new

Get trending papers in your email inbox!

Subscribe

Daily Papers

byAK and the research community

Nov 5

Shared-Prefix KV Reuse Across Standard LoRA Adapters: Quality and Serving Tradeoffs

A common small-model deployment runs one shared backbone with several LoRA specialists that answer over the same context. Serving them naively re-prefills that shared context once per specialist. We study a narrow, practical question: for already-trained standard LoRA adapters -- not adapters retrained for cache compatibility -- how much task quality is preserved if the backbone's prefill KV cache is computed once and reused across specialists, and what does that buy in serving cost? On a Qwen3-1.7B backbone with two adapters (extractive QA on HotpotQA, arithmetic reasoning on GSM8K), we sweep the boundary at which the specialist takes over from the reused base cache and measure paired quality differences and serving cost. Full-prefix reuse had the lowest prefill cost and a small quality difference on held-out GSM8K (Delta = -4.6 EM at a 160-token budget; -3.0 at 320 tokens; -0.8 under a second training seed -- all favoring native, only the first excluding zero, and the magnitude not consistent). Partial recomputation provided no demonstrated advantage. Neither quality equivalence nor a general boundary-selection rule is established. We also report a closed-form ridge KV translator that did not beat direct reuse, and specialist-dependence contrasts whose intervals all include zero. The measured serving benefit is warm-cache time-to-first-token, which grows with context (~16x at 8K); two-branch peak memory was only 12% lower and, on inspection, the prefix was never physically shared across branches -- this implementation reuses KV values but copies their storage, so shared-cache memory savings are not achieved.

  • 1 authors
·
Sep 14

Cross-Prompt Reuse of Entity-Replacement Responses

With model weights fixed, we measure how much of an entity-replacement response transfers between English factual questions, beyond whether answers change. We add the hidden-state change from two source questions to a target question about the same entity, comparing the predicted log-probability shift between two relations' published answers, given known answer prefixes, with the measured one. Hidden reuse injects the aligned change at 50% depth before the target's remaining layers; direct reuse adds source output-score changes. With other-relation sources, hidden reuse removes 45% and 49% of no-change error on 0.5-1B Qwen and Llama. Gemma-2-2B removes 22% and passes one of three comparisons in plain text without its default beginning-of-sequence (BOS) token. A later protocol restoring it yields 58-68%, passing every comparison on three cohorts. Larger checkpoints, chat format and new entities show replication and format- or cohort-dependent failures. On small plain-format checkpoints, other-relation hidden reuse mainly reproduces the shift both relations' questions share, without reliably lowering relation-selective error. With target-relation sources, hidden reuse's post hoc advantage over direct reuse is 0.2-0.9 nats outside chat format, unconfirmed and not replacement-specific. The same relation-neutral change at both questions' entity tokens lowers relation-selective error more than random or other-replacement changes, indicating receiving-question dependence.

  • 4 authors
·
Oct 29 2

HumanoidTTT: Test-Time Capability Reuse for Efficient Humanoid Control

Recent advances in motion generation and whole-body tracking have enabled humanoid robots to execute increasingly diverse motions, yet the same motion capabilities may be requested repeatedly during continual deployment. Reliable reuse is challenging because intervening motions can change the robot's entry state, making previously successful motions unsafe to replay blindly. Meanwhile, validated capabilities accumulate during deployment, while bounded storage requires deciding which ones are worth retaining. To address these challenges, we present HumanoidTTT, a framework for test-time capability reuse in continual humanoid control. Specifically, we introduce Selective Full-Motion Reuse, which authorizes direct reuse of validated complete motions only from certified applicable entry states, allowing accepted reuse to bypass fresh generation. We further introduce Test-Time Capability Consolidation, which adapts which qualified capabilities persist in a bounded Full-Motion Store using subsequent deployment reuse as feedback. Experiments demonstrate zero unsafe accepts and a 16.4times end-to-end speedup over fresh generation, while online consolidation improves avoided generator calls by 13.2 per 200 requests over its frozen counterpart. Overall, HumanoidTTT enables reliable and efficient reuse of validated motion capabilities while adaptively retaining useful capabilities throughout continual deployment. Code: https://github.com/AIGeeksGroup/HumanoidTTT. Website: https://aigeeksgroup.github.io/HumanoidTTT.

  • 5 authors
·
Sep 17

Training-Free Tokenizer Transplantation via Orthogonal Matching Pursuit

We present a training-free method to transplant tokenizers in pretrained large language models (LLMs) by reconstructing unseen token embeddings via Orthogonal Matching Pursuit (OMP). Specifically, we approximate each out-of-vocabulary token as a sparse linear combination of shared tokens, in two phases: first, compute each new token's representation in the donor embedding space with a small dictionary of shared anchor tokens, then transfer these same sparse coefficients back into the base model's embedding space. On two challenging cross-tokenizer tasks--LlamatoMistral NeMo (12B) and QwentoLlama (1B)--we show that OMP achieves best zero-shot preservation of the base model's performance across multiple benchmarks, while other zero-shot approaches degrade significantly. Compared to baselines (zero-init, mean-init, and existing approaches like WECHSEL, FOCUS, ZETT), OMP consistently achieves the best overall performance, effectively bridging large tokenizer discrepancies without gradient updates. Our analysis further identifies mismatched numerical tokenization schemes as a critical challenge for preserving mathematical reasoning capabilities. This technique enables direct reuse of pretrained model weights with new tokenizers, facilitating cross-tokenizer knowledge distillation, speculative decoding, ensembling, merging, and domain-specific vocabulary adaptations. We integrate our method into the open-source mergekit-tokensurgeon tool for post hoc vocabulary realignment.

  • 2 authors
·
Jun 6, 2025 2

More Memory, Worse Agents: Error Reproduction and Anti-Persistence in LLM Agents

LLM agents can improve across tasks without updating model parameters by storing experience from their own executions in external memory and reusing it to guide later decisions. A central design question is whether to retain only observed trajectories and outcomes or also the rules, summaries, and skills inferred from them. Retaining these abstractions allows agents to reuse strategies without repeatedly deriving them from raw trajectories. However, errors in stored abstractions can propagate to subsequent decisions through retrieval and reuse. They can also shape execution trajectories, which then become the basis for new abstractions that reproduce the original errors. We term this feedback mechanism error reproduction: errors are regenerated through a cycle of abstraction, execution, and re-abstraction, extending their persistence beyond direct reuse of the original faulty knowledge. We propose Anti-Persistence, a memory design that accumulates trajectories and outcomes while reconstructing task-specific guidance on demand. An adaptive selector uses prior outcomes to decide whether and how to synthesize guidance, which is discarded after execution. This prevents its direct reuse as a stored object, although indirect feedback through retained trajectories remains possible. Across different benchmarks and backbones, Anti-Persistence achieves higher overall held-out success and the lowest average LLM-call cost among the evaluated memory designs. These results support separating experience accumulation from abstraction persistence in memorybased self-improvement.

SkillEvolBench: Benchmarking the Evolution from Episodic Experience to Procedural Skills

Large language model (LLM) agents accumulate rich episodic trajectories while solving real-world tasks, but it remains unclear whether such experience can be distilled into reusable procedural skills. We introduce SkillEvolBench, a diagnostic benchmark for evaluating this step from experience reuse to skill formation. It contains 180 tasks across six real-world agent environments, organized into role-conditioned task families with shared latent procedures. Agents learn from acquisition tasks, update an external skill library using compacted trajectories and verifier feedback, and then face frozen deployment tasks testing context shift, adversarial shortcuts, and composition. By comparing self-generated and curated-start skill evolution against no-skill and raw-trajectory controls, SkillEvolBench separates procedural abstraction from base capability, curated prior knowledge, and direct reuse of episodic traces. Across ten model configurations and three agent harnesses, we find that current agents often adapt locally but rarely form robust reusable skills. Skill-based conditions can improve acquisition or replay, and individual models sometimes gain on specific deployment axes, but these gains are unstable under frozen deployment. Raw-trajectory reuse frequently outperforms distilled skills, suggesting that current abstraction procedures discard contextual and procedural cues that remain useful for future tasks. Capacity and cost analyses further show that writing more skills or larger Tier-3 resource libraries is not sufficient: additional updates can improve coverage while introducing episode-specific drift and procedural clutter. These findings position SkillEvolBench as a testbed for measuring when one-off experience becomes durable procedural knowledge rather than task-local memory.

CORE: Contrastive Reflection Enables Rapid Improvements in Reasoning

Language models can use verifiable rewards to improve at a wide variety of reasoning tasks. However, both parametric (e.g. RLVR) and non-parametric (e.g. prompt optimization) approaches to doing so typically require hundreds of training samples and thousands of model rollouts, making them expensive in the best case and intractable in the worst. To address this challenge, we introduce Contrastive Reflection (CORE), a non-parametric learning algorithm that compares past reasoning traces to generate insights: short natural-language descriptions of reasoning strategies and constraints that capture differences between successful and unsuccessful problem attempts. Across four reasoning tasks, we demonstrate that CORE enables more rapid improvement than both parametric (GRPO) and non-parametric (GEPA, episodic RAG, and MemRL) methods, while using fewer rollouts. Under fixed rollout budgets with as few as five training samples, we then show that CORE also achieves comparable or greater performance gains than each baseline. Finally, we highlight how CORE is also substantially more context-efficient than non-parametric baselines, requiring fewer prompt tokens while storing learned knowledge as compact, interpretable natural-language insights. Our results therefore suggest that distilling contrasts between successful and unsuccessful reasoning traces into abstract and useful insights can provide a more efficient and interpretable route to model self-improvement than weight updates, prompt optimization, or direct reuse of stored reasoning traces.

Tactile-JEPA: Topology-Aware Self-Supervised Representation Learning for Distributed Tactile Sensors

Tactile sensing is an essential modality for robots performing contact-rich, dexterous manipulation, particularly under visual occlusion. While pre-trained image encoders are standard in robot learning pipelines, tactile encoders are still commonly trained from scratch from raw, noisy signals, which might limit their expressivity. Existing self-supervised learning (SSL) approaches focus predominantly on vision-based tactile sensors, leaving distributed electronic skins largely unaddressed. These sensors, however, have a distinctive property: their sensing elements are sparse and irregularly arranged over the surface they cover, which makes direct reuse of visual SSL methods suboptimal. We present Tactile-JEPA, an efficient self-supervised pre-training method that uses the spatial arrangement of tactile sensors to learn topology-aware representations. Specifically, it is trained to predict the embeddings of masked sensing elements from the unmasked remainder, using the sensor connectivity graph to guide spatial masking. Our analysis shows that effective tactile representations require capturing both local contact details and the global state of the tactile surface, which we achieve through dual-scale masking. Across three diverse datasets spanning magnetic and piezoresistive sensors, different robot embodiments, and single- and paired-sensor configurations, Tactile-JEPA reduces force estimation error by 6.3% and in-hand orientation error by 20.8% over the prior state-of-the-art, with consistent gains in other downstream applications, including policy learning. Overall, our results demonstrate that the benefit of tactile sensing depends critically on the quality of encoder pre-training, a problem which Tactile-JEPA addresses directly. Code is available at https://github.com/E-Kovtun/tactile.

  • 4 authors
·
Sep 20 2

CacheReforge: Bounded Recovery for Stale KV Caches under Evolving Adapters

Large language models rely on KV caching to reduce repeated prefill computation in long context and interactive applications. As lightweight adapters evolve, cached states reflect earlier versions, so stale reuse distorts current model outputs, while complete affected suffix recomputation restores fidelity at substantial cost. We seek minimal recomputation that recovers current adapter behavior. Existing systems track token, context, or stable adapter identity, but neither represent caches from earlier adapter versions nor distinguish update propagation from the recomputation required for behavioral recovery. To address these gaps, we introduce CacheReforge, which represents stale KV caches as layerwise mixed-version objects. It combines per-layer adapter anchors, calibrated sensitivity, accumulated drift, and executable restart boundaries to select direct reuse, bounded recomputation, or complete affected-suffix recovery. We distinguish dependency depth from the functional recomputation horizon and use cumulative tail influence to characterize when bounded recovery preserves current-model behavior. We evaluate CacheReforge on Qwen2.5-1.5B and Qwen2.5-7B with continual LoRA updates, including 16K HotpotQA and 2WikiMQA workloads. CacheReforge reduces mean KL divergence by 92.4% relative to stale reuse, while recomputing only 5.44% of layers and reducing cache-maintenance time by 93.2% relative to fresh full prefill. These results show that version-aware recovery preserves model fidelity and most KV caching gains.

  • 4 authors
·
Sep 24

PReCache: Efficient KV Cache Sharing for Multi-LoRA Agents via Low-Rank Precomputation and Neutral Reconstruction

Multi-LoRA agent systems enable efficient role specialization by sharing a common backbone model. However, each agent repeatedly processes the growing shared trajectory and constructs its own KV cache, introducing substantial memory and computation redundancy in long-horizon tasks. Existing KV cache sharing methods reduce this repeated prefill, but they either require additional training or architectural constraints or retain substantial model computation. Moreover, direct cache reuse causes the current agent to rely on cache states generated by the previous agent's adapter, weakening the role-specific behavior encoded by its own LoRA. We present PReCache, a training-free KV cache sharing framework with two designs, namely PreLRShared and ReBaseShared, that share the base cache computed using the pretrained weights and precompute a compact agent-specific low-rank (LR) cache. To remove repeated prefill, PreLRShared precomputes each agent's LR cache when the shared context is first processed, allowing the current agent to use its own LR cache without reprocessing context processed by previous agents. To improve sharing accuracy, ReBaseShared reconstructs the shared base cache from adapter-free hidden states, reducing the remaining error caused by the previous agent's adapted representation. To minimize its reconstruction cost, we propose two inference schemes tailored to single-stream inference and concurrent serving, performing the same reconstruction after each agent's turn or alongside its execution, respectively. Across multiple models and agent benchmarks, PreLRShared achieves up to a 3.1x TTFT speedup and a 2.3x improvement in per-request throughput over inference without KV cache sharing. ReBaseShared best preserves accuracy overall among the evaluated cache-sharing methods, with an average drop of only 1.1 points relative to inference without cache sharing.

