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Oct 28

Open-H-Embodiment: A Large-Scale Dataset for Enabling Foundation Models in Medical Robotics

Autonomous medical robots hold promise to improve patient outcomes, reduce provider workload, democratize access to care, and enable superhuman precision. However, autonomous medical robotics has been limited by a fundamental data problem: existing medical robotic datasets are small, single-embodiment, and rarely shared openly, restricting the development of foundation models that the field needs to advance. We introduce Open-H-Embodiment, the largest open dataset of medical robotic video with synchronized kinematics to date, spanning more than 49 institutions and multiple robotic platforms including the CMR Versius, Intuitive Surgical's da Vinci, da Vinci Research Kit (dVRK), Rob Surgical BiTrack, Virtual Incision's MIRA, Moon Surgical Maestro, and a variety of custom systems, spanning surgical manipulation, robotic ultrasound, and endoscopy procedures. We demonstrate the research enabled by this dataset through two foundation models. GR00T-H is the first open foundation vision-language-action model for medical robotics, which is the only evaluated model to achieve full end-to-end task completion on a structured suturing benchmark (25% of trials vs. 0% for all others) and achieves 64% average success across a 29-step ex vivo suturing sequence. We also train Cosmos-H-Surgical-Simulator, the first action-conditioned world model to enable multi-embodiment surgical simulation from a single checkpoint, spanning nine robotic platforms and supporting in silico policy evaluation and synthetic data generation for the medical domain. These results suggest that open, large-scale medical robot data collection can serve as critical infrastructure for the research community, enabling advances in robot learning, world modeling, and beyond.

  • 215 authors
·
Apr 28

RoboCasa-Shift: Stage-Aware Robustness Evaluation of Vision-Language-Action Policies in Long-Horizon Household Manipulation

Vision-language-action (VLA) robustness is commonly summarized by aggregate task success, which obscures how individual executions change under distribution shifts and where failures emerge in long-horizon tasks. We introduce RoboCasa-Shift, a diagnostic robustness benchmark built on RoboCasa365 that combines controlled single-factor shifts, matched clean-perturbed rollouts in which each pair shares the same underlying settings and differs only in the target shift, and simulator-grounded stage-aware diagnostics. We evaluate GR00T N1.5 on four long-horizon tasks that pass a predefined clean-performance gate under four perturbation factors and three calibrated severity levels, including conditions that drive the evaluated policy to complete task failure, totaling 1,040 formal rollouts. Robustness responses vary substantially across factors and tasks, and increasing severity does not always produce monotonic degradation. For example, one camera condition yields ΔSR=0 despite 8 of 80 matched episodes changing outcome. Stage-aware analysis further shows that the same end-to-end degradation can correspond to different execution-depth profiles. Camera L_2 and Gaussian blur L_1 both yield ΔSR=0.188, yet their first-stage failure rates are 19.0\% and 36.4\%, respectively. Our findings suggest that VLA robustness should be viewed as a multi-dimensional property of execution rather than a single end-to-end performance measure, motivating evaluation protocols that jointly capture outcome degradation, paired outcome sensitivity, and failure progression. The code is publicly available at https://github.com/HaochengWang23/RoboCasa-Shift.

  • 9 authors
·
Oct 19 2

HRIBench: Benchmarking Interaction-Centric Human-Robot Collaboration

Current vision-language-action (VLA) benchmarks primarily evaluate isolated manipulation skills while leaving human-robot interaction structure largely unmodeled. However, real-world collaboration fundamentally requires coordination under shared agency, including intent understanding, temporal synchronization, protocol adherence, and safe interaction in dynamic environments. To address this gap, we introduce HRIBench, a diagnostic benchmark for intent-aware human-robot collaboration based on executable interaction scenarios. HRIBench represents collaborative tasks as structured scenario scripts that explicitly model agent roles, temporal dependencies, coordination constraints, and human behavior distributions. Building on this abstraction, HRIBench defines three representative interaction roles: Instructor, Collaborator, and Intruder, covering intent communication, joint coordination, and robustness under human intervention. The benchmark contains 13 role-conditioned tasks with over 650 evaluation episodes generated from diverse interaction trajectories and scene variations. Beyond binary task success, HRIBench introduces interpretable interaction-centric metrics spanning synchronization, responsiveness, protocol compliance, and safety. We evaluate adapted policies based on GR00T, pi0.5, and ACT under a unified protocol. Results show that current foundation robot policies struggle substantially in collaborative settings despite strong manipulation ability, revealing major limitations in temporal coordination and intent-aware behavior. Fine-tuning on HRIBench consistently improves collaborative performance. In a real-world adaptation study, simulation data generated by HRIBench improves GR00T N1.5's physical-task success rate from 0.10 to 0.43, demonstrating the benchmark's value for advancing interaction-centric robot learning.

