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Jul 30

UnityMAS-O: A General RL Optimization Framework for LLM-Based Multi-Agent Systems

LLM-based multi-agent systems decompose complex tasks into interacting roles, but most remain manually orchestrated by prompts, tools, and control rules, while agents are rarely optimized through a unified reinforcement learning interface. Existing RL post-training frameworks mainly target single-policy optimization and lack abstractions for user-defined multi-agent workflows, structured interaction, role-specific credit assignment, and configurable parameter sharing. We present UnityMAS-O, a general RL optimization framework for LLM-based multi-agent systems. UnityMAS-O treats the complete workflow as the optimization unit, rather than a single response or policy trajectory. It represents workflows through four first-class objects: logical agent roles, graph trajectories, user-defined rewards, and agent--model mappings. This decouples logical agents from physical model parameters, supporting full sharing, full separation, and partial sharing, with rewards assigned at role, turn, and trajectory levels. UnityMAS-O extends verl with a Ray-based star-topology runtime. A central controller executes workflows, invokes tools, records structured trajectories, and assembles rewards; model-local worker groups handle rollout, buffering, advantage computation, and distributed PPO-style updates. Users can define agents, workflows, model mappings, and rewards without rewriting the optimization infrastructure. We instantiate UnityMAS-O on retrieval-augmented QA, iterative agentic search, and reflective code generation. Across Natural Questions, HotpotQA, and held-out code tasks, multi-agent RL improves manually specified workflows after optimization, with especially large gains for smaller models and strict code all-passed metrics. These results show that UnityMAS-O can serve as a reusable substrate for converting diverse LLM-based multi-agent workflows into trainable multi-agent RL systems.

  • 17 authors
·
May 25

AReaL: A Large-Scale Asynchronous Reinforcement Learning System for Language Reasoning

Reinforcement learning (RL) has become a trending paradigm for training large language models (LLMs), particularly for reasoning tasks. Effective RL for LLMs requires massive parallelization and poses an urgent need for efficient training systems. Most existing large-scale RL systems for LLMs are synchronous by alternating generation and training in a batch setting, where the rollouts in each training batch are generated by the same (or latest) model. This stabilizes RL training but suffers from severe system-level inefficiency. Generation must wait until the longest output in the batch is completed before model update, resulting in GPU underutilization. We present AReaL, a fully asynchronous RL system that completely decouples generation from training. Rollout workers in AReaL continuously generate new outputs without waiting, while training workers update the model whenever a batch of data is collected. AReaL also incorporates a collection of system-level optimizations, leading to substantially higher GPU utilization. To stabilize RL training, AReaL balances the workload of rollout and training workers to control data staleness, and adopts a staleness-enhanced PPO variant to better handle outdated training samples. Extensive experiments on math and code reasoning benchmarks show that AReaL achieves up to 2.57times training speedup compared to the best synchronous systems with the same number of GPUs and matched or even improved final performance. The code of AReaL is available at https://github.com/inclusionAI/AReaL/.

  • 13 authors
·
May 30, 2025 2

Next-Generation Agentic Reinforcement Learning Systems Enable Self-Evolving Agents

LLM agents are rapidly being deployed in production, including coding assistants, customer-support chatbots, and scientific research assistants, yet they remain fundamentally static in enterprise deployment. The LLM weights, system prompts, tool repertoires, and in-context harnesses are frozen at deployment time, and any improvement requires a manual loop of human-curated data collection, offline fine-tuning, modification of the agentic paradigm, and re-deployment. Recent work on self-evolving agents, such as OpenClaw for individual users, indicates that the next leap in agent capability will come from agents that continually learn from their own experience. In this paper, we argue that this vision for self-evolving agent deployment is being held back for enterprise-level large-scale agentic service not by reinforcement learning (RL) algorithms but by agentic online RL systems. Specifically, current agentic RL systems and the surrounding observability software stack are inadequate along three essential aspects: (i) there is no standardized agent trajectory data protocol capable of carrying RL learning signals at step granularity across heterogeneous agent paradigms; (ii) there is no enterprise-grade comprehensive data proxy that converts real workloads into governed learning substrates; and (iii) there is no unified agent evolution control plane that automatically decides, based on trajectory statistics, when to update policy weights or evolve the in-context harness. The next generation of agentic RL systems must be co-designed around these three pillars, and we sketch concrete architectures, case studies, and counter-arguments. We instantiate one branch through AReaL2.0, reorganizing existing RL infrastructure into an agent-oriented online RL loop for policy weight updates from deployed workloads.

  • 24 authors
·
Jul 1

Predictive auxiliary objectives in deep RL mimic learning in the brain

The ability to predict upcoming events has been hypothesized to comprise a key aspect of natural and machine cognition. This is supported by trends in deep reinforcement learning (RL), where self-supervised auxiliary objectives such as prediction are widely used to support representation learning and improve task performance. Here, we study the effects predictive auxiliary objectives have on representation learning across different modules of an RL system and how these mimic representational changes observed in the brain. We find that predictive objectives improve and stabilize learning particularly in resource-limited architectures, and we identify settings where longer predictive horizons better support representational transfer. Furthermore, we find that representational changes in this RL system bear a striking resemblance to changes in neural activity observed in the brain across various experiments. Specifically, we draw a connection between the auxiliary predictive model of the RL system and hippocampus, an area thought to learn a predictive model to support memory-guided behavior. We also connect the encoder network and the value learning network of the RL system to visual cortex and striatum in the brain, respectively. This work demonstrates how representation learning in deep RL systems can provide an interpretable framework for modeling multi-region interactions in the brain. The deep RL perspective taken here also suggests an additional role of the hippocampus in the brain -- that of an auxiliary learning system that benefits representation learning in other regions.

  • 2 authors
·
Oct 9, 2023

OpenClaw-RL: Train Any Agent Simply by Talking

Every agent interaction generates a next-state signal, namely the user reply, tool output, terminal or GUI state change that follows each action, yet no existing agentic RL system recovers it as a live, online learning source. We present OpenClaw-RL, a framework built on a simple observation: next-state signals are universal, and policy can learn from all of them simultaneously. Personal conversations, terminal executions, GUI interactions, SWE tasks, and tool-call traces are not separate training problems. They are all interactions that can be used to train the same policy in the same loop. Next-state signals encode two forms of information: evaluative signals, which indicate how well the action performed and are extracted as scalar rewards via a PRM judge; and directive signals, which indicate how the action should have been different and are recovered through Hindsight-Guided On-Policy Distillation (OPD). We extract textual hints from the next state, construct an enhanced teacher context, and provide token-level directional advantage supervision that is richer than any scalar reward. Due to the asynchronous design, the model serves live requests, the PRM judges ongoing interactions, and the trainer updates the policy at the same time, with zero coordination overhead between them. Applied to personal agents, OpenClaw-RL enables an agent to improve simply by being used, recovering conversational signals from user re-queries, corrections, and explicit feedback. Applied to general agents, the same infrastructure supports scalable RL across terminal, GUI, SWE, and tool-call settings, where we additionally demonstrate the utility of process rewards. Code: https://github.com/Gen-Verse/OpenClaw-RL

AstraFlow: Dataflow-Oriented Reinforcement Learning for Agentic LLMs

Reinforcement learning (RL) is increasingly used to improve the reasoning, coding, and tool-use capabilities of large language models, but agentic RL remains prohibitively expensive. Scaling RL to agentic LLMs requires supporting complex workloads, including multi-policy collaborative training, while efficiently using elastic, heterogeneous, and cross-region compute resources. Existing LLM RL systems support some of these capabilities, but each new extension often requires dedicated system engineering. This burden arises from trainer-centered control architectures and the lack of principled abstractions for RL system components. To address these limitations, we propose AstraFlow, a dataflow-oriented RL system that replaces conventional trainer-centered control with principled component abstractions. In AstraFlow, rollout services, dataflow management, and training are decoupled into autonomous components, enabling the system to natively support complex multi-policy agentic RL workloads and efficiently exploit diverse compute resources. We evaluate AstraFlow across math, code, search, and AgentBench workloads, showing that the same system supports multi-policy training, elastic scaling, heterogeneous cross-region execution, and composable data algorithms without system-level code changes. In multi-policy collaborative training, AstraFlow achieves comparable or better accuracy than existing RL systems while speeding up training time by 2.7x.

SRL: Scaling Distributed Reinforcement Learning to Over Ten Thousand Cores

The ever-growing complexity of reinforcement learning (RL) tasks demands a distributed RL system to efficiently generate and process a massive amount of data to train intelligent agents. However, existing open-source libraries suffer from various limitations, which impede their practical use in challenging scenarios where large-scale training is necessary. While industrial systems from OpenAI and DeepMind have achieved successful large-scale RL training, their system architecture and implementation details remain undisclosed to the community. In this paper, we present a novel abstraction on the dataflows of RL training, which unifies practical RL training across diverse applications into a general framework and enables fine-grained optimizations. Following this abstraction, we develop a scalable, efficient, and extensible distributed RL system called ReaLly Scalable RL (SRL). The system architecture of SRL separates major RL computation components and allows massively parallelized training. Moreover, SRL offers user-friendly and extensible interfaces for customized algorithms. Our evaluation shows that SRL outperforms existing academic libraries in both a single machine and a medium-sized cluster. In a large-scale cluster, the novel architecture of SRL leads to up to 3.7x speedup compared to the design choices adopted by the existing libraries. We also conduct a direct benchmark comparison to OpenAI's industrial system, Rapid, in the challenging hide-and-seek environment. SRL reproduces the same solution as reported by OpenAI with up to 5x speedup in wall-clock time. Furthermore, we also examine the performance of SRL in a much harder variant of the hide-and-seek environment and achieve substantial learning speedup by scaling SRL to over 15k CPU cores and 32 A100 GPUs. Notably, SRL is the first in the academic community to perform RL experiments at such a large scale.

  • 5 authors
·
Jun 29, 2023

On Zero-Shot Reinforcement Learning

Modern reinforcement learning (RL) systems capture deep truths about general, human problem-solving. In domains where new data can be simulated cheaply, these systems uncover sequential decision-making policies that far exceed the ability of any human. Society faces many problems whose solutions require this skill, but they are often in domains where new data cannot be cheaply simulated. In such scenarios, we can learn simulators from existing data, but these will only ever be approximately correct, and can be pathologically incorrect when queried outside of their training distribution. As a result, a misalignment between the environments in which we train our agents and the real-world in which we wish to deploy our agents is inevitable. Dealing with this misalignment is the primary concern of zero-shot reinforcement learning, a problem setting where the agent must generalise to a new task or domain with zero practice shots. Whilst impressive progress has been made on methods that perform zero-shot RL in idealised settings, new work is needed if these results are to be replicated in real-world settings. In this thesis, we argue that doing so requires us to navigate (at least) three constraints. First, the data quality constraint: real-world datasets are small and homogeneous. Second, the observability constraint: states, dynamics and rewards in the real-world are often only partially observed. And third, the data availability constraint: a priori access to data cannot always be assumed. This work proposes a suite of methods that perform zero-shot RL subject to these constraints. In a series of empirical studies we expose the failings of existing methods, and justify our techniques for remedying them. We believe these designs take us a step closer to RL methods that can be deployed to solve real-world problems.

  • 1 authors
·
Aug 22, 2025

Precise and Dexterous Robotic Manipulation via Human-in-the-Loop Reinforcement Learning

Reinforcement learning (RL) holds great promise for enabling autonomous acquisition of complex robotic manipulation skills, but realizing this potential in real-world settings has been challenging. We present a human-in-the-loop vision-based RL system that demonstrates impressive performance on a diverse set of dexterous manipulation tasks, including dynamic manipulation, precision assembly, and dual-arm coordination. Our approach integrates demonstrations and human corrections, efficient RL algorithms, and other system-level design choices to learn policies that achieve near-perfect success rates and fast cycle times within just 1 to 2.5 hours of training. We show that our method significantly outperforms imitation learning baselines and prior RL approaches, with an average 2x improvement in success rate and 1.8x faster execution. Through extensive experiments and analysis, we provide insights into the effectiveness of our approach, demonstrating how it learns robust, adaptive policies for both reactive and predictive control strategies. Our results suggest that RL can indeed learn a wide range of complex vision-based manipulation policies directly in the real world within practical training times. We hope this work will inspire a new generation of learned robotic manipulation techniques, benefiting both industrial applications and research advancements. Videos and code are available at our project website https://hil-serl.github.io/.

