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Oct 27

SliderEdit++: Improved Slider Trajectories in Instruction-Based Image Editing

Slider-based control aims to give users continuous, fine-grained control over the intensity of individual edits in instruction-based image editing. However, existing approaches fail to deliver reliable continuous controllability: traversing a slider can produce abrupt visual jumps and non-monotonic changes, while jointly controlled sliders can interfere with one another. To systematically study these limitations, we introduce SlideBench, a comprehensive benchmark for continuous image editing spanning diverse editing categories and equipped with a unified suite of metrics quantifying monotonic progression, perceptual continuity, and inter-slider disentanglement. Building on these observations, we propose SliderEdit++, which explicitly regularizes the intermediate editing trajectory rather than supervising only its endpoints. Our method combines velocity- and semantic-space trajectory regularization with spectral control to encourage smooth, predictable slider traversal, together with a disentanglement objective that reduces interference between independently controlled edits. On SlideBench, SliderEdit++ achieves state-of-the-art performance, improving the overall score by 18.5% relative to the strongest baseline. At the same time, using a few-step editing backbone makes our method approximately 3x to 20x faster than existing slider-based approaches, enabling substantially more responsive interactive editing.

  • 8 authors
·
Oct 13 2

SliderEdit: Continuous Image Editing with Fine-Grained Instruction Control

Instruction-based image editing models have recently achieved impressive performance, enabling complex edits to an input image from a multi-instruction prompt. However, these models apply each instruction in the prompt with a fixed strength, limiting the user's ability to precisely and continuously control the intensity of individual edits. We introduce SliderEdit, a framework for continuous image editing with fine-grained, interpretable instruction control. Given a multi-part edit instruction, SliderEdit disentangles the individual instructions and exposes each as a globally trained slider, allowing smooth adjustment of its strength. Unlike prior works that introduced slider-based attribute controls in text-to-image generation, typically requiring separate training or fine-tuning for each attribute or concept, our method learns a single set of low-rank adaptation matrices that generalize across diverse edits, attributes, and compositional instructions. This enables continuous interpolation along individual edit dimensions while preserving both spatial locality and global semantic consistency. We apply SliderEdit to state-of-the-art image editing models, including FLUX-Kontext and Qwen-Image-Edit, and observe substantial improvements in edit controllability, visual consistency, and user steerability. To the best of our knowledge, we are the first to explore and propose a framework for continuous, fine-grained instruction control in instruction-based image editing models. Our results pave the way for interactive, instruction-driven image manipulation with continuous and compositional control.

  • 6 authors
·
Nov 12, 2025 3

CRAFT: Continuous Reasoning and Agentic Feedback Tuning for Multimodal Text-to-Image Generation

Recent work has shown that inference-time reasoning and reflection can improve text-to-image generation without retraining. However, existing approaches often rely on implicit, holistic critiques or unconstrained prompt rewrites, making their behavior difficult to interpret, control, or stop reliably. In contrast, large language models have benefited from explicit, structured forms of **thinking** based on verification, targeted correction, and early stopping. We introduce CRAFT (Continuous Reasoning and Agentic Feedback Tuning), a training-free and model-agnostic framework for multimodal image generation. CRAFT transforms a user prompt into a set of explicit, dependency-structured visual constraints, verifies generated images using a vision-language model, and performs targeted prompt updates only when specific constraints are violated. This iterative process includes an explicit stopping criterion, resulting in an interpretable and controllable inference-time refinement loop. Across multiple model families and challenging benchmarks, CRAFT consistently improves compositional accuracy, text rendering, and preference-based evaluations, with particularly strong gains for lightweight generators. Importantly, these improvements incur only a negligible inference-time overhead, allowing smaller or cheaper models to approach the quality of substantially more expensive systems. Our results suggest that explicitly structured, constraint-driven inference-time reasoning is a key ingredient for improving the reliability of multimodal generative models.

  • 5 authors
·
Dec 23, 2025

DC-Motion: Decoupling Structure and Details via Discrete-Continuous Tokens for Human Motion Generation

Text-to-motion generation requires modeling both global action structure and fine-grained motion dynamics from natural language. Existing approaches typically rely on either continuous diffusion models or vector-quantized discrete representations. Diffusion models generate smooth motions but lack explicit compositional structure for temporal planning, while discrete token-based methods improve controllability but compress motion into finite codebooks, losing fine-grained dynamics. We argue that this limitation stems from a representation mismatch: action semantics such as intent, phase transitions, and temporal layout are inherently discrete and compositional, whereas joint trajectories and motion dynamics are continuous and locally correlated. To address this, we propose DC-Motion, a discrete-continuous factorized framework for human motion generation. DC-Motion decomposes motion into discrete structural tokens capturing global action layout and continuous residual latents modeling fine-grained dynamics. A text-conditioned structure generator predicts discrete tokens via iterative masked modeling, and a diffusion-based residual generator produces continuous motion conditioned on the structure. Experiments on HumanML3D and KIT-ML demonstrate that DC-Motion achieves strong performance in both FID and R-Precision, outperforming representative diffusion-based and discrete-token baselines.

  • 5 authors
·
Jul 5

Proteo-R1: Reasoning Foundation Models for De Novo Protein Design

Deep learning in de novo protein design has achieved atomic-level fidelity. However, existing models remain largely non-deliberative: they directly synthesize molecular geometries without explicitly reasoning about which residues or interactions are functionally essential. As a result, design decisions are entangled with continuous sampling dynamics, limiting interpretability, controllability, and systematic reuse of biochemical knowledge. We introduce Proteo-R1, a reasoning-guided protein design framework that explicitly decouples molecular understanding from geometric generation. Proteo-R1 adopts a dual-expert architecture in which a multimodal large language model (MLLM) serves as an understanding expert, analyzing protein sequences, structures, and textual context to identify key functional residues that govern binding and specificity. These residue-level decisions are then passed as hard constraints to a separate diffusion-based generation expert, which performs conditional co-design while respecting the fixed interaction anchors. This factorization mirrors how human experts approach molecular engineering: first, reasoning about critical interactions, then optimizing geometry subject to those constraints. By operationalizing reasoning as explicit residue-level commitments rather than latent textual guidance, Proteo-R1 achieves stable, interpretable, and modular integration of LLM reasoning with state-of-the-art geometric generative models. Code, data, and demos are available at https://smiles724.github.io/r1/.

  • 29 authors
·
Aug 9

Controllable Sim Agents with Behavior Latents

Realistic traffic simulation requires agents that imitate logged behavior and can also be steered along interpretable axes. Such controllability enables engineers to isolate variables, reproduce specific edge cases, and test autonomous systems without real-world risk. We introduce Controllable Neural Variational Agents (CNeVA), a controllable simulated-agent framework that learns to infer a per-agent Gaussian behavior latent from per-channel discounted returns via a closed-form conjugate variational update, conditioning a rectified-flow trajectory generator trained on a mixed channel-mask curriculum for classifier-free guidance. To tackle scarcity in reward signals, we propose soft eligibility gates that replace hard binary thresholds with smooth exponential decay, preserving the gradient signal for near-threshold agents. On the Waymo Open Motion Dataset, CNeVA attains competitive realism on the benchmark while exposing per-channel controllability that the higher-ranked imitation models lack. Speed- and acceleration-based steering produces monotone responses without stall-induced reward hacking. Safety controllability is monotone and substantial with the introduction of soft eligibility. We manage to achieve steerable map compliance under a context-residual return measure. Furthermore, our experiment demonstrates that steering metrics must be read alongside physical-plausibility guardrails to avoid reward-hacking confounds.

