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| license: mit | |
| language: | |
| - en | |
| pipeline_tag: reinforcement-learning | |
| tags: | |
| - counter-strike-2 | |
| - trajectory-prediction | |
| - transformer | |
| - esports | |
| # CS-NET v4 — CS2 Path Prediction & Spatial-Only Models | |
| Trained checkpoints for **CS-NET v4** — a Transformer-based framework for | |
| Counter-Strike 2 game-state forecasting. Full open-source code (training, | |
| inference, 3D visualizer) is available at | |
| **[github.com/Gary2005/cs-net](https://github.com/Gary2005/cs-net)**. | |
| All checkpoints use the **Pro architecture** (d_model=768, ~138.7M params), | |
| see `config/pretrain-a100-pro.yaml` in the source repo. | |
| ## Files | |
| | File | Task | Description | | |
| |---|---|---| | |
| | `cs-net-v4-pro.pt` | Path prediction (pre-training) | 600k steps. Full model: `{model, global_step}`. Auto-regressively predicts each player's future movement path (16 ticks = 4 s) from a window of the full game state (10 players + bomb + projectiles + raycast depth maps). | | |
| | `pretrain-v4-pro-win_rate.pt` | Spatial-only `winrate` | Per-player team win probability from a **single tick** of the game state. `{task, model_state, head_state, config}` — embedder + spatial transformer + linear head. | | |
| | `pretrain-v4-pro-alive_end.pt` | Spatial-only `alive_end` | Per-player probability of being alive at round end. Same format. | | |
| | `pretrain-v4-pro-future_kill.pt` | Spatial-only `future_kill` | Per-player probability of getting a kill after the current tick. Same format. | | |
| ## Quick start | |
| ```bash | |
| git clone https://github.com/Gary2005/cs-net.git | |
| cd cs-net | |
| conda create -n cs2demo python=3.10 && conda activate cs2demo | |
| pip install -r requirements.txt | |
| pip install huggingface_hub | |
| # download all 4 checkpoints | |
| python scripts/download_checkpoints.py --repo-id gary2oos/cs-net-v4 | |
| # verify they load correctly (architecture match, finite weights, forward pass) | |
| python scripts/test_checkpoints.py --models-dir checkpoints | |
| ``` | |
| ### Inference | |
| ```python | |
| # Path prediction | |
| from scripts.prediction_engine import PredictionEngine | |
| engine = PredictionEngine("config/pretrain-a100-pro.yaml", | |
| "checkpoints/cs-net-v4-pro.pt", | |
| device="cpu", maps_dir="maps/optimized_obj_files") | |
| result = engine.predict_at_tick(sample, query_tick=120) # sample = round-level dict | |
| # Spatial-only (winrate / alive_end / future_kill) | |
| from scripts.spatial_only_predictor import SpatialOnlyPredictor | |
| predictor = SpatialOnlyPredictor("checkpoints", device="cpu") | |
| out = predictor.predict_round_full(sample) # per-tick per-player probabilities | |
| ``` | |
| ### 3D visualizer | |
| ```bash | |
| python visualizer/server.py --port 5000 \ | |
| --checkpoint checkpoints/cs-net-v4-pro.pt \ | |
| --spatial-model-dir checkpoints \ | |
| --device cpu | |
| # open http://127.0.0.1:5000/ | |
| ``` | |
| ## License | |
| MIT (see source repo). | |