  • 4 authors
·
Oct 29, 2024 2

SparseRL-Sync: Lossless Weight Synchronization with ~100x Less Communication

In large-scale reinforcement learning (RL) systems with decoupled Trainer-Rollout execution, the Trainer must regularly synchronize policy weights to the Rollout side to limit policy staleness. When inter-node bandwidth is abundant, such synchronization is usually only a small fraction of end-to-end cost. As model size grows, however, the communication demand rises rapidly. In bandwidth-constrained or network-variable deployments -- for example, cross-datacenter or cross-cluster settings, heterogeneous resource pools, and online RL -- weight synchronization can become a dominant bottleneck for throughput and tail latency. We observe that, in mainstream large-model RL training, the locations where parameters actually change are highly sparse at the element level (often 99%+ sparsity). Building on this observation, we propose and implement SparseRL-Sync, which replaces full-weight transfers with a lossless sparse update payload (indices and values) that can be exactly reconstructed on the inference side, thereby preserving 100% fidelity. Under a simplified cost model, sparse synchronization reduces the per-update communication volume from S to approximately S/X; with 99% sparsity (X ~ 100), this yields about a 100x reduction in transmitted data. Combined with appropriate bucketing, SparseRL-Sync also reduces launch and control-plane overhead, significantly improving scalability and end-to-end efficiency in bandwidth-limited and highly asynchronous RL settings.

  • 7 authors
·
May 7

Single-Rollout Asynchronous Optimization for Agentic Reinforcement Learning

Reinforcement learning (RL) is becoming increasingly important for post-training large language models (LLMs). Previous RL pipelines for LLMs were mostly synchronous and batch-interleaved, which is inefficient for long-horizon agentic tasks. Recently, asynchronous RL has emerged as a more efficient alternative by updating the model as rollouts arrive. However, existing asynchronous RL systems often emphasize throughput, while leaving training stability and task effectiveness largely underexplored. For example, a key challenge is that group-wise sampling in the widely-used GRPO framework does not naturally fit asynchronous agentic training. In this paper, we present Single-rollout Asynchronous Optimization (SAO) to address the stability and off-policy challenges in asynchronous RL. To reduce off-policy effects and improve generalization, we replace group-wise sampling with single-rollout sampling, that is, using one rollout per prompt. We further improve this single-rollout strategy with practical value-model training designs. To improve optimization stability, we introduce a strict double-side token-level clipping strategy. SAO is able to train stably for one thousand steps and consistently outperform GRPO and its variants on agentic coding and reasoning benchmarks, such as SWE-Bench Verified, BeyondAIME, and IMOAnswerBench. We also demonstrate that single-rollout RL is particularly effective in a simulated online learning setting, where the model must adapt to changing evolving environments. To this end, SAO is successfully deployed in the agentic RL pipeline for training the open GLM-5.2 model (750B-A40B).

zai-org Z.ai
·
Jul 7 2

Generalization in Online Reinforcement Learning for Mobile Agents

Graphical user interface (GUI)-based mobile agents automate digital tasks on mobile devices by interpreting natural-language instructions and interacting with the screen. While recent methods apply reinforcement learning (RL) to train vision-language-model(VLM) agents in interactive environments with a primary focus on performance, generalization remains underexplored due to the lack of standardized benchmarks and open-source RL systems. In this work, we formalize the problem as a Contextual Markov Decision Process (CMDP) and introduce AndroidWorld-Generalization, a benchmark with three increasingly challenging regimes for evaluating zero-shot generalization to unseen task instances, templates, and applications. We further propose an RL training system that integrates Group Relative Policy Optimization (GRPO) with a scalable rollout collection system, consisting of containerized infrastructure and asynchronous execution % , and error recovery to support reliable and efficient training. Experiments on AndroidWorld-Generalization show that RL enables a 7B-parameter VLM agent to surpass supervised fine-tuning baselines, yielding a 26.1\% improvement on unseen instances but only limited gains on unseen templates (15.7\%) and apps (8.3\%), underscoring the challenges of generalization. As a preliminary step, we demonstrate that few-shot adaptation at test-time improves performance on unseen apps, motivating future research in this direction. To support reproducibility and fair comparison, we open-source the full RL training system, including the environment, task suite, models, prompt configurations, and the underlying infrastructure https://github.com/zihuanjiang/AndroidWorld-Generalization.

  • 8 authors
·
Mar 7

APRIL: Active Partial Rollouts in Reinforcement Learning to Tame Long-tail Generation

Reinforcement learning (RL) has become a cornerstone in advancing large-scale pre-trained language models (LLMs). Successive generations, including GPT-o series, DeepSeek-R1, Kimi-K1.5, Grok 4, and GLM-4.5, have relied on large-scale RL training to enhance reasoning and coding capabilities. To meet the community's growing RL needs, numerous RL frameworks have been proposed. However, RL training remains computationally expensive, with rollout generation accounting for more than 90% of total runtime. In addition, its efficiency is often constrained by the long-tail distribution of rollout response lengths, where a few lengthy responses stall entire batches, leaving GPUs idle and underutilized. As model and rollout sizes continue to grow, this bottleneck increasingly limits scalability. To address this challenge, we propose Active Partial Rollouts in Reinforcement Learning (APRIL), which mitigates long-tail inefficiency. In the rollout phase, APRIL over-provisions rollout requests, terminates once the target number of responses is reached, and recycles incomplete responses for continuation in future steps. This strategy ensures that no rollouts are discarded while substantially reducing GPU idle time. Experiments show that APRIL improves rollout throughput by 22.5% on average (at most 44%) across commonly used RL algorithms (GRPO, DAPO, GSPO), accelerates convergence, and achieves 2.1% on average(at most 8%) higher final accuracy across tasks. Moreover, APRIL is both framework and hardware agnostic, already integrated into the slime RL framework, and deployable on NVIDIA and AMD GPUs alike. Taken together, this work unifies system-level and algorithmic considerations in proposing APRIL, with the aim of advancing RL training efficiency and inspiring further optimizations in RL systems. Our codebase is available at https://github.com/RLsys-Foundation/APRIL

  • 18 authors
·
Sep 22, 2025

AHD Agent: Agentic Reinforcement Learning for Automatic Heuristic Design

Automatic heuristic design (AHD) has emerged as a promising paradigm for solving NP-hard combinatorial optimization problems (COPs). Recent works show that large language models (LLMs), when integrated into well-designed frameworks (i.e., LLM-AHD), can autonomously discover high-performing heuristics. However, existing LLM-AHD frameworks typically treat LLMs as passive generators within fixed workflows, where the model generates heuristics from manually designed, limited context. Such context may fail to capture state-dependent information (e.g., specific failure modes), leading to inefficient trial-and-error exploration. To overcome these limitations, we propose AHD Agent, a novel tool-integrated, multi-turn framework that empowers LLMs to proactively decide whether to generate heuristics or invoke tools to retrieve targeted evidence from the solving environment. To effectively train such a dynamic decision-making agent, we introduce an agentic reinforcement learning (RL) system, which leverages a novel environment synthesis pipeline to optimize a compact model's generalizable AHD capabilities. Experiments across eight diverse domains, including four held-out tasks, demonstrate that our 4B-parameter agent matches or surpasses state-of-the-art baselines using much larger models, while requiring significantly fewer evaluations. Model and inference scaling analysis further reveals that AHD Agent offers an effective trajectory toward truly autonomous heuristic design.

  • 4 authors
·
May 8

Every Step Evolves: Scaling Reinforcement Learning for Trillion-Scale Thinking Model

We present Ring-1T, the first open-source, state-of-the-art thinking model with a trillion-scale parameter. It features 1 trillion total parameters and activates approximately 50 billion per token. Training such models at a trillion-parameter scale introduces unprecedented challenges, including train-inference misalignment, inefficiencies in rollout processing, and bottlenecks in the RL system. To address these, we pioneer three interconnected innovations: (1) IcePop stabilizes RL training via token-level discrepancy masking and clipping, resolving instability from training-inference mismatches; (2) C3PO++ improves resource utilization for long rollouts under a token budget by dynamically partitioning them, thereby obtaining high time efficiency; and (3) ASystem, a high-performance RL framework designed to overcome the systemic bottlenecks that impede trillion-parameter model training. Ring-1T delivers breakthrough results across critical benchmarks: 93.4 on AIME-2025, 86.72 on HMMT-2025, 2088 on CodeForces, and 55.94 on ARC-AGI-v1. Notably, it attains a silver medal-level result on the IMO-2025, underscoring its exceptional reasoning capabilities. By releasing the complete 1T parameter MoE model to the community, we provide the research community with direct access to cutting-edge reasoning capabilities. This contribution marks a significant milestone in democratizing large-scale reasoning intelligence and establishes a new baseline for open-source model performance.

inclusionAI inclusionAI
·
Oct 21, 2025 3

STORI: A Benchmark and Taxonomy for Stochastic Environments

Reinforcement learning (RL) techniques have achieved impressive performance on simulated benchmarks such as Atari100k, yet recent advances remain largely confined to simulation and show limited transfer to real-world domains. A central obstacle is environmental stochasticity, as real systems involve noisy observations, unpredictable dynamics, and non-stationary conditions that undermine the stability of current methods. Existing benchmarks rarely capture these uncertainties and favor simplified settings where algorithms can be tuned to succeed. The absence of a well-defined taxonomy of stochasticity further complicates evaluation, as robustness to one type of stochastic perturbation, such as sticky actions, does not guarantee robustness to other forms of uncertainty. To address this critical gap, we introduce STORI (STOchastic-ataRI), a benchmark that systematically incorporates diverse stochastic effects and enables rigorous evaluation of RL techniques under different forms of uncertainty. We propose a comprehensive five-type taxonomy of environmental stochasticity and demonstrate systematic vulnerabilities in state-of-the-art model-based RL algorithms through targeted evaluation of DreamerV3 and STORM. Our findings reveal that world models dramatically underestimate environmental variance, struggle with action corruption, and exhibit unreliable dynamics under partial observability. We release the code and benchmark publicly at https://github.com/ARY2260/stori, providing a unified framework for developing more robust RL systems.

  • 3 authors
·
Sep 1, 2025

Reinforcement Learning Foundations for Deep Research Systems: A Survey

Deep research systems, agentic AI that solve complex, multi-step tasks by coordinating reasoning, search across the open web and user files, and tool use, are moving toward hierarchical deployments with a Planner, Coordinator, and Executors. In practice, training entire stacks end-to-end remains impractical, so most work trains a single planner connected to core tools such as search, browsing, and code. While SFT imparts protocol fidelity, it suffers from imitation and exposure biases and underuses environment feedback. Preference alignment methods such as DPO are schema and proxy-dependent, off-policy, and weak for long-horizon credit assignment and multi-objective trade-offs. A further limitation of SFT and DPO is their reliance on human defined decision points and subskills through schema design and labeled comparisons. Reinforcement learning aligns with closed-loop, tool-interaction research by optimizing trajectory-level policies, enabling exploration, recovery behaviors, and principled credit assignment, and it reduces dependence on such human priors and rater biases. This survey is, to our knowledge, the first dedicated to the RL foundations of deep research systems. It systematizes work after DeepSeek-R1 along three axes: (i) data synthesis and curation; (ii) RL methods for agentic research covering stability, sample efficiency, long context handling, reward and credit design, multi-objective optimization, and multimodal integration; and (iii) agentic RL training systems and frameworks. We also cover agent architecture and coordination, as well as evaluation and benchmarks, including recent QA, VQA, long-form synthesis, and domain-grounded, tool-interaction tasks. We distill recurring patterns, surface infrastructure bottlenecks, and offer practical guidance for training robust, transparent deep research agents with RL.

