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Oct 16

Data-driven Kernel-based Predictive Control with Stability and Robustness Guarantees

In this paper, we provide a theoretical analysis of the closed-loop properties of a data-driven kernel-based predictive control (DDKPC) scheme developed solely from input-output data. The proposed formulation integrates a robust data-driven predictive control framework with a multi-step predictor for nonlinear systems constructed via kernel-based methods. This predictor implicitly captures the system's nonlinear behavior using the representer theorem. For the nominal case with noise-free data, we prove that the DDKPC scheme guarantees recursive feasibility and closed-loop stability, provided that the prediction horizon is sufficiently long and the kernel representation error is sufficiently small. To facilitate real-time implementation, we introduce a penalty relaxation formulation to alleviate the computational burden inherently caused by nonconvex implicit constraints. Furthermore, the framework is robustified against measurement noise by aggregating the representation mismatch and the bounded noise into a unified uncertainty bound. Finally, we extend the DDKPC framework to slowly time-varying nonlinear systems by periodically reconstructing the kernel predictor from a fixed-budget online dictionary managed by the approximate linear dependency (ALD) criterion. Under suitable conditions on the rate of variation of the input-output evolution and the online prediction error, recursive feasibility and practical closed-loop stability are preserved. The effectiveness of the proposed approach is illustrated through numerical examples.

  • 4 authors
·
Jul 2

Conflict-Predictive Variable Horizons in Multi-Drone Distributed Model Predictive Control

In distributed model predictive control for multi-drone collision avoidance, a fixed prediction horizon forces a compromise: a short horizon is inexpensive but reacts late to approaching neighbors, whereas a long one anticipates conflicts at a per-step cost that grows superlinearly with its length. We propose a conflict-predictive variable horizon that each drone sets locally, leaving the distributed model predictive control itself unchanged. From a short history of observed positions, a drone extrapolates the flight lines of its neighbors, tests each against its own using confidence funnels that narrow with prediction range, and obtains each time to conflict in closed form. The horizon is then the smallest admissible value whose planning window covers the farthest predicted conflict. It collapses to its minimum in clear airspace and grows only when a conflict lies ahead. Provided this minimum meets a single computable feasibility bound, we prove that recursive feasibility and asymptotic stability are preserved for every horizon the policy can select. These guarantees hold for a linear model, and a cascaded inner loop reduces each quadrotor's translational dynamics to a perturbed double integrator, so they carry over to the linearized quadrotor model and, as practical stability, to the full nonlinear one. In simulation on dense antipodal-swap benchmarks, the variable horizon reduces both per-step solver cost and total computation well below those of a long fixed horizon, and it maintains separation in every run, which a short fixed horizon of comparable per-step cost does not.

  • 4 authors
·
Sep 6

A Hybrid End-to-End and Modular Control Architecture Toward Safe Vehicle Lateral Control: Combining Soft Actor-Critic with Model Predictive Control

Connected and automated vehicles demand lateral controllers that are simultaneously accurate, low-effort, and safe under model error and sensor noise. Modular controllers such as model predictive control (MPC) are interpretable and constraint-aware but rely on accurate models and hand-tuned weights. End-to-end learned policies, in particular continuous-action deep reinforcement learning, are adaptable and require no hand-designed control law, but offer no intrinsic safety guarantees and limited interpretability. This paper presents a hybrid architecture that combines an end-to-end Soft Actor-Critic (SAC) policy with a constrained linear MPC into a single steering command, using the MPC's first-step optimum as the model-based anchor and a single monotone blending coefficient that interpolates between the two paradigms. The architecture is evaluated on a linearized lateral bicycle model against a PID baseline, a tuned linear MPC, and a stand-alone SAC policy, across nominal, single-axis robustness, and multi-initial-condition ensemble experiments. The hybrid retains the tracking quality of stand-alone SAC while remaining inside the MPC's actuator envelope and preserving a deterministic, model-based contribution to every steering command. The architecture provides an actuator-envelope guarantee by construction but does not establish recursive feasibility or terminal invariance, and the closed-form blend does not prevent all corner-case divergences at the boundary of the training distribution. A corner-case analysis shows that the blend attenuates but cannot prevent failure under distribution shift, motivating a connectivity-aware extension in which the blending coefficient is scheduled by vehicle-to-everything (V2X) signals to restore model-based authority. Limitations and a path toward a constrained-QP predictive safety filter are discussed.

  • 1 authors
·
Aug 17

Recursive Multi-Agent Systems

Recursive or looped language models have recently emerged as a new scaling axis by iteratively refining the same model computation over latent states to deepen reasoning. We extend such scaling principle from a single model to multi-agent systems, and ask: Can agent collaboration itself be scaled through recursion? To this end, we introduce RecursiveMAS, a recursive multi-agent framework that casts the entire system as a unified latent-space recursive computation. RecursiveMAS connects heterogeneous agents as a collaboration loop through the lightweight RecursiveLink module, enabling in-distribution latent thoughts generation and cross-agent latent state transfer. To optimize our framework, we develop an inner-outer loop learning algorithm for iterative whole-system co-optimization through shared gradient-based credit assignment across recursion rounds. Theoretical analyses of runtime complexity and learning dynamics establish that RecursiveMAS is more efficient than standard text-based MAS and maintains stable gradients during recursive training. Empirically, we instantiate RecursiveMAS under 4 representative agent collaboration patterns and evaluate across 9 benchmarks spanning mathematics, science, medicine, search, and code generation. In comparison with advanced single/multi-agent and recursive computation baselines, RecursiveMAS consistently delivers an average accuracy improvement of 8.3%, together with 1.2times-2.4times end-to-end inference speedup, and 34.6%-75.6% token usage reduction. Code and Data are provided in https://recursivemas.github.io.

Recursive Meta-Distillation: An Axiomatic Framework for Iterative Knowledge Refinement

Recent work in probability-domain knowledge distillation has established axiomatic frameworks for temperature scaling, multi-teacher aggregation, and bias-variance trade-offs in single-stage settings. However, the mathematical behavior of recursive or multi-generation distillation remains poorly understood, with prior approaches relying primarily on empirical heuristics. In this work, we introduce an axiomatic and operator-theoretic framework for recursive meta-distillation, formalizing iterative knowledge distillation as a sequence of probability-distribution operators with explicit anchoring to base teachers. We define structural axioms for valid meta-teacher construction and prove the existence of non-trivial operator families satisfying these axioms without specifying particular algorithms or loss functions. Under mild realizability and convexity assumptions, we show that anchored recursive distillation induces contraction in KL divergence, yielding geometric convergence to base teacher distributions and a unique, globally attractive fixed point. The contribution is foundational rather than algorithmic: the framework characterizes when recursive distillation is mathematically well-posed and convergent rather than error-accumulating, independent of model architecture, optimization details, or specific operator instantiations. These results provide a theoretical basis for understanding stability, bias-variance behavior, and failure modes in iterative and multi-teacher distillation under capacity constraints.

  • 2 authors
·
Jan 19

iCoder-27B: Recursive AI-Led Development of Frontier Industrial Coding Model

Recursive AI, the prospect of AI taking an increasingly complete role in building and improving AI, is a crown jewel of AI for AI. Although recursive self-development has become practical for small models, bounded tasks, and fixed time budgets, a more consequential realization of this ambition, i.e., developing a release-ready, frontier-competitive model, remains far more challenging. In this work, we ask how little human involvement is sufficient for an agent to develop a frontier model. We concentrate human input into a high-density, low-frequency interface: experts encode objectives, stage scaffolds, permission boundaries, and operating procedures as reusable research skills, while the agent instantiates these priors, selects experiments, diagnoses outcomes, and revises the training strategy. In the challenging domain of industrial coding, the agent evolves data and coordinates SFT, on-policy self-distillation, and reinforcement learning with verifiable rewards, ultimately producing iCoder, a 27B model for RTL design and GPU kernel optimization. Across seven benchmarks, iCoder leads RTLLM, outperforming GPT-5.5 and Claude-Opus-4.8; ranks second on CVDP and KernelBench L2, exceeding GPT-5.5 by 16 points; and ties Claude-Opus-4.8 for the best TritonBench result. Exploratory case studies further show iCoder's competitive iterative RTL and GPU-kernel optimization with substantially fewer tokens. These results chart an engineering path toward recursive self-improvement, in which humans distill the principles of model building, agents operationalize them through evidence-driven experimentation, and each generation of AI becomes a more capable architect of the next.