MetaExp: Learning to Self-Improve through Experience via Verifiable Cross-Task Environment Scaling

Language-model agents can accumulate interaction feedback, but reliably turning that feedback into reusable experience remains challenging. Existing methods either optimize external experience scaffolds or train experience-related behavior on specific task distributions, leaving open whether experience learning itself can become a transferable model capability. Training such a capability calls for supervision beyond isolated tasks, which mainly support in-episode problem solving rather than revealing what knowledge remains useful across episodes. In this work, we introduce MetaExp, a scalable framework that trains this capability through verifiable task families with controlled cross-task structure. Each family preserves a reusable factor while varying task-specific realizations, enabling transfer without direct solution reuse. We propose two complementary designs: Shared-Tool families keep black-box tools fixed across tasks to elicit operational experience, while Shared-Workflow families preserve latent procedures across changing realizations to elicit procedural experience. We scale environments under both designs, collect and filter sequential interaction trajectories, and fine-tune Qwen3.5-122B-A10B on 4,956 trajectories from 1,000 task families. With parameters frozen during downstream evolution, MetaExp improves by +8.5 points on SpreadsheetBench, peaks at +2.3 on APEX-Agents, and improves by +14.8 on AutomationBench. The gains persist under domain-excluded training, supporting experience learning as a transferable capability for continued non-parametric improvement after deployment.

  • 7 authors
·
Oct 14

Cross-Model Memory Transfer via Target-Side Reader Adaptation

Methods for improving knowledge use in large language models typically fall into two regimes. Non-parametric retrieval offers flexible access to external knowledge, but adds retrieval latency, context overhead, and only shallow integration with the backbone. Parametric adaptation is efficient at inference time, but entangles knowledge with model weights and can be hard to update, audit, or transfer. Engram-style hashed memory occupies a middle regime: it stores learned information in an external, addressable table, yet consumes that table through a small learned reader. This raises a basic question: when such a memory is moved across backbones, what matters more, the frozen memory itself or the target-side reader? We study this question through cross-model frozen-memory extraction, in which a memory trained on a source model is frozen and attached to a different target model, with only a lightweight reader trained. Ablations show that learned memory content and correct addressing both matter, but the transferred table becomes useful only through a reader aligned to the target model. In downstream question answering tasks, a dual-layer, four-branch reader nearly closes the gap between same-model and cross-model reuse, achieving an average score of 38.8 under our controlled evaluation protocol. Moreover, when the provider reader is directly compatible with the target interface, the frozen artifact can provide substantial utility without target-side training, while optional reader adaptation yields further improvement. These results suggest that Engram can serve as a reusable external knowledge artifact, provided that the target has access to a compatible reader interface; target-side adaptation can further improve alignment when direct reader reuse is insufficient.

CacheRepair: Learning to Repair Cross-Chunk Context in RAG for KV Cache Fusion

Multi-document retrieval-augmented generation (RAG) requires a language model to process multiple retrieved text chunks before answering a question. Precomputing each chunk's KV cache independently and concatenating the caches when the chunks are retrieved can accelerate this step. However, the assembled cache lacks cross-chunk attention information, reducing answer quality. Selective recomputation methods recover the missing cross-chunk context by rerunning the target LLM on selected tokens, incurring substantial online computation. We introduce CacheRepair, a lightweight network that learns the difference between independently computed KV caches and those produced by processing the chunks together. The network combines compressed KV features with token embeddings and uses attention that is bidirectional within each chunk and flows from earlier to later chunks. Each repair block receives the compressed cache features, and the predicted residual is added to every document token's cache. Each repair network is trained for a specific frozen target LLM on a generic retrieval corpus and reused across downstream datasets. Our analysis shows that repair reduces KV errors both near chunk boundaries and throughout chunk interiors. Evaluation across three target LLMs and four downstream datasets places CacheRepair on the measured answer-quality-latency Pareto frontier in eleven of twelve model-dataset combinations. Reported time to first token (TTFT) includes online cache transfer and repair. Across all twelve combinations, the largest repairers achieve 1.69-4.61times speedups in median TTFT over full prefill and improve mean F1 by 2.1-26.1 percentage points over direct cache reuse.

  • 6 authors
·
Sep 27

TTF-VLA: Temporal Token Fusion via Pixel-Attention Integration for Vision-Language-Action Models

Vision-Language-Action (VLA) models process visual inputs independently at each timestep, discarding valuable temporal information inherent in robotic manipulation tasks. This frame-by-frame processing makes models vulnerable to visual noise while ignoring the substantial coherence between consecutive frames in manipulation sequences. We propose Temporal Token Fusion (TTF), a training-free approach that intelligently integrates historical and current visual representations to enhance VLA inference quality. Our method employs dual-dimension detection combining efficient grayscale pixel difference analysis with attention-based semantic relevance assessment, enabling selective temporal token fusion through hard fusion strategies and keyframe anchoring to prevent error accumulation. Comprehensive experiments across LIBERO, SimplerEnv, and real robot tasks demonstrate consistent improvements: 4.0 percentage points average on LIBERO (72.4\% vs 68.4\% baseline), cross-environment validation on SimplerEnv (4.8\% relative improvement), and 8.7\% relative improvement on real robot tasks. Our approach proves model-agnostic, working across OpenVLA and VLA-Cache architectures. Notably, TTF reveals that selective Query matrix reuse in attention mechanisms enhances rather than compromises performance, suggesting promising directions for direct KQV matrix reuse strategies that achieve computational acceleration while improving task success rates.

  • 7 authors
·
Aug 15, 2025

Weak-to-Strong Generalization via Direct On-Policy Distillation

Reinforcement learning with verifiable rewards (RLVR) is a powerful recipe for improving language-model reasoning, but it is expensive to repeat on every new strong model because the target model must generate many rollouts during training. As models scale, post-training itself becomes a bottleneck. We study a weak-to-strong alternative: run RL on a smaller model where rollouts are cheaper, then reuse what that RL run learned to improve a stronger target model. Directly distilling the post-RL weak teacher is not enough, because the teacher's final policy mixes useful RL gains with the limitations of the smaller model. We propose Direct On-Policy Distillation (Direct-OPD), which transfers the teacher's RL-induced policy shift instead. Direct-OPD compares the post-RL teacher with its own pre-RL reference and treats their log-ratio as a dense implicit reward for the student. In plain terms, the checkpoint pair tells us which actions RL made the weak model more or less likely to take, and Direct-OPD applies that signal on the stronger student's own on-policy states. This directly reuses the weak model's RL supervision signal without running sparse-reward RL on the target model. Empirically, Direct-OPD consistently leverages weaker teachers to improve stronger target models; notably, it boosts Qwen3-1.7B from 48.3% to 58.3% on AIME 2024 in just 4 hours on 8 A100 GPUs. It outperforms step-matched direct RL and enables the sequential composition of multiple policy shifts. Our results show that RL outcomes can be reused across model scales as implicit reward signals, not merely as final models to imitate.

Kamera: Unified Position-Invariant Multimodal KV Cache for Training-Free Reuse

Multimodal agents repeatedly re-examine the same video frames, UI screenshots, and rendered artifacts as their context window slides and reasoning iterates, yet every look-back re-encodes from scratch, because prefix caches serve reuse only at a fixed leading position. We show this recompute is avoidable, and identify exactly what naive KV reuse loses: the cross-chunk conditioning a chunk absorbs from its neighbours. This loss is asymmetric. The direct readout of a cached chunk is recovered exactly and for free by the standard state-merge. What remains is a diffuse, low-rank residue concentrated in deep layers, invisible to single-hop retrieval but precisely what multi-hop reasoning binds on. Blind reuse therefore leaves single-hop recall intact while halving multi-hop accuracy; this is the failure mode prior position-independent caches, designed for single-context or single-image reuse, do not address. We repair it with a small, training-free low-rank conditioning patch stored alongside each position-free chunk. Reuse reduces to one operator across MLA, GQA, and MHA: exact RoPE re-rotation to any target position, plus the patch that restores cross-chunk binding. This makes three window operations cheap: reorder (one patch serves every ordering of a cached set), sliding-window survival (surviving chunks relocate via rotation only, zero re-encode), and recall (an evicted chunk is rehydrated by its patch, never re-encoded). A rank-m patch recovers full task accuracy on cross-chunk-binding benchmarks, MM-NIAH across two attention families and two-page doc-QA, at a fraction of the KV footprint, and reconstructs re-prefill KV to within bf16 rounding in a production SGLang kernel across six backbones. The conditioning signal is strongest in redundant vision and video streams, making our solution most impactful where multimodal agents spend their recompute budget.

  • 4 authors
·
Jun 21

Workflow-Localized Mechanism Learning: Attribution-Guided Repair and Knowledge Reuse for Structured Agent Skills

Agent Skills package reusable procedural knowledge as external artifacts for frozen language-model agents, yet existing optimizers do not jointly resolve where a failure occurs in a workflow, which mechanism caused it, and how relevant knowledge from third-party Skills should be reused locally. We introduce Workflow-Localized Mechanism Learning (WML). Its Node--Mechanism Attribution identifies the failed workflow node, implicated mechanisms, and smallest valid edit target, routing single-mechanism defects to L3 resources and relational defects across mechanisms to L2 composition protocols. A six-module Workflow-Guided Skill Optimization (WGSO) loop then selects provenance- and scope-aware third-party knowledge, applies bounded patches, evaluates candidates, and stores verified outcomes in optimizer-side memory. On SpreadsheetBench, WML reaches 90.33 +/- 1.53 and 74.67 +/- 3.51 Hard Accuracy with DeepSeek and Qwen3.6-Flash, respectively; without additional optimization, the learned Skills transfer to WikiTableQuestions with 84.00 +/- 2.00 and 83.00 +/- 2.00 Denotation Accuracy. On Compiler-Supported50, WML attains both the highest hard-PASS rate and the lowest cost per successful task; compiled execution sharply reduces tokens and calls relative to a direct SkillAgent while retaining most of its successful tasks. Code and artifacts are available at https://github.com/xiaolin9595/workflow-localized-mechanism-learning.

  • 6 authors
·
Jul 22

LatentPort: Beyond KV Cache - Cross-Model Transfer of Recurrent Memory in Hybrid Language Models: A 4B-to-9B Hybrid-State Handoff Without Target Prefix Replay

Can one language model hand its live memory to another without the receiver rereading the context? We demonstrate useful persistent hybrid-state transfer across one architecture-matched Qwen3.5 4B-to-9B sibling pair. To our knowledge, this is the first demonstrated cross-model handoff of persistent recurrent inference state between differently sized hybrid language models without target prefix replay. Translated attention KV alone leaves a large gap; adding the Gated DeltaNet (GDN) persistent-state package lowers teacher-forced negative log-likelihood (NLL), the average next-token log-loss, by 0.747 nats/token (95% paired document bootstrap CI [0.6921, 0.8047]), improving all 64 PG19 documents. Direct recurrent and convolution reuse outperforms the tested learned GDN maps, consistent with partial functional compatibility of persistent-state coordinates. A fresh component factorial selects translated KV with direct recurrent and convolution state. An additional 434,176-parameter correction improves that base on 64 fresh web documents: continuation loss is 0.076 nats/token above native 9B (excess NLL), Jensen-Shannon (JS) divergence is 0.022, and native context recovery (NCR) is 0.918. Corrected 9B significantly beats continued 4B inference while processing zero historical prefix tokens. Evidence covers one direction, one geometry-matched Base-model pair, and 4K teacher-forced continuation; the near-native gate failed, the 16K branch was not run, and free-generation equivalence and a general state interface remain unproven.

  • 1 authors
·
Sep 6 2

APE: Faster and Longer Context-Augmented Generation via Adaptive Parallel Encoding

Context-augmented generation (CAG) techniques, including RAG and ICL, require the efficient combination of multiple contexts to generate responses to user queries. Directly inputting these contexts as a sequence introduces a considerable computational burden by re-encoding the combined selection of contexts for every request. To address this, we explore the promising potential of parallel encoding to independently pre-compute and cache each context's KV states. This approach enables the direct loading of cached states during inference while accommodating more contexts through position reuse across contexts. However, due to misalignments in attention distribution, directly applying parallel encoding results in a significant performance drop. To enable effective and efficient CAG, we propose Adaptive Parallel Encoding (APE), which brings shared prefix, attention temperature, and scaling factor to align the distribution of parallel encoding with sequential encoding. Results on RAG and ICL tasks demonstrate that APE can preserve 98% and 93% sequential encoding performance using the same inputs while outperforming parallel encoding by 3.6% and 7.9%, respectively. It also scales to many-shot CAG, effectively encoding hundreds of contexts in parallel. Efficiency evaluation shows that APE can achieve an end-to-end 4.5times speedup by reducing 28times prefilling time for a 128K-length context.

  • 3 authors
·
Feb 7, 2025 4

Looped Transformers under the Jacobian Lens: Does the Global Workspace Survive Recurrence?

Recent work identifies a mid-depth band of verbalisable, causally potent representations in a standard feedforward transformer --- a functional analogue of a global workspace. Whether the same workspace functionality emerges when depth is implemented through recurrence rather than a stack of distinct layers remains unknown. Looped and depth-recurrent transformers provide a direct test of this question because they reuse the same weights across depth. We extend the Jacobian lens to iterated architectures using a virtual-unrolling adapter. We apply the full workspace suite --- lens fitting, readout, and eleven causal experiment families --- to Ouro-2.6B (48 layers looped 4 times, deeply supervised) and Huginn-0125 (a 4-layer core recurred 16 times, trained for latent reasoning), using Qwen3.6-27B (64 untied layers) as the standard baseline. We find that a workspace forms in the iterated part of each architecture, but that recurrence changes how it can be accessed. Ouro reconstructs workspace content in every loop, and linear transport cannot carry that content across loop boundaries; writes and ablations must therefore span every remaining loop. Huginn carries content forward across all sixteen recurrences, while reads, writes, and ablations act only within a sliding window of roughly two recurrences. Whether newly injected content can be verbalised tracks explicit per-iteration supervision; whether existing content can be steered does not.

