ABot-World-0: Infinite Interactive World Rollout on a Single Desktop GPU Paper • 2607.19191 • Published 9 days ago • 304
Self in Space: Benchmarking Self-Awareness and Spatial Cognition in UAV Embodied Intelligence Paper • 2607.12477 • Published 17 days ago • 10
From RGB Generation to Dense Field Readout: Pixel-Space Dense Prediction with Text-to-Image Models Paper • 2607.06553 • Published 22 days ago • 20
RynnWorld-Teleop: An Action-Conditioned World Model for Digital Teleoperation Paper • 2607.06558 • Published 24 days ago • 79
The Mirage of Optimizing Training Policies: Monotonic Inference Policies as the Real Objective for LLM Reinforcement Learning Paper • 2606.29526 • Published Jun 28 • 170
SkillHone: A Harness for Continual Agent Skill Evolution Through Persistent Decision History Paper • 2606.08671 • Published Jun 23 • 46
When LLMs Read Tables Carelessly: Measuring and Reducing Data Referencing Errors Paper • 2606.32029 • Published about 1 month ago • 14
MemSlides: A Hierarchical Memory Driven Agent Framework for Personalized Slide Generation with Multi-turn Local Revision Paper • 2606.17162 • Published Jun 15 • 177
Skill-MAS: Evolving Meta-Skill for Automatic Multi-Agent Systems Paper • 2606.18837 • Published Jun 17 • 58
DragMesh-2: Physically Plausible Dexterous Hand-Object Interaction with Articulated Objects Paper • 2606.15133 • Published Jun 13 • 74
Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance Paper • 2606.19195 • Published Jun 17 • 141
FORT-Searcher: Synthesizing Shortcut-Resistant Search Tasks for Training Deep Search Agents Paper • 2606.12087 • Published Jun 10 • 79
Toward Generalist Autonomous Research via Hypothesis-Tree Refinement Paper • 2606.11926 • Published Jun 10 • 130
Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players Paper • 2605.28816 • Published May 27 • 433