Download docs/research/MD3_ORIGINAL_LEAF.md from nmarshall/urt-rs: direct link, hf CLI and curl.
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https://huggingface.co/nmarshall/urt-rs/resolve/main/docs/research/MD3_ORIGINAL_LEAF.md
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hf download hf://nmarshall/urt-rs/docs/research/MD3_ORIGINAL_LEAF.md
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curl -L -o MD3_ORIGINAL_LEAF.md https://huggingface.co/nmarshall/urt-rs/resolve/main/docs/research/MD3_ORIGINAL_LEAF.md
Complete QVM leaf geometry on original player models
RE-696. Reproduce with python3 scripts/analyze_md3_original_leaf.py; check with python3 scripts/test_md3_original_leaf.py. The machine report retains source identity and bounded fixtures.
The sparse original-byte bridge now feeds complete23092, including every surface/triangle loop and actual string/category children. Identity node transforms and finite rays remain explicit fixtures. Aimed rays are constructed from an original nondegenerate triangle; geometric outcomes are computed by source, not supplied. All24 contexts match independent full-model geometry oracles, including hit vectors, part indices, records and final bounds. Original data remain unchanged. Source sqrt is modeled and actual native loader18183/process/world-collision parity remains open.
No original executable/full QVM/native collision/physics/rendering executes. Native responses and legal input domains are supplied or unverified where stated; full runtime/macOS/Linux Rust/Bevy/Solari gameplay remains open.