From Pixels to States: Rethinking Interactive World Models as Game Engines Paper • 2607.14076 • Published 18 days ago • 36
AlayaWorld: Interactive Long-Horizon World Modeling -- Full Technical Report Paper • 2607.18367 • Published 12 days ago • 59
Running on Zero MCP 4 StatePlay Game World Model 🎮 4 Action-conditioned SF3 rollouts with predicted game state
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation Paper • 2607.26754 • Published 4 days ago • 16
GroundFlow: A Plug-in Module for Temporal Reasoning on 3D Point Cloud Sequential Grounding Paper • 2506.21188 • Published Sep 21, 2025
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation Paper • 2607.26754 • Published 4 days ago • 16
FailSafe: Reasoning and Recovery from Failures in Vision-Language-Action Models Paper • 2510.01642 • Published Oct 2, 2025 • 2
FailSafe: Reasoning and Recovery from Failures in Vision-Language-Action Models Paper • 2510.01642 • Published Oct 2, 2025 • 2
StatePlay: State-Aware Game World Models for Mechanics-Consistent Generation Paper • 2607.26754 • Published 4 days ago • 16
SCOPE: Simulating Cross-game Operations in Playable Environments for FPS World Models Paper • 2605.23345 • Published May 22 • 17