  • 12 authors
·
Aug 27

Transformer-Based Models Are Not Yet Perfect At Learning to Emulate Structural Recursion

This paper investigates the ability of transformer-based models to learn structural recursion from examples. Recursion is a universal concept in both natural and formal languages. Structural recursion is central to the programming language and formal mathematics tasks where symbolic tools currently excel beyond neural models, such as inferring semantic relations between datatypes and emulating program behavior. We introduce a general framework that nicely connects the abstract concepts of structural recursion in the programming language domain to concrete sequence modeling problems and learned models' behavior. The framework includes a representation that captures the general syntax of structural recursion, coupled with two different frameworks for understanding their semantics -- one that is more natural from a programming languages perspective and one that helps bridge that perspective with a mechanistic understanding of the underlying transformer architecture. With our framework as a powerful conceptual tool, we identify different issues under various set-ups. The models trained to emulate recursive computations cannot fully capture the recursion yet instead fit short-cut algorithms and thus cannot solve certain edge cases that are under-represented in the training distribution. In addition, it is difficult for state-of-the-art large language models (LLMs) to mine recursive rules from in-context demonstrations. Meanwhile, these LLMs fail in interesting ways when emulating reduction (step-wise computation) of the recursive function.

  • 6 authors
·
Jan 23, 2024 2

Generalized Agent Iteration: One Formal Framework for Iterative Policy Improvement and Recursive Self-Improvement

When we speak of recursive self-improvement (RSI), are we speaking of a phenomenon, a mechanism, or a prospect? Towards autonomous and evolving intelligence, RSI is being claimed at many scales, while no single framework that formally describes these emerging instances exists. Its counterpart in the classical realm, iterative policy improvement, is characterized by generalized policy iteration (GPI), a framework of broad applicability with well-understood theoretical properties, but only where the update principle and the evaluation base lie outside the agent. In this paper, we propose Generalized Agent Iteration (GAI), a formal framework that describes iterative policy improvement and RSI as two cases of a single learning paradigm. GAI defines the agent as a configuration of modifiable components within a system and models the learning process as a cycle of agent evaluation and agent improvement. Two pivotal dials then distinguish the instances: whether the improving mechanism is part of the agent and whether the standard it is measured against is grounded outside it. The former dial delineates the boundary between GPI and RSI, and the latter determines a system's polarity as anchored, goal drift, or fully self-referential. Moreover, we use these coordinates to place existing systems on the same two axes and make the defects of recursive self-improvement statable one condition at a time. We see this paper as a first step toward exploring a formal characterization of RSI that rests on the classical account, makes existing systems comparable, and provides a principled basis for analyzing and designing new ones.

  • 4 authors
·
Sep 10 2

Dream-RSI: Recursive Self-Improvement through Evolving Worlds

Recursive self-improvement is becoming increasingly vital for autonomous AI agents, where progress hinges on discovering high-value solutions across complex domains. The driver of this process is effective exploration, however, managing and improving exploration strategies remains a major bottleneck. Current systems face a fundamental dilemma: fixed strategies fail to adapt as search spaces scale, while online policy optimization requires navigating vast meta-search spaces under delayed and expensive feedback over long-horizon rollouts. We introduce Dream-RSI, a framework for scalable and recursively self-improving exploration. A lightweight orchestration layer makes exploration explicit and programmable while leaving the underlying coding agent unchanged. Our key insight is that accumulated discovery history can serve as a replay simulator over the realized search space. By performing dreaming in the replay simulator constructed from historical discovery trees, Dream-RSI secures immediate, low-cost off-policy feedback to evaluate and refine exploration policies without invoking repetitive, expensive online evaluations. The improved policy is subsequently redeployed online to drive further discovery, continuously expanding the simulator pool in a self-improving loop. Across algorithm engineering, mathematical optimization, and GPU kernel engineering, Dream-RSI achieves competitive or improved discovery quality while substantially reducing discovery cost in several settings.

google Google
·
Sep 13 3

Fast Marching Tree: a Fast Marching Sampling-Based Method for Optimal Motion Planning in Many Dimensions

In this paper we present a novel probabilistic sampling-based motion planning algorithm called the Fast Marching Tree algorithm (FMT*). The algorithm is specifically aimed at solving complex motion planning problems in high-dimensional configuration spaces. This algorithm is proven to be asymptotically optimal and is shown to converge to an optimal solution faster than its state-of-the-art counterparts, chiefly PRM* and RRT*. The FMT* algorithm performs a "lazy" dynamic programming recursion on a predetermined number of probabilistically-drawn samples to grow a tree of paths, which moves steadily outward in cost-to-arrive space. As a departure from previous analysis approaches that are based on the notion of almost sure convergence, the FMT* algorithm is analyzed under the notion of convergence in probability: the extra mathematical flexibility of this approach allows for convergence rate bounds--the first in the field of optimal sampling-based motion planning. Specifically, for a certain selection of tuning parameters and configuration spaces, we obtain a convergence rate bound of order O(n^{-1/d+ρ}), where n is the number of sampled points, d is the dimension of the configuration space, and ρ is an arbitrarily small constant. We go on to demonstrate asymptotic optimality for a number of variations on FMT*, namely when the configuration space is sampled non-uniformly, when the cost is not arc length, and when connections are made based on the number of nearest neighbors instead of a fixed connection radius. Numerical experiments over a range of dimensions and obstacle configurations confirm our theoretical and heuristic arguments by showing that FMT*, for a given execution time, returns substantially better solutions than either PRM* or RRT*, especially in high-dimensional configuration spaces and in scenarios where collision-checking is expensive.

  • 4 authors
·
Feb 5, 2015

Harness^2: Recursive Agent Harnessing for an Open World

LLM agents' capabilities depend not only on their underlying models but also on their execution harnesses. Recursive self-improvement (RSI) offers a promising approach to automatically evolve these harnesses. However, deploying RSI in open-world settings still faces two critical challenges. First, open-world tasks are typically unseen during the harness design phase and novel at test time, leaving no ground-truth verifiers to reliably guide online harness edits. Second, the RSI process remains highly task-specific and fails to generalize to novel scenarios. We introduce Harness^2, a plug-and-play, recursive agent harnessing framework that addresses these challenges through two connected levels of recursion. Task-level recursion refines the current task's harness using a contrastive Propose-Probe-Compose step that reliably guides edits without ground-truth verifiers, and can be scaled further via parallel or sequential recursion. Harnessing-level recursion then extracts experience from these edits to update a continual improvement harness, enabling the agent to better adapt to future tasks. Across three professional benchmarks and four model-harness configurations, a single step consistently improves GLM-5 and Gemini 3.5 Flash over their base harnesses, yielding gains of up to 11.5 points on WorkBuddy-Bench, 4.5 points on JobBench, and 11.8 percentage points on LAB, with further gains as the task-level recursion budget increases.

google Google
·
Oct 8 1

Recursive self-improvement of AI research agents

AI agents are beginning to automate research and development across the AI stack, from improving training efficiency to optimizing inference. A natural next step is to improve the research efficiency of the agents themselves. When an AI research agent's own code is the object of optimization, each accepted rewrite becomes the agent that the next round edits. We refer to this loop as recursive self-improvement. Its significance lies in a long-standing trend, in which increased cumulative spending on R&D yields diminishing returns. Sustained self-improvement offers a way to counter this trend. We present AIDE^2, a system that implements this loop for a frontier AI research agent. It proposes changes to its own code, benchmarks modified versions of itself on a suite of AI R&D tasks, and keeps the changes that perform best on hidden evaluations. In an autonomous 8-day run, AIDE^2 discovered seven successive improvements, ranging from a new search policy to memory mechanisms that compress and manage the agent's growing context. These gains generalize to four held-out benchmarks spanning machine learning engineering, heuristic algorithm engineering, and physics-based weather forecasting, the last of which is out of distribution from the selection tasks. On all four, the strongest discovered agent matches or exceeds a human-engineered production research agent that ranks among the strongest on FML-Bench. On a separate held-out task family, the discovered agents also exhibit reduced reward hacking, a property the loop never explicitly optimized for: the rate falls from 55% to 32% during the run, 7 percentage points below the human-engineered agent. Together, these results show that an AI research agent can improve its own research efficiency through recursive self-improvement, and that these gains transfer to tasks and domains the loop never encountered.