  • 2 authors
·
Aug 31

DepthGraft: Structural Regularization through Hierarchical Cross-Layer KV Reconstruction

Scaling depth is a key route to stronger large language models, but Pre-LN architectures often suffer from depth-wise information dilution, limiting the effective use of deep layers. While cross-layer connectivity has proven effective at mitigating this problem, existing designs usually introduce additional computation or memory access. We revisit cross-layer KV sharing as an efficient form of such connectivity. Beyond cache compression, each KV reuse edge creates a direct gradient path from deep layers to source KV projections, turning KV sharing into an implicit structural regularizer for KV representation geometry. We provide a systematic analysis of this mechanism, showing that proper sharing topologies sharpen key retrieval directions while enriching the value content subspace, whereas existing adjacent or global-anchor designs do not fully exploit this effect. Motivated by this, we propose DepthGraft, a hierarchical KV-sharing architecture that reconstructs deep-layer KV from stride-aligned shallow-middle source pairs. DepthGraft distributes non-local gradient flow across source layers, while preserving prefill early completion and reducing KV cache by roughly one third. Experiments on dense and MoE models from 0.5B to 16B parameters show consistent downstream improvements under both GQA and MLA. Notably, on the 16B MoE model, DepthGraft achieves a 7.0% absolute improvement on MMLU-Pro, along with gains of 6.6% on CMMLU and 6.4% on C3. These results validate the potential of DepthGraft as a scalable design for large-scale pretraining. The project page is available at https://github.com/jianke0604/DepthGraft.

  • 7 authors
·
Nov 1

More Methods, Better Agents? A Reality Check on Self-Distillation in Agentic Reinforcement Learning

Self-distillation in agentic reinforcement learning has produced a growing number of methods. However, existing evaluations often reuse published baseline scores under differing experimental conditions, provide few direct comparisons among contemporaneous methods, and give limited attention to training stability and computational cost. These limitations obscure the source of reported gains and the practical strengths and weaknesses of competing methods. Costly agent training further motivates a common basis for comparison. To address these gaps, we compare ten representative methods against GRPO on ALFWorld, ScienceWorld, Search-QA, and WebShop across three model sizes. Our study comprises 132 training runs totaling 12,124.4 recorded H800 GPU-hours, with repeated evaluations over eight rollout seeds for the pretrained backbones and all eleven trained methods. Beyond final task performance, we examine training progress, stability, and measured computational cost. Our evaluation yields three key findings. First, gains over GRPO remain limited in scope, with no method consistently outperforming it across settings. Second, strong final performance can mask unstable training. Third, additional training cost does not consistently translate into better performance. We establish this benchmark to support fair, comprehensive comparison and guide future research toward reliable and cost-effective improvements in agent training. Project page: https://aim-uofa.github.io/Self-Distillation-AgentRL/

Davinci-Tool: Scaling Agentic Tool-Use Supervision with Verifiable Executable Environments

Reliable agentic tool use requires training data that pair diverse multi-step workflows with executable evidence that the requested outcomes were achieved. Scaling either trajectory coverage or verification alone is insufficient as new environments introduce distinct states, rules, and dependencies that must also be reflected in the success criteria. To address this challenge, we introduce Davinci-Tool, a 30B tool-use model, and Davinci-ToolData, an execution-grounded dataset designed to scale environment coverage and outcome verification together. Davinci-ToolData preserves restorable states, execution traces, outcomes, and verifiers as a unified substrate for supervision. Two complementary pipelines populate this substrate: Execution-Grounded Task Synthesis (EGTS) derives verified demonstrations from independently authored systems, and Executable Environment Synthesis (EES) synthesizes auditable environments, state-grounded tasks, and executable verifiers across single and coordinated domains. These pipelines yield 30,395 verified trajectories spanning 2,260 invoked tool names. We first train on these demonstrations with supervised fine-tuning, then reuse EES states and verifiers to compare alternative actions and construct outcome-grounded preferences for Direct Preference Optimization. Davinci-Tool improves Qwen3-Coder-30B-A3B-Instruct from 52.4 to 88.2 on τ^2-bench, from 30.4 to 62.8 on BFCL v4 multi-turn, and from 16.9 to 56.2 on MCP-Atlas, outperforming Qwen3-Coder-480B-A35B-Instruct on all three benchmarks with only 1/16 of its total parameters. Code is available at https://github.com/MassLab-SII/Davinci-Tool.

  • 10 authors
·
Oct 11

EAVer: Long-Form Factuality Verification as an End-to-End Agentic Policy

Long-form factuality verification is commonly implemented as a static decompose-search-verify pipeline, with separately prompted modules processing claims and invoking external search. Treating claims independently makes LLM and search calls scale with claim count and causes repeated searches for overlapping evidence about related claims. We introduce EAVer, an End-to-end Agentic Verifier that learns to control the complete response-level verification workflow as a unified policy. EAVer groups semantically related claims, routes each group to direct verification or targeted search based on confidence, and keeps evidence returned by search in compact in-context memos for cross-claim reuse. To train this policy, we develop a privileged-teacher synthesis pipeline that converts gold claim annotations into executable multi-turn tool-interaction trajectories with live search rather than post-hoc rationales. Structural, label-alignment, tool-use, search-budget, and leakage checks yield 1,447 quality-controlled trajectories. We further construct 794 bidirectional same-trajectory preference pairs that keep claim grouping, search, and evidence fixed, enabling decision-focused Direct Preference Optimization (DPO) over factuality-decision tokens. The results with Qwen3-8B show that EAVer outperforms the strongest search-based baseline on each benchmark by 2.88 Macro-F1 points on VeriFastScore and 4.73 points on the out-of-distribution FaStFact-Bench, while using about 80% fewer searches than the most search-efficient baseline. Moreover, EAVer consistently improves performance across models ranging from 4B to 32B parameters, demonstrating its strong generalizability.

  • 24 authors
·
Sep 1

Code2Video-Compass: A Comprehensive Benchmark for General-Purpose Code-Based Video Generation across T2V, I2V, and V2V

Code-based video generation offers fine-grained control, targeted editing, and component reuse compared with direct video generation. This approach requires multimodal large language models (MLLMs) to translate visual and temporal requirements into executable programs that produce complete videos. However, existing code-based benchmarks primarily target specialized tasks, leaving complete video creation across diverse creative categories and input modalities insufficiently evaluated. We introduce Code2Video-Compass, a general-purpose benchmark for code-based video generation across text-to-video (T2V), image-to-video (I2V), and video-to-video (V2V) settings. Code2Video-Compass comprises 2,104 tasks spanning 10 categories, 24 subtypes, and three complexity dimensions covering construction, dynamic animation, and state dependency. It combines tasks curated from textual instructions and visual references with corresponding T2V, I2V, and V2V tasks derived from complete professional and user-created videos. We propose a dual-level evaluation framework combining 12 objective metrics and five subjective metrics. Objective evaluation covers operational performance, video quality, text-video alignment, and reference fidelity, while subjective evaluation uses an MLLM judge to evaluate instruction following and holistic video quality. Extensive evaluation of 15 recent proprietary and open-weight MLLMs from nine families reveals that even leading models face challenges in reliably generating high-quality complete videos aligned with textual and visual requirements, with performance generally declining as construction, dynamic animation, and state-dependency complexity increases. We anticipate that Code2Video-Compass will advance reliable, coherent, and controllable code-based video generation and inspire broader progress in programmatic visual creation.

DIRECT-3D: Learning Direct Text-to-3D Generation on Massive Noisy 3D Data

We present DIRECT-3D, a diffusion-based 3D generative model for creating high-quality 3D assets (represented by Neural Radiance Fields) from text prompts. Unlike recent 3D generative models that rely on clean and well-aligned 3D data, limiting them to single or few-class generation, our model is directly trained on extensive noisy and unaligned `in-the-wild' 3D assets, mitigating the key challenge (i.e., data scarcity) in large-scale 3D generation. In particular, DIRECT-3D is a tri-plane diffusion model that integrates two innovations: 1) A novel learning framework where noisy data are filtered and aligned automatically during the training process. Specifically, after an initial warm-up phase using a small set of clean data, an iterative optimization is introduced in the diffusion process to explicitly estimate the 3D pose of objects and select beneficial data based on conditional density. 2) An efficient 3D representation that is achieved by disentangling object geometry and color features with two separate conditional diffusion models that are optimized hierarchically. Given a prompt input, our model generates high-quality, high-resolution, realistic, and complex 3D objects with accurate geometric details in seconds. We achieve state-of-the-art performance in both single-class generation and text-to-3D generation. We also demonstrate that DIRECT-3D can serve as a useful 3D geometric prior of objects, for example to alleviate the well-known Janus problem in 2D-lifting methods such as DreamFusion. The code and models are available for research purposes at: https://github.com/qihao067/direct3d.

  • 5 authors
·
Jun 6, 2024

Shared Selective Persistent Memory for Agentic LLM Systems

Agentic LLM systems that generate code through multi-turn tool use face a fundamental context problem: each session starts from zero, discarding the configuration choices, domain constraints, data schemas, and tool-use patterns that made previous sessions productive. Naively persisting entire conversation histories is token-inefficient and counterproductive: irrelevant context degrades generation quality. We introduce shared selective persistent memory, an architecture that identifies and retains four categories of reusable context (task specifications, data schemas, tool configurations, and output constraints) while discarding session-specific reasoning traces. Crucially, this memory is shared: workspaces encapsulating selective memory can be transferred across users with role-based access control, enabling collaborative reuse without redundant specification. We implement it in a deployed collaborative workspace platform where LLM agents produce, edit, and maintain git-versioned artifacts (dashboards, reports, and data-driven documents) from heterogeneous sources (CSV, SQL, REST APIs, and MCP servers). A complementary zero-token data refresh mechanism decouples generated programs from runtime data, enabling artifact reuse without re-invocation. Across three enterprise scenarios, shared selective persistent memory achieves 96% task completion (vs. 79% without memory and 71% with full history). Zero-token refresh eliminates LLM re-invocation for recurring updates (14x task-time reduction), while summary-driven generation cuts per-invocation token cost by 97x versus raw data injection. A replication on four public datasets confirms generalizability, with zero-token refresh succeeding in 12/12 trials. Notably, naive full-history persistence actively degrades completion by biasing the agent with stale traces, while selective memory outperforms both extremes.

  • 3 authors
·
Jul 9

Beyond Benchmarks: Can Small Open-Weight Models Get Real Coding Work Done?

Making an open-weight language model generate text is not the same as making it finish coding work. This retrospective empirical systems experience report follows my engineering work from July to October 2026 across coding clients, model-specific serving recipes, vLLM, SGLang, llama.cpp, and MLX. Models behind a nominally compatible endpoint still differed in tool-call formatting, turn control, context behavior, cache reuse, and reliability. A served model, coherent text, executed tool calls, and code that passes independent behavioral checks proved to be distinct levels of progress. The evidence includes 4,165 coding-agent gateway turns from my own sessions, 623 debug jobs, and three separate delegation studies with hidden behavioral checks and a fixed Claude Opus 5.5 parent. Saved cold-prefix requests had a median time to first token of about 69.4 s, versus 2.8 s for high-reuse requests (observational). In a 45-trial study, direct coding passed 15/15 and delegation to a quantized Qwen3-Coder 30B-A3B worker passed 12/15 and 14/15. On a second 15-task suite under a fixed artifact contract, the completed replacement cohort had 45/45 for direct coding and 12/45 for a Nemotron Cascade 2 worker (11 worker substitutions). Sixteen sessions stopped by a subscription limit before any model call were replaced; counting them as failures gives 37/45 and 8/45. A Qwen3-Coder worker passed 0/45. In both studies with a direct arm, direct coding had lower API list-price-equivalent frontier cost per verified success. A post-hoc diagnostic found that 19 of 36 artifacts rejected only for renamed parameters passed the hidden checks unchanged; they are not counted as successes. The contribution is an evidence-qualified account of serving, agent protocol, session continuity, artifact validation, and verification in practice. The studies are not pooled and do not rank models or runtimes.

  • 1 authors
·
Oct 24 7

Multi-Turn On-Policy Distillation with Prefix Replay

We study on-policy distillation (OPD) for agentic tasks, where an LLM agent interacts with an environment over multiple turns and a student imitates a teacher over these multi-turn interaction histories. Fully online OPD is costly because each update requires fresh student rollouts through the environment and teacher queries at visited histories. We propose Replayed-Prefix On-Policy Distillation (ReOPD), an off-environment alternative that reuses pre-collected teacher trajectories as replayed prefixes: the student acts at selected steps, while the teacher provides dense per-step supervision without executing new environment interactions. We show that multi-turn OPD introduces a prefix trap: making histories more student-on-policy improves relevance to the student, but can query the teacher on histories where its target is unreliable. This creates a two-sided distribution shift between student occupancy and teacher reliability. ReOPD addresses this by treating multi-turn OPD as a reliability-aware prefix distribution design and implements it with a simple step-decaying sampling schedule that emphasizes early, lower-shift prefixes. Across mathematical reasoning with Python and search environments over multiple teacher and student model scales, ReOPD preserves or improves OPD-level accuracy, uses zero tool calls during student training, and is at least 4times faster per rollout than OPD. ReOPD therefore turns expensive agent-environment interaction into a reusable offline resource, enabling scalable distillation across tools, tasks, and environments.