  • 11 authors
·
Sep 8, 2025 2

AsyncFlow: An Asynchronous Streaming RL Framework for Efficient LLM Post-Training

Reinforcement learning (RL) has become a pivotal technology in the post-training phase of large language models (LLMs). Traditional task-colocated RL frameworks suffer from significant scalability bottlenecks, while task-separated RL frameworks face challenges in complex dataflows and the corresponding resource idling and workload imbalance. Moreover, most existing frameworks are tightly coupled with LLM training or inference engines, making it difficult to support custom-designed engines. To address these challenges, we propose AsyncFlow, an asynchronous streaming RL framework for efficient post-training. Specifically, we introduce a distributed data storage and transfer module that provides a unified data management and fine-grained scheduling capability in a fully streamed manner. This architecture inherently facilitates automated pipeline overlapping among RL tasks and dynamic load balancing. Moreover, we propose a producer-consumer-based asynchronous workflow engineered to minimize computational idleness by strategically deferring parameter update process within staleness thresholds. Finally, the core capability of AsynFlow is architecturally decoupled from underlying training and inference engines and encapsulated by service-oriented user interfaces, offering a modular and customizable user experience. Extensive experiments demonstrate an average of 1.59 throughput improvement compared with state-of-the-art baseline. The presented architecture in this work provides actionable insights for next-generation RL training system designs.

  • 19 authors
·
Jul 2, 2025 1

GenCLS++: Pushing the Boundaries of Generative Classification in LLMs Through Comprehensive SFT and RL Studies Across Diverse Datasets

As a fundamental task in machine learning, text classification plays a crucial role in many areas. With the rapid scaling of Large Language Models (LLMs), particularly through reinforcement learning (RL), there is a growing need for more capable discriminators. Consequently, advances in classification are becoming increasingly vital for enhancing the overall capabilities of LLMs. Traditional discriminative methods map text to labels but overlook LLMs' intrinsic generative strengths. Generative classification addresses this by prompting the model to directly output labels. However, existing studies still rely on simple SFT alone, seldom probing the interplay between training and inference prompts, and no work has systematically leveraged RL for generative text classifiers and unified SFT, RL, and inference-time prompting in one framework. We bridge this gap with GenCLS++, a framework that jointly optimizes SFT and RL while systematically exploring five high-level strategy dimensions-in-context learning variants, category definitions, explicit uncertainty labels, semantically irrelevant numeric labels, and perplexity-based decoding-during both training and inference. After an SFT "policy warm-up," we apply RL with a simple rule-based reward, yielding sizable extra gains. Across seven datasets, GenCLS++ achieves an average accuracy improvement of 3.46% relative to the naive SFT baseline; on public datasets, this improvement rises to 4.00%. Notably, unlike reasoning-intensive tasks that benefit from explicit thinking processes, we find that classification tasks perform better without such reasoning steps. These insights into the role of explicit reasoning provide valuable guidance for future LLM applications.

  • 6 authors
·
Apr 28, 2025

History-Aware Reasoning for GUI Agents

Advances in Multimodal Large Language Models have significantly enhanced Graphical User Interface (GUI) automation. Equipping GUI agents with reliable episodic reasoning capabilities is essential for bridging the gap between users' concise task descriptions and the complexities of real-world execution. Current methods integrate Reinforcement Learning (RL) with System-2 Chain-of-Thought, yielding notable gains in reasoning enhancement. For long-horizon GUI tasks, historical interactions connect each screen to the goal-oriented episode chain, and effectively leveraging these clues is crucial for the current decision. However, existing native GUI agents exhibit weak short-term memory in their explicit reasoning, interpreting the chained interactions as discrete screen understanding, i.e., unawareness of the historical interactions within the episode. This history-agnostic reasoning challenges their performance in GUI automation. To alleviate this weakness, we propose a History-Aware Reasoning (HAR) framework, which encourages an agent to reflect on its own errors and acquire episodic reasoning knowledge from them via tailored strategies that enhance short-term memory in long-horizon interaction. The framework mainly comprises constructing a reflective learning scenario, synthesizing tailored correction guidelines, and designing a hybrid RL reward function. Using the HAR framework, we develop a native end-to-end model, HAR-GUI-3B, which alters the inherent reasoning mode from history-agnostic to history-aware, equipping the GUI agent with stable short-term memory and reliable perception of screen details. Comprehensive evaluations across a range of GUI-related benchmarks demonstrate the effectiveness and generalization of our method.

  • 7 authors
·
Nov 12, 2025

EnvPool: A Highly Parallel Reinforcement Learning Environment Execution Engine

There has been significant progress in developing reinforcement learning (RL) training systems. Past works such as IMPALA, Apex, Seed RL, Sample Factory, and others, aim to improve the system's overall throughput. In this paper, we aim to address a common bottleneck in the RL training system, i.e., parallel environment execution, which is often the slowest part of the whole system but receives little attention. With a curated design for paralleling RL environments, we have improved the RL environment simulation speed across different hardware setups, ranging from a laptop and a modest workstation, to a high-end machine such as NVIDIA DGX-A100. On a high-end machine, EnvPool achieves one million frames per second for the environment execution on Atari environments and three million frames per second on MuJoCo environments. When running EnvPool on a laptop, the speed is 2.8x that of the Python subprocess. Moreover, great compatibility with existing RL training libraries has been demonstrated in the open-sourced community, including CleanRL, rl_games, DeepMind Acme, etc. Finally, EnvPool allows researchers to iterate their ideas at a much faster pace and has great potential to become the de facto RL environment execution engine. Example runs show that it only takes five minutes to train agents to play Atari Pong and MuJoCo Ant on a laptop. EnvPool is open-sourced at https://github.com/sail-sg/envpool.

  • 12 authors
·
Jun 21, 2022

Relax: An Asynchronous Reinforcement Learning Engine for Omni-Modal Post-Training at Scale

Reinforcement learning (RL) post-training has proven effective at unlocking reasoning, self-reflection, and tool-use capabilities in large language models. As models extend to omni-modal inputs and agentic multi-turn workflows, RL training systems face three interdependent challenges: heterogeneous data flows, operational robustness at scale, and the staleness -- throughput tradeoff. We present Relax (Reinforcement Engine Leveraging Agentic X-modality), an open-source RL training engine that addresses these challenges through three co-designed architectural layers. First, an omni-native architecture builds multimodal support into the full stack -- from data preprocessing and modality-aware parallelism to inference generation -- rather than retrofitting it onto a text-centric pipeline. Second, each RL role runs as an independent, fault-isolated service that can be scaled, recovered, and upgraded without global coordination. Third, service-level decoupling enables asynchronous training via the TransferQueue data bus, where a single staleness parameter smoothly interpolates among on-policy, near-on-policy, and fully asynchronous execution. Relax achieves a 1.20times end-to-end speedup over veRL on Qwen3-4B on-policy training. Its fully async mode delivers a 1.76times speedup over colocate on Qwen3-4B and a 2.00times speedup on Qwen3-Omni-30B, while all modes converge to the same reward level. Relax supports R3 (Rollout Routing Replay)~ma2025r3 for MoE models with only 1.9\% overhead, compared to 32\% degradation in veRL under the same configuration. It further demonstrates stable omni-modal RL convergence on Qwen3-Omni across image, text, and audio, sustaining over 2{,}000 steps on video without degradation. Relax is available at https://github.com/rednote-ai/Relax.

  • 11 authors
·
Apr 13

TableGPT-R1: Advancing Tabular Reasoning Through Reinforcement Learning

Tabular data serves as the backbone of modern data analysis and scientific research. While Large Language Models (LLMs) fine-tuned via Supervised Fine-Tuning (SFT) have significantly improved natural language interaction with such structured data, they often fall short in handling the complex, multi-step reasoning and robust code execution required for real-world table tasks. Reinforcement Learning (RL) offers a promising avenue to enhance these capabilities, yet its application in the tabular domain faces three critical hurdles: the scarcity of high-quality agentic trajectories with closed-loop code execution and environment feedback on diverse table structures, the extreme heterogeneity of feedback signals ranging from rigid SQL execution to open-ended data interpretation, and the risk of catastrophic forgetting of general knowledge during vertical specialization. To overcome these challenges and unlock advanced reasoning on complex tables, we introduce TableGPT-R1, a specialized tabular model built on a systematic RL framework. Our approach integrates a comprehensive data engineering pipeline that synthesizes difficulty-stratified agentic trajectories for both supervised alignment and RL rollouts, a task-adaptive reward system that combines rule-based verification with a criteria-injected reward model and incorporates process-level step reward shaping with behavioral regularization, and a multi-stage training framework that progressively stabilizes reasoning before specializing in table-specific tasks. Extensive evaluations demonstrate that TableGPT-R1 achieves state-of-the-art performance on authoritative benchmarks, significantly outperforming baseline models while retaining robust general capabilities. Our model is available at https://huggingface.co/tablegpt/TableGPT-R1.

  • 16 authors
·
Dec 23, 2025

TimeHC-RL: Temporal-aware Hierarchical Cognitive Reinforcement Learning for Enhancing LLMs' Social Intelligence

Recently, Large Language Models (LLMs) have made significant progress in IQ-related domains that require careful thinking, such as mathematics and coding. However, enhancing LLMs' cognitive development in social domains, particularly from a post-training perspective, remains underexplored. Recognizing that the social world follows a distinct timeline and requires a richer blend of cognitive modes (from intuitive reactions (System 1) and surface-level thinking to deliberate thinking (System 2)) than mathematics, which primarily relies on System 2 cognition (careful, step-by-step reasoning), we introduce Temporal-aware Hierarchical Cognitive Reinforcement Learning (TimeHC-RL) for enhancing LLMs' social intelligence. In our experiments, we systematically explore improving LLMs' social intelligence and validate the effectiveness of the TimeHC-RL method, through five other post-training paradigms and two test-time intervention paradigms on eight datasets with diverse data patterns. Experimental results reveal the superiority of our proposed TimeHC-RL method compared to the widely adopted System 2 RL method. It gives the 7B backbone model wings, enabling it to rival the performance of advanced models like DeepSeek-R1 and OpenAI-O3. Additionally, the systematic exploration from post-training and test-time interventions perspectives to improve LLMs' social intelligence has uncovered several valuable insights.

  • 11 authors
·
May 30, 2025 3

Online Intrinsic Rewards for Decision Making Agents from Large Language Model Feedback

Automatically synthesizing dense rewards from natural language descriptions is a promising paradigm in reinforcement learning (RL), with applications to sparse reward problems, open-ended exploration, and hierarchical skill design. Recent works have made promising steps by exploiting the prior knowledge of large language models (LLMs). However, these approaches suffer from important limitations: they are either not scalable to problems requiring billions of environment samples, due to requiring LLM annotations for each observation, or they require a diverse offline dataset, which may not exist or be impossible to collect. In this work, we address these limitations through a combination of algorithmic and systems-level contributions. We propose \oni, a distributed architecture that simultaneously learns an RL policy and an intrinsic reward function using LLM feedback. Our approach annotates the agent's collected experience via an asynchronous LLM server, which is then distilled into an intrinsic reward model. We explore a range of algorithmic choices for reward modeling with varying complexity, including hashing, classification, and ranking models. By studying their relative tradeoffs, we shed light on questions regarding intrinsic reward design for sparse reward problems. Our approach achieves state-of-the-art performance across a range of challenging, sparse reward tasks from the NetHack Learning Environment in a simple unified process, solely using the agent's gathered experience, without requiring external datasets. We make our code available at https://github.com/facebookresearch/oni.

