13 days ago
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qvm: recover session initialization lifecycle
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gameplay: port session restore and scratch ownership
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qvm: recover session restore and scratch ownership
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gameplay: port saved-position read ownership
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qvm: recover saved-position load and close branches
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gameplay: port saved-position write intentions
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qvm: recover saved-position file writes
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gameplay: port persistence numeric scanning
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qvm: recover persistence numeric scanner
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gameplay: port userinfo lookup ownership
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qvm: recover userinfo lookup and buffer selection
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gameplay: integrate normal map session persistence
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qvm: integrate persistence into normal map flow
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gameplay: integrate post-map session persistence
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qvm: compose post-map session persistence
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gameplay: port exact session cvar serialization
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qvm: recover session and ignore-list serialization
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gameplay: integrate lazy camera collision queries
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qvm: integrate overlap queries into camera fallback
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gameplay: integrate queried fallback spawn selection
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qvm: compose spawn selection with overlap queries
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gameplay: compose recovered bot rotation callbacks
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qvm: compose rotation with bot genome callbacks
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gameplay: port spawn overlap query boundary
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qvm: recover spawn overlap query policy
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gameplay: port post-map client callbacks
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qvm: recover post-map client callback ordering
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gameplay: port bot breeding callback policy
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qvm: recover bot breeding and counter reset
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gameplay: port bot genome winner policy
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qvm: recover bot genome write selection
14 days ago
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gameplay: compose normal map command flow
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qvm: compose normal map command and reset flow
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gameplay: port override command ownership
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qvm: recover override map command bytes
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gameplay: port rotation refresh policy
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qvm: recover refreshed rotation callbacks
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gameplay: compose recovered camera fallback
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qvm: compose actual camera spawn fallback
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gameplay: port fallback spawn selection
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qvm: recover fallback spawn ranking
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gameplay: compose camera world and require nix python
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qvm: compose recovered camera world flow
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gameplay: port checked angle math policy
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qvm: audit coherent angles with pinned tooling
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gameplay: port capped target selection and rng
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qvm: recover capped random target selection
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gameplay: port field search and byte comparison
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qvm: recover entity field string search
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gameplay: port entity hash search