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Nov 9

Living the Novel: A System for Generating Self-Training Timeline-Aware Conversational Agents from Novels

We present the Living Novel, an end-to-end system that transforms any literary work into an immersive, multi-character conversational experience. This system is designed to solve two fundamental challenges for LLM-driven characters. Firstly, generic LLMs suffer from persona drift, often failing to stay in character. Secondly, agents often exhibit abilities that extend beyond the constraints of the story's world and logic, leading to both narrative incoherence (spoiler leakage) and robustness failures (frame-breaking). To address these challenges, we introduce a novel two-stage training pipeline. Our Deep Persona Alignment (DPA) stage uses data-free reinforcement finetuning to instill deep character fidelity. Our Coherence and Robustness Enhancing (CRE) stage then employs a story-time-aware knowledge graph and a second retrieval-grounded training pass to architecturally enforce these narrative constraints. We validate our system through a multi-phase evaluation using Jules Verne's Twenty Thousand Leagues Under the Sea. A lab study with a detailed ablation of system components is followed by a 5-day in-the-wild diary study. Our DPA pipeline helps our specialized model outperform GPT-4o on persona-specific metrics, and our CRE stage achieves near-perfect performance in coherence and robustness measures. Our study surfaces practical design guidelines for AI-driven narrative systems: we find that character-first self-training is foundational for believability, while explicit story-time constraints are crucial for sustaining coherent, interruption-resilient mobile-web experiences.

  • 8 authors
·
Dec 7, 2025

MaineCoon: Pursuing A Real-Time Audio-Visual Social World Model

As an increasing majority of global video content is consumed on social platforms for interactive social purposes, video generation models built for social worlds are important but largely overlooked by previous studies. In this work, we define the position of social world models and build a prototype model as the first step towards this goal. While previous world models successfully simulate physical environments or gaming world exploration, they remain fundamentally detached from human-centric social dynamics. To bridge this gap as the first step to social world models, we present MaineCoon, the first real-time audio-visual autoregressive model that has 22B parameters and is capable of real-time streaming generation and sub-second interaction, with a record-breaking frame rate of up to 47.5 FPS, on a single GPU. To the best of our knowledge, MaineCoon is also the first real-time audio-visual generation model specifically optimized for social-interactive applications. To enable efficient and stable training, we introduce several novel techniques into MaineCoon, including self-resampling, cross-modal representation alignment, domain-aware preference optimization, and reinforced online-policy distillation (ROPD). We also design the first agentic streaming inference framework that supports thousand-second-scale or even longer generation while mitigating drift with agentic cache management and prompt planing. These innovations significantly accelerate training while optimizing real-time inference performance. We believe this work not only sets a new state-of-the-art (SOTA) performance benchmark for high-quality, low-latency, and long-horizon audio-visual autoregressive models, but also points out the paradigm shift desired for next-generation AI-native social platforms.

catnip-ai-tech catnip
·
Jun 15 1

Rethinking Video Storage for AI Training: Breaking Cross-Frame Dependencies for Efficient Random Access

Large-scale AI training increasingly relies on massive video datasets with random temporal sampling patterns. However, existing video storage paradigms are optimized for sequential playback and employ sophisticated inter-frame reference structures to maximize compression efficiency. When applied to the random-sampling workloads of AI training, these paradigms face substantial decoding-efficiency bottlenecks. Workarounds such as independent JPEG frames and short groups of pictures (GOPs) reduce decoding work at the cost of larger storage and transfer volumes. In this paper, we identify two sources of decode amplification: sequential reconstruction of unrelated frames and reconstruction of the reference chains required by sampled targets. We address both sources by co-designing the decoding schedule and video reference structure. Dependency-aware sparse decoding reconstructs only requested frames and their required references, skipping unrelated reconstruction without transcoding the source videos. Optional offline Dependency-Decoupled Random Access (DDRA) encoding further reduces reference reconstruction by restricting each interior frame to two bounding intra-coded anchors. Together, sparse decoding and DDRA retain inter-frame prediction while bounding reconstruction to at most three frames per requested target, independent of the intra period. Experiments on a large-scale robotics corpus show that, at comparable reconstruction quality, our method achieves 1.45times the loading throughput of LeRobot v3 with 58.7% less media payload.