  • 6 authors
·
Jul 4

HAMLET: Switch your Vision-Language-Action Model into a History-Aware Policy

Inherently, robotic manipulation tasks are history-dependent: leveraging past context could be beneficial. However, most existing Vision-Language-Action models (VLAs) have been designed without considering this aspect, i.e., they rely solely on the current observation, ignoring preceding context. In this paper, we propose HAMLET, a scalable framework to adapt VLAs to attend to the historical context during action prediction. Specifically, we introduce moment tokens that compactly encode perceptual information at each timestep. Their representations are initialized with time-contrastive learning, allowing them to better capture temporally distinctive aspects. Next, we employ a lightweight memory module that integrates the moment tokens across past timesteps into memory features, which are then leveraged for action prediction. Through empirical evaluation, we show that HAMLET successfully transforms a state-of-the-art VLA into a history-aware policy, especially demonstrating significant improvements on long-horizon tasks that require historical context. In particular, on top of GR00T N1.5, HAMLET achieves an average success rate of 76.4% on history-dependent real-world tasks, surpassing the baseline performance by 47.2%. Furthermore, HAMLET pushes prior art performance from 64.1% to 66.4% on RoboCasa Kitchen (100-demo setup) and from 95.6% to 97.7% on LIBERO, highlighting its effectiveness even under generic robot-manipulation benchmarks.

  • 7 authors
·
Oct 1, 2025

StairVLA: Stage-Aware Hierarchical Action Generation for Vision-Language-Action Models

Vision-language-action (VLA) models increasingly rely on diffusion- or flow-matching-based action heads to generate continuous robot actions. These action heads typically process the denoising trajectory in a largely uniform manner. However, we observe that the conditioning focus naturally shifts across denoising stages: early stages combine language instructions and visual observations to establish a coarse action trajectory, whereas later stages place greater emphasis on current visual observations for action alignment. Based on this insight, we introduce StairVLA, a stage-aware hierarchical action generation framework that uses partially denoised actions as a natural interface between coarse long-horizon action generation and local refinement. A high-level VLA performs early denoising to produce a reusable long-horizon partially denoised action trajectory, while a lightweight refiner operates at a higher frequency to refine local action chunks using the latest observations. This design amortizes expensive high-level VLA computation while preserving frequent closed-loop correction. On LIBERO, our GR00T-style instantiation improves average success from 96.5% to 97.8% while reducing amortized inference latency from 115.0 ms to 44.2 ms per action chunk. More broadly, across two VLA backbones, simulation benchmarks, and real-robot tasks, StairVLA consistently reduces inference cost while maintaining strong task performance.

  • 5 authors
·
Oct 5

OpenHLM: An Empirical Recipe for Whole-Body Humanoid Loco-Manipulation

Whole-body humanoid loco-manipulation requires coordinating the robot's entire kinematic chain. However, most existing systems typically decouple the upper and lower bodies into separate controllers, limiting such coordination and yielding behaviors similar to those of a wheeled dual-arm platform. In this paper, we ask what it takes to build a whole-body native vision-language-action (VLA) model that maps language and pixels directly to all of the humanoid's degrees of freedom. We conduct a systematic empirical study organized as a roadmap of one-variable-at-a-time experiments across three phases: whole-body teleoperation, VLA model design, and heterogeneous co-training. Our study yields several intriguing findings: a joint-based whole-body teleoperation interface outperforms alternatives that only partially expose the humanoid's degrees of freedom; a VLA pretrained on static and wheeled dual-arm platforms transfers surprisingly well to a humanoid's full action space; and co-training with HuMI, the humanoid analog of UMI, extends the policy to new objects and instructions without additional whole-body teleoperation on those targets. Following this roadmap yields OpenHLM, an open-source recipe for whole-body humanoid loco-manipulation. In a challenging long-horizon task that spans a wide vertical range of the humanoid, OpenHLM outperforms two state-of-the-art humanoid VLA baselines (GR00T N1.6 and Ψ_0) using less than half the total demonstration time. Our code, training data, and model checkpoints are available at [https://openhlm-project.github.io/].