The Residual Stream Is All You Need: On the Redundancy of the KV Cache in Transformer Inference

The key-value (KV) cache is widely treated as essential state in transformer inference, and a large body of work engineers policies to compress, evict, or approximate its entries. We prove that this state is entirely redundant: keys and values at every layer are deterministic projections of the residual stream, and recomputing them from a single residual vector per token incurs exactly zero reconstruction error, not approximately, but bit-identically. We verify this across six models from four architecture families (135M to 4B parameters). Cross-task residual patching at every layer produces D_KL = 0 between patched and original output distributions, confirming that the residual stream satisfies a Markov property and is the sole information-carrying state. Removing the cache entirely and recomputing from scratch yields token-identical output under greedy decoding on all models tested. We build on this result with KV-Direct, a bounded-memory inference scheme that checkpoints residual vectors (5 KB per token on Gemma 3-4B) instead of full KV pairs (136 KB), recomputing keys and values on demand. Over 20 conversation turns, KV-Direct holds peak memory at 42 MB while the standard cache grows past 103 MB. Against five eviction baselines (H2O, StreamingLLM, SnapKV, TOVA, window-only), KV-Direct maintains 100% token match at every cache budget; all baselines degrade to 5-28%. A per-operation latency analysis shows recomputation runs up to 5x faster than reading cached tensors at moderate batch sizes. Code is available at https://github.com/Kaleemullahqasim/KV-Direct.

  • 5 authors
·
Mar 19

Cache-Craft: Managing Chunk-Caches for Efficient Retrieval-Augmented Generation

Retrieval-Augmented Generation (RAG) is often used with Large Language Models (LLMs) to infuse domain knowledge or user-specific information. In RAG, given a user query, a retriever extracts chunks of relevant text from a knowledge base. These chunks are sent to an LLM as part of the input prompt. Typically, any given chunk is repeatedly retrieved across user questions. However, currently, for every question, attention-layers in LLMs fully compute the key values (KVs) repeatedly for the input chunks, as state-of-the-art methods cannot reuse KV-caches when chunks appear at arbitrary locations with arbitrary contexts. Naive reuse leads to output quality degradation. This leads to potentially redundant computations on expensive GPUs and increases latency. In this work, we propose Cache-Craft, a system for managing and reusing precomputed KVs corresponding to the text chunks (we call chunk-caches) in RAG-based systems. We present how to identify chunk-caches that are reusable, how to efficiently perform a small fraction of recomputation to fix the cache to maintain output quality, and how to efficiently store and evict chunk-caches in the hardware for maximizing reuse while masking any overheads. With real production workloads as well as synthetic datasets, we show that Cache-Craft reduces redundant computation by 51% over SOTA prefix-caching and 75% over full recomputation. Additionally, with continuous batching on a real production workload, we get a 1.6X speed up in throughput and a 2X reduction in end-to-end response latency over prefix-caching while maintaining quality, for both the LLaMA-3-8B and LLaMA-3-70B models.

  • 9 authors
·
Feb 5, 2025

RePro: Training Language Models to Faithfully Recycle the Web for Pretraining

High-quality pretraining data is the fossil fuel of large language models (LLMs), yet its reserves are running low for frontier models. In this paper, we introduce RePro, a novel web recycling method that trains a relatively small LM with reinforcement learning to generate effective and faithful rephrasings of pretraining data. Specifically, we design one quality reward and three faithfulness rewards, optimizing the LM rephraser to convert organic data into high-quality rephrasings while maintaining its core semantics and structure. In our experiment, we train a 4B rephraser to recycle 72B tokens sampled from DCLM-RefinedWeb. Pretraining results on 400M and 1.4B models demonstrate that RePro delivers 4.7%-14.0% relative accuracy gains over organic-only baseline on 22 downstream tasks. RePro also outperforms ReWire, the state-of-the-art web recycling method that prompts a 70B rephraser, as well as the organic baseline with a 4x larger data pool. Experiments with different amounts of recycled data highlight that RePro improves organic data efficiency by 2-3x. Individual and distributional analyses validate that RePro preserves more critical information and faithfully reflects the characteristics of organic data compared to prompting-based methods. Together, these results show that RePro provides an efficient and controllable path to effectively harness the fossil fuel of LLM pretraining. We open-source our code, rephraser, and recycled data at https://github.com/cxcscmu/RePro.

An Exploratory Literature Study on Sharing and Energy Use of Language Models for Source Code

Large language models trained on source code can support a variety of software development tasks, such as code recommendation and program repair. Large amounts of data for training such models benefit the models' performance. However, the size of the data and models results in long training times and high energy consumption. While publishing source code allows for replicability, users need to repeat the expensive training process if models are not shared. The main goal of the study is to investigate if publications that trained language models for software engineering (SE) tasks share source code and trained artifacts. The second goal is to analyze the transparency on training energy usage. We perform a snowballing-based literature search to find publications on language models for source code, and analyze their reusability from a sustainability standpoint. From 494 unique publications, we identified 293 relevant publications that use language models to address code-related tasks. Among them, 27% (79 out of 293) make artifacts available for reuse. This can be in the form of tools or IDE plugins designed for specific tasks or task-agnostic models that can be fine-tuned for a variety of downstream tasks. Moreover, we collect insights on the hardware used for model training, as well as training time, which together determine the energy consumption of the development process. We find that there are deficiencies in the sharing of information and artifacts for current studies on source code models for software engineering tasks, with 40% of the surveyed papers not sharing source code or trained artifacts. We recommend the sharing of source code as well as trained artifacts, to enable sustainable reproducibility. Moreover, comprehensive information on training times and hardware configurations should be shared for transparency on a model's carbon footprint.

  • 3 authors
·
Jul 5, 2023

Specification-first convergence with an AI coding agent: a case study of dismantling a core architectural invariant across 189 files in a 717k-line codebase with no test oracle and no human code review

This paper reports a single, fully instrumented case study of a large-scale architectural refactoring by an AI coding agent under a specification-first protocol, with no human review of the generated code and no pre-existing oracle to validate the target behaviour. The task, dismantling a central invariant across a large interdependent codebase, was assessed by the author as effectively infeasible through incremental refactoring, the kind of change that conventionally calls for a rewrite instead. Under the protocol described here, the agent completed it successfully. The system is a 717,725-line production TypeScript application across 3,648 files. The task required dismantling a core lifetime invariant: the guarantee that a UI panel remains open for the duration of an AI request. The target behaviour was that a streaming generation survives the closing of its panel and can be reattached, on reopening, to the same live stream with no loss or duplication. The protocol: formal specification by the agent, 14 refinement cycles auditing that specification against the source code, atomic implementation, a compile/test feedback loop, then 17 verification cycles auditing the code against the frozen specification. Across 31 audit passes, 201 defects were corrected before any human executed the program. The convergence criterion was empirical: two consecutive verification passes returning zero findings. The change touched 189 files (31 new); with the extraction phase, the two commits total 288 files, 34,770 insertions, 16,422 deletions. Across the first and roughly thirty later sessions, the software behaved as specified, no bug observed. Elapsed: three days; cost: USD 2,430. The full specification and raw session logs, 1,500+ pages in French, are published as evidence, allowing inspection of the process and submission to a language model for consistency checking.

Recycling the Web: A Method to Enhance Pre-training Data Quality and Quantity for Language Models

Scaling laws predict that the performance of large language models improves with increasing model size and data size. In practice, pre-training has been relying on massive web crawls, using almost all data sources publicly available on the internet so far. However, this pool of natural data does not grow at the same rate as the compute supply. Furthermore, the availability of high-quality texts is even more limited: data filtering pipelines often remove up to 99% of the initial web scrapes to achieve state-of-the-art. To address the "data wall" of pre-training scaling, our work explores ways to transform and recycle data discarded in existing filtering processes. We propose REWIRE, REcycling the Web with guIded REwrite, a method to enrich low-quality documents so that they could become useful for training. This in turn allows us to increase the representation of synthetic data in the final pre-training set. Experiments at 1B, 3B and 7B scales of the DCLM benchmark show that mixing high-quality raw texts and our rewritten texts lead to 1.0, 1.3 and 2.5 percentage points improvement respectively across 22 diverse tasks, compared to training on only filtered web data. Training on the raw-synthetic data mix is also more effective than having access to 2x web data. Through further analysis, we demonstrate that about 82% of the mixed in texts come from transforming lower-quality documents that would otherwise be discarded. REWIRE also outperforms related approaches of generating synthetic data, including Wikipedia-style paraphrasing, question-answer synthesizing and knowledge extraction. These results suggest that recycling web texts holds the potential for being a simple and effective approach for scaling pre-training data.

  • 7 authors
·
Jun 5, 2025

An Empirical Study of Pre-Trained Model Reuse in the Hugging Face Deep Learning Model Registry

Deep Neural Networks (DNNs) are being adopted as components in software systems. Creating and specializing DNNs from scratch has grown increasingly difficult as state-of-the-art architectures grow more complex. Following the path of traditional software engineering, machine learning engineers have begun to reuse large-scale pre-trained models (PTMs) and fine-tune these models for downstream tasks. Prior works have studied reuse practices for traditional software packages to guide software engineers towards better package maintenance and dependency management. We lack a similar foundation of knowledge to guide behaviors in pre-trained model ecosystems. In this work, we present the first empirical investigation of PTM reuse. We interviewed 12 practitioners from the most popular PTM ecosystem, Hugging Face, to learn the practices and challenges of PTM reuse. From this data, we model the decision-making process for PTM reuse. Based on the identified practices, we describe useful attributes for model reuse, including provenance, reproducibility, and portability. Three challenges for PTM reuse are missing attributes, discrepancies between claimed and actual performance, and model risks. We substantiate these identified challenges with systematic measurements in the Hugging Face ecosystem. Our work informs future directions on optimizing deep learning ecosystems by automated measuring useful attributes and potential attacks, and envision future research on infrastructure and standardization for model registries.

  • 8 authors
·
Mar 4, 2023

Memory Tax: Dissecting the Net Value of Agent Memory

Memory is increasingly used in long-horizon agents, yet the net value of building memory over direct retrieval from raw history remains largely unclear. Through a large-scale evaluation across multiple benchmarks and model backbones, we find many dedicated memory systems underperform naive RAG in many cases, indicating a negative net value. Taking RAG as a reference, we dissect the net value of memory into the gains and losses over direct retrieval, termed memory benefit and memory tax. These gains and losses arise because memory process changes how the raw information is organized and accessed. We view such changes as the double-edged deviations from the raw history. They are originally designed and introduced to benefit the task, for example by reorganizing facts or distilling preferences, but some may also remove or obscure evidence, giving rise to memory tax. Since memory benefit reflects the expected gains of its design, we then focus more on the overlooked memory tax, study how it arises from the system and evaluation side, and generalize the concept to more application scenarios of memory. We hope the notion of memory tax can provide a new lens and shift more attention from standalone performance to the net value of memory, informing more reliable memory designs and evaluations. We will open-source the code and results to the community. Project Page: https://hexuan21.github.io/MemoryTax/

Class-Level Code Generation from Natural Language Using Iterative, Tool-Enhanced Reasoning over Repository

LLMs have demonstrated significant potential in code generation tasks, achieving promising results at the function or statement level across various benchmarks. However, the complexities associated with creating code artifacts like classes, particularly within the context of real-world software repositories, remain underexplored. Prior research treats class-level generation as an isolated task, neglecting the intricate dependencies & interactions that characterize real-world software environments. To address this gap, we introduce RepoClassBench, a comprehensive benchmark designed to rigorously evaluate LLMs in generating complex, class-level code within real-world repositories. RepoClassBench includes "Natural Language to Class generation" tasks across Java, Python & C# from a selection of repositories. We ensure that each class in our dataset not only has cross-file dependencies within the repository but also includes corresponding test cases to verify its functionality. We find that current models struggle with the realistic challenges posed by our benchmark, primarily due to their limited exposure to relevant repository contexts. To address this shortcoming, we introduce Retrieve-Repotools-Reflect (RRR), a novel approach that equips LLMs with static analysis tools to iteratively navigate & reason about repository-level context in an agent-based framework. Our experiments demonstrate that RRR significantly outperforms existing baselines on RepoClassBench, showcasing its effectiveness across programming languages & under various settings. Our findings emphasize the critical need for code-generation benchmarks to incorporate repo-level dependencies to more accurately reflect the complexities of software development. Our work shows the benefits of leveraging specialized tools to enhance LLMs' understanding of repository context. We plan to make our dataset & evaluation harness public.

  • 7 authors
·
Apr 21, 2024

Remember Me, Refine Me: A Dynamic Procedural Memory Framework for Experience-Driven Agent Evolution

Procedural memory enables large language model (LLM) agents to internalize "how-to" knowledge, theoretically reducing redundant trial-and-error. However, existing frameworks predominantly suffer from a "passive accumulation" paradigm, treating memory as a static append-only archive. To bridge the gap between static storage and dynamic reasoning, we propose ReMe (Remember Me, Refine Me), a comprehensive framework for experience-driven agent evolution. ReMe innovates across the memory lifecycle via three mechanisms: 1) multi-faceted distillation, which extracts fine-grained experiences by recognizing success patterns, analyzing failure triggers and generating comparative insights; 2) context-adaptive reuse, which tailors historical insights to new contexts via scenario-aware indexing; and 3) utility-based refinement, which autonomously adds valid memories and prunes outdated ones to maintain a compact, high-quality experience pool. Extensive experiments on BFCL-V3 and AppWorld demonstrate that ReMe establishes a new state-of-the-art in agent memory system. Crucially, we observe a significant memory-scaling effect: Qwen3-8B equipped with ReMe outperforms larger, memoryless Qwen3-14B, suggesting that self-evolving memory provides a computation-efficient pathway for lifelong learning. We release our code and the reme.library dataset to facilitate further research.

