Hy-Nomas: Towards Free-form Interactive World Generation Paper • 2610.36729 • Published 4 days ago • 126
Evolving to Match Capabilities: Improving Harness Self-Evolution via Skill Adaptation Paper • 2610.33024 • Published 21 days ago • 33
HiSTEVE 1.0: Harnessing Human-Interface VLA Agents for Open-World Games Paper • 2610.31162 • Published 9 days ago • 57
Cola2: Co-Adaptive Hierarchical Language Modeling with Continuous Semantic Compression and Balanced Discrete Generation Paper • 2610.31305 • Published 9 days ago • 29
SnapBench: Benchmarking Snap-and-Ask Multimodal Retrieval for Mobile Interactions Paper • 2608.29607 • Published Aug 30 • 7
Scaling in Games: Continued Pre-Training For Embodied Agents In Diverse Virtual Worlds Paper • 2610.28698 • Published 11 days ago • 86
PrismWAM: Decoupling State Representations in World Action Models Paper • 2610.26564 • Published 12 days ago • 3
Can World and Action Modeling Benefit Each Other under Unified Causal Training? Paper • 2610.21095 • Published 16 days ago • 36
view article Article FLUX 3 Action: a world action model you can fine-tune black-forest-labs • Sep 23 • 20
GameScaling Model Collection A model collection of gamescaling series. • 10 items • Updated 8 days ago • 4
Video-Arena: A Scalable Agentic Video Benchmark for Spatiotemporal Capability Paper • 2610.14158 • Published 22 days ago • 12
GameHorizon Suite: Multi-Horizon Data and Evaluation in Gameplay Paper • 2609.25001 • Published Sep 21 • 74
Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse Paper • 2605.09965 • Published May 12 • 1
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report Paper • 2607.18367 • Published Jul 20 • 64
GameVerse: Can Vision-Language Models Learn from Video-based Reflection? Paper • 2603.06656 • Published Mar 10 • 1