  • 9 authors
·
Jun 19

LEGS: Fine-Tuning Teleop-Free VLAs for Humanoid Loco-manipulation in an Embodied Gaussian Splatting World

Training vision-language-action (VLA) policies for humanoid loco-manipulation is constrained by the high cost and complexity of collecting human teleoperation demonstrations. VLA policies fine-tuned in simulators have, until now, failed to transfer effectively in humanoid loco-manipulation tasks. We present LEGS (Loco-manipulation via Embodied Gaussian Splatting), a hybrid simulator that composites a mesh foreground (robot, objects, props) over a photorealistic 3D Gaussian Splatting (3DGS) background reconstructed from a handheld scene capture. LEGS uses a procedural motion-primitive generator to synthesize labeled demonstrations at scale without human teleoperation, and a deterministic two-stage color calibration to align the rendered 3DGS image to the robot's deployment camera. On a Unitree G1 humanoid robot, across three pick-and-place tasks of increasing whole-body difficulty and three VLA backbones (psi_0, pi_0.5, GR00T N1.6), a policy trained purely on LEGS data matches or exceeds one trained on human teleoperation demos on every experiment. It also outperforms a mesh-only simulation baseline that ablates the effect of the 3DGS background, showing that photorealistic rendering is a key enabler for synthetic data transfer. Humanoid motion is recorded independently of scene appearance in LEGS, allowing the same auto-generated demonstrations to be re-rendered under new backgrounds and object meshes--covering a new scene at more than 15x lower cost than teleoperation--to augment training data for robustness to scene variations. Under combined object-and-scene appearance shift, the policy trained on re-rendered LEGS-AUG data maintains task success while the baseline trained on teleoperation data fails entirely. Our project page is located at https://legsvla.github.io/.

  • 7 authors
·
May 30

Behavior-Skill: A Fine-Grained Benchmark for Evaluating Vision-Language-Action Policies in Long-Horizon Tasks

Reliable execution of long-horizon mobile manipulation tasks remains challenging because overall task success depends on the successful completion of multiple constituent skills. Existing benchmarks, however, still rely primarily on full-task rollouts and aggregate task-level metrics, making intermediate failures difficult to observe and analyze. We present Behavior-Skill, a benchmark that reformulates the learning and evaluation of long-horizon tasks around executable constituent skills. It contains 235,492 skill instances from 10,000 demonstrations across 50 household tasks and 34 semantic skill categories. Each instance pairs a skill instruction with an aligned observation-action segment, and is further associated with a restorable intermediate state and a skill success condition to enable independent evaluation under valid preconditions. We further introduce trajectory-level and skill-level metrics to characterize policy capability beyond aggregate task success. Extensive experiments across representative VLA policies including pi0.5 and GR00T on the complete 50-task benchmark show that failures are highly non-uniform across skills, with contact-rich manipulation skills forming persistent bottlenecks. These results demonstrate that Behavior-Skill complements full-task evaluation by exposing intermediate capability profiles for analyzing and improving long-horizon VLA policies. Behavior-Skill is publicly available at https://github.com/nubot-nudt/Behavior-Skill.