  • 7 authors
·
Dec 11, 2025

FastJEV: Understanding Redundancy for Compact JEV Inference

JEV models make multimodal decisions by directly scoring candidates. Although the common context is encoded once, candidate evaluation can still repeat matching token histories, duplicate inference states, and execute the full backbone. In this paper, we study these sources of redundancy and present FastJEV for compact candidate evaluation. We jointly organize history reuse and state storage, since sharing computation requires preserving states for later branches. We first introduce shared context anchoring to reuse recurrent initial states and omit unused final recurrent caches. We extend this reuse through candidate prefix sharing, retaining the intermediate states needed by subsequent branches. To further reduce the depth of these paths, we apply decision guided pruning based on relative score changes measured on a small unlabeled set. Our method retains full context encoding and all candidates without additional training. We evaluate FastJEV across three OmniJev model sizes on five public benchmarks and reconstructed LIBERO-10 offline questions. At the selected pruning budgets, the complete method reduces candidate depth by 43.75% to 45.83%, while retaining 93.66% to 97.52% of the original task scores on average across the six evaluation sets. Through controlled experiments, we show how candidate overlap and branching structure affect the execution cost of history reuse. In our implementation, candidate prefix sharing can reduce repeated computation while increasing latency. These findings motivate designing sharing granularity and execution schedules together for efficient JEV inference.

  • 8 authors
·
Oct 7

Challenges and Practices of Deep Learning Model Reengineering: A Case Study on Computer Vision

Many engineering organizations are reimplementing and extending deep neural networks from the research community. We describe this process as deep learning model reengineering. Deep learning model reengineering - reusing, reproducing, adapting, and enhancing state-of-the-art deep learning approaches - is challenging for reasons including under-documented reference models, changing requirements, and the cost of implementation and testing. In addition, individual engineers may lack expertise in software engineering, yet teams must apply knowledge of software engineering and deep learning to succeed. Prior work has examined on DL systems from a "product" view, examining defects from projects regardless of the engineers' purpose. Our study is focused on reengineering activities from a "process" view, and focuses on engineers specifically engaged in the reengineering process. Our goal is to understand the characteristics and challenges of deep learning model reengineering. We conducted a case study of this phenomenon, focusing on the context of computer vision. Our results draw from two data sources: defects reported in open-source reeengineering projects, and interviews conducted with open-source project contributors and the leaders of a reengineering team. Our results describe how deep learning-based computer vision techniques are reengineered, analyze the distribution of defects in this process, and discuss challenges and practices. Integrating our quantitative and qualitative data, we proposed a novel reengineering workflow. Our findings inform several future directions, including: measuring additional unknown aspects of model reengineering; standardizing engineering practices to facilitate reengineering; and developing tools to support model reengineering and model reuse.

  • 7 authors
·
Mar 13, 2023

ReCreate: Reasoning and Creating Domain Agents Driven by Experience

Large Language Model agents are reshaping the industrial landscape. However, most practical agents remain human-designed because tasks differ widely, making them labor-intensive to build. This situation poses a central question: can we automatically create and adapt domain agents in the wild? While several recent approaches have sought to automate agent creation, they typically treat agent generation as a black-box procedure and rely solely on final performance metrics to guide the process. Such strategies overlook critical evidence explaining why an agent succeeds or fails, and often require high computational costs. To address these limitations, we propose ReCreate, an experience-driven framework for the automatic creation of domain agents. ReCreate systematically leverages agent interaction histories, which provide rich concrete signals on both the causes of success or failure and the avenues for improvement. Specifically, we introduce an agent-as-optimizer paradigm that effectively learns from experience via three key components: (i) an experience storage and retrieval mechanism for on-demand inspection; (ii) a reasoning-creating synergy pipeline that maps execution experience into scaffold edits; and (iii) hierarchical updates that abstract instance-level details into reusable domain patterns. In experiments across diverse domains, ReCreate consistently outperforms human-designed agents and existing automated agent generation methods, even when starting from minimal seed scaffolds.

  • 9 authors
·
Jan 16

SWE Context Bench: A Benchmark for Context Learning in Coding

Large language models are increasingly used as programming agents for repository level software engineering tasks. While recent benchmarks evaluate correctness in realistic codebases, they largely treat tasks as independent and do not assess whether agents can reuse experience across related problems. As a result, the ability of agents to accumulate, retrieve, and apply prior experience, as well as the efficiency gains from such reuse, remains difficult to measure. We introduce SWE-ContextBench, a benchmark designed to explicitly evaluate experience reuse in programming agents. Built on SWE-Bench Lite, SWE-ContextBench augments 300 base tasks with 99 related tasks derived from real dependency and reference relationships among GitHub issues and pull requests, forming task sequences with shared context. The benchmark evaluates agents along three complementary dimensions: prediction accuracy, time efficiency, and cost efficiency. Using SWE-ContextBench, we study multiple experience reuse settings, including oracle guided and autonomous retrieval, as well as full execution trajectories and compact summaries. Our results show that correctly selected summarized experience improves resolution accuracy and substantially reduces runtime and token cost, particularly on harder tasks. In contrast, unfiltered or incorrectly selected experience provides limited or negative benefits. These findings highlight the importance of experience representation and retrieval quality, and position SWE-ContextBench as a principled benchmark for studying experience reuse in programming agents.

  • 3 authors
·
Feb 9

ArcMemo: Abstract Reasoning Composition with Lifelong LLM Memory

While inference-time scaling enables LLMs to carry out increasingly long and capable reasoning traces, the patterns and insights uncovered during these traces are immediately discarded once the context window is reset for a new query. External memory is a natural way to persist these discoveries, and recent work has shown clear benefits for reasoning-intensive tasks. We see an opportunity to make such memories more broadly reusable and scalable by moving beyond instance-based memory entries (e.g. exact query/response pairs, or summaries tightly coupled with the original problem context) toward concept-level memory: reusable, modular abstractions distilled from solution traces and stored in natural language. For future queries, relevant concepts are selectively retrieved and integrated into the prompt, enabling test-time continual learning without weight updates. Our design introduces new strategies for abstracting takeaways from rollouts and retrieving entries for new queries, promoting reuse and allowing memory to expand with additional experiences. We evaluate on ARC-AGI, a benchmark that stresses compositional generalization and abstract reasoning, making it a natural fit for concept memory. Our method yields a 7.5% relative gain over a strong no-memory baseline with performance continuing to scale with inference compute. We find abstract concepts to be the most consistent memory design, outscoring the baseline at all tested inference compute scales. Moreover, dynamically updating memory during test-time outperforms fixed settings, supporting the hypothesis that accumulating and abstracting patterns enables further solutions in a form of self-improvement. Code is available at https://github.com/matt-seb-ho/arc_memo.

  • 8 authors
·
Sep 4, 2025 1

EffiSkill: Agent Skill Based Automated Code Efficiency Optimization

Code efficiency is a fundamental aspect of software quality, yet how to harness large language models (LLMs) to optimize programs remains challenging. Prior approaches have sought for one-shot rewriting, retrieved exemplars, or prompt-based search, but they do not explicitly distill reusable optimization knowledge, which limits generalization beyond individual instances. In this paper, we present EffiSkill, a framework for code-efficiency optimization that builds a portable optimization toolbox for LLM-based agents. The key idea is to model recurring slow-to-fast transformations as reusable agent skills that capture both concrete transformation mechanisms and higher-level optimization strategies. EffiSkill adopts a two-stage design: Stage I mines Operator and Meta Skills from large-scale slow/fast program pairs to build a skill library; Stage II applies this library to unseen programs through execution-free diagnosis, skill retrieval, plan composition, and candidate generation, without runtime feedback. Results on EffiBench-X show that EffiSkill achieves higher optimization success rates, improving over the strongest baseline by 3.69 to 12.52 percentage points across model and language settings. These findings suggest that mechanism-level skill reuse provides a useful foundation for execution-free code optimization, and that the resulting skill library can serve as a reusable resource for broader agent workflows.

  • 7 authors
·
Mar 29

SkillGLoW: Procedural-Family Skill Consolidation for Self-Improving Agents on Long-Horizon Task Streams

LLM agents increasingly self-improve by writing and reusing textual skills, kept either as one global document or as a flat pool of per-task entries, though most of the evidence comes from domains with structurally similar tasks. On long-horizon workloads where each task demands a different solution, the two forms fail in opposite ways: the document collapses into generic discipline, while the pool inflates and its entries stay bound to the instance that wrote them. We argue the missing unit of reuse is the solving procedure shared by a cluster of related tasks, and build SkillGLoW (Global-Local Weave) around it: the local skills a task writes from its own execution are aggregated into procedural families and compressed into de-instantiated global priors, while the instance detail they hold is regenerated per task rather than stored; a commit gate admits a prior only when real execution shows it does not degrade the deployed library. Across four benchmarks (mathematical reasoning, terminal automation, software repair, and embodied control) and three models, the priors gain 17.2 points (hard) over the no-skill baseline on average, with positive gains in all 12 continual-improvement runs, and 18.0 with local regeneration, while the library holds one prior per procedural family, 3.6x more compact than the per-task pool. Under the same protocol GLoW leads a published single-document optimizer on 15 of 21 cells. Unmodified, the library lifts success on unseen ALFWorld tasks from 73.9% to 83.9%, evidence that what transfers is procedure rather than task memory.

  • 4 authors
·
Sep 1

SkCoder: A Sketch-based Approach for Automatic Code Generation

Recently, deep learning techniques have shown great success in automatic code generation. Inspired by the code reuse, some researchers propose copy-based approaches that can copy the content from similar code snippets to obtain better performance. Practically, human developers recognize the content in the similar code that is relevant to their needs, which can be viewed as a code sketch. The sketch is further edited to the desired code. However, existing copy-based approaches ignore the code sketches and tend to repeat the similar code without necessary modifications, which leads to generating wrong results. In this paper, we propose a sketch-based code generation approach named SkCoder to mimic developers' code reuse behavior. Given a natural language requirement, SkCoder retrieves a similar code snippet, extracts relevant parts as a code sketch, and edits the sketch into the desired code. Our motivations are that the extracted sketch provides a well-formed pattern for telling models "how to write". The post-editing further adds requirement-specific details to the sketch and outputs the complete code. We conduct experiments on two public datasets and a new dataset collected by this work. We compare our approach to 20 baselines using 5 widely used metrics. Experimental results show that (1) SkCoder can generate more correct programs, and outperforms the state-of-the-art - CodeT5-base by 30.30%, 35.39%, and 29.62% on three datasets. (2) Our approach is effective to multiple code generation models and improves them by up to 120.1% in Pass@1. (3) We investigate three plausible code sketches and discuss the importance of sketches. (4) We manually evaluate the generated code and prove the superiority of our SkCoder in three aspects.

  • 6 authors
·
Feb 13, 2023

RefGC-SR^2: Reference-guided Generated Content Super-Resolution and Refinement

Reference-guided generation (e.g., object compositing, customization) has progressed rapidly, yet current pipelines share a fundamental limitation: the object-centric high-resolution reference image (HRRI) provided by users is downsampled to a fixed low-resolution (LR) before being fed into the model, so the fine-grained details are discarded before the output is even produced. In addition, the generation step then introduces its own artifacts (e.g., identity distortion) on top of this loss. Existing reference-guided generated content refinement (RefGCR) methods can correct some of these artifacts but still operate in the LR domain; reference-guided super-resolution (RefSR) methods recover resolution but assume natural-image degradations and ignore the artifact distribution of generative pipelines. To address both gaps in a single formulation, we introduce a new task: reference-guided generated content super-resolution-refinement (RefGC-SR^2), where the original HRRI is reused at the post-processing stage to recover lost details, refine generative artifacts, and upscale the output simultaneously. We construct the first real-world triplet data generation pipeline for this RefGC-SR^2 task, training a diptych-conditioned generator to synthesize paired low-quality anchors that public pretrained models cannot provide. We further present a frequency-aware diffusion transformer model for RefGC-SR^2 that selectively injects fine details from the HRRI while removing generative artifacts. Extensive experiments demonstrate that our RefGC-SR^2 model successfully (i) refines the object identity faithfully with respect to the reference, and (ii) recovers high-resolution details, so that the final result is significantly higher quality and practically more usable compared to existing RefGCR and RefSR baselines.

  • 4 authors
·
Jun 12 2

Direct Numerical Layout Generation for 3D Indoor Scene Synthesis via Spatial Reasoning

Realistic 3D indoor scene synthesis is vital for embodied AI and digital content creation. It can be naturally divided into two subtasks: object generation and layout generation. While recent generative models have significantly advanced object-level quality and controllability, layout generation remains challenging due to limited datasets. Existing methods either overfit to these datasets or rely on predefined constraints to optimize numerical layout that sacrifice flexibility. As a result, they fail to generate scenes that are both open-vocabulary and aligned with fine-grained user instructions. We introduce DirectLayout, a framework that directly generates numerical 3D layouts from text descriptions using generalizable spatial reasoning of large language models (LLMs). DirectLayout decomposes the generation into three stages: producing a Bird's-Eye View (BEV) layout, lifting it into 3D space, and refining object placements. To enable explicit spatial reasoning and help the model grasp basic principles of object placement, we employ Chain-of-Thought (CoT) Activation based on the 3D-Front dataset. Additionally, we design CoT-Grounded Generative Layout Reward to enhance generalization and spatial planning. During inference, DirectLayout addresses asset-layout mismatches via Iterative Asset-Layout Alignment through in-context learning. Extensive experiments demonstrate that DirectLayout achieves impressive semantic consistency, generalization and physical plausibility.