  • 3 authors
·
Jul 1

Preserving Unstable Modes Through Inverse Dynamics in JEPA World Models

Robotic systems often exhibit unstable modes, along which small perturbations and disturbances can cause unbounded growth unless corrected through feedback. Controlling such systems from high-dimensional visual observations requires representations that preserve these modes. Joint-embedding predictive architectures (JEPAs) provide a natural framework for learning such representations and their dynamics from visual data. However, we demonstrate that next step prediction combined with anti-collapse regularization does not guarantee that controllable unstable modes are preserved: the training loss can be minimized while these modes are collapsed, making stabilization from the learned representation impossible. To address this, we augment world-model training with an action reconstruction objective (i.e., an inverse dynamics loss) that encourages control-aware representations, namely, visual representations that preserve crucial features for control. We prove that exact action reconstruction makes the encoder injective on the finite-horizon reachable subspace. Thus, the encoder cannot discard any state direction reachable by an action sequence within H steps. Moreover, we show that, as H grows, the dominant eigenspace of the finite-horizon controllability Gramian converges to the controllable unstable subspace. We establish our theoretical results for linear systems and demonstrate empirically that our findings extend to nonlinear visual control tasks (CartPole, Walker2D, and PointMaze), highlighting the benefits of control-aware representation learning.

  • 4 authors
·
Oct 5

What's the Magic Word? A Control Theory of LLM Prompting

Prompt engineering is crucial for deploying LLMs but is poorly understood mathematically. We formalize LLM systems as a class of discrete stochastic dynamical systems to explore prompt engineering through the lens of control theory. We investigate the reachable set of output token sequences R_y(mathbf x_0) for which there exists a control input sequence mathbf u for each mathbf y in R_y(mathbf x_0) that steers the LLM to output mathbf y from initial state sequence mathbf x_0. We offer analytic analysis on the limitations on the controllability of self-attention in terms of reachable set, where we prove an upper bound on the reachable set of outputs R_y(mathbf x_0) as a function of the singular values of the parameter matrices. We present complementary empirical analysis on the controllability of a panel of LLMs, including Falcon-7b, Llama-7b, and Falcon-40b. Our results demonstrate a lower bound on the reachable set of outputs R_y(mathbf x_0) w.r.t. initial state sequences mathbf x_0 sampled from the Wikitext dataset. We find that the correct next Wikitext token following sequence mathbf x_0 is reachable over 97% of the time with prompts of kleq 10 tokens. We also establish that the top 75 most likely next tokens, as estimated by the LLM itself, are reachable at least 85% of the time with prompts of kleq 10 tokens. Intriguingly, short prompt sequences can dramatically alter the likelihood of specific outputs, even making the least likely tokens become the most likely ones. This control-centric analysis of LLMs demonstrates the significant and poorly understood role of input sequences in steering output probabilities, offering a foundational perspective for enhancing language model system capabilities.

  • 4 authors
·
Oct 2, 2023

CPO: Condition Preference Optimization for Controllable Image Generation

To enhance controllability in text-to-image generation, ControlNet introduces image-based control signals, while ControlNet++ improves pixel-level cycle consistency between generated images and the input control signal. To avoid the prohibitive cost of back-propagating through the sampling process, ControlNet++ optimizes only low-noise timesteps (e.g., t < 200) using a single-step approximation, which not only ignores the contribution of high-noise timesteps but also introduces additional approximation errors. A straightforward alternative for optimizing controllability across all timesteps is Direct Preference Optimization (DPO), a fine-tuning method that increases model preference for more controllable images (I^{w}) over less controllable ones (I^{l}). However, due to uncertainty in generative models, it is difficult to ensure that win--lose image pairs differ only in controllability while keeping other factors, such as image quality, fixed. To address this, we propose performing preference learning over control conditions rather than generated images. Specifically, we construct winning and losing control signals, c^{w} and c^{l}, and train the model to prefer c^{w}. This method, which we term Condition Preference Optimization (CPO), eliminates confounding factors and yields a low-variance training objective. Our approach theoretically exhibits lower contrastive loss variance than DPO and empirically achieves superior results. Moreover, CPO requires less computation and storage for dataset curation. Extensive experiments show that CPO significantly improves controllability over the state-of-the-art ControlNet++ across multiple control types: over 10% error rate reduction in segmentation, 70--80% in human pose, and consistent 2--5% reductions in edge and depth maps.

  • 4 authors
·
Nov 6, 2025

Reasoning Models Struggle to Control their Chains of Thought

Chain-of-thought (CoT) monitoring is a promising tool for detecting misbehaviors and understanding the motivations of modern reasoning models. However, if models can control what they verbalize in their CoT, it could undermine CoT monitorability. To measure this undesirable capability -- CoT controllability -- we introduce the CoT-Control evaluation suite, which includes tasks that require models to solve problems while adhering to CoT instructions, e.g., reasoning about a genetics question without using the word 'chromosome'. We show that reasoning models possess significantly lower CoT controllability than output controllability; for instance, Claude Sonnet 4.5 can control its CoT only 2.7% of the time but 61.9% when controlling its final output. We also find that CoT controllability is higher for larger models and decreases with more RL training, test-time compute, and increased problem difficulty. CoT controllability failures extend even to situations in which models are given incentives (as opposed to direct requests) to evade CoT monitors, although models exhibit slightly higher controllability when they are told they are being monitored. Similarly, eliciting controllability by adversarially optimizing prompts does not meaningfully increase controllability. Our results leave us cautiously optimistic that CoT controllability is currently unlikely to be a failure mode of CoT monitorability. However, the mechanism behind low controllability is not well understood. Given its importance for maintaining CoT monitorability, we recommend that frontier labs track CoT controllability in future models.

openai OpenAI
·
Mar 5 2

BandControlNet: Parallel Transformers-based Steerable Popular Music Generation with Fine-Grained Spatiotemporal Features

Controllable music generation promotes the interaction between humans and composition systems by projecting the users' intent on their desired music. The challenge of introducing controllability is an increasingly important issue in the symbolic music generation field. When building controllable generative popular multi-instrument music systems, two main challenges typically present themselves, namely weak controllability and poor music quality. To address these issues, we first propose spatiotemporal features as powerful and fine-grained controls to enhance the controllability of the generative model. In addition, an efficient music representation called REMI_Track is designed to convert multitrack music into multiple parallel music sequences and shorten the sequence length of each track with Byte Pair Encoding (BPE) techniques. Subsequently, we release BandControlNet, a conditional model based on parallel Transformers, to tackle the multiple music sequences and generate high-quality music samples that are conditioned to the given spatiotemporal control features. More concretely, the two specially designed modules of BandControlNet, namely structure-enhanced self-attention (SE-SA) and Cross-Track Transformer (CTT), are utilized to strengthen the resulting musical structure and inter-track harmony modeling respectively. Experimental results tested on two popular music datasets of different lengths demonstrate that the proposed BandControlNet outperforms other conditional music generation models on most objective metrics in terms of fidelity and inference speed and shows great robustness in generating long music samples. The subjective evaluations show BandControlNet trained on short datasets can generate music with comparable quality to state-of-the-art models, while outperforming them significantly using longer datasets.