  • 5 authors
·
Oct 30, 2024

Bresa: Bio-inspired Reflexive Safe Reinforcement Learning for Contact-Rich Robotic Tasks

Ensuring safety in reinforcement learning (RL)-based robotic systems is a critical challenge, especially in contact-rich tasks within unstructured environments. While the state-of-the-art safe RL approaches mitigate risks through safe exploration or high-level recovery mechanisms, they often overlook low-level execution safety, where reflexive responses to potential hazards are crucial. Similarly, variable impedance control (VIC) enhances safety by adjusting the robot's mechanical response, yet lacks a systematic way to adapt parameters, such as stiffness and damping throughout the task. In this paper, we propose Bresa, a Bio-inspired Reflexive Hierarchical Safe RL method inspired by biological reflexes. Our method decouples task learning from safety learning, incorporating a safety critic network that evaluates action risks and operates at a higher frequency than the task solver. Unlike existing recovery-based methods, our safety critic functions at a low-level control layer, allowing real-time intervention when unsafe conditions arise. The task-solving RL policy, running at a lower frequency, focuses on high-level planning (decision-making), while the safety critic ensures instantaneous safety corrections. We validate Bresa on multiple tasks including a contact-rich robotic task, demonstrating its reflexive ability to enhance safety, and adaptability in unforeseen dynamic environments. Our results show that Bresa outperforms the baseline, providing a robust and reflexive safety mechanism that bridges the gap between high-level planning and low-level execution. Real-world experiments and supplementary material are available at project website https://jack-sherman01.github.io/Bresa.

  • 3 authors
·
Mar 27, 2025

LightSearcher: Efficient DeepSearch via Experiential Memory

DeepSearch paradigms have become a core enabler for deep reasoning models, allowing them to invoke external search tools to access up-to-date, domain-specific knowledge beyond parametric boundaries, thereby enhancing the depth and factual reliability of reasoning. Building upon this foundation, recent advances in reinforcement learning (RL) have further empowered models to autonomously and strategically control search tool usage, optimizing when and how to query external knowledge sources. Yet, these RL-driven DeepSearch systems often reveal a see-saw trade-off between accuracy and efficiency-frequent tool invocations can improve factual correctness but lead to unnecessary computational overhead and diminished efficiency. To address this challenge, we propose LightSearcher, an efficient RL framework that incorporates textual experiential memory by learning contrastive reasoning trajectories to generate interpretable summaries of successful reasoning patterns. In addition, it employs an adaptive reward shaping mechanism that penalizes redundant tool calls only in correct-answer scenarios. This design effectively balances the inherent accuracy-efficiency trade-off in DeepSearch paradigms. Experiments on four multi-hop QA benchmarks show that LightSearcher maintains accuracy comparable to SOTA baseline ReSearch, while reducing search tool invocations by 39.6%, inference time by 48.6%, and token consumption by 21.2%, demonstrating its superior efficiency.

  • 8 authors
·
Dec 6, 2025

NoisyGRPO: Incentivizing Multimodal CoT Reasoning via Noise Injection and Bayesian Estimation

Reinforcement learning (RL) has shown promise in enhancing the general Chain-of-Thought (CoT) reasoning capabilities of multimodal large language models (MLLMs). However, when applied to improve general CoT reasoning, existing RL frameworks often struggle to generalize beyond the training distribution. To address this, we propose NoisyGRPO, a systematic multimodal RL framework that introduces controllable noise into visual inputs for enhanced exploration and explicitly models the advantage estimation process via a Bayesian framework. Specifically, NoisyGRPO improves RL training by: (1) Noise-Injected Exploration Policy: Perturbing visual inputs with Gaussian noise to encourage exploration across a wider range of visual scenarios; and (2) Bayesian Advantage Estimation: Formulating advantage estimation as a principled Bayesian inference problem, where the injected noise level serves as a prior and the observed trajectory reward as the likelihood. This Bayesian modeling fuses both sources of information to compute a robust posterior estimate of trajectory advantage, effectively guiding MLLMs to prefer visually grounded trajectories over noisy ones. Experiments on standard CoT quality, general capability, and hallucination benchmarks demonstrate that NoisyGRPO substantially improves generalization and robustness, especially in RL settings with small-scale MLLMs such as Qwen2.5-VL 3B. The project page is available at https://artanic30.github.io/project_pages/NoisyGRPO/.

  • 4 authors
·
Oct 23, 2025

Reinforcement Learning for Self-Improving Agent with Skill Library

Large Language Model (LLM)-based agents have demonstrated remarkable capabilities in complex reasoning and multi-turn interactions but struggle to continuously improve and adapt when deployed in new environments. One promising approach is implementing skill libraries that allow agents to learn, validate, and apply new skills. However, current skill library approaches rely primarily on LLM prompting, making consistent skill library implementation challenging. To overcome these challenges, we propose a Reinforcement Learning (RL)-based approach to enhance agents' self-improvement capabilities with a skill library. Specifically, we introduce Skill Augmented GRPO for self-Evolution (SAGE), a novel RL framework that systematically incorporates skills into learning. The framework's key component, Sequential Rollout, iteratively deploys agents across a chain of similar tasks for each rollout. As agents navigate through the task chain, skills generated from previous tasks accumulate in the library and become available for subsequent tasks. Additionally, the framework enhances skill generation and utilization through a Skill-integrated Reward that complements the original outcome-based rewards. Experimental results on AppWorld demonstrate that SAGE, when applied to supervised-finetuned model with expert experience, achieves 8.9% higher Scenario Goal Completion while requiring 26% fewer interaction steps and generating 59% fewer tokens, substantially outperforming existing approaches in both accuracy and efficiency.

  • 9 authors
·
Dec 18, 2025 4

CUDA-L2: Surpassing cuBLAS Performance for Matrix Multiplication through Reinforcement Learning

In this paper, we propose CUDA-L2, a system that combines large language models (LLMs) and reinforcement learning (RL) to automatically optimize Half-precision General Matrix Multiply (HGEMM) CUDA kernels. Using CUDA execution speed as the RL reward, CUDA-L2 automatically optimizes HGEMM kernels across 1,000 configurations. CUDA-L2 systematically outperforms major matmul baselines to date, from the widely-used {\it torch.matmul} to state-of-the-art Nvidia's closed-source libraries, i.e., {\it cuBLAS}, {\it cuBLASLt}. In offline mode, where kernels are executed consecutively without time intervals, CUDA-L2 yields +22.0\% over {\it torch.matmul} on average; +19.2\% over {\it cuBLAS} using the optimal layout configuration (normal-normal NN and transposed-normal TN); +16.8\% over {\it cuBLASLt-heuristic}, which queries {\it cuBLASLt} library and selects the algorithm based on the heuristic's suggestion; and +11.4\% over the most competitive {\it cuBLASLt-AutoTuning} model, which selects the fastest algorithm from up to 100 candidates from {\it cuBLASLt}'s suggestions. In server mode, where kernels are executed at random intervals simulating real-time inference, the speedups further increase to +28.7\%, +26.0\%, +22.4\%, and +15.9\% for {\it torch.matmul}, {\it cuBLAS}, {\it cuBLASLt-heuristic}, and {\it cuBLASLt-AutoTuning} respectively. CUDA-L2 shows that even the most performance-critical, heavily-optimized kernels like HGEMM can be improved through LLM-guided RL automation by systematically exploring configuration spaces at scales impractical for humans. Project and code can be found at github.com/deepreinforce-ai/CUDA-L2

deepreinforce-ai DeepReinforce
·
Dec 2, 2025 2

DoctorAgent-RL: A Multi-Agent Collaborative Reinforcement Learning System for Multi-Turn Clinical Dialogue

Large language models (LLMs) have demonstrated excellent capabilities in the field of biomedical question answering, but their application in real-world clinical consultations still faces core challenges. Existing systems rely on a one-way information transmission mode where patients must fully describe their symptoms in a single round, leading to nonspecific diagnostic recommendations when complaints are vague. Traditional multi-turn dialogue methods based on supervised learning are constrained by static data-driven paradigms, lacking generalizability and struggling to intelligently extract key clinical information. To address these limitations, we propose DoctorAgent-RL, a reinforcement learning (RL)-based multi-agent collaborative framework that models medical consultations as a dynamic decision-making process under uncertainty. The doctor agent continuously optimizes its questioning strategy within the RL framework through multi-turn interactions with the patient agent, dynamically adjusting its information-gathering path based on comprehensive rewards from the Consultation Evaluator. This RL fine-tuning mechanism enables LLMs to autonomously develop interaction strategies aligned with clinical reasoning logic, rather than superficially imitating patterns in existing dialogue data. Notably, we constructed MTMedDialog, the first English multi-turn medical consultation dataset capable of simulating patient interactions. Experiments demonstrate that DoctorAgent-RL outperforms existing models in both multi-turn reasoning capability and final diagnostic performance, demonstrating practical value in assisting clinical consultations. https://github.com/JarvisUSTC/DoctorAgent-RL

  • 4 authors
·
May 26, 2025 2

EfficientRollout: System-Aware Self-Speculative Decoding for RL Rollouts

Reinforcement learning (RL) has become a representative post-training paradigm for LLMs, enabling strong reasoning and agentic capabilities. However, rollout generation remains a dominant latency bottleneck because autoregressive sampling decodes responses sequentially and a small number of long-tailed generations often determine completion time. Speculative decoding (SD) offers a natural way to address this bottleneck, as it is a well-established technique for serving fixed LLMs that reduces latency by rapidly drafting tokens and accepting them through parallel verification while preserving the target-model distribution. However, its practical speedups do not directly carry over to RL rollouts: (i) the evolving target policy makes any fixed drafter increasingly mismatched with the policy's output distribution; and (ii) active batch sizes shrink throughout rollout decoding, shifting decoding from compute-bound to memory-bound regimes where parallel verification can exploit underutilized compute. Therefore, accelerating RL rollouts requires both a drafter that remains effective under long, high-temperature generations from an evolving policy and system-aware use of SD that avoids compute-bound regimes. We present EfficientRollout, a system-aware self-SD framework designed to address this gap for RL rollouts. EfficientRollout induces a quantized drafter from the target model (i.e. self-speculative decoding), keeping it coupled to the evolving policy without separate drafter pretraining or online adaptation. It further coordinates a system-aware SD toggle policy with acceptance-aware draft-length adaptation, enabling speculation only in beneficial regimes while matching the drafting budget to evolving drafter quality. EfficientRollout reduces rollout and end-to-end latency by up to 19.6% and 12.7%, respectively, over an accelerated AR rollout baseline, while preserving final model quality.

furiosa-ai FuriosaAI
·
Jun 16 3

When RL Meets Adaptive Speculative Training: A Unified Training-Serving System

Speculative decoding can significantly accelerate LLM serving, yet most deployments today disentangle speculator training from serving, treating speculator training as a standalone offline modeling problem. We show that this decoupled formulation introduces substantial deployment and adaptation lag: (1) high time-to-serve, since a speculator must be trained offline for a considerable period before deployment; (2) delayed utility feedback, since the true end-to-end decoding speedup is only known after training and cannot be inferred reliably from acceptance rate alone due to model-architecture and system-level overheads; and (3) domain-drift degradation, as the target model is repurposed to new domains and the speculator becomes stale and less effective. To address these issues, we present Aurora, a unified training-serving system that closes the loop by continuously learning a speculator directly from live inference traces. Aurora reframes online speculator learning as an asynchronous reinforcement-learning problem: accepted tokens provide positive feedback, while rejected speculator proposals provide implicit negative feedback that we exploit to improve sample efficiency. Our design integrates an SGLang-based inference server with an asynchronous training server, enabling hot-swapped speculator updates without service interruption. Crucially, Aurora supports day-0 deployment: a speculator can be served immediately and rapidly adapted to live traffic, improving system performance while providing immediate utility feedback. Across experiments, Aurora achieves a 1.5x day-0 speedup on recently released frontier models (e.g., MiniMax M2.1 229B and Qwen3-Coder-Next 80B). Aurora also adapts effectively to distribution shifts in user traffic, delivering an additional 1.25x speedup over a well-trained but static speculator on widely used models (e.g., Qwen3 and Llama3).

  • 18 authors
·
Feb 6

FastRLAP: A System for Learning High-Speed Driving via Deep RL and Autonomous Practicing

We present a system that enables an autonomous small-scale RC car to drive aggressively from visual observations using reinforcement learning (RL). Our system, FastRLAP (faster lap), trains autonomously in the real world, without human interventions, and without requiring any simulation or expert demonstrations. Our system integrates a number of important components to make this possible: we initialize the representations for the RL policy and value function from a large prior dataset of other robots navigating in other environments (at low speed), which provides a navigation-relevant representation. From here, a sample-efficient online RL method uses a single low-speed user-provided demonstration to determine the desired driving course, extracts a set of navigational checkpoints, and autonomously practices driving through these checkpoints, resetting automatically on collision or failure. Perhaps surprisingly, we find that with appropriate initialization and choice of algorithm, our system can learn to drive over a variety of racing courses with less than 20 minutes of online training. The resulting policies exhibit emergent aggressive driving skills, such as timing braking and acceleration around turns and avoiding areas which impede the robot's motion, approaching the performance of a human driver using a similar first-person interface over the course of training.