  • 10 authors
·
Aug 30

The Moving Eye: Enhancing VLA Spatial Generalization via Hybrid Dynamic Data Collection

Vision-Language-Action (VLA) models have shown remarkable promise in generalized robotic manipulation. However, their spatial generalization remains fragile. We argue that simply increasing the number of viewpoints is insufficient. Models often fall into the trap of Shortcut Learning, latching onto spurious correlations (e.g., fixed relative poses between objects or between the camera and robot base) rather than learning true spatial relationships. In this work, we propose a data-centric solution to enhance VLA spatial generalization. We utilize a dual-arm setup where one arm performs manipulation while the other serves as a mobile environmental camera. We systematically evaluate three data distribution patterns: Fixed, Multi-Fixed, and Moving Views. Our findings reveal that a hybrid strategy, combining continuous camera motion with diverse static viewpoints, yields the best performance by substantially reducing spurious correlations while maintaining training stability. Our experiments demonstrate that this strategy mitigates spurious correlations, enabling VLAs to generalize to unseen camera poses and object configurations where simply adding more static viewpoints fails. Crucially, we reveal that the susceptibility to shortcut learning and the struggle with spatial generalization are universal characteristics shared across diverse architectures. Consequently, all evaluated models (ACT, Diffusion, and VLA models including Pi0 and Gr00t) benefit significantly from our mixed data strategy.

  • 5 authors
·
Jul 1

Bench2Dex: Benchmarking Visuo-Tactile Bimanual Dexterous Manipulation Across Dexterous Hands

Tactile sensing provides contact information that can be difficult to infer from vision alone, but tactile hardware for dexterous hands has not converged to a common design. Dexterous hands differ in finger structure, contact surfaces, and sensor layouts, while simulated tactile signals still differ from measurements produced by physical sensors. These factors make it difficult to study visuo-tactile manipulation across diverse dexterous hands within a consistent experimental setting. We present Bench2Dex, a simulation benchmark for visuo-tactile bimanual manipulation across 12 dexterous hands. We adapt existing robot models with a shared simulated tactile interface that converts local contact geometry into image-like tactile observations. The interface provides a consistent observation format across different hand morphologies without attempting to reproduce the output of a specific physical tactile sensor. Bench2Dex includes 26 bimanual manipulation tasks that involve tool use, articulated-object interaction, and multi-stage manipulation, together with about 1.3K human-teleoperated demonstrations. The benchmark provides synchronized visual, tactile, proprioceptive, action, and object-state observations, together with executable task metrics. For robustness, we group seven perturbation types into invariance axis, where the correct action does not change, and equivariance axis, where the correct action changes together with the perturbation. We evaluate ACT, Diffusion Policy, pi0.5, and GR00T N1.5 on Bench2Dex and report their performance and failure modes. Bench2Dex is meant as a platform for studying visuo-tactile learning across dexterous hands. It does not assume that simulated tactile observations can replace real tactile sensing; it offers a shared setting for algorithm development while tactile hardware and simulation models are still evolving.

  • 24 authors
·
Sep 13

DexRoam: Learning Mobile Bimanual Dexterous Manipulation from Egocentric Whole-Body Human Demonstrations

Mobile bimanual dexterous manipulation requires continuous coordination of locomotion, whole-body motion, and finger-level dexterity within a single trajectory, creating a severe robot demonstration bottleneck. Egocentric human demonstrations offer a scalable alternative, but prior approaches ease the transfer by simplifying human motion, discarding exactly the fine-grained, coupled structure such tasks depend on. We present DexRoam, a complete system for learning mobile bimanual dexterous manipulation from human demonstrations, in which whole-body motion remains continuous and coupled throughout the human-to-robot transfer process. To enable scalable collection of whole-body human manipulation demonstrations, we develop a tracker-free capture system using only a consumer VR headset and a head-mounted stereo camera, without external cameras or motion trackers. We then perform three explicit alignment stages---embodiment, action-semantic, and temporal---to map captured motion into the robot action space, preserving fine-grained whole-body motion and allowing human and robot demonstrations to be jointly learned by standard VLA policies. Real-world experiments with different VLA backbones show that human demonstrations consistently improve policy learning across training paradigms, raising average success from 29% to 56% on GR00T N1.7 and from 32% to 57% on pi0.5, while matching robot-only training with half the robot demonstrations. Ablations confirm that each alignment stage is necessary. These results highlight the potential of human demonstrations for scalable whole-body mobile manipulation with preserved fine-grained motion structure.