  • 3 authors
·
Jul 15, 2024

Stable Agentic Control: Tool-Mediated LLM Architecture for Autonomous Cyber Defense

Agentic systems involved in high-stake decision-making under adversarial pressure need formal guarantees not offered by existing approaches. Motivated by the operational needs of security operations centers (SOCs) that must configure endpoint detection and response (EDR) policies under adversarial pressure, we present a tool-mediated architecture: LLM agents use deterministic tools (Stackelberg best-response, Bayesian observer updates, attack-graph primitives) and select from finite action catalogs enforced at the tool-output interface. A composite Lyapunov function machine-checked in Lean 4 with zero sorry certifies controllability, observability from asymmetric sensor data, and Input-to-State Stability (ISS) robustness under intelligent adversarial disturbance, with two corollaries extending the certificate to any controller or adversary from the catalogs. On 282 real enterprise attack graphs, the claims hold with margin. On paired offensive/defensive telemetry, a tool-mediated Claude Sonnet 4 controller reduces the attacker's expected payoff (game value) by 59% relative to a deterministic greedy baseline, with zero variance across 40 runs at four temperatures. A Claude Haiku 4.5 controller converges to suboptimal game values but stays catalog-bounded over an additional 40 runs, demonstrating that architectural stability is not dependent on the controller capability. The LLM agent's non-determinism furthers creative exploration of strategies, while the tool-mediated architecture ensures system stability.

  • 8 authors
·
May 3

Closed-form Continuous-time Neural Models

Continuous-time neural processes are performant sequential decision-makers that are built by differential equations (DE). However, their expressive power when they are deployed on computers is bottlenecked by numerical DE solvers. This limitation has significantly slowed down the scaling and understanding of numerous natural physical phenomena such as the dynamics of nervous systems. Ideally, we would circumvent this bottleneck by solving the given dynamical system in closed form. This is known to be intractable in general. Here, we show it is possible to closely approximate the interaction between neurons and synapses -- the building blocks of natural and artificial neural networks -- constructed by liquid time-constant networks (LTCs) efficiently in closed-form. To this end, we compute a tightly-bounded approximation of the solution of an integral appearing in LTCs' dynamics, that has had no known closed-form solution so far. This closed-form solution substantially impacts the design of continuous-time and continuous-depth neural models; for instance, since time appears explicitly in closed-form, the formulation relaxes the need for complex numerical solvers. Consequently, we obtain models that are between one and five orders of magnitude faster in training and inference compared to differential equation-based counterparts. More importantly, in contrast to ODE-based continuous networks, closed-form networks can scale remarkably well compared to other deep learning instances. Lastly, as these models are derived from liquid networks, they show remarkable performance in time series modeling, compared to advanced recurrent models.

  • 8 authors
·
Mar 1, 2022

Vista: A Generalizable Driving World Model with High Fidelity and Versatile Controllability

World models can foresee the outcomes of different actions, which is of paramount importance for autonomous driving. Nevertheless, existing driving world models still have limitations in generalization to unseen environments, prediction fidelity of critical details, and action controllability for flexible application. In this paper, we present Vista, a generalizable driving world model with high fidelity and versatile controllability. Based on a systematic diagnosis of existing methods, we introduce several key ingredients to address these limitations. To accurately predict real-world dynamics at high resolution, we propose two novel losses to promote the learning of moving instances and structural information. We also devise an effective latent replacement approach to inject historical frames as priors for coherent long-horizon rollouts. For action controllability, we incorporate a versatile set of controls from high-level intentions (command, goal point) to low-level maneuvers (trajectory, angle, and speed) through an efficient learning strategy. After large-scale training, the capabilities of Vista can seamlessly generalize to different scenarios. Extensive experiments on multiple datasets show that Vista outperforms the most advanced general-purpose video generator in over 70% of comparisons and surpasses the best-performing driving world model by 55% in FID and 27% in FVD. Moreover, for the first time, we utilize the capacity of Vista itself to establish a generalizable reward for real-world action evaluation without accessing the ground truth actions.

  • 8 authors
·
May 27, 2024 1

ControlNet++: Improving Conditional Controls with Efficient Consistency Feedback

To enhance the controllability of text-to-image diffusion models, existing efforts like ControlNet incorporated image-based conditional controls. In this paper, we reveal that existing methods still face significant challenges in generating images that align with the image conditional controls. To this end, we propose ControlNet++, a novel approach that improves controllable generation by explicitly optimizing pixel-level cycle consistency between generated images and conditional controls. Specifically, for an input conditional control, we use a pre-trained discriminative reward model to extract the corresponding condition of the generated images, and then optimize the consistency loss between the input conditional control and extracted condition. A straightforward implementation would be generating images from random noises and then calculating the consistency loss, but such an approach requires storing gradients for multiple sampling timesteps, leading to considerable time and memory costs. To address this, we introduce an efficient reward strategy that deliberately disturbs the input images by adding noise, and then uses the single-step denoised images for reward fine-tuning. This avoids the extensive costs associated with image sampling, allowing for more efficient reward fine-tuning. Extensive experiments show that ControlNet++ significantly improves controllability under various conditional controls. For example, it achieves improvements over ControlNet by 7.9% mIoU, 13.4% SSIM, and 7.6% RMSE, respectively, for segmentation mask, line-art edge, and depth conditions.

  • 7 authors
·
Apr 11, 2024 2

DynamicControl: Adaptive Condition Selection for Improved Text-to-Image Generation

To enhance the controllability of text-to-image diffusion models, current ControlNet-like models have explored various control signals to dictate image attributes. However, existing methods either handle conditions inefficiently or use a fixed number of conditions, which does not fully address the complexity of multiple conditions and their potential conflicts. This underscores the need for innovative approaches to manage multiple conditions effectively for more reliable and detailed image synthesis. To address this issue, we propose a novel framework, DynamicControl, which supports dynamic combinations of diverse control signals, allowing adaptive selection of different numbers and types of conditions. Our approach begins with a double-cycle controller that generates an initial real score sorting for all input conditions by leveraging pre-trained conditional generation models and discriminative models. This controller evaluates the similarity between extracted conditions and input conditions, as well as the pixel-level similarity with the source image. Then, we integrate a Multimodal Large Language Model (MLLM) to build an efficient condition evaluator. This evaluator optimizes the ordering of conditions based on the double-cycle controller's score ranking. Our method jointly optimizes MLLMs and diffusion models, utilizing MLLMs' reasoning capabilities to facilitate multi-condition text-to-image (T2I) tasks. The final sorted conditions are fed into a parallel multi-control adapter, which learns feature maps from dynamic visual conditions and integrates them to modulate ControlNet, thereby enhancing control over generated images. Through both quantitative and qualitative comparisons, DynamicControl demonstrates its superiority over existing methods in terms of controllability, generation quality and composability under various conditional controls.

