANCZOS)
return image