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| # Pixel upscale memory | |
| Upscale Loop End uses a lazy graph boundary. An internal Handoff node consumes | |
| the saved scene's RAW HQ frames and optional latent, produces the existing | |
| context/state outputs, and completes before Advance starts the next scene. | |
| Waiting recursive nodes therefore do not pin earlier scenes' full RGB inputs | |
| (or all the outputs of the Current Scene node through its state connection). | |
| ComfyUI can evict those ordinary output-cache entries when needed. Existing | |
| workflow wiring, trimming, audio, profiles, and final output sockets are unchanged. | |
| The saver reads only delivered audio from the source checkpoint after verifying | |
| its checksum; it no longer loads all source video/audio latents just to save audio. | |
| This does not disable ComfyUI's output/model caches, discard intentional context | |
| tails, or reduce the number of frames sampled by an external upscaler. A connected | |
| optional HQ latent retains its existing carry behavior. USDU's H3 tiling is | |
| spatial, so one tile still contains the full scene duration. Pair this with the | |
| USDU fork's buffer cleanup and preallocated image assembly fix. | |
| At 277 frames, 1920 x 1088, RGB float32, one full pixel buffer is about 6.47 GiB. | |
| The improvements remove redundant storage and scheduler retention; they do not | |
| promise a particular total RAM/VRAM figure for a model or workflow. | |
| The CPU pixel integration test executes the actual ComfyUI recursive scheduler | |
| with both disabled caching and RAM-pressure caching. Weak references verify | |
| that earlier frame tensors can be freed before the next scene starts. It also | |
| checks saved output, context, and unchanged source files. Run with: | |
| ```sh | |
| COMFYUI_PATH=/path/to/ComfyUI python tests/_upscale_pixel_unit_test.py | |
| COMFYUI_PATH=/path/to/ComfyUI python tests/_upscale_chain_unit_test.py | |
| ``` | |