  • 7 authors
·
Sep 27

RLDX-1 Technical Report

While Vision-Language-Action models (VLAs) have shown remarkable progress toward human-like generalist robotic policies through the versatile intelligence (i.e. broad scene understanding and language-conditioned generalization) inherited from pre-trained Vision-Language Models, they still struggle with complex real-world tasks requiring broader functional capabilities (e.g. motion awareness, memory-aware decision making, and physical sensing). To address this, we introduce RLDX-1, a general-purpose robotic policy for dexterous manipulation built on the Multi-Stream Action Transformer (MSAT), an architecture that unifies these capabilities by integrating heterogeneous modalities through modality-specific streams with cross-modal joint self-attention. RLDX-1 further combines this architecture with system-level design choices, including synthesizing training data for rare manipulation scenarios, learning procedures specialized for human-like manipulation, and inference optimizations for real-time deployment. Through empirical evaluation, we show that RLDX-1 consistently outperforms recent frontier VLAs (e.g. π_{0.5} and GR00T N1.6) across both simulation benchmarks and real-world tasks that require broad functional capabilities beyond general versatility. In particular, RLDX-1 shows superiority in ALLEX humanoid tasks by achieving success rates of 86.8% while π_{0.5} and GR00T N1.6 achieve around 40%, highlighting the ability of RLDX-1 to control a high-DoF humanoid robot under diverse functional demands. Together, these results position RLDX-1 as a promising step toward reliable VLAs for complex, contact-rich, and dynamic real-world dexterous manipulation.

RLWRLD RLWRLD
·
May 4 3

SABER: A Scalable Action-Based Embodied Dataset for Real-World VLA Adaptation

Robotic deployment in real-world environments depends on rich, domain-specific action data as much as on strong model architecture. General-purpose robot foundation models show modest performance in complex unseen tasks such as manipulation in a retail domain when applied out of the box. The root cause is a data gap: retail environments are structurally absent from general robot pretraining distributions, and the path to filling that gap through teleoperation is prohibitively expensive, logistically constrained, and difficult to scale. We introduce SABER, a high-fidelity retail robotics action dataset built from over 100 hours of natural in-store capture across multiple real grocery environments. Egocentric footage from head-mounted cameras records fine-grained hand activity at the point of interaction, while exocentric 360-degree scene footage from DreamVu's ALIA camera simultaneously observes all actors and activities across the entire space. This combination yields a uniquely complete picture of human retail behavior: dexterous hand activity, whole-body motion, and scene dynamics, all captured without staging, scripting, or teleoperation overhead. The SABER corpus contains 44.8K training samples across three action representation streams: 25K latent action sequences via LAPA-style encoding, 18.6K dexterous hand-pose trajectories retargeted to robot joint space, and 1.2K whole-body synchronized motion sequences retargeted to a humanoid embodiment. When applied to GR00T N1.6 via a shared-backbone multi-task post-training recipe, SABER yields a mean success rate of 29.3% across ten retail manipulation tasks -- more than 2.19x over fine-tuning baselines (13.4%). SABER demonstrates that the path to capable retail robots runs through better data, which can be collected today, at scale, without a robot in the loop. The dataset and code are available at https://dreamvu.ai/saber

  • 9 authors
·
May 9

Decoupling Vision, Language, and Action for Efficient Multi-Task Robot Policies

Vision-Language-Action (VLA) policies commonly run Vision-Language Model (VLM) backbones with billions of parameters at every policy inference, which costs latency and energy. We revisit a decoupled alternative for multi-task manipulation: separate vision and language encoders whose representations condition a compact action head. We run a standardized comparison that varies the vision encoder, the language encoder, and the action head while holding the demonstrations, the training-step budget, the tasks, the evaluation protocol, and the measurement platform fixed, against seven VLA baselines. The resulting Decoupled Embodiment Model (DEM) combines a fine-tuned DINOv3 vision encoder, a frozen NeoBERT language encoder, and a MeanFlow head that generates an action chunk in one forward pass. On 18 RoboCasa tasks evaluated with held-out instruction paraphrases and randomized scenes, DEM reaches 55.6\% mean success against 56.9\% for GR00T N1.7 and 54.6\% for π_{0.5}, and on three real-robot tasks it reaches 66.0\% against 68.0\% for GR00T N1.7. On the same workstation, DEM needs 6.1\,ms per policy forward pass, a maximum throughput of 162.7 policy calls per second, and draws an estimated 2.07\,J of GPU energy per call, eight to seventeen times the throughput and six to fifteen times less energy than these VLM-backbone policies. Within this trained-task regime, DEM sits on the observed success--latency--energy frontier and provides a strong, efficient baseline for language-conditioned robot skills.