  • 5 authors
·
Apr 19, 2023

RL-based Query Rewriting with Distilled LLM for online E-Commerce Systems

Query rewriting (QR) is a critical technique in e-commerce search, addressing the lexical gap between user queries and product descriptions to enhance search performance. Existing QR approaches typically fall into two categories: discriminative models and generative methods leveraging large language models (LLMs). Discriminative models often struggle with natural language understanding and offer limited flexibility in rewriting, while generative LLMs, despite producing high-quality rewrites, face high inference latency and cost in online settings. These limitations force offline deployment, making them vulnerable to issues like information staleness and semantic drift. To overcome these challenges, we propose a novel hybrid pipeline for QR that balances efficiency and effectiveness. Our approach combines offline knowledge distillation to create a lightweight but efficient student model with online reinforcement learning (RL) to refine query rewriting dynamically using real-time feedback. A key innovation is the use of LLMs as simulated human feedback, enabling scalable reward signals and cost-effective evaluation without manual annotations. Experimental results on Amazon ESCI dataset demonstrate significant improvements in query relevance, diversity, and adaptability, as well as positive feedback from the LLM simulation. This work contributes to advancing LLM capabilities for domain-specific applications, offering a robust solution for dynamic and complex e-commerce search environments.

  • 5 authors
·
Jun 9, 2025

Spreadsheet-RL: Advancing Large Language Model Agents on Realistic Spreadsheet Tasks via Reinforcement Learning

Spreadsheet systems (e.g., Microsoft Excel, Google Sheets) play a central role in modern data-centric workflows. As AI agents grow increasingly capable of automating complex tasks, such as controlling computers and generating presentations, building an AI-driven spreadsheet agent has emerged as a promising research direction. Most existing spreadsheet agents rely on specialized prompting over general-purpose LLMs; while this design has potentials on simple spreadsheet operations, it struggles to manage the complex, multi-step workflows typical of real-world applications. We introduce Spreadsheet-RL, a reinforcement learning (RL) fine-tuning framework designed to train specialized spreadsheet agents within a realistic Microsoft Excel environment. Spreadsheet-RL features an automated pipeline for scalable collection of paired start-goal spreadsheets from online forums, as well as domain-specific evaluation tasks in areas such as finance and supply chain management, which we compile into the new Domain-Spreadsheet benchmark dataset. It also includes a Spreadsheet Gym environment designed for multi-turn RL: Spreadsheet Gym exposes extensive Excel functionality through a Python sandbox, along with a refined harness that incorporates a comprehensive tool set and carefully designed tool-routing rules for spreadsheet tasks. Through comprehensive experiments, we show that Spreadsheet-RL substantially enhances AI agent's performance on both general and domain-specific spreadsheet tasks: it improves Qwen3-4B-Thinking-2507's Pass@1 on SpreadsheetBench from 12.0% to 23.4%, and raises Pass@1 from 8.4% to 17.2% on our curated Domain-Spreadsheet dataset. These results highlight Spreadsheet-RL's strong potential for generalization and real-world adoption in spreadsheet automation, and broadly, its promise for advancing LLM-based interactions with data interfaces in everyday work.

PaccMann$^{RL}$ on SARS-CoV-2: Designing antiviral candidates with conditional generative models

With the fast development of COVID-19 into a global pandemic, scientists around the globe are desperately searching for effective antiviral therapeutic agents. Bridging systems biology and drug discovery, we propose a deep learning framework for conditional de novo design of antiviral candidate drugs tailored against given protein targets. First, we train a multimodal ligand--protein binding affinity model on predicting affinities of antiviral compounds to target proteins and couple this model with pharmacological toxicity predictors. Exploiting this multi-objective as a reward function of a conditional molecular generator (consisting of two VAEs), we showcase a framework that navigates the chemical space toward regions with more antiviral molecules. Specifically, we explore a challenging setting of generating ligands against unseen protein targets by performing a leave-one-out-cross-validation on 41 SARS-CoV-2-related target proteins. Using deep RL, it is demonstrated that in 35 out of 41 cases, the generation is biased towards sampling more binding ligands, with an average increase of 83% comparing to an unbiased VAE. We present a case-study on a potential Envelope-protein inhibitor and perform a synthetic accessibility assessment of the best generated molecules is performed that resembles a viable roadmap towards a rapid in-vitro evaluation of potential SARS-CoV-2 inhibitors.

  • 7 authors
·
May 27, 2020

Robotic Offline RL from Internet Videos via Value-Function Pre-Training

Pre-training on Internet data has proven to be a key ingredient for broad generalization in many modern ML systems. What would it take to enable such capabilities in robotic reinforcement learning (RL)? Offline RL methods, which learn from datasets of robot experience, offer one way to leverage prior data into the robotic learning pipeline. However, these methods have a "type mismatch" with video data (such as Ego4D), the largest prior datasets available for robotics, since video offers observation-only experience without the action or reward annotations needed for RL methods. In this paper, we develop a system for leveraging large-scale human video datasets in robotic offline RL, based entirely on learning value functions via temporal-difference learning. We show that value learning on video datasets learns representations that are more conducive to downstream robotic offline RL than other approaches for learning from video data. Our system, called V-PTR, combines the benefits of pre-training on video data with robotic offline RL approaches that train on diverse robot data, resulting in value functions and policies for manipulation tasks that perform better, act robustly, and generalize broadly. On several manipulation tasks on a real WidowX robot, our framework produces policies that greatly improve over prior methods. Our video and additional details can be found at https://dibyaghosh.com/vptr/

  • 9 authors
·
Sep 22, 2023

SFT or RL? An Early Investigation into Training R1-Like Reasoning Large Vision-Language Models

This work revisits the dominant supervised fine-tuning (SFT) then reinforcement learning (RL) paradigm for training Large Vision-Language Models (LVLMs), and reveals a key finding: SFT can significantly undermine subsequent RL by inducing ``pseudo reasoning paths'' imitated from expert models. While these paths may resemble the native reasoning paths of RL models, they often involve prolonged, hesitant, less informative steps, and incorrect reasoning. To systematically study this effect, we introduce VLAA-Thinking, a new multimodal dataset designed to support reasoning in LVLMs. Constructed via a six-step pipeline involving captioning, reasoning distillation, answer rewrite and verification, VLAA-Thinking comprises high-quality, step-by-step visual reasoning traces for SFT, along with a more challenging RL split from the same data source. Using this dataset, we conduct extensive experiments comparing SFT, RL and their combinations. Results show that while SFT helps models learn reasoning formats, it often locks aligned models into imitative, rigid reasoning modes that impede further learning. In contrast, building on the Group Relative Policy Optimization (GRPO) with a novel mixed reward module integrating both perception and cognition signals, our RL approach fosters more genuine, adaptive reasoning behavior. Notably, our model VLAA-Thinker, based on Qwen2.5VL 3B, achieves top-1 performance on Open LMM Reasoning Leaderboard (https://huggingface.co/spaces/opencompass/Open_LMM_Reasoning_Leaderboard) among 4B scale LVLMs, surpassing the previous state-of-the-art by 1.8%. We hope our findings provide valuable insights in developing reasoning-capable LVLMs and can inform future research in this area.

  • 8 authors
·
Apr 10, 2025 2

Echo Chamber: RL Post-training Amplifies Behaviors Learned in Pretraining

Reinforcement learning (RL)-based fine-tuning has become a crucial step in post-training language models for advanced mathematical reasoning and coding. Following the success of frontier reasoning models, recent work has demonstrated that RL fine-tuning consistently improves performance, even in smaller-scale models; however, the underlying mechanisms driving these improvements are not well-understood. Understanding the effects of RL fine-tuning requires disentangling its interaction with pretraining data composition, hyperparameters, and model scale, but such problems are exacerbated by the lack of transparency regarding the training data used in many existing models. In this work, we present a systematic end-to-end study of RL fine-tuning for mathematical reasoning by training models entirely from scratch on different mixtures of fully open datasets. We investigate the effects of various RL fine-tuning algorithms (PPO, GRPO, and Expert Iteration) across models of different scales. Our study reveals that RL algorithms consistently converge towards a dominant output distribution, amplifying patterns in the pretraining data. We also find that models of different scales trained on the same data mixture will converge to distinct output distributions, suggesting that there are scale-dependent biases in model generalization. Moreover, we find that RL post-training on simpler questions can lead to performance gains on harder ones, indicating that certain reasoning capabilities generalize across tasks. Our findings show that small-scale proxies in controlled settings can elicit interesting insights regarding the role of RL in shaping language model behavior.

  • 6 authors
·
Apr 10, 2025

Shielded Controller Units for RL with Operational Constraints Applied to Remote Microgrids

Reinforcement learning (RL) is a powerful framework for optimizing decision-making in complex systems under uncertainty, an essential challenge in real-world settings, particularly in the context of the energy transition. A representative example is remote microgrids that supply power to communities disconnected from the main grid. Enabling the energy transition in such systems requires coordinated control of renewable sources like wind turbines, alongside fuel generators and batteries, to meet demand while minimizing fuel consumption and battery degradation under exogenous and intermittent load and wind conditions. These systems must often conform to extensive regulations and complex operational constraints. To ensure that RL agents respect these constraints, it is crucial to provide interpretable guarantees. In this paper, we introduce Shielded Controller Units (SCUs), a systematic and interpretable approach that leverages prior knowledge of system dynamics to ensure constraint satisfaction. Our shield synthesis methodology, designed for real-world deployment, decomposes the environment into a hierarchical structure where each SCU explicitly manages a subset of constraints. We demonstrate the effectiveness of SCUs on a remote microgrid optimization task with strict operational requirements. The RL agent, equipped with SCUs, achieves a 24% reduction in fuel consumption without increasing battery degradation, outperforming other baselines while satisfying all constraints. We hope SCUs contribute to the safe application of RL to the many decision-making challenges linked to the energy transition.

  • 5 authors
·
Nov 30, 2025

One RL to See Them All: Visual Triple Unified Reinforcement Learning

Reinforcement learning (RL) has significantly advanced the reasoning capabilities of vision-language models (VLMs). However, the use of RL beyond reasoning tasks remains largely unexplored, especially for perceptionintensive tasks like object detection and grounding. We propose V-Triune, a Visual Triple Unified Reinforcement Learning system that enables VLMs to jointly learn visual reasoning and perception tasks within a single training pipeline. V-Triune comprises triple complementary components: Sample-Level Data Formatting (to unify diverse task inputs), Verifier-Level Reward Computation (to deliver custom rewards via specialized verifiers) , and Source-Level Metric Monitoring (to diagnose problems at the data-source level). We further introduce a novel Dynamic IoU reward, which provides adaptive, progressive, and definite feedback for perception tasks handled by V-Triune. Our approach is instantiated within off-the-shelf RL training framework using open-source 7B and 32B backbone models. The resulting model, dubbed Orsta (One RL to See Them All), demonstrates consistent improvements across both reasoning and perception tasks. This broad capability is significantly shaped by its training on a diverse dataset, constructed around four representative visual reasoning tasks (Math, Puzzle, Chart, and Science) and four visual perception tasks (Grounding, Detection, Counting, and OCR). Subsequently, Orsta achieves substantial gains on MEGA-Bench Core, with improvements ranging from +2.1 to an impressive +14.1 across its various 7B and 32B model variants, with performance benefits extending to a wide range of downstream tasks. These results highlight the effectiveness and scalability of our unified RL approach for VLMs. The V-Triune system, along with the Orsta models, is publicly available at https://github.com/MiniMax-AI.

