AI & ML interests

Webhooks are now publicly available on Hugging Face!

Recent Activity

Tuanaย 
posted an update about 1 month ago
satpalsrย 
posted an update 2 months ago
satpalsrย 
posted an update 2 months ago
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We just released an end-to-end system that sets a new state of the art in egocentric video understanding, generating fine-grained action labels from raw robot and human videos while outperforming Gemini, GPT, Claude, and other leading models.

https://x.com/fpv_labs/status/2079600323883331880
victorย 
posted an update 4 months ago
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Sharing how I built the LongCat-Video-Avatar 1.5 Space (+500k views on X) in one agent session. Gave a coding agent its own AI lab on ZeroGPU, framed the goal, walked away. It designed, deployed, tested against the live API, fixed, shipped.

Full recipe with the copy-paste prompt: https://huggingface.co/blog/victor/building-zerogpu-spaces-autonomously
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satpalsrย 
posted an update 5 months ago
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We're open-sourcing our infra with 10M+ frames of dataset!

We're releasing Stera, an open-source infra that turns an off-the-shelf device in your pocket into a high-fidelity multimodal data pipeline. It's built around four layers. Capture โ†’ Process โ†’ Evaluate โ†’ Export.

Stera Capture removes the need for bespoke/gated hardware and runs on an off-the-shelf iPhone. It fuses together synchronized RGB, IMU, Lidar-guided depth, and 6-DoF pose out of the box from ARKit and exports them to a raw MCAP file.

Dataset: fpvlabs/stera-10m
Launch Details: https://x.com/fpv_labs/status/2055262652033908832
victorย 
posted an update 6 months ago
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Want to share my enthusiasm for zai-org/GLM-5.1 here too ๐Ÿ”ฅ

I think we have it: our open source Claude Code = GLM-5.1 + Pi (https://pi.dev/) - Built a Three.js racing game to eval and it's extremely impressive. Thoughts:

- One-shot car physics with real drift mechanics (this is hard)

- My fav part: Awesome at self iterating (with no vision!) created 20+ Bun.WebView debugging tools to drive the car programmatically and read game state. Proved a winding bug with vector math without ever seeing the screen

- 531-line racing AI in a single write: 4 personalities, curvature map, racing lines, tactical drifting. Built telemetry tools to compare player vs AI speed curves and data-tuned parameters

- All assets from scratch: 3D models, procedural textures, sky shader, engine sounds, spatial AI audio!

- Can do hard math: proved road normals pointed DOWN via vector cross products, computed track curvature normalized by arc length to tune AI cornering speed

You are going to hear about this model a lot in the next months - open source let's go - and thanks z-ai๐Ÿš€๐Ÿš€
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satpalsrย 
posted an update 6 months ago
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OpenAI is hiring for SLAM Engineers!
And open-source shouldn't lag behind.

It's pretty hard and necessary problem required to be solved for bringing generalisable robots in real-world.

We are pushing out first deep down & will be open-sourcing stuff in the next releases. Hope everyone is ready! Cheers to HF & more hugs.

Find us at https://x.com/fpv_labs/status/2042585804162371713
victorย 
posted an update 8 months ago
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Interesting article: use Claude Code to help open models write CUDA kernels (for eg) by turning CC traces into Skills. They made a library out of it ๐Ÿ‘€

https://huggingface.co/blog/upskill