  • 11 authors
·
Dec 4, 2024

Reachable Set Estimation for Neural Network Control Systems: A Simulation-Guided Approach

The vulnerability of artificial intelligence (AI) and machine learning (ML) against adversarial disturbances and attacks significantly restricts their applicability in safety-critical systems including cyber-physical systems (CPS) equipped with neural network components at various stages of sensing and control. This paper addresses the reachable set estimation and safety verification problems for dynamical systems embedded with neural network components serving as feedback controllers. The closed-loop system can be abstracted in the form of a continuous-time sampled-data system under the control of a neural network controller. First, a novel reachable set computation method in adaptation to simulations generated out of neural networks is developed. The reachability analysis of a class of feedforward neural networks called multilayer perceptrons (MLP) with general activation functions is performed in the framework of interval arithmetic. Then, in combination with reachability methods developed for various dynamical system classes modeled by ordinary differential equations, a recursive algorithm is developed for over-approximating the reachable set of the closed-loop system. The safety verification for neural network control systems can be performed by examining the emptiness of the intersection between the over-approximation of reachable sets and unsafe sets. The effectiveness of the proposed approach has been validated with evaluations on a robotic arm model and an adaptive cruise control system.

  • 4 authors
·
Apr 25, 2020

Perfect Detection, Failed Control: The Geometry of Knowing vs. Steering in Language Models

A central aspiration of mechanistic interpretability is controllability: if we know where a behavior is represented in a model's activations, we should be able to modify it. This rests on a hidden premise -- that the direction which detects a behavior and the direction which controls it are the same, or close. We test this geometrically: what is the angle between the direction that best detects a behavior and the one that best causes it? If detection implies control the cosine is near 1; otherwise it quantifies a detection-intervention gap. On Gemma 2-2B-it, output format (clean JSON vs markdown fencing) collapses both roles onto one axis. Hallucination does not: the model detects fake entities with perfect linear separability (AUC = 1.000 from layer 5), yet that direction sits at cos = 0.12 (about 83 degrees) from the direction producing a refusal -- a small, reproducible alignment, far from the cos = 1 that "detection is control" would require. A detector built from activations, with no chosen tokens, likewise fails to align (cos = -0.06). The gap generalizes: across four models from three families and two scales (1B-9B), cos stays in [0.12, 0.20], identical before and after instruction tuning (0.1197 vs 0.1200), placing its origin in pretraining. A 15-degree rotation toward the refusal direction partially bridges it -- 73% and 60% refusal on two held-out fake-entity categories at 1.8% false positives. We then ask whether this cosine predicts steerability, and it does not: detection is a high-dimensional class, not a single direction, and what separates the steerable case is functional, not readable from a static angle. The cosine is a weight-computable signature of the dissociation between knowing and steering, not a predictor of it.

  • 5 authors
·
Jun 22

A Tilted Seesaw: Revisiting Autoencoder Trade-off for Controllable Diffusion

In latent diffusion models, the autoencoder (AE) is typically expected to balance two capabilities: faithful reconstruction and a generation-friendly latent space (e.g., low gFID). In recent ImageNet-scale AE studies, we observe a systematic bias toward generative metrics in handling this trade-off: reconstruction metrics are increasingly under-reported, and ablation-based AE selection often favors the best-gFID configuration even when reconstruction fidelity degrades. We theoretically analyze why this gFID-dominant preference can appear unproblematic for ImageNet generation, yet becomes risky when scaling to controllable diffusion: AEs can induce condition drift, which limits achievable condition alignment. Meanwhile, we find that reconstruction fidelity, especially instance-level measures, better indicates controllability. We empirically validate the impact of tilted autoencoder evaluation on controllability by studying several recent ImageNet AEs. Using a multi-dimensional condition-drift evaluation protocol reflecting controllable generation tasks, we find that gFID is only weakly predictive of condition preservation, whereas reconstruction-oriented metrics are substantially more aligned. ControlNet experiments further confirm that controllability tracks condition preservation rather than gFID. Overall, our results expose a gap between ImageNet-centric AE evaluation and the requirements of scalable controllable diffusion, offering practical guidance for more reliable benchmarking and model selection.

  • 6 authors
·
Jan 29

Controllable User Simulation

Using offline datasets to evaluate conversational agents often fails to cover rare scenarios or to support testing new policies. This has motivated the use of controllable user simulators for targeted, counterfactual evaluation, typically implemented by prompting or fine-tuning large language models. In this work, we formalize controllable simulation as a causal inference problem. By bridging natural language evaluation with off-policy evaluation methodology, we show that the standard practice of training simulators via supervised fine-tuning on post-hoc trajectory labels yields a structurally biased model. Specifically, these labels are inextricably coupled to the data-generating behavior policy, injecting a look-ahead bias that breaks causal consistency. Furthermore, we prove that under policy shift this failure causes the variance of evaluation metrics to explode geometrically, a phenomenon we term controllability collapse. To restore causal consistency, we establish theoretical conditions for accurate simulation and propose practical training mitigations: a priori controls, step-wise dynamic controls, and direct policy-conditioned learning. Empirical evaluation confirms that while standard global controls distort conversational distributions and collapse behavioral diversity, our causally grounded simulators eliminate look-ahead bias, preserve natural variance, and exhibit robust zero-shot generalization to unseen agent behaviors.

  • 6 authors
·
May 11

Data-Driven Policy Iteration Without an Initial Stabilizing Policy: A Finite-Horizon Bootstrap Method

This article investigates data-driven policy iteration (PI) for continuous-time linear systems without requiring an initially stabilizing policy. Standard infinite-horizon PI is not self-starting because its policy-evaluation step is well posed only when the feedback gain is stabilizing. However, verifying this property is difficult when the system matrices are unknown. To remove this requirement, we develop a finite-horizon bootstrap method. The key idea is to perform policy evaluation over a compact interval for a shifted system, where the evaluation equation is well defined for arbitrary bounded time-varying policies. We show that, for a sufficiently long horizon, the initial-time optimal gain of the shifted finite-horizon problem, when applied as a constant feedback gain, achieves a prescribed stability margin for the original system. We then derive a data-driven implementation from an off-policy identity evaluated along trajectories of the original plant. We use basis-function approximations to reconstruct the finite-horizon value matrix and policy, and we characterize the resulting error through a perturbed policy-improvement recursion. A data-driven Lyapunov certificate is further introduced to verify admissibility of the candidate gain before it is used to initialize infinite-horizon PI. Numerical studies of a batch reactor and a two-mass-spring system demonstrate the effectiveness of the proposed bootstrap method.