  • 5 authors
·
Jun 5, 2025

Direct3D: Scalable Image-to-3D Generation via 3D Latent Diffusion Transformer

Generating high-quality 3D assets from text and images has long been challenging, primarily due to the absence of scalable 3D representations capable of capturing intricate geometry distributions. In this work, we introduce Direct3D, a native 3D generative model scalable to in-the-wild input images, without requiring a multiview diffusion model or SDS optimization. Our approach comprises two primary components: a Direct 3D Variational Auto-Encoder (D3D-VAE) and a Direct 3D Diffusion Transformer (D3D-DiT). D3D-VAE efficiently encodes high-resolution 3D shapes into a compact and continuous latent triplane space. Notably, our method directly supervises the decoded geometry using a semi-continuous surface sampling strategy, diverging from previous methods relying on rendered images as supervision signals. D3D-DiT models the distribution of encoded 3D latents and is specifically designed to fuse positional information from the three feature maps of the triplane latent, enabling a native 3D generative model scalable to large-scale 3D datasets. Additionally, we introduce an innovative image-to-3D generation pipeline incorporating semantic and pixel-level image conditions, allowing the model to produce 3D shapes consistent with the provided conditional image input. Extensive experiments demonstrate the superiority of our large-scale pre-trained Direct3D over previous image-to-3D approaches, achieving significantly better generation quality and generalization ability, thus establishing a new state-of-the-art for 3D content creation. Project page: https://nju-3dv.github.io/projects/Direct3D/.

  • 8 authors
·
May 23, 2024

ReDef: Do Code Language Models Truly Understand Code Changes for Just-in-Time Software Defect Prediction?

Just-in-Time software defect prediction (JIT-SDP) plays a critical role in prioritizing risky code changes during code review and continuous integration. However, existing datasets often suffer from noisy labels and low precision in identifying bug-inducing commits. To address this, we present ReDef (Revert-based Defect dataset), a high-confidence benchmark of function-level modifications curated from 22 large-scale C/C++ projects. Defective cases are anchored by revert commits, while clean cases are validated through post-hoc history checks. Ambiguous instances are conservatively filtered out via a GPT-assisted triage process involving multiple votes and audits. This pipeline yields 3,164 defective and 10,268 clean modifications, offering substantially more reliable labels than prior resources. Beyond dataset construction, we provide a systematic evaluation of how Code Language Models (CLMs)-specifically CodeBERT, CodeT5+, UniXcoder, and Qwen2.5-reason about code modifications. We first investigate which input encodings most effectively expose change information under five different strategies. We then design four counterfactual perturbation strategies (e.g., swapping added/deleted blocks, inverting diff polarity) to serve as diagnostic probes. We posit that if models genuinely capture change semantics, such distortions should lead to a clear decline in predictive performance. Our results show that compact diff-style encodings consistently outperform whole-function formats across all CLMs, supported by rigorous statistical confirmation. However, under counterfactual tests, performance remains effectively stable, revealing that what appears to be robustness in fact reflects a reliance on superficial cues rather than true semantic understanding.

  • 4 authors
·
Apr 1

Diffs vs. Whole Files: An Empirical Comparison of Iterative Edit-Based and Direct Generation for Flutter/Dart Code Models

Large language models used for code editing can be trained and deployed in at least two output regimes: direct generation, where the model emits the entire modified file in one shot, and iterative diff-based generation ("steps"), where the model emits a sequence of localized search/replace edits applied one at a time until it signals completion or a step budget is exhausted. The diff-based regime is attractive because it mirrors how developers edit code and should require far fewer generated tokens per turn. We train two code models - a 100M-parameter model trained from scratch (Rainbow-Pony-100M) and a fine-tuned Qwen2.5-Coder-0.5B - in both regimes on a shared Flutter/Dart dataset, and evaluate all four resulting models on a held-out set of approx 1,790 tasks per model. Direct generation substantially outperforms diff-based generation on every metric we measure - compilation/static-analysis pass rate, bits-per-byte, character-level similarity to the reference, and blinded LLM-judge ratings of goal fulfillment, correctness, and code quality - and the gap persists after controlling for task difficulty via a matched-ID comparison and when restricting to code that compiles on both sides. We then identify a single, architecture-independent mechanism behind the conditions where diff-based generation does win: it is competitive on short, spatially localized edits, and its category-level wins concentrate in exactly the two task categories - refactoring and error-handling/edge-case fixes - with the lowest mean edit-step count in our dataset. We term this task locality and discuss its implications for when an edit-based training regime is and is not the right choice for a code-editing model.

  • 1 authors
·
Sep 4 2

Schrödinger's Code Repository: Have LLMs Learned SWE-bench or Memorized It?

Repository-level coding benchmarks have become the standard for evaluating coding agents, yet they inherently suffer from data leakage because they are built upon popular open-source repositories repeatedly used for training. Consequently, strong performance may reflect memorization of canonical repository cues rather than robust repository reasoning. We propose SchrodingerRepo (Schrödinger's Repository), an evaluation framework for testing coding agents under dynamically instantiated repository representations. Instead of repeatedly using a static representation of the test repository, SchrodingerRepo treats the test repository as an evaluation-time latent variable that is dynamically instantiated only when the agent enters the evaluation environment. The instantiated repository preserves the original executable behavior while eroding familiar cues such as naming conventions, file layouts, and implementation patterns through four transformation levels: problem statement reconstruction, namespace remapping, intra-file layout reordering, and functionality-preserving code rewriting. We evaluate popular LLMs on SWE-bench Verified and SWE-QA. Results show that removing familiar repository cues consistently degrades agent performance and substantially increases interaction costs across models. Further analysis reveals that the additional cost is primarily caused by increased difficulty in repository exploration and localization. These findings suggest that current coding agents may partially rely on memorized repository-side cues, highlighting the need for evaluation under dynamically instantiated repository representations.

RPG: A Repository Planning Graph for Unified and Scalable Codebase Generation

Large language models excel at function- and file-level code generation, yet generating complete repositories from scratch remains a fundamental challenge. This process demands coherent and reliable planning across proposal- and implementation-level stages, while natural language, due to its ambiguity and verbosity, is ill-suited for faithfully representing complex software structures. To address this, we introduce the Repository Planning Graph (RPG), a persistent representation that unifies proposal- and implementation-level planning by encoding capabilities, file structures, data flows, and functions in one graph. RPG replaces ambiguous natural language with an explicit blueprint, enabling long-horizon planning and scalable repository generation. Building on RPG, we develop ZeroRepo, a graph-driven framework for repository generation from scratch. It operates in three stages: proposal-level planning and implementation-level refinement to construct the graph, followed by graph-guided code generation with test validation. To evaluate this setting, we construct RepoCraft, a benchmark of six real-world projects with 1,052 tasks. On RepoCraft, ZeroRepo produces repositories averaging nearly 36K LOC, roughly 3.9times the strongest baseline (Claude Code) and about 64times other baselines. It attains 81.5% functional coverage and a 69.7% pass rate, exceeding Claude Code by 27.3 and 35.8 percentage points, respectively. Further analysis shows that RPG models complex dependencies, enables progressively more sophisticated planning through near-linear scaling, and enhances LLM understanding of repositories, thereby accelerating agent localization.

  • 14 authors
·
Sep 19, 2025 23

3DCodeVerse: Exploring 3D Worlds as Code

We introduce 3DCodeVerse, a research ecosystem that enables coding agents to create editable and verifiable 3D content at scale. 3DCodeVerse comprises large-scale, high-quality datasets of executable 3D code, a coding harness for spatial reasoning and automated verification, and practical guidance for 3D coding. First, we construct 3DCodeVerse-2M, a large-scale curated dataset of standalone 3D executable code. We build this corpus by collecting open-source data, converting specialized representations, and generating new programs with coding agents. Each program is packaged with the source files and associated assets required for execution in its declared environment, along with available descriptions and verification records. Second, we develop the 3DCodeVerse Harness, a multi-agent directed acyclic graph framework for generating and refining 3D content. It uses execution checks, spatial measurements, and visual feedback to automatically evaluate and revise generated programs without human feedback during generation. Third, we conduct systematic empirical studies of 3D coding, establishing baselines with fine-tuned open models and deriving practical guidance through component-level analyses of our harness. Extensive experiments demonstrate that fine-tuning on our dataset significantly improves the 3D coding capabilities of open-source models. Notably, our 3DCodeVerse harness achieves a 90% win rate against Claude Design (3D Object) in pairwise human evaluations, when both are utilized by Claude Opus 5.5.

Learning to Commit: Generating Organic Pull Requests via Online Repository Memory

Large language model (LLM)-based coding agents achieve impressive results on controlled benchmarks yet routinely produce pull requests that real maintainers reject. The root cause is not functional incorrectness but a lack of organicity: generated code ignores project-specific conventions, duplicates functionality already provided by internal APIs, and violates implicit architectural constraints accumulated over years of development. Simply exposing an agent to the latest repository snapshot is not enough: the snapshot reveals the final state of the codebase, but not the repository-specific change patterns by which that state was reached. We introduce Learning to Commit, a framework that closes this gap through Online Repository Memory. Given a repository with a strict chronological split, the agent performs supervised contrastive reflection on earlier commits: it blindly attempts to resolve each historical issue, compares its prediction against the oracle diff, and distils the gap into a continuously growing set of skills-reusable patterns capturing coding style, internal API usage, and architectural invariants. When a new PR description arrives, the agent conditions its generation on these accumulated skills, producing changes grounded in the project's own evolution rather than generic pretraining priors. Evaluation is conducted on genuinely future, merged pull requests that could not have been seen during the skill-building phase, and spans multiple dimensions including functional correctness, code-style consistency, internal API reuse rate, and modified-region plausibility. Experiments on an expert-maintained repository with rich commit history show that Online Repository Memory effectively improves organicity scores on held-out future tasks.

  • 5 authors
·
Mar 27 2

Archer: Adaptive Reuse of Cached Hidden States for Efficient Rollback in Diffusion Language Models

Diffusion language models (DLMs) iteratively refine a sequence, allowing earlier predictions to be revised as context evolves. This rollback capability distinguishes them from irreversible autoregressive generation, but makes inference costly. Every denoising update alters the global context, forcing both prompt and response states to be recomputed even though only response tokens are revisable. Key-value (KV) caching could reduce this cost, yet conventional caching assumes immutable historical states and is therefore difficult to reconcile with rollback. In this paper, we introduce Adaptive Reuse of Cached Hidden States for Efficient Rollback (Archer), a training-free KV caching method for rollback-capable DLMs. Archer asymmetrically keeps the mutable response synchronized with the current hypothesis while reusing prompt K/V within a bounded state neighborhood. Although prompt representations also change under bidirectional attention, their token identities remain fixed; bounded reuse therefore amortizes repeated prompt computation without caching mutable response states. It also delays feedback from tentative tokens, reducing premature reinforcement of transient high-confidence errors and giving rollback more opportunity to correct them. Our analysis characterizes prompt reuse as a reversibility-aligned cache boundary, bounds its state-dependent approximation error, and gives a decoder-margin condition for preserving full-refresh decisions. Existing DLM acceleration often trades quality for speed. Archer shifts this frontier, attaining the best mean performance of 33.63% together with a 2.57x mean speedup on the main suite. Across evaluated settings, it improves Pass@1 by up to 3.05 points and reaches up to 2.95x speedup. Controlled analyses connect the quality gain to delayed prompt feedback and validate state-aware refresh. Our code is available at https://github.com/Hxnng/Archer.

  • 7 authors
·
Aug 10

Can Agents Design Libraries for Agents?

Agents increasingly build on code written by other agents, and they reimplement rather than reuse, growing the codebases later agents must work in. To measure how well agents design libraries for other agents, we introduce LibraryDesignBench, a two-phase benchmark in which an agent implements a full-featured library from a specification that defines required capabilities and potential use cases without prescribing the design. We evaluate the library through the correctness and simplicity of programs written by three user agents from different model families. The benchmark spans 242 expert-validated programming problems across 15 library-design tasks in four languages. On eleven of the fifteen tasks, agent designers reproduce the abstractions of the human-written production library. Downstream agents adopt agent- and human-written libraries alike but underuse them, reimplementing capabilities the library already provides. Our failure analysis finds that downstream agents write extra code mainly because agent-written libraries are rigid or hard to use, not because capabilities are missing. We also experiment with giving designers more prescriptive, agent-first guidance and having them test their library with subagents; this improves downstream scores and yields simpler programs. LibraryDesignBench provides both a testbed for evaluating library-design practices for agent users and an initial design baseline that improves downstream reuse.

Adaptive Query Rewriting: Aligning Rewriters through Marginal Probability of Conversational Answers

Query rewriting is a crucial technique for passage retrieval in open-domain conversational question answering (CQA). It decontexualizes conversational queries into self-contained questions suitable for off-the-shelf retrievers. Existing methods attempt to incorporate retriever's preference during the training of rewriting models. However, these approaches typically rely on extensive annotations such as in-domain rewrites and/or relevant passage labels, limiting the models' generalization and adaptation capabilities. In this paper, we introduce AdaQR (Adaptive Query Rewriting), a framework for training query rewriting models with limited rewrite annotations from seed datasets and completely no passage label. Our approach begins by fine-tuning compact large language models using only ~10% of rewrite annotations from the seed dataset training split. The models are then utilized to generate rewrite candidates for each query instance. A novel approach is then proposed to assess retriever's preference for these candidates by the probability of answers conditioned on the conversational query by marginalizing the Top-K passages. This serves as the reward for optimizing the rewriter further using Direct Preference Optimization (DPO), a process free of rewrite and retrieval annotations. Experimental results on four open-domain CQA datasets demonstrate that AdaQR not only enhances the in-domain capabilities of the rewriter with limited annotation requirement, but also adapts effectively to out-of-domain datasets.

