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| # Reload request gates and timer animation event effects | |
| RE-563. Reproduce with `python3 scripts/analyze_qvm_reload_request.py`; check with `python3 scripts/test_qvm_reload_request.py`. The [machine report](qvm-reload-request.json) retains source identity and bounded fixtures. | |
| Complete49652 runs to49916 with actual timed torso39552 and event39238 children. Selected weapon is the low byte of PS312+4×PS144; magazine is bits8..15 and reserve bits24..31. Button32, positive ID, magazine unequal to configured capacity, nonzero reserve, no PS12 bit8, no PS220 bits1024/8 and PS148 unequal2 are required. IDs14/23 additionally reject a nonempty magazine with nonzero PS148. Capacity is an equality test: an explicitly supplied over-capacity magazine still passes this predicate. | |
| Accepted requests set state bit8 and replace PS44 with record4056+432×id, adding4060+432×id only when argument8 is nonzero. An existing positive weapon timer does not gate this function. Class4+ requests timed torso57, otherwise56, followed by event3. Timed-animation durations are supplied records, default321, with0/−1 fixtures. Kind3 blocks the torso animation child but the duration store still occurs. The body does not change packed ammunition or inventory. | |
| 108 finite fixtures cover initialized records and marked synthetic overrides. Remaining work: actual reload completion/ammo transfer, full weapon state machine, animation asset matching, source-order caller interference and live configuration validation. | |
| No original executable/full QVM/native collision/physics/rendering executes. Native responses and legal input domains are supplied or unverified where stated; full runtime/macOS/Linux Rust/Bevy/Solari gameplay remains open. | |