  • 2 authors
·
Sep 14

Learning from Suboptimal Data in Continuous Control via Auto-Regressive Soft Q-Network

Reinforcement learning (RL) for continuous control often requires large amounts of online interaction data. Value-based RL methods can mitigate this burden by offering relatively high sample efficiency. Some studies further enhance sample efficiency by incorporating offline demonstration data to "kick-start" training, achieving promising results in continuous control. However, they typically compute the Q-function independently for each action dimension, neglecting interdependencies and making it harder to identify optimal actions when learning from suboptimal data, such as non-expert demonstration and online-collected data during the training process. To address these issues, we propose Auto-Regressive Soft Q-learning (ARSQ), a value-based RL algorithm that models Q-values in a coarse-to-fine, auto-regressive manner. First, ARSQ decomposes the continuous action space into discrete spaces in a coarse-to-fine hierarchy, enhancing sample efficiency for fine-grained continuous control tasks. Next, it auto-regressively predicts dimensional action advantages within each decision step, enabling more effective decision-making in continuous control tasks. We evaluate ARSQ on two continuous control benchmarks, RLBench and D4RL, integrating demonstration data into online training. On D4RL, which includes non-expert demonstrations, ARSQ achieves an average 1.62times performance improvement over SOTA value-based baseline. On RLBench, which incorporates expert demonstrations, ARSQ surpasses various baselines, demonstrating its effectiveness in learning from suboptimal online-collected data. Project page is at https://sites.google.com/view/ar-soft-q

  • 5 authors
·
Jan 31, 2025

EmbodiedLab: Benchmarking Embodied Agents That Act to Know

Embodied agents are expected to accomplish real-world goals by deciding for themselves how and when to interact with their surroundings. For many such goals, changing the physical state of the world is the means rather than the end: the agent changes the state of a system through interaction, observes the feedback, and explores until it either achieves the goal itself (e.g., discovering physical laws) or learns what the goal requires; it acts to know. Manipulation benchmarks stop at acting to change, with the target state given; scientific discovery benchmarks evaluate knowing but replace physical experimentation with symbolic actions or numerical queries. We introduce EmbodiedLab, a benchmark in which a robot must act to know. Quantitative science experiments make this setting controllable: the parameters of the system are resampled for every instance, so the result cannot be known in advance, yet it can be scored exactly. Across 30 experiments in five disciplines on 14 apparatus platforms, the agent receives an objective and the apparatus, chooses its own procedure, and operates a physics-based simulated laboratory, reading the instruments through its cameras. Evaluation checks what the agent came to know, grounded in readings recorded during the episode, as well as the physical state the task requires; every experiment is verified to be solvable. We evaluate six frontier models in their developers' coding agents with native observation and control, with added perception and motion planning, and with manipulation skills distilled from the strongest agents. With native control, even the strongest agent succeeds less than half the time; for every agent, most failures arise in interacting with the apparatus, and manipulation skills help weaker agents more than perception and planning. The benchmark and its evaluation code are available at https://github.com/HexaFuture/EmbodiedLab.

HexaFuture HexaFuture
·
Oct 25 2

Necessary Conditions for Free End-Time Sweeping Process Problems

This paper derives necessary optimality conditions for free end-time optimal control problems governed by sweeping process dynamics. In contrast to classical optimal control problems, the presence of the normal cone term in the state equation introduces discontinuities with respect to the state variable and prevents the standard Lipschitz regularity assumptions typically used in optimal control theory. As a result, both the analysis of trajectories and the formulation of optimality conditions require refined tools. We address problems with general endpoint constraints and time-dependent data, considering both the case in which the dynamics are Lipschitz continuous in time and the more challenging setting of merely measurable time dependence. Special attention is devoted to the additional transversality conditions associated with the free end-time variable. In the Lipschitz case, these conditions are expressed in terms of a function of bounded variation that coincides almost everywhere with the maximized Hamiltonian. In the measurable case, we show that a suitable interpretation can be obtained via the notions of sub- and super-essential values of the maximized Hamiltonian, recently introduced in the literature, leading to strengthened transversality conditions. These conditions also involve an additional term reflecting the interaction between the costate arc and the normal cone to the moving set at the optimal endpoints. Our approach combines suitable perturbation techniques with a penalization method tailored to sweeping processes. The moving set is modelled as a finite intersection of inequality-defined sets satisfying suitable constraint qualifications, including a positive linear independence condition and a diagonal dominance property of the associated Gramian matrix. We also introduce a local version of the constraint qualification condition. Our results apply to a broad class of problems, including those involving unbounded moving sets such as polyhedra. The resulting optimality system extends and sharpens recent results for classical free end-time problems to the non-Lipschitz, discontinuous framework of sweeping processes. The relevance of the transversality conditions obtained in this article is illustrated through two simple examples.

  • 3 authors
·
Oct 6

You Are in Control of Your State: Why Human Outcomes Are Controllable Through Causal State Intervention

A central puzzle for the behavioural sciences and for human-facing artificial intelligence is the persistence of within-person variability. The same individual, presented with the same observable input, produces different outcomes on different occasions, and different individuals produce divergent outcomes that no observable covariate fully predicts. We argue that this variability belongs in the dynamic latent state of the person, and that human outcomes are controllable in a precise and operational sense through interventions that target the state and its weighting at the moment a decision is being formed. We define a state as the time-indexed weighting vector over the dimensions that govern how an individual's biology, physiology, and neuropsychology process the next event into a decision and an outcome. The relationship between state, decision, and outcome is causal rather than correlational. The weighting vector is dynamic at sub-daily timescales. The conscious channel through which outcomes are reportable is a narrow attentional bottleneck whose contents are themselves state-dependent. Taken together, these claims imply that the outcome of a given event is controllable, conditionally, on the state-trajectory at the time of intervention. We motivate the framework with six strands of established evidence (causal inference, predictive processing, allostasis, attentional bottleneck, chronobiology, computational psychiatry) and a 24-month observational base from a deployed behavioural platform spanning more than 200,000 consented users across four occupational personas (research period 2023 to 2026). We derive seven testable predictions, list six operational requirements for state-aware systems, and discuss implications for digital health, education, AI personalisation, and personal agency.