  • 8 authors
·
Sep 16

InternVLA-A1: Unifying Understanding, Generation and Action for Robotic Manipulation

Prevalent Vision-Language-Action (VLA) models are typically built upon Multimodal Large Language Models (MLLMs) and demonstrate exceptional proficiency in semantic understanding, but they inherently lack the capability to deduce physical world dynamics. Consequently, recent approaches have shifted toward World Models, typically formulated via video prediction; however, these methods often suffer from a lack of semantic grounding and exhibit brittleness when handling prediction errors. To synergize semantic understanding with dynamic predictive capabilities, we present InternVLA-A1. This model employs a unified Mixture-of-Transformers architecture, coordinating three experts for scene understanding, visual foresight generation, and action execution. These components interact seamlessly through a unified masked self-attention mechanism. Building upon InternVL3 and Qwen3-VL, we instantiate InternVLA-A1 at 2B and 3B parameter scales. We pre-train these models on hybrid synthetic-real datasets spanning InternData-A1 and Agibot-World, covering over 533M frames. This hybrid training strategy effectively harnesses the diversity of synthetic simulation data while minimizing the sim-to-real gap. We evaluated InternVLA-A1 across 12 real-world robotic tasks and simulation benchmark. It significantly outperforms leading models like pi0 and GR00T N1.5, achieving a 14.5\% improvement in daily tasks and a 40\%-73.3\% boost in dynamic settings, such as conveyor belt sorting.

  • 42 authors
·
Jan 5

Act with Intent: Distilling Behavior Intent for Vision-Language-Action Models

Vision-Language-Action (VLA) models can turn multimodal context into robot actions, but their action decoders are still trained largely by behavior cloning. This supervises which motor command was demonstrated while leaving implicit the local objective served by the behavior under the instruction. Future-based supervision enriches action learning with frames, latent observations, trajectories, or motion representations, but these signals capture particular realizations of what may happen rather than the shared semantic objective of the forthcoming behavior. We propose Intention Distillation (INDI), which distills behavior-level intent into the action decoder. During training, a frozen teacher VLM interprets a demonstrated segment from the current observation, instruction, coarse action summary, and corresponding execution video. From its standard inputs, the deployed VLA recovers the resulting multimodal intent representation at an intermediate decoder layer and uses it to organize action prediction together with representations of how the behavior unfolds and what it achieves. On SimplerEnv-Bridge, INDI improves GR00T-N1.7 from 64.3% to 84.7%, and on RoboCasa Kitchen it improves the controlled GR00T-N1.7 baseline from 64.1% to 70.3%, with consistent gains on π_{0.5} across both benchmarks. In real-world tasks, INDI improves average success from 62.0% to 68.7%, with gains of up to 12.0 pp on longer-horizon tasks. Further analyses show that the recovered latent is used by the decoder, captures behavior objective and execution progress, and organizes downstream predictions in an objective-dependent manner. These results show that action decoders benefit from explicitly modeling the semantic objective of the behavior they generate.

Kinematic MeanFlow: One-Step Action Generation Policy for Robotic Foundation Models

In this paper, we study how to achieve one-step action generation in Robotic Foundation Models (RFMs), aiming to overcome the high inference latency of multi-step flow matching. MeanFlow provides a promising framework for this goal, yet its direct application leads to performance collapse. We discover that this stems from two distinctive dynamics exhibited in the RFM velocity field: (1) the ``local acceleration" exhibits stability early on, but surges sharply towards the end of the denoising process, and (2) the spread of its magnitudes across samples widens as denoising progresses. To address these issues, we introduce Kinematic MeanFlow (K-MF), a novel one-step action policy tailored for RFMs. Specifically, grounded in a kinematic identity, K-MF decouples the time derivative term in the MeanFlow formulation into two sub-interval terms separated by an intermediate point. This decoupled formulation enables the two terms to capture early-stage and late-stage denoising dynamics, respectively, while mitigating the error amplification across the process. As a result, our K-MF empowers RFMs to achieve one-step action generation in both training from scratch and fine-tuning paradigms across diverse tasks, while outperforming multi-step flow matching in most settings. In terms of inference efficiency, K-MF reduces action-head latency of GR00T-N1.6 by 67.5%~74.4% across L40 and Jetson Orin in eager and compiled modes, yielding end-to-end latency reductions of 30.3%~54.9%. Code will be available at https://github.com/IntelChina-AI/K-MF.