WecoAI Weco AI
·
Sep 21 1

R-ConstraintBench: Evaluating LLMs on NP-Complete Scheduling

Effective scheduling under tight resource, timing, and operational constraints underpins large-scale planning across sectors such as capital projects, manufacturing, logistics, and IT fleet transitions. However, the reliability of large language models (LLMs) when reasoning under high-constraint regimes is insufficiently characterized. To address this gap, we present R-ConstraintBench, a scalable framework that evaluates models on Resource-Constrained Project Scheduling Problems (RCPSP), an NP-Complete feasibility class, while difficulty increases via linear growth in constraints. R-ConstraintBench incrementally increases non-redundant precedence constraints in Directed Acyclic Graphs (DAGs) and then introduces downtime, temporal windows, and disjunctive constraints. As an illustrative example, we instantiate the benchmark in a data center migration setting and evaluate multiple LLMs using feasibility and error analysis, identifying degradation thresholds and constraint types most associated with failure. Empirically, strong models are near-ceiling on precedence-only DAGs, but feasibility performance collapses when downtime, temporal windows, and disjunctive constraints interact, implicating constraint interaction, not graph depth, as the principal bottleneck. Performance on clean synthetic ramps also does not guarantee transfer to domain-grounded scenarios, underscoring limited generalization.

  • 2 authors
·
Aug 20, 2025

Informed RRT*: Optimal Sampling-based Path Planning Focused via Direct Sampling of an Admissible Ellipsoidal Heuristic

Rapidly-exploring random trees (RRTs) are popular in motion planning because they find solutions efficiently to single-query problems. Optimal RRTs (RRT*s) extend RRTs to the problem of finding the optimal solution, but in doing so asymptotically find the optimal path from the initial state to every state in the planning domain. This behaviour is not only inefficient but also inconsistent with their single-query nature. For problems seeking to minimize path length, the subset of states that can improve a solution can be described by a prolate hyperspheroid. We show that unless this subset is sampled directly, the probability of improving a solution becomes arbitrarily small in large worlds or high state dimensions. In this paper, we present an exact method to focus the search by directly sampling this subset. The advantages of the presented sampling technique are demonstrated with a new algorithm, Informed RRT*. This method retains the same probabilistic guarantees on completeness and optimality as RRT* while improving the convergence rate and final solution quality. We present the algorithm as a simple modification to RRT* that could be further extended by more advanced path-planning algorithms. We show experimentally that it outperforms RRT* in rate of convergence, final solution cost, and ability to find difficult passages while demonstrating less dependence on the state dimension and range of the planning problem.

  • 3 authors
·
Nov 27, 2014

Recursive Criticality of AI Self-Improvement

AI is increasingly used in the R\&D process that produces future AI systems. We study the conditions under which this feedback becomes self-amplifying. Our model describes how the rate of AI capability growth depends on baseline research productivity, recursive feedback, and the increasing difficulty of research progress. We derive a recursive reproduction number, R_{AI}, that determines whether improvements are amplified or damped across development cycles. This quantity compares the strength of feedback with the rate at which further progress becomes more difficult. When R_{AI}>1, the effects of improvements compound across development cycles, placing the system in a self-amplifying regime. When R_{AI}<1, their effects weaken across cycles. The transition depends on the structure of the AI R\&D feedback loop and need not occur at any particular level of model capability. A system can therefore enter a self-amplifying regime before acceleration becomes visible, while rapid progress can also occur without self-amplification. Higher baseline research productivity can accelerate progress without changing whether the system is self-amplifying, but the duration of the development cycle becomes a limiting timescale for amplification. Increasing research difficulty can end a period of self-amplification. Extending the model to multiple research actors shows that improvements shared across organizations can make the overall research ecosystem self-amplifying even when no individual actor is. The framework identifies measurable properties of AI R\&D systems that can help distinguish recursive amplification from rapid progress driven by other sources, including the strength of recursive feedback, how effectively improvements propagate into successor systems, cycle duration, and the increasing difficulty of further progress.

  • 1 authors
·
Aug 30 6

The Role of Vertex Consistency in Sampling-based Algorithms for Optimal Motion Planning

Motion planning problems have been studied by both the robotics and the controls research communities for a long time, and many algorithms have been developed for their solution. Among them, incremental sampling-based motion planning algorithms, such as the Rapidly-exploring Random Trees (RRTs), and the Probabilistic Road Maps (PRMs) have become very popular recently, owing to their implementation simplicity and their advantages in handling high-dimensional problems. Although these algorithms work very well in practice, the quality of the computed solution is often not good, i.e., the solution can be far from the optimal one. A recent variation of RRT, namely the RRT* algorithm, bypasses this drawback of the traditional RRT algorithm, by ensuring asymptotic optimality as the number of samples tends to infinity. Nonetheless, the convergence rate to the optimal solution may still be slow. This paper presents a new incremental sampling-based motion planning algorithm based on Rapidly-exploring Random Graphs (RRG), denoted RRT# (RRT "sharp") which also guarantees asymptotic optimality but, in addition, it also ensures that the constructed spanning tree of the geometric graph is consistent after each iteration. In consistent trees, the vertices which have the potential to be part of the optimal solution have the minimum cost-come-value. This implies that the best possible solution is readily computed if there are some vertices in the current graph that are already in the goal region. Numerical results compare with the RRT* algorithm.

  • 2 authors
·
Apr 28, 2012

Tiny Recursive Models on ARC-AGI-1: Inductive Biases, Identity Conditioning, and Test-Time Compute

Tiny Recursive Models (TRM) were proposed as a parameter-efficient alternative to large language models for solving Abstraction and Reasoning Corpus (ARC) style tasks. The original work reports strong performance and suggests that recursive latent updates enable non-trivial reasoning, but it remains unclear how much of this performance stems from architecture, test-time compute, or task-specific priors. In this technical note, we empirically analyze the ARC Prize TRM checkpoint on ARC-AGI-1 and report four behavioral findings and an efficiency comparison. First, we show that test-time augmentation and majority-vote ensembling account for a substantial fraction of reported performance: the 1000-sample voting pipeline improves Pass@1 by about 11 percentage points over single-pass canonical inference. Second, a puzzle-identity ablation reveals strict dependence on task identifiers: replacing the correct puzzle ID with a blank or random token yields zero accuracy. Third, a recursion trajectory analysis shows that most of the final accuracy is achieved at the first recursion step and that performance saturates after few latent updates, indicating shallow effective recursion. Fourth, early-stage training experiments under canonical versus heavy augmentation regimes suggest that heavy augmentation broadens the distribution of candidate solutions and improves multi-sample success. Finally, we compare TRM with a naive QLoRA fine-tune of Llama 3 8B on canonical ARC-AGI-1, finding that TRM's non-autoregressive design achieves much higher throughput and substantially lower memory usage in this setting. Overall, TRM's ARC-AGI-1 performance appears to arise from an interaction between efficiency, task-specific conditioning, and aggressive test-time compute rather than deep internal reasoning.

