ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow Paper • 2607.28362 • Published 7 days ago • 20
ShadowDancer: Teaching Video World Models Any Action by Learning Unified Dynamics Representations from a Video and Its Shadow Paper • 2607.28362 • Published 7 days ago • 20
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report Paper • 2607.18367 • Published 17 days ago • 59
Surprise Forcing: What to Remember, When to Skip in Long Video Generation Paper • 2607.18436 • Published 17 days ago
From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published 22 days ago • 36
Vinci2: Providing Proactive Assistance in Continuous Egocentric Videos Paper • 2607.11523 • Published 24 days ago • 13
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report Paper • 2607.18367 • Published 17 days ago • 59
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report Paper • 2607.18367 • Published 17 days ago • 59
From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published 22 days ago • 36
From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published 22 days ago • 36
Perception or Prejudice: Can MLLMs Go Beyond First Impressions of Personality? Paper • 2605.22109 • Published May 21 • 171
YoCausal: How Far is Video Generation from World Model? A Causality Perspective Paper • 2605.30346 • Published May 28 • 56
JAMER: Project-Level Code Framework Dataset and Benchmark on Professional Game Engines Paper • 2606.19830 • Published Jun 18 • 4
ComAct: Reframing Professional Software Manipulation via COM-as-Action Paradigm Paper • 2606.13239 • Published Jun 11