Clearer Frames, Anytime: Resolving Velocity Ambiguity in Video Frame Interpolation

Existing video frame interpolation (VFI) methods blindly predict where each object is at a specific timestep t ("time indexing"), which struggles to predict precise object movements. Given two images of a baseball, there are infinitely many possible trajectories: accelerating or decelerating, straight or curved. This often results in blurry frames as the method averages out these possibilities. Instead of forcing the network to learn this complicated time-to-location mapping implicitly together with predicting the frames, we provide the network with an explicit hint on how far the object has traveled between start and end frames, a novel approach termed "distance indexing". This method offers a clearer learning goal for models, reducing the uncertainty tied to object speeds. We further observed that, even with this extra guidance, objects can still be blurry especially when they are equally far from both input frames (i.e., halfway in-between), due to the directional ambiguity in long-range motion. To solve this, we propose an iterative reference-based estimation strategy that breaks down a long-range prediction into several short-range steps. When integrating our plug-and-play strategies into state-of-the-art learning-based models, they exhibit markedly sharper outputs and superior perceptual quality in arbitrary time interpolations, using a uniform distance indexing map in the same format as time indexing. Additionally, distance indexing can be specified pixel-wise, which enables temporal manipulation of each object independently, offering a novel tool for video editing tasks like re-timing.

  • 6 authors
·
Nov 14, 2023 1

FIS-DiT: Breaking the Few-Step Video Inference Barrier via Training-Free Frame Interleaved Sparsity

While the overall inference latency of Video Diffusion Transformers (DiTs) can be substantially reduced through model distillation, per-step inference latency remains a critical bottleneck. Existing acceleration paradigms primarily exploit redundancy across the denoising trajectory; however, we identify a limitation where these step-wise strategies encounter diminishing returns in few-step regimes. In such scenarios, fewer intermediate states can limit opportunities for feature reuse or predictive modeling, motivating complementary forms of acceleration. To overcome this, we propose Frame Interleaved Sparsity DiT (FIS-DiT), a training-free and operator-agnostic framework that shifts the optimization focus from the temporal trajectory to the latent frame dimension. Our approach is motivated by an intrinsic duality within this dimension: the existence of frame-wise sparsity that permits reduced computation, coupled with a structural consistency that calls for maintaining coverage of frame positions in the global spatiotemporal context. Leveraging this insight, we implement Frame Interleaved Sparsity (FIS) as an execution strategy that manipulates frame subsets across the model hierarchy, refreshing all latent positions without requiring full-scale block computation. Empirical evaluations on Wan 2.2 and HunyuanVideo 1.5 demonstrate that FIS-DiT reaches 2.4times speedup while maintaining comparable performance on VBench, providing a scalable and robust pathway toward real-time high-definition video generation.

  • 6 authors
·
Sep 25

Elephant in the Fridge: Constant-Memory Frame Packing for Long Video Understanding

Hour-long videos, streaming feeds, and movie-length content are pushing vision-language models (VLMs) past their breaking point -- the standard recipe of encoding each frame into visual tokens yields sequences that grow linearly with video length, causing prohibitive memory consumption and inference latency. Existing approaches, such as token reduction and keyframe selection, shorten the token sequence but leave the O(n) scaling intact, failing to resolve the fundamental bottleneck. We propose FramePack-U, a strikingly simple, training-free frame packing framework that compresses arbitrarily long videos into a fixed size visual representation at constant memory cost. FramePack-U requires no fine-tuning or architectural modification -- it plugs directly into off-the-shelf VLMs at inference time. Inspired by FramePack from the generation literature, we propose a content-aware compression strategy for visual understanding under a fixed token budget. Specifically, FramePack-U (1) scores each frame by its semantic similarity to the text prompt and ranks frames in a diversity-driven manner, and (2) packs the selected frames at varying resolutions into a fixed-length context window. This concentrates the memory budget on frames that are both instruction-relevant and visually diverse. While FramePack-U can in theory pack arbitrarily many frames into the fixed budget, we identify an empirical instantiation that generalizes robustly across settings. Extensive experiments on LongVideoBench, MLVU, and Video-MME show that FramePack-U consistently outperforms full-resolution baselines and prior token reduction and keyframe selection methods across diverse model families, parameter scales, and frame budgets. Notably, on Qwen3.5-35B-A3B with a 128-frame budget, FramePack-U yields gains of +12.9\%, +10.6\%, and +9.7\% over the official model on the three benchmarks, respectively.