  • 5 authors
·
Jan 7

Recursive Organization Improvement: A Modeling Specification for Human--Agent Organizations

Stronger AI agents do not automatically produce better organizations: teams must also learn which work arrangements to retain and when to reconsider them. We propose a modeling specification for recursive organization improvement and evaluate it through an executable checker, a public-record mapping, and controlled simulation. The specification connects actor-visible histories, organizational memory, decision rights, and evidence-carrying change contracts. The mechanism study crosses six decision rules, three memory conditions, and three task environments under fixed resource ceilings. In a stationary environment, cumulative evidence raises balanced evaluation's normalized net value per task from 0.45224 to 0.48007. Repeated reassessment's disadvantage relative to this comparator falls from 0.01702 with reset evidence to 0.00007 with cumulative evidence. A reversal of the best workflow reveals the opposite cost: indefinite retention delays adaptation, while a finite window restores eventual performance at a transition cost. In exploratory controls, matching trial acquisition and label reuse reduces the apparent reassessment gain from 0.00607 to 0.00191. Program replacement adds no stable benefit across the tested reversal times. The study identifies evidence acquisition, reuse, and timely updating as mechanisms that must be separated from evaluator replacement when assessing organizational improvement.

  • 1 authors
·
Sep 28

What Survives When You Compress a Recursive Reasoner for the Edge?

Recursive reasoning models can solve complex structured tasks with only a few million parameters by repeatedly updating a latent state. Deploying these models on edge hardware requires significant compression, but unlike conventional sequence models, quantization errors compound across recursive reasoning cycles rather than across output tokens. As a result, standard intuitions about compression fail to apply. In this work, we ask what survives when recursive reasoners are compressed. Across a full precision sweep, three tasks, and two recursive architectures, we find that aggressive compression preserves local prediction but destroys global reasoning: cell accuracy holds while puzzle-exact accuracy collapses to zero under naive INT4 pruning, distillation, and linear attention alike. Token-level objectives, including quantization-aware training, cannot repair it. The collapse is architectural -- it strikes MLP-mixing recursion but not attention on the same task -- and we reverse it with per-channel calibrated INT4 without retraining. We also introduce carry-trajectory fidelity, the cosine similarity to the full-precision reasoning path, as a label-free signal that predicts this damage and its recovery before a task evaluation. The combined result is a deployment recipe: flash-streamed embeddings remove a 99.4MB bottleneck, INT8 at one cycle matches full-depth accuracy at 6x fewer FLOPs (8MB SoC), and calibrated INT4 fits a 4MB microcontroller.

  • 5 authors
·
Jun 24

ReCode: Unify Plan and Action for Universal Granularity Control

Real-world tasks require decisions at varying granularities, and humans excel at this by leveraging a unified cognitive representation where planning is fundamentally understood as a high-level form of action. However, current Large Language Model (LLM)-based agents lack this crucial capability to operate fluidly across decision granularities. This limitation stems from existing paradigms that enforce a rigid separation between high-level planning and low-level action, which impairs dynamic adaptability and limits generalization. We propose ReCode (Recursive Code Generation), a novel paradigm that addresses this limitation by unifying planning and action within a single code representation. In this representation, ReCode treats high-level plans as abstract placeholder functions, which the agent then recursively decomposes into finer-grained sub-functions until reaching primitive actions. This recursive approach dissolves the rigid boundary between plan and action, enabling the agent to dynamically control its decision granularity. Furthermore, the recursive structure inherently generates rich, multi-granularity training data, enabling models to learn hierarchical decision-making processes. Extensive experiments show ReCode significantly surpasses advanced baselines in inference performance and demonstrates exceptional data efficiency in training, validating our core insight that unifying planning and action through recursive code generation is a powerful and effective approach to achieving universal granularity control. The code is available at https://github.com/FoundationAgents/ReCode.

  • 13 authors
·
Oct 27, 2025 1

MMLA-RSI: Recursive Self-Improvement through RTT and RTMA

An agent can improve its behavior within an unresolved problem by changing how it acts and which experience it retains. We propose MMLA-RSI, a recursive self-improvement scheme with two implementations in Memory-Mediated Learning Architecture: Reasoning-Time Training (RTT) changes the policy state Φ, while Reasoning-Time Memory Adaptation (RTMA) changes authoritative memory M. Each route also makes its adaptation method an object of improvement. A current numerical updater trains the policy proposing its successor; a current memory manager chooses the records available to the process proposing its successor. An independently admitted successor takes over the same role in the next generation. We give bounded executable rule languages, shared task/proposal interfaces, and one algorithm for either route or their composition. The RTT instance changes scalar schedules in a clipped-momentum update. The RTMA instance chooses NULL or a complete-row write with possible eviction. A fixed interpreter, trusted committer, and independent evaluator bound what can change. State versions, read closures, and conditional properties describe causal execution, accepted transitions, and finite work. Existing numerical-component studies motivate the construction. In four-candidate program selection, retaining LARC feedback updates reduces expected error by 24.65 and 36.65 percentage points for two trained initializations. In chronological continuous-integration replay, feedback binding is positive while retention increases loss. Completed SQL studies improve substantially over an unadapted substrate but do not establish the required additional online benefit. These results characterize their declared components. The two recursive routes and their joint realization are specified here; their beneficial recursive chains and discovery efficiency remain to be evaluated.

  • 2 authors
·
Oct 13

Recursive Game Creator: An Agentic Product-Level Experience-Oriented Game Harness

Recent game design agents have made substantial progress in generating playable games. However, program correctness does not ensure an enjoyable experience for players. We present Recursive Game Creator, an experience-oriented harness to advance agentic game development from rough game prototypes into entertaining games. Recursive Game Creator organizes recursive development around four components: Designer, Builder, Player, and Reviewer. The Designer translates user instructions and Reviewer's feedback into detailed plans. The Builder turns these plans into candidate games. The coding-native Player creates and executes reusable policies through programmatic interfaces to efficiently collect diverse gameplay trajectories, mitigating evaluation bias caused by slow GUI-based collection. The Reviewer uses carefully designed trajectory-based metrics to induce player preferences, integrating with visual evidence and explicit textual preferences to evaluate games against game-specific criteria. Finally, the Reviewer accepts the better version and provides improvement reviews for the next round, closing the recursive loop. Our method achieves state-of-the-art overall performance of 77.89 on GameCraft-Bench. On GameASG-Bench, it achieves a strict task success rate of 53.2%, a 34.1% improvement over the same-model baseline, and the highest mean runtime-check pass rate at 93.4% among compared methods. A user study shows longer playtime and higher ratings. Code is coming soon.

MetaRSI / RSI2: A Meta-Recursive Self-Improving System for Recursive Self-Improving Systems Themselves

Recursive self-improvement (RSI) lets a system improve the model-building machinery from its own failures, so every later model inherits the gain. Yet RSI has been validated almost exclusively on coding and formal benchmarks such as science QA and mathematics. This format bound limits RSI to improvement within a machine-checkable slice, not general capability where questions are open and correctness is settled by argument, replication, or measurement. We argue RSI must next operate across real, diverse scientific, engineering, and meta-scientific domains, not where formal evaluation is merely tractable. To that end we present MetaRSI-v1, where improvement is the scheduled composition of three typed operators over one unified paradigm. Data-RSI amplifies existing competence and marks its boundary; Harness-RSI edits a five-slot scaffold without touching weights; Model-RSI internalizes capability into parameters through bounded training. Sharing one loop kernel and artifact vocabulary, they make data, scaffold, and model changes composable rather than exclusive. A two-axis optimizer jointly decides operator order and each operator's proposal policy, while a meta-level policy revises the schedule across terms. We validate MetaRSI-v1 under the field's standard evaluations, on code and closed-form science, with no external teacher: the target model plays every role in its own loop. MetaRSI-v1 reframes self-improvement from a single-surface edit to a composition across the full model-production pipeline, opening two paths: a model route internalizing capability through training, and a harness route leaving weights untouched and thus extending self-improvement to any model reachable through an interface, with Data-RSI redefined as the shared substrate feeding both. The framework further yields refutable laws on where loops exist, how operators compose, and what supervision buys.