  • 10 authors
·
May 23, 2025 2

COS(M+O)S: Curiosity and RL-Enhanced MCTS for Exploring Story Space via Language Models

We present COS(M+O)S, a System 2-inspired framework for open-ended plot development that systematically explores the vast space of possible story expansions, enabling a 3B-parameter language model to approach the plot quality of a 70B model on select short-story tasks. The method accomplishes this by combining Monte Carlo Tree Search (MCTS), guided by a step-level value model that rewards moderate surprisal (curiosity) while penalizing incoherence, and Odds Ratio Preference Optimization (ORPO) to fine-tune the policy on high-value plot expansions. This iterative reinforcement learning loop systematically explores multiple candidate plot branches, backpropagates quality signals, and adapts the policy for faster convergence, notably shifting the policy from puzzle-based Chain-of-Thought to more character-driven storytelling. In small-scale tests with short-story prompts, 67%-77% of participants favored COS(M+O)S's highest-rated expansions over lower-rated ones, suggesting that our learned value function aligns. GPT-4o ratings further show that COS(M+O)S surpasses naive single-pass decoding from Llama 3.2 3B by 0.59 SD, coming within 0.06 SD of Llama 3.1 70B (no significant difference, p=0.93). Pairwise comparisons with o1 place COS(M+O)S 1.5 SD above the 3B baseline and find no statistically significant gap from 70B. Nevertheless, absolute story quality remains modest, constrained by the small model's capacity and limited training data.

  • 1 authors
·
Jan 28, 2025

CoMAS: Co-Evolving Multi-Agent Systems via Interaction Rewards

Self-evolution is a central research topic in enabling large language model (LLM)-based agents to continually improve their capabilities after pretraining. Recent research has witnessed a transition from reinforcement learning (RL)-free to RL-based methods. Current RL-based methods either rely on dense external reward signals or extract intrinsic reward signals from LLMs themselves. However, these approaches diverge from the self-evolution mechanisms observed in human intelligence, where individuals learn and improve through mutual discussion and collaboration. In this work, we introduce Co-Evolving Multi-Agent Systems (CoMAS), a novel framework that enables agents to improve autonomously by learning from inter-agent interactions without external supervision. CoMAS generates intrinsic rewards from rich discussion dynamics, employs an LLM-as-a-judge mechanism to formulate these rewards, and optimizes each agent's policy through RL, thereby enabling decentralized and scalable co-evolution. Experimental results demonstrate that CoMAS consistently outperforms untrained agents and achieves state-of-the-art performance across most evaluation settings. Ablation studies confirm the necessity of interaction-based reward signals and reveal promising scalability as the number and diversity of agents increase. These findings establish CoMAS as a novel and effective paradigm for self-evolution in LLM-based agents.

  • 10 authors
·
Oct 9, 2025 2

Stable Asynchrony: Variance-Controlled Off-Policy RL for LLMs

Asynchronous reinforcement learning has become increasingly central to scaling LLM post-training, delivering major throughput gains by decoupling rollout generation from policy updates. However, widely used policy-gradient objectives such as REINFORCE and GRPO suffer under high asynchrony: stale rollouts produce heavy-tailed importance weights, so a small number of trajectories dominate updates and the policy-gradient estimator becomes markedly higher variance. Through systematic analysis on math, reasoning, and tool-use benchmarks, we find that this increasing variance is reliably predicted by collapsing effective sample size (ESS), which prior stabilization methods largely fail to address. Motivated by this diagnosis, we introduce Variance Controlled Policy Optimization (VCPO), a method that (i) dynamically scales the learning rate with ESS to dampen unreliable updates and (ii) applies a closed-form minimum-variance baseline for off-policy settings, without a critic model and adding minimal overhead. Empirically, across math and general reasoning benchmarks, this enables robustly stable asynchronous training compared to previous stabilization and algorithmic methods, even in highly off-policy regimes (128 steps off-policy). In a long-horizon, tool-use task, VCPO matches synchronous performance while delivering a 2.5times speedup in training time. Code is available at: https://github.com/mit-han-lab/vcpo

  • 5 authors
·
Feb 19

Agent^2 RL-Bench: Can LLM Agents Engineer Agentic RL Post-Training?

We introduce Agent2 RL-Bench, a compact diagnostic benchmark for evaluating agentic RL post-training, which tests whether LLM agents can autonomously design, implement, debug, and execute post-training pipelines that improve foundation models. RL post-training increasingly drives model alignment and specialization, yet existing benchmarks are largely static, rewarding supervised fine-tuning or script generation without assessing an agent's ability to close an interactive RL loop. Agent2 RL-Bench provides a unified agent-facing interface: each run starts from an isolated workspace containing a base model, task data, instructions, and a grading API, and agents must iterate within a fixed budget by training models and submitting artifacts for evaluation. The benchmark spans six tasks across three levels, from static rule-based training to judge-based optimization and closed-loop online RL with trajectory collection. Two diagnostic skills, namely runtime recording and post-hoc summarization, enable structured analysis of agent behavior, facilitating smooth and effective iteration of the benchmark's evaluation framework. Across five agent systems and six driver LLMs, agents show intelligent behavior but clear limitations: one RL-oriented run improves ALFWorld from 4.85 to 93.28 via SFT warm-up and GRPO with online rollouts, yet DeepSearchQA remains difficult, most successful routes rely on supervised pipelines, and interactive outcomes show large single-run differences across agent stacks. Overall, Agent2 RL-Bench shows that current agents can sometimes engineer online RL, but stable agent-driven RL post-training remains rare under fixed budgets. It also demonstrates that our benchmark provides a strong and effective evaluation framework for future research in this direction. Code is available at https://github.com/microsoft/RD-Agent/blob/main/rdagent/scenarios/rl/autorl_bench/README.md

  • 10 authors
·
May 12

Qwen-Image-2.0-RL Technical Report

We present Qwen-Image-2.0-RL, a post-training pipeline that applies reinforcement learning from human feedback (RLHF) and on-policy distillation (OPD) to improve both the visual quality and instruction-following capability of the Qwen-Image-2.0 diffusion model. To provide reliable reward signals, we construct task-specific composite reward models by fine-tuning vision-language models with a pointwise scoring paradigm and chain-of-thought reasoning. For text-to-image generation, the reward models cover alignment, aesthetics, and portrait fidelity dimensions. For image editing tasks, the reward system addresses instruction-following accuracy and face identity preservation. Building on this reward system, we develop a scalable GRPO-based RL training framework, incorporating a hybrid classifier-free guidance (CFG) strategy to preserve pre-trained knowledge, prompt curation via intra-group reward range filtering, and per-category reward weight calibration. To merge the task-specialized RL policies for T2I and editing, we propose on-policy distillation as the final training stage, which consolidates multiple teachers into a single student model through trajectory-level velocity matching. Extensive evaluation shows that Qwen-Image-2.0-RL achieves 57.84 overall score on Qwen-Image-Bench (+2.61 over the base model), Elo ratings of 1193 in text-to-image arena (+78) and 1349 in image edit arena (+93), demonstrating consistent gains in aesthetic quality, prompt adherence, and editing accuracy.

Qwen Qwen
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Jun 24 8

RLinf-VLA: A Unified and Efficient Framework for VLA+RL Training

Recent progress in vision and language foundation models has significantly advanced multimodal understanding, reasoning, and generation, inspiring a surge of interest in extending such capabilities to embodied settings through vision-language-action (VLA) models. Yet, most VLA models are still trained with supervised fine-tuning (SFT), which struggles to generalize under distribution shifts due to error accumulation. Reinforcement learning (RL) offers a promising alternative by directly optimizing task performance through interaction, but existing attempts remain fragmented and lack a unified platform for fair and systematic comparison across model architectures and algorithmic designs. To address this gap, we introduce RLinf-VLA, a unified and efficient framework for scalable RL training of VLA models. The system adopts a highly flexible resource allocation design that addresses the challenge of integrating rendering, training, and inference in RL+VLA training. In particular, for GPU-parallelized simulators, RLinf-VLA implements a novel hybrid fine-grained pipeline allocation mode, achieving a 1.61x-1.88x speedup in training. Through a unified interface, RLinf-VLA seamlessly supports diverse VLA architectures (e.g., OpenVLA, OpenVLA-OFT), multiple RL algorithms (e.g., PPO, GRPO), and various simulators (e.g., ManiSkill, LIBERO). In simulation, a unified model achieves 98.11\% across 130 LIBERO tasks and 97.66\% across 25 ManiSkill tasks. Beyond empirical performance, our study distills a set of best practices for applying RL to VLA training and sheds light on emerging patterns in this integration. Furthermore, we present preliminary deployment on a real-world Franka robot, where RL-trained policies exhibit stronger generalization than those trained with SFT. We envision RLinf-VLA as a foundation to accelerate and standardize research on embodied intelligence.

RLinf RLinf
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Oct 8, 2025 2

Efficient Multi-turn RL for GUI Agents via Decoupled Training and Adaptive Data Curation

Vision-language model (VLM) based GUI agents show promise for automating complex desktop and mobile tasks, but face significant challenges in applying reinforcement learning (RL): (1) slow multi-turn interactions with GUI environments for policy rollout, and (2) insufficient high-quality agent-environment interactions for policy learning. To address these challenges, we propose DART, a Decoupled Agentic RL Training framework for GUI agents, which coordinates heterogeneous modules in a highly decoupled manner. DART separates the training system into four asynchronous modules: environment cluster, rollout service, data manager, and trainer. This design enables non-blocking communication, asynchronous training, rollout-wise trajectory sampling, and per-worker model synchronization, significantly improving the system efficiency: 1.6*GPU utilization for rollout, 1.9* training throughput, and 5.5* environment utilization. To facilitate effective learning from abundant samples, we introduce an adaptive data curation scheme: (1) pre-collecting successful trajectories for challenging tasks to supplement sparse success in online sampling; (2) dynamically adjusting rollout numbers and trajectory lengths based on task difficulty; (3) training selectively on high-entropy steps to prioritize critical decisions; (4) stabilizing learning via truncated importance sampling for policy mismatch between policy rollout and updating. On the OSWorld benchmark, DART-GUI-7B achieves a 42.13% task success rate, a 14.61% absolute gain over the base model, and 7.34% higher than open-source SOTA. We will fully open-source our training framework, data, and model checkpoints via computer-use-agents.github.io/dart-gui, which we believe is a timely contribution to the open-source community of agentic RL training.

RollArt: Scaling Agentic RL Training via Disaggregated Infrastructure

Agentic Reinforcement Learning (RL) enables Large Language Models (LLMs) to perform autonomous decision-making and long-term planning. Unlike standard LLM post-training, agentic RL workloads are highly heterogeneous, combining compute-intensive prefill phases, bandwidth-bound decoding, and stateful, CPU-heavy environment simulations. We argue that efficient agentic RL training requires disaggregated infrastructure to leverage specialized, best-fit hardware. However, naive disaggregation introduces substantial synchronization overhead and resource underutilization due to the complex dependencies between stages. We present RollArc, a distributed system designed to maximize throughput for multi-task agentic RL on disaggregated infrastructure. RollArc is built on three core principles: (1) hardware-affinity workload mapping, which routes compute-bound and bandwidth-bound tasks to bestfit GPU devices, (2) fine-grained asynchrony, which manages execution at the trajectory level to mitigate resource bubbles, and (3) statefulness-aware computation, which offloads stateless components (e.g., reward models) to serverless infrastructure for elastic scaling. Our results demonstrate that RollArc effectively improves training throughput and achieves 1.35-2.05\(\times\) end-to-end training time reduction compared to monolithic and synchronous baselines. We also evaluate RollArc by training a hundreds-of-billions-parameter MoE model for Qoder product on an Alibaba cluster with more than 3,000 GPUs, further demonstrating RollArc scalability and robustness. The code is available at https://github.com/alibaba/ROLL.