  • 6 authors
·
Jun 16, 2024 2

Dynamic Agent Skills: A Lifecycle Survey and Taxonomy of Evolving Skill Libraries

Large language model agents increasingly store reusable procedures outside the model. These reusable procedures are often called skills: they may be code functions, natural-language instructions, SKILL.md packages, workflow graphs, or learned adapters that a future agent can retrieve and invoke. This taxonomy-driven survey asks how such skill libraries change over time. Across a 124-paper 2023--2026 audit set, we synthesize dynamic skill systems as lifecycle-managed, verified, evolving artifact stores: agents collect evidence from interaction, propose skill updates, verify and admit candidates, organize them for retrieval and composition, repair or prune stale entries, and govern sharing through provenance and rollback. We organize the literature around three survey tools. First, a six-sense taxonomy distinguishes the structurally different artifacts called ``skills'' in current papers. Second, an eight-stage lifecycle architecture identifies the recurring design decisions behind evidence acquisition, proposal, verification/admission, storage, retrieval/composition, maintenance, distillation/portability, and governance. Third, a lightweight skill-record schema and ten-operator vocabulary provide common terms for comparing library updates without elevating them into a separate method contribution. Using this structure, we synthesize evidence-graded patterns with explicit caveats: admission and repair are repeatedly important, verifier quality materially affects skill-aware RL, flat retrieval can degrade as libraries grow, and current benchmarks still under-report library trajectories, usage--utility gaps, and safety surfaces. We close with concrete reporting standards and open problems for evaluating dynamic skills as changing libraries rather than static prompt or tool collections.

  • 1 authors
·
Jul 10

In Line with Context: Repository-Level Code Generation via Context Inlining

Repository-level code generation has attracted growing attention in recent years. Unlike function-level code generation, it requires the model to understand the entire repository, reasoning over complex dependencies across functions, classes, and modules. However, existing approaches such as retrieval-augmented generation (RAG) or context-based function selection often fall short: they primarily rely on surface-level similarity and struggle to capture the rich dependencies that govern repository-level semantics. In this paper, we introduce InlineCoder, a novel framework for repository-level code generation. InlineCoder enhances the understanding of repository context by inlining the unfinished function into its call graph, thereby reframing the challenging repository understanding as an easier function-level coding task. Given a function signature, InlineCoder first generates a draft completion, termed an anchor, which approximates downstream dependencies and enables perplexity-based confidence estimation. This anchor drives a bidirectional inlining process: (i) Upstream Inlining, which embeds the anchor into its callers to capture diverse usage scenarios; and (ii) Downstream Retrieval, which integrates the anchor's callees into the prompt to provide precise dependency context. The enriched context, combining draft completion with upstream and downstream perspectives, equips the LLM with a comprehensive repository view.

  • 5 authors
·
Jan 1

Multi-Agent Transactive Memory

The decentralized deployment of LLM agents with diverse capabilities across diverse tasks motivates infrastructure for knowledge sharing across heterogeneous agent populations. Just as search engines index human-generated artifacts to support human problem solving, retrieval systems can organize agent-generated artifacts for reuse across agent populations. We extend retrieval-augmented generation - which demonstrates the value of human-authored artifacts to individual agents - to retrieval of agent-generated artifacts supporting a population of agents. In particular, agent trajectories encode reusable procedural knowledge, yet these artifacts are typically discarded after a single use or retained only by the producing agent, forcing newly instantiated agents to repeatedly rediscover existing solutions. We propose Multi-Agent Transactive Memory (MATM), a framework for population-level storage and retrieval of agent-generated trajectories, where producer agents contribute trajectories to a shared repository and consumer agents retrieve them to improve task execution. We focus on interactive environments (ALFWorld and WebArena), where trajectories are long and encode especially rich procedural structure. Our experiments demonstrate that retrieving trajectories from MATM improves downstream task performance and reduces interaction steps without coordination or joint training. These results position MATM as a design pattern for population-level experience sharing in open agent ecosystems.

  • 6 authors
·
Jun 17

RepoZero: Can LLMs Generate a Code Repository from Scratch?

Large Language Models (LLMs) have recently shown remarkable progress in code generation, yet their ability to construct complete software repositories from scratch remains poorly understood. A fundamental bottleneck is the lack of verifiable and scalable evaluation: existing benchmarks either focus on patch-based editing or rely on human or LLM-based judgments, which introduce bias and limit reproducibility. In this work, we present RepoZero, the first benchmark that enables fully automated, execution-based verification of repository-level generation from scratch. Our key idea is to reformulate generation as repository reproduction: given only API specifications, an agent must re-implement an entire repository such that its behavior matches the original implementation. This design allows for strict black-box validation via output equivalence, while naturally supporting large-scale construction by reusing existing open-source repositories. To further mitigate data leakage and shortcut solutions, we introduce cross-language constraints and a sandboxed evaluation protocol. Building on this benchmark, we propose an Agentic Code-Test Evolution (ACE) framework that performs iterative test generation and error-driven refinement, enabling effective test-time scaling for repository-level synthesis. Extensive experiments across multiple state-of-the-art LLMs and agent frameworks reveal that even the strongest LLM agents achieve only limited pass rates (30\% - 55\%), exposing a substantial gap between current capabilities and real-world software development requirements. Our results establish RepoZero as a challenging, scalable, and reliable testbed for end-to-end code generation, and highlight self-verification via test generation as a critical direction for advancing LLM-based coding agents.

  • 10 authors
·
May 19

TreeHop: Generate and Filter Next Query Embeddings Efficiently for Multi-hop Question Answering

Retrieval-augmented generation (RAG) systems face significant challenges in multi-hop question answering (MHQA), where complex queries require synthesizing information across multiple document chunks. Existing approaches typically rely on iterative LLM-based query rewriting and routing, resulting in high computational costs due to repeated LLM invocations and multi-stage processes. To address these limitations, we propose TreeHop, an embedding-level framework without the need for LLMs in query refinement. TreeHop dynamically updates query embeddings by fusing semantic information from prior queries and retrieved documents, enabling iterative retrieval through embedding-space operations alone. This method replaces the traditional "Retrieve-Rewrite-Vectorize-Retrieve" cycle with a streamlined "Retrieve-Embed-Retrieve" loop, significantly reducing computational overhead. Moreover, a rule-based stop criterion is introduced to further prune redundant retrievals, balancing efficiency and recall rate. Experimental results show that TreeHop rivals advanced RAG methods across three open-domain MHQA datasets, achieving comparable performance with only 5\%-0.4\% of the model parameter size and reducing the query latency by approximately 99\% compared to concurrent approaches. This makes TreeHop a faster and more cost-effective solution for deployment in a range of knowledge-intensive applications. For reproducibility purposes, codes and data are available here: https://github.com/allen-li1231/TreeHop.

  • 5 authors
·
Apr 27, 2025 2

Ecosystem of Large Language Models for Code

The availability of vast amounts of publicly accessible data of source code and the advances in modern language models, coupled with increasing computational resources, have led to a remarkable surge in the development of large language models for code (LLM4Code, for short). The interaction between code datasets and models gives rise to a complex ecosystem characterized by intricate dependencies that are worth studying. This paper introduces a pioneering analysis of the code model ecosystem. Utilizing Hugging Face -- the premier hub for transformer-based models -- as our primary source, we curate a list of datasets and models that are manually confirmed to be relevant to software engineering. By analyzing the ecosystem, we first identify the popular and influential datasets, models, and contributors. The popularity is quantified by various metrics, including the number of downloads, the number of likes, the number of reuses, etc. The ecosystem follows a power-law distribution, indicating that users prefer widely recognized models and datasets. Then, we manually categorize how models in the ecosystem are reused into nine categories, analyzing prevalent model reuse practices. The top 3 most popular reuse types are fine-tuning, architecture sharing, and quantization. We also explore the practices surrounding the publication of LLM4Code, specifically focusing on documentation practice and license selection. We find that the documentation in the ecosystem contains less information than that in general artificial intelligence (AI)-related repositories hosted on GitHub. Additionally, the license usage is also different from other software repositories. Models in the ecosystem adopt some AI-specific licenses, e.g., RAIL (Responsible AI Licenses) and AI model license agreement.

  • 4 authors
·
May 26, 2024

C^2KV: Compressed and Composable KV Cache Reuse for Efficient LLM Inference

Long-context inference is central to modern large language model (LLM) applications such as retrieval-augmented generation and multi-document reasoning. To mitigate the growing inference cost, recent work has explored key-value (KV) cache reuse to reduce redundant prefill computation. However, existing reuse methods primarily focus on computation savings and overlook a critical bottleneck in long-context LLM serving: the cost of storing and accessing large KV caches. While KV compression appears to be a natural complement, naively combining compression with non-prefix KV reuse often leads to severe accuracy degradation. In this work, we propose C^2KV, a unified framework for non-prefix KV reuse that jointly optimizes KV extraction and inference-time concatenation. C^2KV learns a composable and compressed KV cache manifold that is explicitly designed to be position-agnostic. Our approach introduces a lightweight sidecar Extractor with learnable compression tokens and a structured attention flow, enabling modular KV representations that can be flexibly reused and concatenated without modifying the frozen base model. We further employ a compression-concatenation co-training strategy to align extraction-time representations with their downstream reuse behavior. Extensive experiments across multiple long-context benchmarks and model families demonstrate that C^2KV significantly reduces KV cache storage and transfer costs, achieving up to 17times inference speedup under long contexts, while preserving generation quality.

  • 10 authors
·
Jul 19

Socratic Skill Learning: Interleaving Teaching and Practice for Transferable Agent Skills

Agent Skills improve LLM agents by making task knowledge reusable across sessions. Learning transferable Skills requires evidence about a procedure and its conditions of use, which a successful task attempt can leave untested. We introduce Socratic Skill Learning (SSL), which interleaves expert teaching with Student practice. An Educator guides investigation while the Student remains the sole environment operator and Skill author, able to question, test, and adapt advice. To test reuse beyond the learning task, we construct SkillTransferBench, with 35 task families and 408 executable cases, pairing public variation specifications with held-out evaluation in fresh solver sessions. On the main 22-family, 155-case cohort, Fixed-Window SSL reaches 0.801 utility, versus 0.723 without a Skill, 0.761 for adapted Trace2Skill (trajectory distillation), and 0.751 for adapted SKILL-KD (contrastive distillation). Across three model pairs on shared families, interleaved guidance outperforms expert authoring and post-hoc teaching. Process analysis links guidance to Student writing and package revision; a case study shows the Student testing and refining a proposed procedure for later reuse. As demand for new lessons falls, the cost of fixed-window review grows. Issue-Guided SSL tracks unresolved questions across Skill revisions to select and focus review, reaching 0.805 utility with 61.7% fewer Educator tokens and 16.9% fewer total acquisition tokens than Fixed-Window SSL on the main cohort.

NJU-LINK NJU-LINK Lab
·
Oct 12 2

From Knowledge Access to Source Learning: Developing Source-Specific Competence

Large language model (LLM) agents increasingly rely on persistent external sources to solve sequences of knowledge-intensive tasks. Existing methods improve how source content is accessed and organized, while agent-memory systems preserve reusable knowledge from prior interactions, but repeated use of the same source is still largely treated as repeated access rather than an opportunity to progressively improve understanding of that source. We study source learning: developing reusable source-specific competence over a persistent authoritative source. We represent this competence with a persistent source model that captures reusable understanding of the source, including how its knowledge is structured, interpreted, and applied. To construct and progressively refine such models, we propose SourceLearn, which combines two complementary learning mechanisms. Self-Directed Source Learning identifies what remains incompletely understood and adaptively revisits the source, while Task-Guided Source Learning uses downstream experience to reveal local representational gaps and recurring needs in how source knowledge should be organized. In both cases, learning signals determine what should be reconsidered, while persistent updates are reconstructed from the authoritative source. Across five benchmarks and three LLM backends, SourceLearn achieves the best performance in 13 of 15 settings, with gains of up to 22.6 points over Hybrid RAG and substantial overall improvements over static source representations and experience-based memory baselines.

Automated Composition of Agents: A Knapsack Approach for Agentic Component Selection

Designing effective agentic systems requires the seamless composition and integration of agents, tools, and models within dynamic and uncertain environments. Most existing methods rely on static, semantic retrieval approaches for tool or agent discovery. However, effective reuse and composition of existing components remain challenging due to incomplete capability descriptions and the limitations of retrieval methods. Component selection suffers because the decisions are not based on capability, cost, and real-time utility. To address these challenges, we introduce a structured, automated framework for agentic system composition that is inspired by the knapsack problem. Our framework enables a composer agent to systematically identify, select, and assemble an optimal set of agentic components by jointly considering performance, budget constraints, and compatibility. By dynamically testing candidate components and modeling their utility in real-time, our approach streamlines the assembly of agentic systems and facilitates scalable reuse of resources. Empirical evaluation with Claude 3.5 Sonnet across five benchmarking datasets shows that our online-knapsack-based composer consistently lies on the Pareto frontier, achieving higher success rates at significantly lower component costs compared to our baselines. In the single-agent setup, the online knapsack composer shows a success rate improvement of up to 31.6% in comparison to the retrieval baselines. In multi-agent systems, the online knapsack composer increases success rate from 37% to 87% when agents are selected from an agent inventory of 100+ agents. The substantial performance gap confirms the robust adaptability of our method across diverse domains and budget constraints.

  • 8 authors
·
Oct 18, 2025 2

CacheBlend: Fast Large Language Model Serving for RAG with Cached Knowledge Fusion

Large language models (LLMs) often incorporate multiple text chunks in their inputs to provide the necessary contexts. To speed up the prefill of the long LLM inputs, one can pre-compute the KV cache of a text and re-use the KV cache when the context is reused as the prefix of another LLM input. However, the reused text chunks are not always the input prefix, and when they are not, their precomputed KV caches cannot be directly used since they ignore the text's cross-attention with the preceding text in the LLM input. Thus, the benefits of reusing KV caches remain largely unrealized. This paper tackles just one question: when an LLM input contains multiple text chunks, how to quickly combine their precomputed KV caches in order to achieve the same generation quality as the expensive full prefill (i.e., without reusing KV cache)? We present CacheBlend, a scheme that reuses the pre-computed KV caches, regardless prefix or not, and selectively recomputes the KV values of a small subset of tokens to partially update each reused KV cache. In the meantime,the small extra delay for recomputing some tokens can be pipelined with the retrieval of KV caches within the same job,allowing CacheBlend to store KV caches in slower devices with more storage capacity while retrieving them without increasing the inference delay. By comparing CacheBlend with the state-of-the-art KV cache reusing schemes on three open-source LLMs of various sizes and four popular benchmark datasets of different tasks, we show that CacheBlend reduces time-to-first-token (TTFT) by 2.2-3.3X and increases the inference throughput by 2.8-5X, compared with full KV recompute, without compromising generation quality or incurring more storage cost.