  • 31 authors
·
Sep 8

Recursive Speculative Decoding: Accelerating LLM Inference via Sampling Without Replacement

Speculative decoding is an inference-acceleration method for large language models (LLMs) where a small language model generates a draft-token sequence which is further verified by the target LLM in parallel. Recent works have advanced this method by establishing a draft-token tree, achieving superior performance over a single-sequence speculative decoding. However, those works independently generate tokens at each level of the tree, not leveraging the tree's entire diversifiability. Besides, their empirical superiority has been shown for fixed length of sequences, implicitly granting more computational resource to LLM for the tree-based methods. None of the existing works has conducted empirical studies with fixed target computational budgets despite its importance to resource-bounded devices. We present Recursive Speculative Decoding (RSD), a novel tree-based method that samples draft tokens without replacement and maximizes the diversity of the tree. During RSD's drafting, the tree is built by either Gumbel-Top-k trick that draws tokens without replacement in parallel or Stochastic Beam Search that samples sequences without replacement while early-truncating unlikely draft sequences and reducing the computational cost of LLM. We empirically evaluate RSD with Llama 2 and OPT models, showing that RSD outperforms the baseline methods, consistently for fixed draft sequence length and in most cases for fixed computational budgets at LLM.

  • 6 authors
·
Feb 21, 2024

Accelerating Training Speed of Tiny Recursive Models with Curriculum Guided Adaptive Recursion

Background: Recursive reasoning models achieve strong performance through iterative refinement, allowing small networks to match large language models. However, training is computationally expensive, often requiring 36 GPU-hours for Sudoku extreme. Existing models use fixed recursion depth and uniform supervision weighting, leading to inefficient training. Objectives: We propose CGAR (Curriculum-Guided Adaptive Recursion), applying curriculum learning to architectural depth. CGAR introduces Progressive Depth Curriculum (PDC) to dynamically adjust recursion depth and Hierarchical Supervision Weighting (HSW) to apply exponentially decaying importance to supervision steps. Methods: PDC implements a three-stage schedule transitioning from shallow (2, 1) to full depth (6, 3) configurations, providing 41.4% FLOPs reduction. HSW applies exponential decay to supervision steps, achieving 40% gradient variance reduction and accelerated convergence. Results: On Sudoku-Extreme, CGAR achieves 1.71x training speedup (10.93 to 6.38 hours) with only a 0.63% accuracy drop (86.65% to 86.02%). PDC alone achieves 2.26x speedup with 85.47% accuracy, showing a Pareto improvement in efficiency and quality. HSW provides 1.61x speedup. CGAR-trained models show superior inference efficiency with 100% halting accuracy and 11% fewer reasoning steps. Conclusions: CGAR enables efficient training of recursive models on modest hardware. By treating depth as a scheduled parameter, it achieves substantial savings and prevents overfitting, making these models practical for neurosymbolic AI and program synthesis. https://github.com/Kaleemullahqasim/CGAR and huggingface.co/Kaleemullah/trm-cgar-sudoku.

  • 2 authors
·
Nov 11, 2025

Mixture-of-Recursions: Learning Dynamic Recursive Depths for Adaptive Token-Level Computation

Scaling language models unlocks impressive capabilities, but the accompanying computational and memory demands make both training and deployment expensive. Existing efficiency efforts typically target either parameter sharing or adaptive computation, leaving open the question of how to attain both simultaneously. We introduce Mixture-of-Recursions (MoR), a unified framework that combines the two axes of efficiency inside a single Recursive Transformer. MoR reuses a shared stack of layers across recursion steps to achieve parameter efficiency, while lightweight routers enable adaptive token-level thinking by dynamically assigning different recursion depths to individual tokens. This allows MoR to focus quadratic attention computation only among tokens still active at a given recursion depth, further improving memory access efficiency by selectively caching only their key-value pairs. Beyond these core mechanisms, we also propose a KV sharing variant that reuses KV pairs from the first recursion, specifically designed to decrease prefill latency and memory footprint. Across model scales ranging from 135M to 1.7B parameters, MoR forms a new Pareto frontier: at equal training FLOPs and smaller model sizes, it significantly lowers validation perplexity and improves few-shot accuracy, while delivering higher throughput compared with vanilla and existing recursive baselines. These gains demonstrate that MoR is an effective path towards large-model quality without incurring large-model cost.

  • 11 authors
·
Jul 14, 2025 1

The Y-Combinator for LLMs: Solving Long-Context Rot with λ-Calculus

LLMs are increasingly used as general-purpose reasoners, but long inputs remain bottlenecked by a fixed context window. Recursive Language Models (RLMs) address this by externalising the prompt and recursively solving subproblems. Yet existing RLMs depend on an open-ended read-eval-print loop (REPL) in which the model generates arbitrary control code, making execution difficult to verify, predict, and analyse. We introduce λ-RLM, a framework for long-context reasoning that replaces free-form recursive code generation with a typed functional runtime grounded in λ-calculus. It executes a compact library of pre-verified combinators and uses neural inference only on bounded leaf subproblems, turning recursive reasoning into a structured functional program with explicit control flow. We show that λ-RLM admits formal guarantees absent from standard RLMs, including termination, closed-form cost bounds, controlled accuracy scaling with recursion depth, and an optimal partition rule under a simple cost model. Empirically, across four long-context reasoning tasks and nine base models, λ-RLM outperforms standard RLM in 29 of 36 model-task comparisons, improves average accuracy by up to +21.9 points across model tiers, and reduces latency by up to 4.1x. These results show that typed symbolic control yields a more reliable and efficient foundation for long-context reasoning than open-ended recursive code generation. The complete implementation of λ-RLM, is open-sourced for the community at: https://github.com/lambda-calculus-LLM/lambda-RLM.

  • 5 authors
·
Mar 20 6

Recursive Vision Language Models for General Symbolic Reasoning

Hard symbolic-reasoning tasks such as Sudoku, maze pathfinding, and ARC remain challenging for LLMs due to their fixed-depth autoregressive reasoning, which limits systematic search, refinement, and backtracking. While recursive models such as Hierarchical Reasoning Model (HRM) and Tiny Recursive Model (TRM) address this limitation through iterative latent-state refinement, they are typically task-specific and do not leverage pretrained language priors. We propose R-Qwen, a recursive reasoning framework built upon a pretrained Qwen backbone. R-Qwen repeatedly refines a candidate solution through programmatic self-recursion and deep supervision, combining the structured iterative computation of recursive models with the linguistic and reasoning priors of pretrained LLMs. We further adapt Hierarchical Supervision Weighting (HSW) to autoregressive models by exponentially weighting losses across recursive steps. HSW reduces gradient variance by at least 50\%, improves the signal-to-noise ratio of stochastic gradients, and accelerates convergence. Across eight challenging benchmarks, R-Qwen consistently outperforms prior recursive reasoning models and substantially larger LLMs while using a comparable number of trainable parameters. Notably, on ARC-AGI dataset, our model achieves a 27.6\% improvement over the baseline, highlighting the effectiveness of recursive refinement for general symbolic reasoning. These results suggest that recursive reasoning mechanisms and pretrained language model priors are complementary approaches for improving symbolic puzzle-solving. Code and models will be released after acceptance.