PatchVSR: Breaking Video Diffusion Resolution Limits with Patch-wise Video Super-Resolution

Pre-trained video generation models hold great potential for generative video super-resolution (VSR). However, adapting them for full-size VSR, as most existing methods do, suffers from unnecessary intensive full-attention computation and fixed output resolution. To overcome these limitations, we make the first exploration into utilizing video diffusion priors for patch-wise VSR. This is non-trivial because pre-trained video diffusion models are not native for patch-level detail generation. To mitigate this challenge, we propose an innovative approach, called PatchVSR, which integrates a dual-stream adapter for conditional guidance. The patch branch extracts features from input patches to maintain content fidelity while the global branch extracts context features from the resized full video to bridge the generation gap caused by incomplete semantics of patches. Particularly, we also inject the patch's location information into the model to better contextualize patch synthesis within the global video frame. Experiments demonstrate that our method can synthesize high-fidelity, high-resolution details at the patch level. A tailor-made multi-patch joint modulation is proposed to ensure visual consistency across individually enhanced patches. Due to the flexibility of our patch-based paradigm, we can achieve highly competitive 4K VSR based on a 512x512 resolution base model, with extremely high efficiency.

  • 8 authors
·
Sep 30, 2025

Breaking Down Video LLM Benchmarks: Knowledge, Spatial Perception, or True Temporal Understanding?

Existing video understanding benchmarks often conflate knowledge-based and purely image-based questions, rather than clearly isolating a model's temporal reasoning ability, which is the key aspect that distinguishes video understanding from other modalities. We identify two major limitations that obscure whether higher scores truly indicate stronger understanding of the dynamic content in videos: (1) strong language priors, where models can answer questions without watching the video; and (2) shuffling invariance, where models maintain similar performance on certain questions even when video frames are temporally shuffled. To alleviate these issues, we propose VBenchComp, an automated pipeline that categorizes questions into different domains: LLM-Answerable, Semantic, and Temporal. Specifically, LLM-Answerable questions can be answered without viewing the video; Semantic questions remain answerable even when the video frames are shuffled; and Temporal questions require understanding the correct temporal order of frames. The rest of the questions are labeled as Others. This can enable fine-grained evaluation of different capabilities of a video LLM. Our analysis reveals nuanced model weaknesses that are hidden by traditional overall scores, and we offer insights and recommendations for designing future benchmarks that more accurately assess video LLMs.

  • 7 authors
·
May 20, 2025 2

RealCam: Real-Time Novel-View Video Generation with Interactive Camera Control

Camera-controlled video-to-video (V2V) generation enables dynamic viewpoint synthesis from monocular footage, holding immense potential for interactive filmmaking and live broadcasting. However, existing implicit synthesis methods fundamentally rely on non-causal, full-sequence processing and rigid prefix-style temporal concatenation. This architectural paradigm mandates bidirectional attention, resulting in prohibitive computational latency, quadratic complexity scaling, and inherent incompatibility with real-time streaming or variable-length inputs. To overcome these limitations, we introduce RealCam, a novel autoregressive framework for interactive, real-time camera-controlled V2V generation. We first design a high-fidelity teacher model grounded in a Cross-frame In-context Learning paradigm. By interleaving source and target frames into synchronized contextual pairs, our design inherently enables length-agnostic generalization and naturally facilitates causal adaptation, breaking the rigid prefix bottleneck. We then distill this teacher into a few-step causal student via Self-Forcing with Distribution Matching Distillation, enabling efficient, on-the-fly streaming synthesis. Furthermore, to mitigate severe loop inconsistency in closed-loop trajectories, we propose Loop-Closed Data Augmentation (LoopAug), a novel paradigm that synthesizes globally consistent loop sequences from existing multiview datasets. Extensive experiments demonstrate that RealCam achieves state-of-the-art visual fidelity and temporal consistency while enabling truly interactive camera control with orders-of-magnitude faster inference than existing paradigms. Our project page is at https://xyc-fly.github.io/RealCam/.

  • 8 authors
·
May 6