  • 18 authors
·
Dec 27, 2025

Part I: Tricks or Traps? A Deep Dive into RL for LLM Reasoning

Reinforcement learning for LLM reasoning has rapidly emerged as a prominent research area, marked by a significant surge in related studies on both algorithmic innovations and practical applications. Despite this progress, several critical challenges remain, including the absence of standardized guidelines for employing RL techniques and a fragmented understanding of their underlying mechanisms. Additionally, inconsistent experimental settings, variations in training data, and differences in model initialization have led to conflicting conclusions, obscuring the key characteristics of these techniques and creating confusion among practitioners when selecting appropriate techniques. This paper systematically reviews widely adopted RL techniques through rigorous reproductions and isolated evaluations within a unified open-source framework. We analyze the internal mechanisms, applicable scenarios, and core principles of each technique through fine-grained experiments, including datasets of varying difficulty, model sizes, and architectures. Based on these insights, we present clear guidelines for selecting RL techniques tailored to specific setups, and provide a reliable roadmap for practitioners navigating the RL for the LLM domain. Finally, we reveal that a minimalist combination of two techniques can unlock the learning capability of critic-free policies using vanilla PPO loss. The results demonstrate that our simple combination consistently improves performance, surpassing strategies like GRPO and DAPO.

  • 15 authors
·
Aug 11, 2025 4

Model-Task Alignment Drives Distinct RL Outcomes

Recent advances in applying reinforcement learning (RL) to large language models (LLMs) have led to substantial progress. In particular, a series of remarkable yet often counterintuitive phenomena have been reported in LLMs, exhibiting patterns not typically observed in traditional RL settings. For example, notable claims include that a single training example can match the performance achieved with an entire dataset, that the reward signal does not need to be very accurate, and that training solely with negative samples can match or even surpass sophisticated reward-based methods. However, the precise conditions under which these observations hold - and, critically, when they fail - remain unclear. In this work, we identify a key factor that differentiates RL observations: whether the pretrained model already exhibits strong Model-Task Alignment, as measured by pass@k accuracy on the evaluated task. Through a systematic and comprehensive examination of a series of counterintuitive claims, supported by rigorous experimental validation across different model architectures and task domains, our findings show that while standard RL training remains consistently robust across settings, many of these counterintuitive results arise only when the model and task already exhibit strong model-task alignment. In contrast, these techniques fail to drive substantial learning in more challenging regimes, where standard RL methods remain effective.

  • 4 authors
·
Aug 28, 2025 2

Scaling RL to Long Videos

We introduce a full-stack framework that scales up reasoning in vision-language models (VLMs) to long videos, leveraging reinforcement learning. We address the unique challenges of long video reasoning by integrating three critical components: (1) a large-scale dataset, LongVideo-Reason, comprising 52K long video QA pairs with high-quality reasoning annotations across diverse domains such as sports, games, and vlogs; (2) a two-stage training pipeline that extends VLMs with chain-of-thought supervised fine-tuning (CoT-SFT) and reinforcement learning (RL); and (3) a training infrastructure for long video RL, named Multi-modal Reinforcement Sequence Parallelism (MR-SP), which incorporates sequence parallelism and a vLLM-based engine tailored for long video, using cached video embeddings for efficient rollout and prefilling. In experiments, LongVILA-R1-7B achieves strong performance on long video QA benchmarks such as VideoMME. It also outperforms Video-R1-7B and even matches Gemini-1.5-Pro across temporal reasoning, goal and purpose reasoning, spatial reasoning, and plot reasoning on our LongVideo-Reason-eval benchmark. Notably, our MR-SP system achieves up to 2.1x speedup on long video RL training. LongVILA-R1 demonstrates consistent performance gains as the number of input video frames scales. LongVILA-R1 marks a firm step towards long video reasoning in VLMs. In addition, we release our training system for public availability that supports RL training on various modalities (video, text, and audio), various models (VILA and Qwen series), and even image and video generation models. On a single A100 node (8 GPUs), it supports RL training on hour-long videos (e.g., 3,600 frames / around 256k tokens).

  • 14 authors
·
Jul 10, 2025 4

We-Math 2.0: A Versatile MathBook System for Incentivizing Visual Mathematical Reasoning

Multimodal Large Language Models (MLLMs) have demonstrated impressive capabilities across various tasks, but still struggle with complex mathematical reasoning. Existing research primarily focuses on dataset construction and method optimization, often overlooking two critical aspects: comprehensive knowledge-driven design and model-centric data space modeling. In this paper, we introduce We-Math 2.0, a unified system that integrates a structured mathematical knowledge system, model-centric data space modeling, and a reinforcement learning (RL)-based training paradigm to comprehensively enhance the mathematical reasoning abilities of MLLMs. The key contributions of We-Math 2.0 are fourfold: (1) MathBook Knowledge System: We construct a five-level hierarchical system encompassing 491 knowledge points and 1,819 fundamental principles. (2) MathBook-Standard & Pro: We develop MathBook-Standard, a dataset that ensures broad conceptual coverage and flexibility through dual expansion. Additionally, we define a three-dimensional difficulty space and generate 7 progressive variants per problem to build MathBook-Pro, a challenging dataset for robust training. (3) MathBook-RL: We propose a two-stage RL framework comprising: (i) Cold-Start Fine-tuning, which aligns the model with knowledge-oriented chain-of-thought reasoning; and (ii) Progressive Alignment RL, leveraging average-reward learning and dynamic data scheduling to achieve progressive alignment across difficulty levels. (4) MathBookEval: We introduce a comprehensive benchmark covering all 491 knowledge points with diverse reasoning step distributions. Experimental results show that MathBook-RL performs competitively with existing baselines on four widely-used benchmarks and achieves strong results on MathBookEval, suggesting promising generalization in mathematical reasoning.

  • 14 authors
·
Aug 14, 2025 8

Missing Old Logits in Asynchronous Agentic RL: Semantic Mismatch and Repair Methods for Off-Policy Correction

Asynchronous reinforcement learning improves rollout throughput for large language model agents by decoupling sample generation from policy optimization, but it also introduces a critical failure mode for PPO-style off-policy correction. In heterogeneous training systems, the total importance ratio should ideally be decomposed into two semantically distinct factors: a training--inference discrepancy term that aligns inference-side and training-side distributions at the same behavior-policy version, and a policy-staleness term that constrains the update from the historical policy to the current policy. We show that practical asynchronous pipelines with delayed updates and partial rollouts often lose the required historical training-side logits, or old logits. This missing-old-logit problem entangles discrepancy repair with staleness correction, breaks the intended semantics of decoupled correction, and makes clipping and masking thresholds interact undesirably. To address this issue, we study both exact and approximate correction routes. We propose three exact old-logit acquisition strategies: snapshot-based version tracking, a dedicated old-logit model, and synchronization via partial rollout interruption, and compare their system trade-offs. From the perspective of approximate correction, we focus on preserving the benefits of decoupled correction through a more appropriate approximate policy when exact old logits cannot be recovered at low cost, without incurring extra system overhead. Following this analysis, we adopt a revised PPO-EWMA method, which achieves significant gains in both training speed and optimization performance. Code at https://github.com/millioniron/ROLL.

jingdong1 jingdong
·
May 11 1

UniDoc-RL: Coarse-to-Fine Visual RAG with Hierarchical Actions and Dense Rewards

Retrieval-Augmented Generation (RAG) extends Large Vision-Language Models (LVLMs) with external visual knowledge. However, existing visual RAG systems typically rely on generic retrieval signals that overlook the fine-grained visual semantics essential for complex reasoning. To address this limitation, we propose UniDoc-RL, a unified reinforcement learning framework in which an LVLM agent jointly performs retrieval, reranking, active visual perception, and reasoning. UniDoc-RL formulates visual information acquisition as a sequential decision-making problem with a hierarchical action space. Specifically, it progressively refines visual evidence from coarse-grained document retrieval to fine-grained image selection and active region cropping, allowing the model to suppress irrelevant content and attend to information-dense regions. For effective end-to-end training, we introduce a dense multi-reward scheme that provides task-aware supervision for each action. Based on Group Relative Policy Optimization (GRPO), UniDoc-RL aligns agent behavior with multiple objectives without relying on a separate value network. To support this training paradigm, we curate a comprehensive dataset of high-quality reasoning trajectories with fine-grained action annotations. Experiments on three benchmarks demonstrate that UniDoc-RL consistently surpasses state-of-the-art baselines, yielding up to 17.7% gains over prior RL-based methods.

DeepGlint-AI DeepGlint
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Apr 15 2

Addressing Performance Saturation for LLM RL via Precise Entropy Curve Control

Reinforcement learning (RL) has enabled complex reasoning abilities in large language models (LLMs). However, most RL algorithms suffer from performance saturation, preventing continued gains as RL training scales. This problem can be characterized by the collapse of entropy, a key diagnostic for exploration in RL. Existing attempts focus on preventing entropy collapse through regularization or clipping. However, their resulting entropy curves often exhibit instability in the long term, which hinders performance gains. In this paper, we introduce Entrocraft, a simple rejection-sampling approach that realizes user-customized entropy schedule by biasing the advantage distributions. Entrocraft requires no objective regularization and is advantage-estimator-agnostic. Theoretically, we relate per-step entropy change to the advantage distribution under minimal assumptions. This explains the behavior of existing RL and entropy-preserving methods. Entrocraft also enables a systematic study of entropy schedules, which reveals that linear annealing, which starts high and decays to a slightly lower target, performs best. Empirically, Entrocraft addresses performance saturation, significantly improving generalization, output diversity, and long-term training. It enables a 4B model to outperform an 8B baseline, sustains improvement for up to 4x longer before plateauing, and raises pass@K by 50% over the baseline.

Reinforcement Learning for LLM-based Multi-Agent Systems through Orchestration Traces

As large language model (LLM) agents evolve from isolated tool users into coordinated teams, reinforcement learning (RL) must optimize not only individual actions but also how work is spawned, delegated, communicated, aggregated, and stopped. This paper studies RL for LLM-based multi-agent systems through orchestration traces: temporal interaction graphs whose events include sub-agent spawning, delegation, communication, tool use, return, aggregation, and stopping decisions. Using this lens, we identify three technical axes. First, reward design spans eight families, including orchestration rewards for parallelism speedup, split correctness, and aggregation quality. Second, reward and credit signals attach to eight credit- or signal-bearing units from token to team; explicit counterfactual message-level credit remains especially sparse in our curated pool. Third, orchestration learning decomposes into five sub-decisions: when to spawn, whom to delegate to, how to communicate, how to aggregate, and when to stop. In our curated pool as of May 4, 2026, we found no explicit RL training method for the stopping decision. We connect academic methods to public industrial evidence from Kimi Agent Swarm, OpenAI Codex, and Anthropic Claude Code. The resulting scale gap is a gap between publicly reported deployment envelopes and open academic evaluation regimes, not independent verification of industrial training traces. We release the artifact at https://github.com/xxzcc/awesome-llm-mas-rl, including an 84-entry tagged paper pool, a 32-record exclusion log, scripted corpus statistics, and a minimal JSON schema for replayable orchestration traces.

  • 1 authors
·
May 3 3

VerifyBench: A Systematic Benchmark for Evaluating Reasoning Verifiers Across Domains

Large language models (LLMs) increasingly rely on reinforcement learning (RL) to enhance their reasoning capabilities through feedback. A critical challenge is verifying the consistency of model-generated responses and reference answers, since these responses are often lengthy, diverse, and nuanced. Rule-based verifiers struggle with complexity, prompting the use of model-based verifiers. However, specialized verifiers lack flexibility, while general LLM judges can be inconsistent. Existing research primarily focuses on building better verifiers, yet a systematic evaluation of different types of verifiers' performance across domains remains lacking, severely constraining the reliable development of Reinforcement Learning with Verifiable Reward (RLVR). To address this, we propose VerifyBench--a cross-domain comprehensive benchmark for systematically evaluating verifiers. We construct 4,000 expert-level questions covering mathematics, physics, chemistry, and biology. Each question is equipped with reference answers and diverse responses. The reliability of the evaluation is ensured through a rigorous annotation process conducted by a multidisciplinary expert team. We design a four-dimensional experimental framework to comprehensively compare the performance boundaries of specialized verifiers and general LLMs under combined conditions of extracted answers vs. complete responses, and short vs. long outputs. Our evaluation uncovers fundamental trade-offs in verifiers: while specialized verifiers achieve leading accuracy, they exhibit deficiencies in recall; general models show stronger inclusivity but unstable precision. More importantly, we discover verifiers' high sensitivity to input structure and inherent limitations in cross-domain generalization, providing critical insights into the bottlenecks of current verifier technology.