MolmoAct: Action Reasoning Models that can Reason in Space

Reasoning is central to purposeful action, yet most robotic foundation models map perception and instructions directly to control, which limits adaptability, generalization, and semantic grounding. We introduce Action Reasoning Models (ARMs), a class of vision-language-action models that integrate perception, planning, and control through a structured three-stage pipeline. Our model, MolmoAct, encodes observations and instructions into depth-aware perception tokens, generates mid-level spatial plans as editable trajectory traces, and predicts precise low-level actions, enabling explainable and steerable behavior. MolmoAct-7B-D achieves strong performance across simulation and real-world settings: 70.5% zero-shot accuracy on SimplerEnv Visual Matching tasks, surpassing closed-source Pi-0 and GR00T N1; 86.6% average success on LIBERO, including an additional 6.3% gain over ThinkAct on long-horizon tasks; and in real-world fine-tuning, an additional 10% (single-arm) and an additional 22.7% (bimanual) task progression over Pi-0-FAST. It also outperforms baselines by an additional 23.3% on out-of-distribution generalization and achieves top human-preference scores for open-ended instruction following and trajectory steering. Furthermore, we release, for the first time, the MolmoAct Dataset -- a mid-training robot dataset comprising over 10,000 high quality robot trajectories across diverse scenarios and tasks. Training with this dataset yields an average 5.5% improvement in general performance over the base model. We release all model weights, training code, our collected dataset, and our action reasoning dataset, establishing MolmoAct as both a state-of-the-art robotics foundation model and an open blueprint for building ARMs that transform perception into purposeful action through structured reasoning. Blogpost: https://allenai.org/blog/molmoact

allenai Ai2
·
Aug 11, 2025 2

SaPaVe: Towards Active Perception and Manipulation in Vision-Language-Action Models for Robotics

Active perception and manipulation are crucial for robots to interact with complex scenes. Existing methods struggle to unify semantic-driven active perception with robust, viewpoint-invariant execution. We propose SaPaVe, an end-to-end framework that jointly learns these capabilities in a data-efficient manner. Our approach decouples camera and manipulation actions rather than placing them in a shared action space, and follows a bottom-up training strategy: we first train semantic camera control on a large-scale dataset, then jointly optimize both action types using hybrid data. To support this framework, we introduce ActiveViewPose-200K, a dataset of 200k image-language-camera movement pairs for semantic camera movement learning, and a 3D geometry-aware module that improves execution robustness under dynamic viewpoints. We also present ActiveManip-Bench, the first benchmark for evaluating active manipulation beyond fixed-view settings. Extensive experiments in both simulation and real-world environments show that SaPaVe outperforms recent vision-language-action models such as GR00T N1 and \(π_0\), achieving up to 31.25\% higher success rates in real-world tasks. These results show that tightly coupled perception and execution, when trained with decoupled yet coordinated strategies, enable efficient and generalizable active manipulation. Project page: https://lmzpai.github.io/SaPaVe

  • 9 authors
·
Mar 11

Beyond Data Scaling: Representation-Centric Continued Pre-training for Vision-Language-Action Models

