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license: mit
pipeline_tag: depth-estimation
tags:
- depth-estimation
- monocular-depth
- zipdepth
- edgepad
- onnx
EdgePad depth models (ZipDepth for mobile GPUs)
This repository mirrors the PC ONNX EdgePad depth models published by the Nightfall team. The model research, fine-tuning, graph optimization, and exports were created by Nightfall and are credited to its authors and to Fabio Tosi, the author of ZipDepth.
The model-card text below is based closely on the original release notes, with only small changes to describe the files mirrored here.
About these models
The monocular depth models Nightfall uses for AI 3D are published for anyone
to use: TFLite for phones and headsets (Nightfall runs them on Quest), and
ONNX for PCs (Nightfall Meteor runs them there). They are MIT licensed; see
LICENSE.
All of them are EdgePad builds of ZipDepth by Fabio Tosi (MIT): a 6.1M-parameter convolutional network distilled from Depth Anything V2 Large, with no attention or transformer operations, which is what allows it to run entirely on a mobile GPU. There are two generations:
- Square EdgePad (shipped in Nightfall v0.7.x): ZipDepth's own Standard checkpoint, not retrained, exported through exact graph rewrites so the whole network runs on the GPU.
- Widescreen EdgePad (Nightfall's next release): a light fine-tune of the same checkpoint for 16:9 video and steadier depth from frame to frame, exported at exact 16:9 sizes.
Files in this mirror
| File | Generation | Input | Output | SHA-256 |
|---|---|---|---|---|
zipdepth_edgepad_384.onnx |
Square | 384x384 | 384x384 | 78efcf08caded436c626af0b7b5980db47bc07653ec549a59b7e48e73b3e035f |
zipdepth_wide_512x288.onnx |
Widescreen | 512x288 | 512x288 | 197d598f50ee3270b12831096dbab260c6bd5979bab13b87f01a28fad0268274 |
zipdepth_wide_672x384.onnx |
Widescreen | 672x384 | 672x384 | f812b10b10309c6759266cbe888fa9c0f70668350fdf69e7eda9cc0412ca1a21 |
Sizes are width x height. These are the PC ONNX exports used by Nightfall Meteor. This Hugging Face mirror currently contains the three ONNX files above; the original release also provides TFLite exports for mobile and headset use.
Using them
- Input: RGB as float32 in 0 to 1 (
pixel / 255). ImageNet mean and standard deviation are applied inside the graph. The ONNX model takes NCHW[1, 3, H, W]namedimage. Resize the frame to the model input size; Nightfall uses an area filter. - Output: relative inverse depth: larger is nearer, with no fixed scale or offset. Normalise each frame before use. Nightfall stretches between low and high percentiles and smooths the result over time. The ONNX models output the full-size map, already unpacked and clamped.
Square EdgePad: optimisation only
The weights are ZipDepth's Standard checkpoint (zipdepth_base.pth), unchanged,
including its learned convex reconstruction head, which proved essential for
clean full-screen geometry in the headset. Every change in the Square EdgePad
export is to the graph and is mathematically exact:
- Materialised attention broadcasts. ZipDepth's strip, channel, and global-context attention broadcast small tensors across the feature map. These tensors are expanded before the operation for GPU-delegate compatibility.
- Small reductions. Large spatial average pools are split into exact 2x and 3x stages.
- Packed reconstruction head. The head's 5-dimensional softmax and depth-to-space tail becomes four ordinary 9-channel softmax branches, the 36-channel mask convolution becomes four 9-channel convolutions, and the weighted sums become fixed 1x1 convolutions.
- EdgePad. The head's replicate padding is rebuilt from edge slices and concatenation so the whole graph can run without splitting and copying intermediate tensors back to the CPU.
Against the original Standard graph, Nightfall reports correlation
0.9999999999999908 and normalised mean absolute error 3.6e-8.
Widescreen EdgePad: a light fine-tune
One checkpoint (SHA-256
2dc8fddcef9ef22f45b6a1573b9cf66de0f39b1b5172e4284dd693790bd6309e)
was trained from ZipDepth's Standard checkpoint in two short stages. Only the
decoder was trained: 154,005 of 6.1 million parameters. The encoder is
ZipDepth's.
- Stage 1 (5,000 steps): shapes alternated between 384x384, 256x256, 224x224, and 512x288, so one set of weights serves every size. Training used 2,000 frames from 25 videos: gameplay/YouTube, film, live-action/CG, and animation. Labels were the original Square EdgePad-384 output, Video Depth Anything Small for frame-to-frame consistency, and Marigold V2 for spatial detail on selected keyframes. A texture-leakage term at weight 0.5 discourages copying image texture into depth.
- Stage 2 (1,000 steps at learning rate
5e-5): decoder-only training for the exact 16:9 sizes.
The model has no memory and processes each frame independently; temporal behaviour was learned only through the losses.
Nightfall's held-out video results against the untouched ZipDepth export at the same size:
| Model | Compared with | Flicker on static scenes | Flow-warped error | Frame-to-frame change |
|---|---|---|---|---|
| 512x288 | stock 512x288 | -8.6% | -5.8% | -8.4% |
| 320x180 | stock 224x224 | -42.4% | -43.9% | -39.2% |
The trade-off is about 11% higher texture leakage than the stock 224x224 model at 320x180. Nightfall notes that the 320x180 model is also visibly less detailed than the 384x384 model, as its size implies.
Nightfall reports that the TFLite exports match their ONNX sources with
correlation 0.99999 and pass LiteRT's GPU compatibility check without
warnings. Meteor's ONNX files are the same weights with the 2x2 unpacking and
clamp added to the graph and the weights embedded. The 672x384 file is an
export of the same checkpoint at a larger size and was not part of the
held-out evaluation above.
Credits and licences
- ZipDepth: Fabio Tosi, MIT. These models are derivatives of its weights;
its copyright notice is retained in
LICENSE. - Teacher models used only to make training labels, not included here: Video Depth Anything Small (Apache-2.0) and Marigold V2 (Apache-2.0; built on Qwen-Image-Edit-2509, Apache-2.0).
- Fine-tuning, graph optimisation, and exports: Nightfall's model research team. Sincere thanks to tB0nE and all Nightfall contributors for making these models and the detailed release notes available.
This Hugging Face repository is a mirror provided for convenient access. All credit for the original models and release documentation belongs to the Nightfall team and Fabio Tosi.