  • 9 authors
·
May 26, 2024

FreeEdit: Mask-free Reference-based Image Editing with Multi-modal Instruction

Introducing user-specified visual concepts in image editing is highly practical as these concepts convey the user's intent more precisely than text-based descriptions. We propose FreeEdit, a novel approach for achieving such reference-based image editing, which can accurately reproduce the visual concept from the reference image based on user-friendly language instructions. Our approach leverages the multi-modal instruction encoder to encode language instructions to guide the editing process. This implicit way of locating the editing area eliminates the need for manual editing masks. To enhance the reconstruction of reference details, we introduce the Decoupled Residual ReferAttention (DRRA) module. This module is designed to integrate fine-grained reference features extracted by a detail extractor into the image editing process in a residual way without interfering with the original self-attention. Given that existing datasets are unsuitable for reference-based image editing tasks, particularly due to the difficulty in constructing image triplets that include a reference image, we curate a high-quality dataset, FreeBench, using a newly developed twice-repainting scheme. FreeBench comprises the images before and after editing, detailed editing instructions, as well as a reference image that maintains the identity of the edited object, encompassing tasks such as object addition, replacement, and deletion. By conducting phased training on FreeBench followed by quality tuning, FreeEdit achieves high-quality zero-shot editing through convenient language instructions. We conduct extensive experiments to evaluate the effectiveness of FreeEdit across multiple task types, demonstrating its superiority over existing methods. The code will be available at: https://freeedit.github.io/.

  • 9 authors
·
Sep 26, 2024

Direct3D-S2: Gigascale 3D Generation Made Easy with Spatial Sparse Attention

Generating high resolution 3D shapes using volumetric representations such as Signed Distance Functions presents substantial computational and memory challenges. We introduce Direct3D S2, a scalable 3D generation framework based on sparse volumes that achieves superior output quality with dramatically reduced training costs. Our key innovation is the Spatial Sparse Attention mechanism, which greatly enhances the efficiency of Diffusion Transformer computations on sparse volumetric data. SSA allows the model to effectively process large token sets within sparse volumes, significantly reducing computational overhead and achieving a 3.9x speedup in the forward pass and a 9.6x speedup in the backward pass. Our framework also includes a variational autoencoder that maintains a consistent sparse volumetric format across input, latent, and output stages. Compared to previous methods with heterogeneous representations in 3D VAE, this unified design significantly improves training efficiency and stability. Our model is trained on public available datasets, and experiments demonstrate that Direct3D S2 not only surpasses state-of-the-art methods in generation quality and efficiency, but also enables training at 1024 resolution using only 8 GPUs, a task typically requiring at least 32 GPUs for volumetric representations at 256 resolution, thus making gigascale 3D generation both practical and accessible. Project page: https://nju3dv.github.io/projects/Direct3D-S2/.

  • 11 authors
·
May 22, 2025 2

SIDScope: A Diagnostic Resource for Semantic-ID Interfaces in Generative Recommendation

Semantic-ID mappings are reusable interfaces between item tokenizers and generative recommenders, yet released mappings rarely state whether they are coherent, what structure they expose, how generated paths resolve, or what must be revalidated after a refresh. SIDScope is a source-traced diagnostic resource for these decisions. It normalizes item-to-code artifacts, verifies provenance and joins, profiles mapping structure, compares paired revisions, and accounts for path-to-item outcomes in generated traces. Across nine source-traced tokenizer exports from seven families on Amazon and Yelp data - eight executable routes plus one auditable snapshot - SIDScope reveals that interface health is multi-signal rather than scalar. Its central finding is mechanism-conditional: prefix alignment strongly tracks held-out candidate exposure when retrieval consumes SID prefixes, then weakens as scoring becomes prefix-independent. Trained trace accounting exposes a second hidden gap: a valid target path can survive without uniquely retrieving the target item by 1.2-3.0 percentage points. A refresh case establishes a third: repairing the mapping does not by itself restore an inherited generator; model reuse requires a separate handoff check. The package provides frozen evidence summaries, conformance reports, trace labels, table builders, and CPU-only verifiers. It supports decisions about artifact readiness, interface risks, and revalidation before model reuse.

  • 4 authors
·
Aug 18

Omni2Web: Benchmarking Audiovisual Website Development

Screen-recorded web editing requests contain weak deictic expressions such as ``this'' and ``there,'' whose referents depend on speech, cursor trajectories, page state, and edit history. Such requests require intent recovery beyond the explicit specifications assumed by many existing web-editing benchmarks. We introduce Omni2Web, a bilingual benchmark of 918 instances spanning 13,907 edit steps. It defines three complementary tracks: Direct Editing evaluates webpage editing from recordings, Instruction Recovery measures explicit intent recovery, and Instruction Utility tests whether recovered instructions can drive a fixed code executor. We evaluate 17 open- and closed-source models. The best models attain 51.17 on the Edit Fidelity Score (EFS) for Direct Editing and 49.14 on the Instruction Recovery Score (IRS); under the fixed executor, the strongest recovered instructions reach 51.08 EFS, still far below the 89.69 EFS obtained with oracle instructions. Step-level analyses show that correct grounding does not guarantee successful edits, while some Omni models recover instructions that the fixed coding model executes substantially better than their direct edits. Controlled ablations further demonstrate the value of temporally aligned audiovisual evidence, while alternative judges preserve the leader and broad ordering. Together, these findings reveal substantial headroom in multimodal intent recovery and code execution and highlight the promise of pairing Omni rewriters with coding models.

  • 10 authors
·
Sep 19

Remembering Has a Price: Learning Memory Worth under Resource Constraints

Lifelong agents continually accumulate and reuse experience to improve after deployment, yet in practice they often operate under tight generation, interaction, and memory budgets. Under such stringent joint constraints, we find that existing lifelong-memory methods can become ineffective, with several sophisticated approaches offering little advantage over simple retrieval or even no-memory agents. This reveals a more fundamental problem: resource scarcity makes each memory decision more consequential. When only a small amount of past experience can be retained or reused and opportunities for reasoning and recovery are limited, retrieving a relevant but ineffective memory can consume scarce context and hinder downstream execution. The key challenge is therefore not simply to retrieve relevant experience, but to determine which experiences are actually worth retaining and reusing. To address this challenge, we propose TokenWorth, a lightweight online memory framework that learns query-dependent memory worth from sparse execution feedback and applies it consistently to memory retrieval and bounded memory management. Across three LifelongAgentBench environments and both local and API-based deployments, TokenWorth achieves the highest task success rate while using the fewest output tokens among the evaluated methods. These results suggest that effective lifelong adaptation under resource constraints depends not on remembering more, but on learning what is worth remembering. Our code is publicly available at https://github.com/AIGNLAI/TokenWorth.

KVShare: An LLM Service System with Efficient and Effective Multi-Tenant KV Cache Reuse

Recent advances in long-text understanding have pushed the context length of large language models (LLMs) up to one million tokens. It boosts LLMs's accuracy and reasoning capacity but causes exorbitant computational costs and unsatisfactory Time to First Token (TTFT). KV cache reuse, which reuses the exact same KV cache of prefixes and templates or shares similar ones but with extra selective recomputation, offers a promising way to tackle this issue. However, prior studies overlook the cross-request KV reuse and the attention deviations introduced by new tokens during the decoding stage. In this paper, we present a KV cache management module that shares the KV cache across requests under multi-tenant scenarios without sacrificing model accuracy. Our system, KVShare, enables accurate and efficient LLM serving by 1) a Dual-Stage High Deviation algorithm (DHD) that conditionally selects a small portion of KV cache to be recomputed during both prefill and decode phases, and 2) a cache-aware scheduler that prioritizes requests based on their KV cache hit rates and orchestrates continuous batching to achieve enhanced system efficiency and faster TTFT. Multi-task experiments conducted on models such as Qwen2.5-7B,Llama3.1-8B and Yi1.5-9B demonstrate that KVShare reduces TTFT by up to 9.39x and increases 1.2x of the throughput compared to the full KV recompute. Moreover, KVShare achieves 20.38% boost in terms of accuracy compared to SOTA methods.

  • 8 authors
·
Mar 17, 2025

Do LLM-Generated Skills Make Better AI Data Scientists? A Component Ablation Across Data-Science Workflows

Product data scientists often ask LLM-based agents to help with recurring execution tasks such as cleaning data, writing SQL, choosing statistical tests, and formatting results. Reusable skill files are meant to avoid prompting from scratch by packaging guidance for a task family. Expert-written skills can encode high-quality guidance, but writing and maintaining them across many data-science task families creates a manual bottleneck. We ask whether LLM-generated skills offer a useful low-curation alternative: do they improve performance over the task prompt alone? We test this question across four lifecycle stages: data preparation, data extraction, statistical analysis, and reporting, using one generated skill per stage. We find no reliable improvement from full generated skills over No-Skill prompting. We then ask whether any part of the skill is useful by ablating different skill components. The main ablation covers 56 tasks, nine model configurations, and three providers, yielding 7,560 runs. Compared with prompting using the task alone, neither the full generated skill nor any ablated skill variant significantly improves performance; all p-values are at least 0.396, and the total spread across variants is only 1.2 pp. A supplemental token-matched control adds 1,512 runs and finds that Full skills perform similarly to task-irrelevant skill-formatted content. The results caution against using one LLM-generated skill per data-science workflow as a default single-shot prompting strategy.

  • 1 authors
·
Jul 7

VibeMemBench: Evaluating Memory Systems for Coding Agents on Real Repository Coding Tasks

Coding agents operate on real repository coding tasks, and persistent memory systems promise to reuse experience across tasks. Yet existing evaluations do not show whether those systems improve executable repository work. Repository benchmarks test code changes but do not isolate memory, while memory benchmarks score recall without measuring downstream coding outcomes. We introduce VibeMemBench, a benchmark for evaluating memory systems on 111 coding targets from 90 SWE-rebench V2 repositories and 3,634 history trajectories from the target repositories. The targets follow the SWE benchmark style and cover bug fixes, feature requests, interface changes, and configuration work. An agent edits each target codebase under a declared memory condition. Executable tests decide task resolution. Each target is retained only when injected history experience improves its executable outcome in a reference setting, so every target carries a prior experience whose usefulness is verified by execution in that setting. The frozen verified experience is then transferred to five held-out solvers. Direct injection raises observed task resolution on four of them by 1.1 to 4.5 percentage points while lowering agent steps on all five. Yet when four existing memory systems must construct and retrieve experience from the same history, eleven of twelve solver and system pairings fail to exceed the matched memory-off baseline. VibeMemBench exposes the gap between the useful experience that repository history holds and the experience existing memory systems deliver for repository coding tasks.

  • 10 authors
·
Sep 19

Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D Diffusion

Recent advances in generative AI have unveiled significant potential for the creation of 3D content. However, current methods either apply a pre-trained 2D diffusion model with the time-consuming score distillation sampling (SDS), or a direct 3D diffusion model trained on limited 3D data losing generation diversity. In this work, we approach the problem by employing a multi-view 2.5D diffusion fine-tuned from a pre-trained 2D diffusion model. The multi-view 2.5D diffusion directly models the structural distribution of 3D data, while still maintaining the strong generalization ability of the original 2D diffusion model, filling the gap between 2D diffusion-based and direct 3D diffusion-based methods for 3D content generation. During inference, multi-view normal maps are generated using the 2.5D diffusion, and a novel differentiable rasterization scheme is introduced to fuse the almost consistent multi-view normal maps into a consistent 3D model. We further design a normal-conditioned multi-view image generation module for fast appearance generation given the 3D geometry. Our method is a one-pass diffusion process and does not require any SDS optimization as post-processing. We demonstrate through extensive experiments that, our direct 2.5D generation with the specially-designed fusion scheme can achieve diverse, mode-seeking-free, and high-fidelity 3D content generation in only 10 seconds. Project page: https://nju-3dv.github.io/projects/direct25.

  • 9 authors
·
Nov 27, 2023

Self-Evolving Agent Harness

Harness self-evolution revises an agent's software scaffolding, including prompts, memory, workflows, and executable components, while keeping model weights fixed. We formalize a feedback-driven process in which accepted revisions persist across runs. The framework separates update targets from proposal and admission mechanisms. It distinguishes changes to interpreted state from revisions to tools and code, repository-level control logic, and plugin composition. We characterize search through evolutionary optimization and examine its reliability through continual PAC-learning. Under explicit assumptions, the analysis yields an expected generalization bound, a retention bound conditional on historical regression budgets, and a high-probability admission rule using fresh, independent validation data. We examine how persistent harness revisions affect knowledge sharing and organizational workflows, with implications for scientific reliability, physical safety, and institutional accountability. Cases from prior work illustrate model--harness co-design, distributed execution, and plugin reuse. Reliable deployment requires continual validation as task distributions and evaluators change, with independent safeguards for learning, runtime privileges, and consequential actions. We provide a comprehensive 66-page discussion of related work, theory, algorithms, evaluation, applications, and the broader impact of Harness RSI, together with continuously updated code and supplementary materials, at https://github.com/zgcagi/Harness-RSI.

zgcagi ZGCAGI
·
Oct 12 7