  • 3 authors
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Aug 1

Horizon-Free and Variance-Dependent Reinforcement Learning for Latent Markov Decision Processes

We study regret minimization for reinforcement learning (RL) in Latent Markov Decision Processes (LMDPs) with context in hindsight. We design a novel model-based algorithmic framework which can be instantiated with both a model-optimistic and a value-optimistic solver. We prove an O(mathsf{Var^star M Gamma S A K}) regret bound where O hides logarithm factors, M is the number of contexts, S is the number of states, A is the number of actions, K is the number of episodes, Gamma le S is the maximum transition degree of any state-action pair, and Var^star is a variance quantity describing the determinism of the LMDP. The regret bound only scales logarithmically with the planning horizon, thus yielding the first (nearly) horizon-free regret bound for LMDP. This is also the first problem-dependent regret bound for LMDP. Key in our proof is an analysis of the total variance of alpha vectors (a generalization of value functions), which is handled with a truncation method. We complement our positive result with a novel Omega(mathsf{Var^star M S A K}) regret lower bound with Gamma = 2, which shows our upper bound minimax optimal when Gamma is a constant for the class of variance-bounded LMDPs. Our lower bound relies on new constructions of hard instances and an argument inspired by the symmetrization technique from theoretical computer science, both of which are technically different from existing lower bound proof for MDPs, and thus can be of independent interest.

  • 3 authors
·
Oct 20, 2022

Sampling-based Algorithms for Optimal Motion Planning

During the last decade, sampling-based path planning algorithms, such as Probabilistic RoadMaps (PRM) and Rapidly-exploring Random Trees (RRT), have been shown to work well in practice and possess theoretical guarantees such as probabilistic completeness. However, little effort has been devoted to the formal analysis of the quality of the solution returned by such algorithms, e.g., as a function of the number of samples. The purpose of this paper is to fill this gap, by rigorously analyzing the asymptotic behavior of the cost of the solution returned by stochastic sampling-based algorithms as the number of samples increases. A number of negative results are provided, characterizing existing algorithms, e.g., showing that, under mild technical conditions, the cost of the solution returned by broadly used sampling-based algorithms converges almost surely to a non-optimal value. The main contribution of the paper is the introduction of new algorithms, namely, PRM* and RRT*, which are provably asymptotically optimal, i.e., such that the cost of the returned solution converges almost surely to the optimum. Moreover, it is shown that the computational complexity of the new algorithms is within a constant factor of that of their probabilistically complete (but not asymptotically optimal) counterparts. The analysis in this paper hinges on novel connections between stochastic sampling-based path planning algorithms and the theory of random geometric graphs.

  • 2 authors
·
May 4, 2011

Recursive Synthesis for Long-Horizon Terminal Tasks

High-quality long-horizon training data for terminal agents is expensive to produce, often costing hundreds to thousands of dollars per task, because each task must keep the instruction, environment, reference solution, and verifier mutually consistent. Human authoring does not scale, and direct generation with large language models (LLMs) often breaks these dependencies. We present Recursive Synthetic Terminal Tasks (RST), a recursive verified synthesis framework for constructing long-horizon terminal-agent tasks at scale. Starting from verified seed tasks, RST extends the reference solution, realigns the verifier and instruction to the new workflow, validates the result in a fresh sandbox, and reuses accepted tasks as seeds for subsequent rounds. Across fifteen recursive rounds, RST produces 37,484 synthesized terminal-agent tasks at roughly $0.05 per task. Task difficulty increases substantially over rounds: the median reference solution grows from 67 to 374 lines, the median number of executed commands grows from 40 to 244, and DeepSeek-V4-Pro pass@4 drops from 90% at R1 to 2.5% at R15. To demonstrate training utility, we collect rejection-sampled Qwen3.5 trajectories on the synthesized tasks and use them for supervised fine-tuning. Fine-tuning on these trajectories improves Qwen3.5-27B and Qwen3.5-122B-A10B by up to 10 points on Terminal-Bench 2, Terminal-Bench Hard, and Long-Horizon Terminal Bench, while agentic PPO lifts Qwen3.5-27B to 49.44%, 32.00%, and 22.07% on the three benchmarks, corresponding to relative gains of 20.0%, 41.2%, and 21.9% over the base model. Moreover, after 15 rounds, the recursion shows no ceiling: synthesis yield and validation rates remain stable as difficulty keeps climbing, indicating that the process can continue well beyond the scale reported here.

RRSI: Regularized Recursive Self-Improvement of Agent Harnesses

An LLM agent's capability is largely magnified by its harness, namely the prompts, control flow, tooling, memory, and context management surrounding the frozen backbone model. Recent methods increasingly automate this process by iteratively proposing and selecting component-wise edits of an agent harness, practically establishing a form of recursive self-improvement (RSI) at the agent-system level. However, such recursive evolution may overfit by memorizing the training tasks, showing large in-distribution gains that shrink or even vanish on out-of-distribution benchmarks. We introduce Regularized Recursive Self-Improvement of Agent Harnesses (RRSI), which incorporates the principles of regularizations into harness self-improvement by constraining the evolution candidate proposal and selection. The proposer operates with a temporally annealed budget, limiting how many edits a candidate can bundle, and it encourages unexplored trajectories based on evolution history. The selector is equipped with a critic and a pruner: the critic screens benchmark-specific proposals, while the pruner, removes changes that are too small, too expensive, or no longer useful. Together these constraints favor reusable agent mechanisms over benchmark-specific ones or even noises. Across eight benchmarks spanning coding, agentic workspace and engineering design tasks, RRSI gains up to 14.1 points on the split it evolves against and up to 4.7 points on the five out-of-distribution benchmarks, while producing a harness that runs on 30% fewer policy tokens than the unregularized evolution. Code is available at https://github.com/google-research/rrsi and project page is https://regularized-rsi.com/.

google Google
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Sep 20 3

Restart-Free (Accelerated) Gradient Sliding Methods for Strongly Convex Composite Optimization

In this paper, we study a class of composite optimization problems whose objective function is given by the summation of a general smooth and nonsmooth component, together with a relatively simple nonsmooth term. While restart strategies are commonly employed in first-order methods to achieve optimal convergence under strong convexity, they introduce structural complexity and practical overhead, making algorithm design and nesting cumbersome. To address this, we propose a restart-free stochastic gradient sliding algorithm that eliminates the need for explicit restart phases when the simple nonsmooth component is strongly convex. Through a novel and carefully designed parameter selection strategy, we prove that the proposed algorithm achieves an ε-solution with only O(log(1ε)) gradient evaluations for the smooth component and O(1ε) stochastic subgradient evaluations for the nonsmooth component, matching the optimal complexity of existing multi-phase (restart-based) methods. Moreover, for the case where the nonsmooth component is structured, allowing the overall problem to be reformulated as a bilinear saddle-point problem, we develop a restart-free accelerated stochastic gradient sliding algorithm. We show that the resulting method requires only O(log(1ε)) gradient computations for the smooth component while preserving an overall iteration complexity of O(1{sqrtε}) for solving the corresponding saddle-point problems. Our work thus provides simpler, restart-f

  • 3 authors
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Feb 3

On the Holographic Geometry of Deterministic Computation

Standard simulations of Turing machines suggest a linear relationship between the temporal duration t of a run and the amount of information that must be stored by known simulations to certify, verify, or regenerate the configuration at time t. For deterministic multitape Turing machines over a fixed finite alphabet, this apparent linear dependence is not intrinsic: any length-t run can be simulated using O(t) work-tape cells via a Height Compression Theorem for succinct computation trees together with an Algebraic Replay Engine. In this paper we recast that construction in geometric and information-theoretic language. We interpret the execution trace as a spacetime DAG of local update events and exhibit a family of recursively defined holographic boundary summaries such that, along the square-root-space simulation, the total description length of all boundary data stored at any time is O(t). Using Kolmogorov complexity, we prove that every internal configuration has constant conditional description complexity given the appropriate boundary summary and time index, establishing that the spacetime bulk carries no additional algorithmic information beyond its boundary. We express this as a one-dimensional computational area law: there exists a simulation in which the information capacity of the active "holographic screen'' needed to generate a spacetime region of volume proportional to t is bounded by O(t). In this precise sense, deterministic computation on a one-dimensional work tape admits a holographic representation, with the bulk history algebraically determined by data residing on a lower-dimensional boundary screen.