  • 3 authors
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May 27

A Hybrid End-to-End and Modular Control Architecture Toward Safe Vehicle Lateral Control: Combining Soft Actor-Critic with Model Predictive Control

Connected and automated vehicles demand lateral controllers that are simultaneously accurate, low-effort, and safe under model error and sensor noise. Modular controllers such as model predictive control (MPC) are interpretable and constraint-aware but rely on accurate models and hand-tuned weights. End-to-end learned policies, in particular continuous-action deep reinforcement learning, are adaptable and require no hand-designed control law, but offer no intrinsic safety guarantees and limited interpretability. This paper presents a hybrid architecture that combines an end-to-end Soft Actor-Critic (SAC) policy with a constrained linear MPC into a single steering command, using the MPC's first-step optimum as the model-based anchor and a single monotone blending coefficient that interpolates between the two paradigms. The architecture is evaluated on a linearized lateral bicycle model against a PID baseline, a tuned linear MPC, and a stand-alone SAC policy, across nominal, single-axis robustness, and multi-initial-condition ensemble experiments. The hybrid retains the tracking quality of stand-alone SAC while remaining inside the MPC's actuator envelope and preserving a deterministic, model-based contribution to every steering command. The architecture provides an actuator-envelope guarantee by construction but does not establish recursive feasibility or terminal invariance, and the closed-form blend does not prevent all corner-case divergences at the boundary of the training distribution. A corner-case analysis shows that the blend attenuates but cannot prevent failure under distribution shift, motivating a connectivity-aware extension in which the blending coefficient is scheduled by vehicle-to-everything (V2X) signals to restore model-based authority. Limitations and a path toward a constrained-QP predictive safety filter are discussed.

  • 1 authors
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Aug 17

Learning Object Manipulation from Scratch via Contrastive Interaction

Contrastive Reinforcement Learning (CRL) has seen recent success in a wide variety of goal-conditioned robotics tasks by learning structured representations of the dynamics. However, despite its success in locomotion and simpler control domains, CRL often struggles in interaction-rich manipulation. We argue that a key source of this difficulty is object-centric interaction, such as contact or grasping, that induces distinct changes in the underlying dynamic modes. In this work, we formulate manipulation dynamics as a piecewise-smooth Markov process and show that interaction-induced mode changes create piecewise nonlinear reachability structures that are difficult for standard CRL energy functions to represent and plan over. Based on this analysis, we introduce Interaction-weighted Resampling (IWR). IWR performs interaction-aware resampling around phases before, during, and after interactions, encouraging the learned representation to preserve the mode boundaries that determine future reachability to capture multi-modal and piecewise nonlinear reachability. Across interaction-centric environments, including 2D dynamic control, robotic manipulation, and robot air hockey, IWR improves both sample efficiency and overall performance over prior CRL methods, with 19.8% average improvement in simulation. Finally, using a sim-to-real pipeline with policies trained by IWR, we demonstrate the first real-world goal-conditioned robot air hockey agent capable of hitting goals, improving success from 25% to 60%. Project Page: IWR-arxiv.github.io.

  • 4 authors
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Jun 9

RIFT: Closed-Loop RL Fine-Tuning for Realistic and Controllable Traffic Simulation

Achieving both realism and controllability in interactive closed-loop traffic simulation remains a key challenge in autonomous driving. Data-driven simulation methods reproduce realistic trajectories but suffer from covariate shift in closed-loop deployment, compounded by simplified dynamics models that further reduce reliability. Conversely, physics-based simulation methods enhance reliable and controllable closed-loop interactions but often lack expert demonstrations, compromising realism. To address these challenges, we introduce a dual-stage AV-centered simulation framework that conducts open-loop imitation learning pre-training in a data-driven simulator to capture trajectory-level realism and multimodality, followed by closed-loop reinforcement learning fine-tuning in a physics-based simulator to enhance controllability and mitigate covariate shift. In the fine-tuning stage, we propose RIFT, a simple yet effective closed-loop RL fine-tuning strategy that preserves the trajectory-level multimodality through a GRPO-style group-relative advantage formulation, while enhancing controllability and training stability by replacing KL regularization with the dual-clip mechanism. Extensive experiments demonstrate that RIFT significantly improves the realism and controllability of generated traffic scenarios, providing a robust platform for evaluating autonomous vehicle performance in diverse and interactive scenarios.

  • 4 authors
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May 6, 2025

Leverage Is Not Reach: A Control-Window Law for Single-Neuron Steering in Language Models

Aligned language models gate behaviors such as refusal and language routing through sparse feed forward neurons, yet no theory predicts when a single neuron intervention controls a behavior coherently rather than collapsing the output. We develop a budget normalized control window framework for single neuron steering. A dose along one write direction reduces to one control coordinate: the alignment between the residual stream and the write, driven along a universal saturation curve in units of a coherence budget set by the residual norm divided by the write norm. Coherent control exists when a behavior trigger lies below the collapse ceiling. The same coordinate governs benign mode switches and refusal; the ceiling follows from weights and one generic forward pass, while triggers are measured at rollout. On fifteen held out neurons, the predicted ceiling has mean absolute error 0.14, about 0.07 in bulk layers, and the committed open or closed verdict holds on eleven against a ten of fifteen majority baseline. Closed cases expose three failure modes rather than violations: collapse before trigger, too little depth to propagate, or a normalization that caps how far one neuron can push. The law explains why local gradient attribution anti predicts control: true controllers write off the readout axis and carry a near zero first order gradient. A forward only contrastive screen made precise by the window recovers controllers that attribution misses. On refusal, the hardest case, intervention success is typed, not scalar: coherent bypass and strict actionable reach separate, so a neuron can flip refusal in fluent, on task text with no actionable content, and genuine actionable reach appears only for three of six audited Llama pivots and only at later rollout horizons. Single neuron steering is therefore a budgeted, typed audit of controllability rather than a fixed dose anecdote.

  • 1 authors
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Jun 17

Online Control Barrier Functions for Decentralized Multi-Agent Navigation

Control barrier functions (CBFs) enable guaranteed safe multi-agent navigation in the continuous domain. The resulting navigation performance, however, is highly sensitive to the underlying hyperparameters. Traditional approaches consider fixed CBFs (where parameters are tuned apriori), and hence, typically do not perform well in cluttered and highly dynamic environments: conservative parameter values can lead to inefficient agent trajectories, or even failure to reach goal positions, whereas aggressive parameter values can lead to infeasible controls. To overcome these issues, in this paper, we propose online CBFs, whereby hyperparameters are tuned in real-time, as a function of what agents perceive in their immediate neighborhood. Since the explicit relationship between CBFs and navigation performance is hard to model, we leverage reinforcement learning to learn CBF-tuning policies in a model-free manner. Because we parameterize the policies with graph neural networks (GNNs), we are able to synthesize decentralized agent controllers that adjust parameter values locally, varying the degree of conservative and aggressive behaviors across agents. Simulations as well as real-world experiments show that (i) online CBFs are capable of solving navigation scenarios that are infeasible for fixed CBFs, and (ii), that they improve navigation performance by adapting to other agents and changes in the environment.