Scaling robot data is crucial for building generalist Vision-Language-Action (VLA) models, yet robot trajectories are harder to scale than web-scale image-text data because embodied collection is costly and sparsely covers the physical world. This makes representation quality a central bottleneck: under a fixed robot-data budget, continued pre-training must turn limited trajectories into transferable visual-action knowledge rather than merely fit actions. We propose VLAct, a VLA-oriented VLM backbone trained on broad, heterogeneous, multi-embodiment robot data before task-specific fine-tuning. VLAct preserves the broad VLM prior and encourages shared action semantics across embodiments through VLM-prior preservation, multi-head continuous action co-supervision, and a partially unified cross-embodiment action layout, while allowing task-specific action heads during fine-tuning. Across simulation, real-world, and unseen-embodiment transfer, VLAct consistently improves downstream performance under fixed fine-tuning protocols. On LIBERO-Plus and RoboTwin 2.0, VLAct surpasses industrial VLA systems including ABot-M0 and LingBot-VLA, achieving success rates of 82.6% and 92.5%. On RoboDojo, VLAct ranks sixth among all policies by success rate and outperforms all explicitly designated world-action model (WAM) entries on both metrics. Most notably, on RoboCasa-GR1, an unseen humanoid embodiment, VLAct using only 20% of downstream trajectories outperforms the full-data GR00T-N1.6 baseline. These results are obtained using fully open-source data and only a 16-GPU training setup, showing that representation-centric continued pre-training can deliver highly competitive performance under a modest compute budget and is an important independent axis of VLA progress beyond data scaling.

Dream-VL & Dream-VLA: Open Vision-Language and Vision-Language-Action Models with Diffusion Language Model Backbone

While autoregressive Large Vision-Language Models (VLMs) have achieved remarkable success, their sequential generation often limits their efficacy in complex visual planning and dynamic robotic control. In this work, we investigate the potential of constructing Vision-Language Models upon diffusion-based large language models (dLLMs) to overcome these limitations. We introduce Dream-VL, an open diffusion-based VLM (dVLM) that achieves state-of-the-art performance among previous dVLMs. Dream-VL is comparable to top-tier AR-based VLMs trained on open data on various benchmarks but exhibits superior potential when applied to visual planning tasks. Building upon Dream-VL, we introduce Dream-VLA, a dLLM-based Vision-Language-Action model (dVLA) developed through continuous pre-training on open robotic datasets. We demonstrate that the natively bidirectional nature of this diffusion backbone serves as a superior foundation for VLA tasks, inherently suited for action chunking and parallel generation, leading to significantly faster convergence in downstream fine-tuning. Dream-VLA achieves top-tier performance of 97.2% average success rate on LIBERO, 71.4% overall average on SimplerEnv-Bridge, and 60.5% overall average on SimplerEnv-Fractal, surpassing leading models such as π_0 and GR00T-N1. We also validate that dVLMs surpass AR baselines on downstream tasks across different training objectives. We release both Dream-VL and Dream-VLA to facilitate further research in the community.

G0.5: One Autoregressive Stream for Robot Reasoning and Action

The prevailing recipe for Vision-Language-Action (VLA) models couples a pretrained VLM with a separately trained flow-matching action expert. This makes the VLM a context encoder rather than a decision-maker. We introduce G0.5, a pretrained autoregressive VLA in which a single transformer decoder emits reasoning and action tokens under a single objective. Three components make this tractable at foundation-model scale: a learnable cross-embodiment action tokenizer that maps heterogeneous robot actions into a shared vocabulary; a native chain-of-thought stream interleaving task decomposition, object grounding, and action hints with action tokens; and a visual memory module that injects multi-second history through the vision encoder. Because reasoning and action share a single set of weights, the pretrained VLM's capabilities carry over to physical behavior: the model follows instructions closely, and prompts directly steer action granularity, task horizon, and out-of-distribution scene handling without further training. Pretrained on a large collection of robot datasets together with VQA samples, G0.5 surpasses state-of-the-art models across 7 independent regimes: real-world fine-tuning on R1lite and R1pro robots (76.7\% vs.\ 53.3\% for π_{0.5} and 24.4\% for GR00T-N1.7), the 2025 BEHAVIOR Challenge on 50 long-horizon household mobile manipulation tasks using a generalist policy (31.4\% vs.\ 26.3\% for π_{0.5} and 26.1\% for the challenge winner), DROID post-training followed by zero-shot transfer to an unseen environment and objects (82.5\%), a language-following Pick-and-Place benchmark, LIBERO (98.9\%), RoboTwin 2.0 (93.3\%), and SimplerEnv-Bridge (87.3\%).

  • 27 authors
·
Aug 11