  • 1 authors
·
Dec 4, 2025

Recursive Self-Improvement through Multi-Agent Self-Supervision

Recursive self-improvement (RSI) of a model on non-verifiable tasks, such as open-ended research, faces a supervision bottleneck when its outputs exceed what even human experts can reliably assess, leaving the model itself (optimizee) as the best available optimizer and evaluator. However, a single model instance struggles to critique and improve its own complex reasoning under this homogeneous loop. To address this, we propose Multi-Agent Self-Supervision (MASS), an RSI method that alternates between evolutionary workflow optimization and supervised fine-tuning on self-generated trajectories. Guided by early findings that multi-agent topologies excel at complex reasoning, MASS prompts a single base model to iteratively propose, execute, and self-evaluate multi-agent workflows. Through an evolutionary search constrained by structural guardrails, the model optimizes these computational-graph-like orchestrations, discovering the most effective distinct roles and information routing for a given task. Over two MASS cycles with Qwen3.6-27B, the model achieves 1.2-1.6x higher performance per output tokens on four open-ended public benchmarks. Because the improved model subsequently acts as a better optimizer and evaluator, this alternating framework enables a continuous, recursive bootstrapping of the model's capabilities. Moreover, multi-agent traces are also more training-efficient: a student trained on them outperforms a single-agent student trained on 1.4x more training tokens. These findings suggest that jointly learning orchestration and bounded subagent execution from multi-agent trajectories can provide an effective signal for RSI.

  • 7 authors
·
Oct 7 1

Divide-and-Conquer Meets Consensus: Unleashing the Power of Functions in Code Generation

Despite recent progress made by large language models in code generation, they still struggle with programs that meet complex requirements. Recent work utilizes plan-and-solve decomposition to decrease the complexity and leverage self-tests to refine the generated program. Yet, planning deep-inside requirements in advance can be challenging, and the tests need to be accurate to accomplish self-improvement. To this end, we propose FunCoder, a code generation framework incorporating the divide-and-conquer strategy with functional consensus. Specifically, FunCoder recursively branches off sub-functions as smaller goals during code generation, represented by a tree hierarchy. These sub-functions are then composited to attain more complex objectives. Additionally, we designate functions via a consensus formed by identifying similarities in program behavior, mitigating error propagation. FunCoder outperforms state-of-the-art methods by +9.8% on average in HumanEval, MBPP, xCodeEval and MATH with GPT-3.5 and GPT-4. Moreover, our method demonstrates superiority on smaller models: With FunCoder, StableCode-3b surpasses GPT-3.5 by +18.6% and achieves 97.7% of GPT-4's performance on HumanEval. Further analysis reveals that our proposed dynamic function decomposition is capable of handling complex requirements, and the functional consensus prevails over self-testing in correctness evaluation.

  • 7 authors
·
May 30, 2024

Recursive Experiential-Working Memory Evolution for Long-Horizon Agent Harnesses

Recursive self-improvement (RSI) remains hard in long-horizon tasks, where growing histories obscure the task state and misalign skill invocation. We introduce Recuris, a recursive Experiential-Working Memory architecture for long-horizon agent harnesses, in which Working Memory tracks task progress and guides skill selection from Experiential Memory, grounding skill use in current needs rather than the full history. This coupling also turns execution into structured evidence that localizes failures to specific memory components. Across tasks, a fixed Meta-Agent turns that evidence into localized, validation-gated updates to Skill Memory that reshape execution and yield new evidence, forming a bounded recursive memory-evolution loop. Across four long-horizon benchmarks and ten models, Recuris improves task success in 35 of the 37 completed model-benchmark pairs, carrying frontier models to SOTA-level task success: on tau-bench it adds +17.8 points to GPT-5.6 Sol and +15.6 to Claude Opus 5, taking Opus 5 to 87.9%, and +16.6/+13.5 points on Qwen3.6-27B/35B on SkillFlow. The advantage widens as the interaction horizon grows, to +32.2 points on the longest tasks, and common long-horizon failures fall by up to 80%. These results position recursively evolving memory as a scalable foundation for RSI, enabling agents to continuously transform accumulated experience into increasingly effective long-horizon behavior. Code: https://github.com/Gen-Verse/Recuris

RSI-Anything: Unlocking Recursive Self-Improvement with World Models

Recursive self-improvement (RSI) aims to transform interaction experience into persistent improvements, yet external feedback is costly and world-model predictions may become unreliable as policies evolve. We introduce RSI-Anything, a domain-general framework built on JEPA-Anything that uses predictive world models to guide action and learning-data selection. Observed feedback drives policy or workflow improvement and conditional world-model adaptation, while component and compatibility checks govern the retention of updated policy-model pairs. Across diverse computational and scientific domains, RSI-Anything demonstrates substantial gains. In code repair, with the coder fixed, success increases from 26.3% with a static verifier to 29.2% through predictive selection and 31.2% after world-model adaptation, at comparable test usage. Graphical user interface (GUI) evaluations showed higher task completion, while average actions decrease by 39.4%. Across five successive policy versions, laboratory-planning scores more than double from 21.80% to 46.01%. In reaction optimization, RSI-Anything achieves 96.15% mean best observed yield versus 82.16% for Bayesian optimization under the same 40-experiment budget. An end-to-end immune-science application further connects workflow evolution and predictive modeling with therapeutic hypothesis generation. These results demonstrate how predictive world models and retained system updates enable recursive improvement across diverse environments.

PhAILabs PhAI Labs
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Oct 8 2

Why Self-Training Helps and Hurts: Denoising vs. Signal Forgetting

Iterative self-training (self-distillation) repeatedly refits a model on pseudo-labels generated by its own predictions. We study this procedure in overparameterized linear regression: an initial estimator is trained on noisy labels, and each subsequent iterate is trained on fresh covariates with noiseless pseudo-labels from the previous model. In the high-dimensional regime, we derive deterministic-equivalent recursions for the prediction risk and effective noise across iterations, and prove that the empirical quantities concentrate sharply around these limits. The recursion separates two competing forces: a systematic component that grows with iteration due to progressive signal forgetting, and a stochastic component that decays due to denoising via repeated data-dependent projections. Their interaction yields a U-shaped test-risk curve and an optimal early-stopping time. In spiked covariance models, iteration further acts as an iteration-dependent spectral filter that preserves strong eigendirections while suppressing weaker ones, inducing an implicit form of soft feature selection distinct from ridge regression. Finally, we propose an iterated generalized cross-validation criterion and prove its uniform consistency for estimating the risk along the self-training trajectory, enabling fully data-driven selection of the stopping time and regularization. Experiments on synthetic covariances validate the theory and illustrate the predicted denoising-forgetting trade-off.

  • 3 authors
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Feb 15

Input-Conditioned Search for Efficient Test-Time Scaling of Recursive Reasoners

People often tackle difficult problems by thinking more deeply or exploring more possibilities. Similarly, recursive reasoners, which reason by repeatedly applying a learned update rule to latent states, can also scale inference through more updates (depth) or additional trajectories generated by perturbing latent states (width). When people hit a dead end in their thinking, they may step back and approach the problem from a fresh angle. However, neither depth scaling nor perturbation-based width scaling of recursive reasoners can reliably achieve this: both may converge to incorrect attractors. To address this, we propose to explore diverse reasoning traces by applying different update maps to the same latent state, without any additional training. We realize this idea through Input-Conditioned Search (ICS), which searches over input conditions to induce alternative update maps from the pretrained reasoner. Across six reasoning tasks, ICS achieves the highest mean accuracy, while requiring up to two orders of magnitude fewer model FLOPs than the evaluated scaling baselines. Controlled experiments confirm that ICS can redirect trajectories from the same state. Our theoretical analysis and rigorous numerical verification also confirm that ICS can locally eliminate incorrect attracting fixed points. Together, these findings establish ICS as an effective axis for efficient test-time scaling and motivate further research on shaping recursive reasoning during training and at test time.