  • 3 authors
·
Mar 7, 2023

UniGeo: Unifying Geometric Guidance for Camera-Controllable Image Editing via Video Models

Camera-controllable image editing aims to synthesize novel views of a given scene under varying camera poses while strictly preserving cross-view geometric consistency. However, existing methods typically rely on fragmented geometric guidance, such as only injecting point clouds at the representation level despite models containing multiple levels, and are mainly based on image diffusion models that operate on discrete view mappings. These two limitations jointly lead to geometric drift and structural degradation under continuous camera motion. We observe that while leveraging video models provides continuous viewpoint priors for camera-controllable image editing, they still struggle to form stable geometric understanding if geometric guidance remains fragmented. To systematically address this, we inject unified geometric guidance across three levels that jointly determine the generative output: representation, architecture, and loss function. To this end, we propose UniGeo, a novel camera-controllable editing framework. Specifically, at the representation level, UniGeo incorporates a frame-decoupled geometric reference injection mechanism to provide robust cross-view geometry context. At the architecture level, it introduces geometric anchor attention to align multi-view features. At the loss function level, it proposes a trajectory-endpoint geometric supervision strategy to explicitly reinforce the structural fidelity of target views. Comprehensive experiments across multiple public benchmarks, encompassing both extensive and limited camera motion settings, demonstrate that UniGeo significantly outperforms existing methods in both visual quality and geometric consistency.

  • 5 authors
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Apr 18 2

PlayWorld: Benchmarking World Models with Agent Players over Long-Horizon Objectives

Video world models simulate future states conditioned on current observations and user actions. Recent systems have demonstrated impressive video consistency and action controllability over long sequences. However, fairly comparing these interactive models remains challenging. In practice, a human player typically evaluates a world model by pursuing long-horizon objectives through interaction. For example, a user may turn around 360 degrees to see whether the environment remains consistent, or walk into the water and inspect whether realistic water ripples are generated. The action sequence required to achieve the same objective may vary substantially between models, making fixed action-conditioned evaluation unsuitable for cross-model comparison. To address this, we employ multi-modal Agent Players to interact with world models toward specified long-horizon objectives. Building on this paradigm, we introduce PlayWorld, a benchmark providing 171 scenarios, each with a specified objective. To evaluate performance thoroughly, we assess models along four core dimensions: geometry consistency, interaction fidelity, out-of-sight evolution, and insight evolution. In addition, we incorporate basic ability metrics for video quality and controllability. Experiments across nine state-of-the-art world models reveal that current models remain unreliable on long-horizon interactive objectives, particularly in maintaining spatial consistency and persistent state evolution. Code and data are available at https://github.com/kxding/PlayWorld.

Case Studies for Computing Density of Reachable States for Safe Autonomous Motion Planning

Density of the reachable states can help understand the risk of safety-critical systems, especially in situations when worst-case reachability is too conservative. Recent work provides a data-driven approach to compute the density distribution of autonomous systems' forward reachable states online. In this paper, we study the use of such approach in combination with model predictive control for verifiable safe path planning under uncertainties. We first use the learned density distribution to compute the risk of collision online. If such risk exceeds the acceptable threshold, our method will plan for a new path around the previous trajectory, with the risk of collision below the threshold. Our method is well-suited to handle systems with uncertainties and complicated dynamics as our data-driven approach does not need an analytical form of the systems' dynamics and can estimate forward state density with an arbitrary initial distribution of uncertainties. We design two challenging scenarios (autonomous driving and hovercraft control) for safe motion planning in environments with obstacles under system uncertainties. We first show that our density estimation approach can reach a similar accuracy as the Monte-Carlo-based method while using only 0.01X training samples. By leveraging the estimated risk, our algorithm achieves the highest success rate in goal reaching when enforcing the safety rate above 0.99.

  • 4 authors
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Sep 16, 2022

Reinforcement Learning for Flow-Matching Policies with Density Transport

We present an online reinforcement learning (RL) algorithm for fine-tuning flow-matching policies in continuous-control problems. Our key insight is to view RL-based policy improvement as a transport of action densities towards regions of high reward, which naturally aligns with the transport formulation of flow matching models. Prior methods either approximate the current or optimal policy distribution or resort to distillation, which introduces biased gradients or sacrifices multimodal modeling capacity. In contrast, our approach for RL with Density Transport, which we name RLDT, constructs a transport field from a maximum-entropy RL objective using Stein Variational Gradient Descent (SVGD). Then, it finetunes a pretrained flow matching policy to align with this field. Training with this alignment objective is nontrivial because flow-matching policies generate actions via a multi-step process, making direct gradient-based optimization challenging. To overcome this challenge and stabilize training, we approximate policy actions from intermediate denoising steps via expected-target estimation. This allows the transport-field update to propagate into the network parameters without unstable backpropagation through time. Experimental results demonstrate that RLDT outperforms competitive baselines in reward quality and convergence speed. This performance holds across diverse continuous-control tasks, encompassing both dense and sparse rewards, as well as state- and vision-based long-horizon robot manipulation. The project webpage is https://rpfey.github.io/rldt/{https://rpfey.github.io/rldt/}.

  • 3 authors
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Jun 6

DriveCamSim: Generalizable Camera Simulation via Explicit Camera Modeling for Autonomous Driving

Camera sensor simulation serves as a critical role for autonomous driving (AD), e.g. evaluating vision-based AD algorithms. While existing approaches have leveraged generative models for controllable image/video generation, they remain constrained to generating multi-view video sequences with fixed camera viewpoints and video frequency, significantly limiting their downstream applications. To address this, we present a generalizable camera simulation framework DriveCamSim, whose core innovation lies in the proposed Explicit Camera Modeling (ECM) mechanism. Instead of implicit interaction through vanilla attention, ECM establishes explicit pixel-wise correspondences across multi-view and multi-frame dimensions, decoupling the model from overfitting to the specific camera configurations (intrinsic/extrinsic parameters, number of views) and temporal sampling rates presented in the training data. For controllable generation, we identify the issue of information loss inherent in existing conditional encoding and injection pipelines, proposing an information-preserving control mechanism. This control mechanism not only improves conditional controllability, but also can be extended to be identity-aware to enhance temporal consistency in foreground object rendering. With above designs, our model demonstrates superior performance in both visual quality and controllability, as well as generalization capability across spatial-level (camera parameters variations) and temporal-level (video frame rate variations), enabling flexible user-customizable camera simulation tailored to diverse application scenarios. Code will be avaliable at https://github.com/swc-17/DriveCamSim for facilitating future research.

  • 7 authors
·
May 26, 2025

ControlAR: Controllable Image Generation with Autoregressive Models

Autoregressive (AR) models have reformulated image generation as next-token prediction, demonstrating remarkable potential and emerging as strong competitors to diffusion models. However, control-to-image generation, akin to ControlNet, remains largely unexplored within AR models. Although a natural approach, inspired by advancements in Large Language Models, is to tokenize control images into tokens and prefill them into the autoregressive model before decoding image tokens, it still falls short in generation quality compared to ControlNet and suffers from inefficiency. To this end, we introduce ControlAR, an efficient and effective framework for integrating spatial controls into autoregressive image generation models. Firstly, we explore control encoding for AR models and propose a lightweight control encoder to transform spatial inputs (e.g., canny edges or depth maps) into control tokens. Then ControlAR exploits the conditional decoding method to generate the next image token conditioned on the per-token fusion between control and image tokens, similar to positional encodings. Compared to prefilling tokens, using conditional decoding significantly strengthens the control capability of AR models but also maintains the model's efficiency. Furthermore, the proposed ControlAR surprisingly empowers AR models with arbitrary-resolution image generation via conditional decoding and specific controls. Extensive experiments can demonstrate the controllability of the proposed ControlAR for the autoregressive control-to-image generation across diverse inputs, including edges, depths, and segmentation masks. Furthermore, both quantitative and qualitative results indicate that ControlAR surpasses previous state-of-the-art controllable diffusion models, e.g., ControlNet++. Code, models, and demo will soon be available at https://github.com/hustvl/ControlAR.