  • 5 authors
·
Jul 13, 2025

End-to-End Agentic RAG System Training for Traceable Diagnostic Reasoning

Accurate diagnosis with medical large language models is hindered by knowledge gaps and hallucinations. Retrieval and tool-augmented methods help, but their impact is limited by weak use of external knowledge and poor feedback-reasoning traceability. To address these challenges, We introduce Deep-DxSearch, an agentic RAG system trained end-to-end with reinforcement learning (RL) that enables steer tracebale retrieval-augmented reasoning for medical diagnosis. In Deep-DxSearch, we first construct a large-scale medical retrieval corpus comprising patient records and reliable medical knowledge sources to support retrieval-aware reasoning across diagnostic scenarios. More crutially, we frame the LLM as the core agent and the retrieval corpus as its environment, using tailored rewards on format, retrieval, reasoning structure, and diagnostic accuracy, thereby evolving the agentic RAG policy from large-scale data through RL. Experiments demonstrate that our end-to-end agentic RL training framework consistently outperforms prompt-engineering and training-free RAG approaches across multiple data centers. After training, Deep-DxSearch achieves substantial gains in diagnostic accuracy, surpassing strong diagnostic baselines such as GPT-4o, DeepSeek-R1, and other medical-specific frameworks for both common and rare disease diagnosis under in-distribution and out-of-distribution settings. Moreover, ablation studies on reward design and retrieval corpus components confirm their critical roles, underscoring the uniqueness and effectiveness of our approach compared with traditional implementations. Finally, case studies and interpretability analyses highlight improvements in Deep-DxSearch's diagnostic policy, providing deeper insight into its performance gains and supporting clinicians in delivering more reliable and precise preliminary diagnoses. See https://github.com/MAGIC-AI4Med/Deep-DxSearch.

  • 10 authors
·
Aug 21, 2025 2

Optima: Optimizing Effectiveness and Efficiency for LLM-Based Multi-Agent System

Large Language Model (LLM) based multi-agent systems (MAS) show remarkable potential in collaborative problem-solving, yet they still face critical challenges: low communication efficiency, poor scalability, and a lack of effective parameter-updating optimization methods. We present Optima, a novel framework that addresses these issues by significantly enhancing both communication efficiency and task effectiveness in LLM-based MAS through LLM training. Optima employs an iterative generate, rank, select, and train paradigm with a reward function balancing task performance, token efficiency, and communication readability. We explore various RL algorithms, including Supervised Fine-Tuning, Direct Preference Optimization, and their hybrid approaches, providing insights into their effectiveness-efficiency trade-offs. We integrate Monte Carlo Tree Search-inspired techniques for DPO data generation, treating conversation turns as tree nodes to explore diverse interaction paths. Evaluated on common multi-agent tasks, including information-asymmetric question answering and complex reasoning, Optima shows consistent and substantial improvements over single-agent baselines and vanilla MAS based on Llama 3 8B, achieving up to 2.8x performance gain with less than 10\% tokens on tasks requiring heavy information exchange. Moreover, Optima's efficiency gains open new possibilities for leveraging inference-compute more effectively, leading to improved inference-time scaling laws. By addressing fundamental challenges in LLM-based MAS, Optima shows the potential towards scalable, efficient, and effective MAS (https://chenweize1998.github.io/optima-project-page).

  • 6 authors
·
Oct 10, 2024 2

Evolving-RL: End-to-End Optimization of Experience-Driven Self-Evolving Capability within Agents

Experience-driven self-evolving agents aim to overcome the static nature of large language models by distilling reusable experience from past interactions, thus enabling adaptation to novel tasks at deployment time. This process places substantial demands on the foundation model's capacities for abstraction, generalization, and in-context learning. However, most existing studies focus primarily on system-level design choices, such as how experience is represented and managed, neglecting the inherent capabilities of the underlying model. While some recent works have started to optimize the experience utilization stage via reinforcement learning, they still fail to treat self-evolution as a unified process to be jointly optimized. To this end, we propose Evolving-RL, an efficient algorithmic framework that jointly improves the experience extraction and utilization capabilities required for self-evolution. Specifically, we center the learning process on experience extraction and evaluation, using the two supervisory signals derived from evaluation to optimize the extractor and solver separately and thus enable their coordinated co-evolution. Experiments on ALFWorld and Mind2Web show that Evolving-RL effectively enhances LLMs' ability to extract and reuse experience, leading to strong performance gains on out-of-distribution tasks (up to 98.7% relative improvement over the GRPO baseline on ALFWorld unseen tasks and 35.8% on Mind2Web), and these gains are fully unlocked only through the coordinated co-evolution of experience extraction and utilization. Furthermore, Evolving-RL inherently functions as an experience-augmented RL algorithm. By internalizing reusable experience patterns directly into model parameters, it achieves remarkable performance gains over standard baselines on both seen and unseen tasks, even in the absence of test-time experience accumulation.

  • 7 authors
·
May 10

A Mixture-of-Expert Approach to RL-based Dialogue Management

Despite recent advancements in language models (LMs), their application to dialogue management (DM) problems and ability to carry on rich conversations remain a challenge. We use reinforcement learning (RL) to develop a dialogue agent that avoids being short-sighted (outputting generic utterances) and maximizes overall user satisfaction. Most existing RL approaches to DM train the agent at the word-level, and thus, have to deal with a combinatorially complex action space even for a medium-size vocabulary. As a result, they struggle to produce a successful and engaging dialogue even if they are warm-started with a pre-trained LM. To address this issue, we develop a RL-based DM using a novel mixture of expert language model (MoE-LM) that consists of (i) a LM capable of learning diverse semantics for conversation histories, (ii) a number of {\em specialized} LMs (or experts) capable of generating utterances corresponding to a particular attribute or personality, and (iii) a RL-based DM that performs dialogue planning with the utterances generated by the experts. Our MoE approach provides greater flexibility to generate sensible utterances with different intents and allows RL to focus on conversational-level DM. We compare it with SOTA baselines on open-domain dialogues and demonstrate its effectiveness both in terms of the diversity and sensibility of the generated utterances and the overall DM performance.

  • 6 authors
·
May 31, 2022

Game On: Towards Language Models as RL Experimenters

We propose an agent architecture that automates parts of the common reinforcement learning experiment workflow, to enable automated mastery of control domains for embodied agents. To do so, it leverages a VLM to perform some of the capabilities normally required of a human experimenter, including the monitoring and analysis of experiment progress, the proposition of new tasks based on past successes and failures of the agent, decomposing tasks into a sequence of subtasks (skills), and retrieval of the skill to execute - enabling our system to build automated curricula for learning. We believe this is one of the first proposals for a system that leverages a VLM throughout the full experiment cycle of reinforcement learning. We provide a first prototype of this system, and examine the feasibility of current models and techniques for the desired level of automation. For this, we use a standard Gemini model, without additional fine-tuning, to provide a curriculum of skills to a language-conditioned Actor-Critic algorithm, in order to steer data collection so as to aid learning new skills. Data collected in this way is shown to be useful for learning and iteratively improving control policies in a robotics domain. Additional examination of the ability of the system to build a growing library of skills, and to judge the progress of the training of those skills, also shows promising results, suggesting that the proposed architecture provides a potential recipe for fully automated mastery of tasks and domains for embodied agents.

  • 5 authors
·
Sep 5, 2024

From $f(x)$ and $g(x)$ to $f(g(x))$: LLMs Learn New Skills in RL by Composing Old Ones

Does RL teach LLMs genuinely new skills, or does it merely activate existing ones? This question lies at the core of ongoing debates about the role of RL in LLM post-training. On one side, strong empirical results can be achieved with RL even without preceding supervised finetuning; on the other, critics argue that RL contributes little beyond reweighting existing reasoning strategies. This work provides concrete evidence that LLMs can acquire genuinely new skills during RL by composing existing ones, mirroring one of the central mechanisms by which humans acquire new cognitive skills. To mitigate data contamination and other confounding factors, and to allow precise control over task complexity, we develop a synthetic framework for our investigation. Specifically, we define a skill as the ability to infer the output of a string transformation function f(x) given x. When an LLM has already learned f and g prior to RL, our experiments reveal that RL enables it to learn unseen compositions of them h(x)=g(f(x)). Further, this compositional ability generalizes to more difficult problems such as compositions of >2 functions unseen during RL training. Surprisingly, our experiments show that compositional skill acquired on a source task transfers to a different target task. This transfer happens even without compositional training on the target, requiring only prior knowledge of the target's atomic skills. Our qualitative analysis shows that RL fundamentally changes the reasoning behaviors of the models. In contrast, next-token training with the same data yields none of these findings. Our systematic experiments provide fresh insights into LLM learning, suggesting the value of first building base models with basic skills, then using RL to incentivize advanced, generalizable skills for complex problems.

  • 10 authors
·
Sep 29, 2025 2

Re:Form -- Reducing Human Priors in Scalable Formal Software Verification with RL in LLMs: A Preliminary Study on Dafny

Existing informal language-based (e.g., human language) Large Language Models (LLMs) trained with Reinforcement Learning (RL) face a significant challenge: their verification processes, which provide crucial training signals, are neither reliable nor scalable. In fact, the prevalent large proprietary models could hardly generate verifiable programs. A promising yet largely uncharted alternative is formal language-based reasoning. Grounding LLMs in rigorous formal systems where generative models operate in formal language spaces (e.g., Dafny) enables the automatic and mathematically provable verification of their reasoning processes and outcomes. This capability is pivotal for achieving large-scale, reliable formal software verification. It is a common practice to employ human-annotated chain-of-thought and other human priors to induce the reasoning and coding capabilities of LLMs. Unfortunately, it becomes unacceptably all-consuming to provide such priors for supervising complex programming tasks. In this work, we systematically explore ways to reduce human priors with the formal language, Dafny, as the main environment for our pilot study. Our pipeline mainly relies on introducing an automatic and scalable data curation pipeline, and careful RL designs integrated with feedback from the formal language verifier. We introduce DafnyComp, a benchmark of compositional formal programs with auto-formalized specifications for specification reasoning. Our supervised fine-tuning (SFT) stage enables even small models (e.g., 0.5B) to generate syntactically valid and verifiable Dafny code, surpassing proprietary models. RL with regularization further improves performance, achieving stronger generalization to out-of-domain tasks and outperforming all strong baselines on the challenging DafnyComp benchmark.

  • 16 authors
·
Jul 22, 2025 1

VLA-RL: Towards Masterful and General Robotic Manipulation with Scalable Reinforcement Learning

Recent high-capacity vision-language-action (VLA) models have demonstrated impressive performance on a range of robotic manipulation tasks by imitating human demonstrations. However, exploiting offline data with limited visited states will cause execution failure in out-of-distribution scenarios. Intuitively, an exploration-based method that improves on online collected data at test time could address this limitation. We present VLA-RL, an algorithmic and systematic framework that leverages online reinforcement learning (RL) to improve pretrained auto-regressive VLAs in downstream tasks. Within a unified perspective, we first introduce a trajectory-level RL formulation for auto-regressive VLA training, which models general robotic manipulation trajectory as multi-modal multi-turn conversation. To address the challenge of sparse rewards, we fine-tune a pretrained vision-language model as a robotic process reward model, which is trained on pseudo reward labels annotated on automatically extracted task segments. To scale up, we identify several implementation findings that improve the stability and efficiency including curriculum selection strategy, GPU-balanced vectorized environments, batch decoding, and critic warmup. VLA-RL enables OpenVLA-7B to surpass the strongest finetuned baseline by 4.5% on 40 challenging robotic manipulation tasks in LIBERO, and even matches the performance of advanced commercial models such as pi_0-FAST. Notably, we observe that VLA-RL benefits from increased test-time optimization, indicating an early spark of inference scaling laws in robotics.

  • 8 authors
·
May 24, 2025