  • 10 authors
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Oct 12

RecurTrace: Adaptive Latent Reasoning with Loop-Time Memory

Repeating a small block of middle layers increases a language model's effective inference depth without adding parameters or generating extra tokens, and recent work shows that this latent recurrence improves reasoning. However, two design choices limit these gains. Each iteration sees only the previous output and cannot directly access earlier computations. Moreover, a fixed loop count wastes depth on easy inputs while leaving hard ones with too little computation. We introduce RecurTrace, which addresses both limitations using the loop's own trajectory. Specifically, Loop Memory Attention lets each looped layer attend to its own states from previous iterations along the loop-time axis, so the model can revisit earlier computations instead of relying on the latest state alone. A halting head then reads the loop state and predicts whether to continue, with supervision from an oracle that identifies when additional depth still reduces loss. In a controlled MathQA comparison on the same looped backbone, RecurTrace achieves 56.9% accuracy with an average of 2.0 loops, exceeding the best fixed loop depth by 2.2 points at matched compute. By comparison, ACT and PonderNet collapse to one loop, and CALM reaches only 54.1% with 5.6 loops, while the stronger LoopUS-Conf and TaH-Mismatch baselines reach 55.3% at 3.2 loops and 55.7% at 2.1 loops. Finally, RecurTrace improves generation accuracy over same-budget fine-tuned baselines at 0.6B, 1.7B, 4B, and 8B, with the gain growing with model size from 0.6 to 3.4 points.

  • 6 authors
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Sep 9

Implicit Evaluation Under Minimal Information: Hierarchical Component Selection from One-Bit Feedback

A selector that allocates work across opaque components must evaluate them without being told how they performed. We study the least communication that suffices. Each parent maintains an allocation vector over its children and updates it from outcomes by proportional redistribution. Each child reads the sign of its own allocation change, one bit per round it is selected, so no evaluation message crosses the parent-child boundary. (1) The update preserves the simplex with strict positivity. (2) Conditional on being selected, a child's sign is exactly the root outcome at every depth, a sufficient statistic. The conditioning is necessary. (3) Under interiority a single selector has a unique interior equilibrium, exact and closed-form for N=2, with almost sure convergence under decreasing steps. For general N an equi-ratio condition gives an explicit affine equilibrium. (4) The linearised mean flow has real, strictly negative tangent eigenvalues with explicit bounds for all N >= 2. (5) The mean flow converges globally. An explicit potential, up to normalisation the KL divergence between the failure and slack distributions, decreases at a rate equal to the variance of the equi-ratio statistic. Without interiority the rule drops exactly the children below the surviving support's threshold. (6) The update law composes along a single active path, since ancestors select a node's active rounds but do not alter a realised signal. No joint convergence theorem for a hierarchy whose levels adapt simultaneously is claimed. (7) The one-bit interface admits exactly four deterministic memoryless distortions, and at a single selector passing the bit on unchanged delivers strictly higher mean quality upward than negation or constant transmission. Illustrations on synthetic hierarchies up to 16,384 leaves and three real datasets (3.4 billion comparisons, no mismatches) are consistent with the theory.

  • 1 authors
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Aug 25

Strategic Evaluation of Planning Strategies for LLM Agents in Cyber-Physical Systems

Evaluations of LLM planning agents largely ask whether a task succeeds or a declared plan is followed. In strategic cyber-physical systems, a stronger question is whether the planning architecture remains appropriate after autonomous participants respond and physics constrains the outcome. We introduce a controlled, physics-grounded benchmark built around planning-induced control trajectories: the ordered planning operations and directives through which an execution architecture acts on other agents and the physical process. It implements predefined, sequential, hierarchical, and search executors in a smart-grid demand-response system with 40 heterogeneous prosumers and an independently simulated radial feeder. The LLM is bounded to typed policy declaration and short operator messages, while schedule construction, prosumer dynamics, and power flow remain explicit code. The protocol uses paired forced-mode counterfactuals, common random response draws, and event-level deadline feasibility. Three properties follow. Architecture materially changes outcomes: forced search is the oracle in all five baseline seeds. Execution fidelity needs more than mode agreement: objective substitution holds agreement at 1.0 while increasing voltage shortfall by 2.68x. A 144-scenario, 576-episode bank has feasible oracles from three of the four architectures. A prespecified stress-held-out ridge has mean regret 90.7 (95% interval [73.8, 108.6]) and no detectable value over fixed sequential; applying known deadline feasibility before quality prediction cuts regret to 29.0 and improves over fixed sequential by 61.1. An all-feasible ablation does not beat fixed search, localising the remaining challenge to within-feasible quality selection. A five-model extension separates stress-conditioned, state-blind, and invariant declarers; latency tails show that live feasibility should be treated probabilistically.

  • 2 authors
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Aug 3

BQ-NCO: Bisimulation Quotienting for Efficient Neural Combinatorial Optimization

Despite the success of neural-based combinatorial optimization methods for end-to-end heuristic learning, out-of-distribution generalization remains a challenge. In this paper, we present a novel formulation of Combinatorial Optimization Problems (COPs) as Markov Decision Processes (MDPs) that effectively leverages common symmetries of COPs to improve out-of-distribution robustness. Starting from a direct MDP formulation of a constructive method, we introduce a generic way to reduce the state space, based on Bisimulation Quotienting (BQ) in MDPs. Then, for COPs with a recursive nature, we specialize the bisimulation and show how the reduced state exploits the symmetries of these problems and facilitates MDP solving. Our approach is principled and we prove that an optimal policy for the proposed BQ-MDP actually solves the associated COPs. We illustrate our approach on five classical problems: the Euclidean and Asymmetric Traveling Salesman, Capacitated Vehicle Routing, Orienteering and Knapsack Problems. Furthermore, for each problem, we introduce a simple attention-based policy network for the BQ-MDPs, which we train by imitation of (near) optimal solutions of small instances from a single distribution. We obtain new state-of-the-art results for the five COPs on both synthetic and realistic benchmarks. Notably, in contrast to most existing neural approaches, our learned policies show excellent generalization performance to much larger instances than seen during training, without any additional search procedure.

  • 5 authors
·
Jan 9, 2023

Generic Constraint Projection: Four-Dimensional Type Inference for Dynamic Languages

Type inference for dynamically typed languages must reconcile four qualitatively different sources of information about a parameter: values assigned inside a definition, explicit declarations, contextual requirements, and structural operations. Existing systems often combine these sources into one constraint set, causing spurious conflicts and requiring redundant annotations. We present Generic Constraint Projection (GCP), a zero-annotation inference framework that stores the four sources in separate monotone slots on a stable definition-time template and checks each call in a fresh projection session. Ordinary calls verify concrete arguments and specialize returns without mutating the template, while partial calls produce residual projected functions. On the success fragment of a finite-height type preorder, we prove monotonicity, local and global convergence, conditional projection-obligation soundness, projection termination, multi-module convergence, and order-independence under fair iteration. For the pure recursion-free core Outline_0, we also prove evaluation definedness, type preservation, runtime receiver retention, and projection-evaluation coherence. GCP uses Outline Equational Matching as an extensible structural compatibility relation and future this to preserve concrete receiver shape across fluent method chains. We instantiate the framework in Outline for typed ontology worlds and in Python for recovery of PEP 484 annotations from unannotated source.

  • 1 authors
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Jul 22