  • 9 authors
·
Oct 3, 2024 2

Subversion Strategy Eval: Can language models statelessly strategize to subvert control protocols?

An AI control protocol is a plan for usefully deploying AI systems that aims to prevent an AI from intentionally causing some unacceptable outcome. This paper investigates how well AI systems can generate and act on their own strategies for subverting control protocols whilst operating statelessly (without shared memory between contexts). To do this, an AI system may need to reliably generate optimal plans in each context, take actions with well-calibrated probabilities, and coordinate plans with other instances of itself without communicating. We develop Subversion Strategy Eval, a suite of eight environments, covering a range of protocols and strategic capabilities, and six sets of affordances that help isolate individual capabilities. We implement the evaluation in Inspect-AI and release it open-source. We evaluate Claude 3.5 models, including helpful-only versions, as well as OpenAI reasoning models. None of the models demonstrate substantial capability in strategizing to subvert control protocols statelessly. However, providing models with additional affordances, such as the ability to share a plan between contexts, can substantially improve performance. We hope our evaluations can act as a leading indicator for when models are capable of subverting control protocols and also relax the worst-case assumption of perfect strategic ability in AI control evaluations.

  • 5 authors
·
Apr 3, 2025

Prior-First, Condition-Second: Scalable and Controllable Hand Motion Completion

Synthesizing hand motion that matches the full body motion and the semantic labels is a difficult task due to their high degrees of freedom and the lack of semantic labels. To cope with this issue, we propose a prior-first, condition-second framework for body-conditioned hand motion completion. Our framework first learns a generic body-hand kinematic prior from large-scale unstructured and unlabeled motion data, capturing the intrinsic coordination between global body dynamics and hand articulation. Semantic control is then introduced through lightweight adaptation on top of the frozen prior, avoiding the need to relearn kinematic structure for each control interface. Our framework centers on a streaming, autoregressive body-hand prior that generates coherent, kinematically consistent hand motion from body dynamics in real time, using structured kinematic modeling to maintain mechanical body-hand coupling. To enable practical controllability under limited supervision, we introduce semantically-layered adapters that inject conditioning signals at appropriate kinematic levels, supporting both self-supervised attribute control and weakly supervised text-driven control with only a few hours of labeled data. Extensive evaluations demonstrate that our framework improves kinematic plausibility, robustness, and controllability compared to end-to-end conditioned baselines, particularly in low-resource and cross-dataset settings. We further showcase real-time inference and an interactive authoring workflow, highlighting the applicability to production animation pipelines. Homepage: https://AIGAnimation.github.io/HandPrior/

  • 3 authors
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Jul 6

ODEWorld: A Continuous Predictive Architecture via Physical-Time Flow

In the physical world we inhabit, space and time are fundamentally continuous. However, existing machine learning paradigms for world modeling are largely confined to discrete-time prediction, thereby exhibiting significant inefficiency in capturing the dynamics of physical world. We introduce Physical-Time Flow (PT-Flow), a novel approach that learns a continuous latent velocity field operating in physical time. Crucially, the underlying dynamics of sequential data are parameterized by an ordinary differential equation (ODE) embedded in a well-structured representation space. Under this paradigm, the prediction of future can be recast as temporal integration via an ODE solver in the compressed latent space. Building upon PT-Flow, we construct ODEWorld, a continuous-time latent world model that is both efficient and versatile. By extracting time-variant features and enforcing ODE properties on both the dynamical representation space and the latent velocity field, ODEWorld effectively addresses the long-standing representation collapse issue in latent world model literature. This also enables high-quality image reconstruction even after long-horizon prediction. Moreover, its continuous nature allows for arbitrary temporal resolution and even backward prediction, which is impossible for most discrete-time models. Lastly, ODEWorld can provide rich planning-oriented information to facilitate downstream policy learning. Comprehensive experiments demonstrate that ODEWorld successfully reconciles planning-conducive dynamics abstraction with visual realism, excelling in both video generation and robotic control. https://dstate.github.io/odeworld_website/{Project Website}.

  • 8 authors
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Jul 29 2

Predictor-Feedback CACC for Vehicular Platoons with Actuation and Communication Delays Based on a Multiple-Predecessor-Following CTH Nominal Strategy

We develop a predictor-feedback cooperative adaptive cruise control (CACC) design relying on a multiple-predecessor-following (MPF) topology-based nominal delay-free CACC law. We consider vehicular platoons with heterogeneous vehicles, whose dynamics are described by a third-order linear system subject to actuation delay, along with vehicle-to-vehicle (V2V) communication delay. The design achieves individual vehicle stability, string stability, and zero, steady-state speed/spacing tracking errors, for any value of the actuation delay. The proofs of individual vehicle stability, string stability, and regulation rely on employment of an input-output approach on the frequency domain, capitalizing on the delay-compensating property of the design, which enables as to derive explicit string stability conditions on control and vehicle models parameters. The theoretical guarantees of string stability and the respective conditions on parameters are illustrated also numerically. We present consistent simulation results, for a ten-vehicle platoon, illustrating the potential of the design in traffic throughput improvement, as compared with a predictor-feedback CACC design in which, each ego vehicle's controller utilizes information only from a single preceding vehicle. We also present simulation results in a realistic scenario in which the leading vehicle's trajectory is obtained from NGSIM data.

  • 3 authors
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Apr 6

Kinodynamic RRT*: Optimal Motion Planning for Systems with Linear Differential Constraints

We present Kinodynamic RRT*, an incremental sampling-based approach for asymptotically optimal motion planning for robots with linear differential constraints. Our approach extends RRT*, which was introduced for holonomic robots (Karaman et al. 2011), by using a fixed-final-state-free-final-time controller that exactly and optimally connects any pair of states, where the cost function is expressed as a trade-off between the duration of a trajectory and the expended control effort. Our approach generalizes earlier work on extending RRT* to kinodynamic systems, as it guarantees asymptotic optimality for any system with controllable linear dynamics, in state spaces of any dimension. Our approach can be applied to non-linear dynamics as well by using their first-order Taylor approximations. In addition, we show that for the rich subclass of systems with a nilpotent dynamics matrix, closed-form solutions for optimal trajectories can be derived, which keeps the computational overhead of our algorithm compared to traditional RRT* at a minimum. We demonstrate the potential of our approach by computing asymptotically optimal trajectories in three challenging motion planning scenarios: (i) a planar robot with a 4-D state space and double integrator dynamics, (ii) an aerial vehicle with a 10-D state space and linearized quadrotor dynamics, and (iii) a car-like robot with a 5-D state space and non-linear dynamics.

  • 2 authors
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May 22, 2012