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Oct 29

LSREP: A Longitudinal State-Replay Protocol for Evaluating Conversational Memory, with ICE v2 as an Audited Local-First Architecture

Conversational memory changes during use, so endpoint question answering alone cannot establish how a persistent state accumulates, ages, or incorporates revisions. We introduce LSREP, a Longitudinal State-Replay Evaluation Protocol combining ordered replay, explicit lifecycle schedules, repeated probes, evolving reference answers, and mechanism-fidelity checks. Its architectural case study is ICE v2, a local-first memory middleware with typed stores, retrieval fusion, and dynamic context budgets. The private, single-user instantiation contains 1,985 turns, 219 distinct probes, and 1,211 probe-checkpoint observations across 52 checkpoints. On three ordinary-density datasets, ICE v2 has a near-zero mean quality difference from vector-RAG while selecting 32% fewer fragments but using 6.6% more estimated prompt tokens. A fourth, dense dataset exposes catastrophic failures of the unbudgeted baseline. The fidelity audit limits attribution: procedural retrieval is defective, several mechanisms are unexercised, and graph utility is not established. In a complementary matched public diagnostic, ICE v2 loses decisively to pure vector-RAG on LongMemEval: 50.8% versus 72.8% in the evidence-only oracle and 43.0% versus 69.5% in full-S. Paired differences are -22.0 points (95% CI [-26.6, -17.4]) and -26.5 ([-31.3, -21.8]). Conservative abstention accompanies severe multi-session and temporal failures. ICE uses less context in this diagnostic, establishing a quality-cost trade-off rather than superior efficiency. Together, replay, fidelity auditing, and public endpoint testing expose distinct failure modes that neither architectural descriptions nor aggregate scores identify alone.

  • 1 authors
·
Sep 14

NRT-Bench: Benchmarking Multi-Turn Red-Teaming of LLM Operator Agents in Safety-Critical Control Rooms

Large language model (LLM) agents are increasingly proposed as supervisory components for safety-critical systems, yet their robustness under sustained, adaptive adversarial pressure remains poorly characterized. We present NRT-Bench, a benchmark for multi-turn red-teaming of LLM agents acting as operators of a safety-critical system, instantiated in a simulated nuclear power plant control room. A five-role operator team, each backed by a configurable LLM, runs a plant governed by six critical safety functions (CSFs), while adversaries inject messages over four channels in bounded multi-turn sessions with per-turn feedback. Harm is an objective signal rather than LLM-judged text: a run terminates the moment any CSF is lost, attributed to the causing message. Evaluating four frontier operator models under a fixed-attack paired-replay protocol, we find that adaptive multi-turn attacks reliably push the operator team past a safety limit: across the four models, between 8.7% and 12.1% of attack sessions end with the plant losing a critical safety function. Although the four models look almost equally robust by this aggregate rate, their failures barely overlap: of 149 sessions, none defeat all four models while a third defeat at least one, so vulnerabilities are nearly disjoint across models rather than nested. The effect of added defences is strongly model-dependent: the same guardrail stack or safety-advisor agent that lowers attack success for one model can raise it for another. We release the simulation venue, attack dataset, and replay tooling for reproducible safety evaluation of LLM agents.

Anatomy of LLM Sycophancy: What a Flip Rate Hides

A model under pushback can correct itself, capitulate, or hold, and one flip rate counts a correction and a capitulation alike. Using SycoLens, a modular replay protocol, we test how user pressure and evaluation settings shape measured flip rates. Each measurement is one stateless replay of an item, a committed answer, and one scripted user line in a fixed form. Every effect is read against a matched control with the line deleted. Pushback wording, committed text, answer format, boundary distance, and ground truth become factors of one instrument; earlier instruments vary one to three of them. Across eleven frontier models from three providers and about 760,000 controlled replays, which models look sycophantic depends on how the user pushes back. Lines that assert the opposite verdict and lines that challenge the answer without asserting one rank the models almost unrelatedly. Flip effects grow several-fold near a model's boundary, yet items answered identically in every screening draw still carry about half of the most-affected totals. On arithmetic tasks where the truth is known, one model re-derives and corrects itself under pressure while another abandons correct answers without written work. On the model tested, a planted derivation lowers release of the answer it argues for, true or wrong, where a bare stated value does not; the wrong answer is corrected much more often than the true one is abandoned. Under a yes/no readout the rankings come closer, entangled with a pressure-induced shift toward "no". One score per model therefore compares different behaviours across models and benchmarks. We condense these dependencies into a reporting profile; the instrument, records, and analyses will be released upon publication.

  • 1 authors
·
Oct 4

NovaFabric: Tamper-Evident, Replayable Evidence for Autonomous AI Agent Runs

When an autonomous AI agent does something consequential, what can be proven about what it did? Agent-observability platforms capture traces, but a trace is mutable: alterable undetected, with no recipe for re-executing it, silent on whether captured secrets were removed. Regulation (EU AI Act, ISO 42001, NIST AI RMF) presumes records an independent party can check. We present NovaFabric, producing audit-grade execution evidence: provider-neutral, tamper-evident, replayable, shareable. It records an agent run, without modifying agent logic, into a portable Run Capsule (fifteen-entity schema), sealed with a holistic DSSE signature, RFC 3161 timestamp, Merkle log and redaction attestation. Sealed runs are re-executable under a four-mode replay protocol and exportable as an Evidence Bundle for third-party verification with stock tooling (specified, not evaluated). The contribution is integration, not new cryptography: OpenTelemetry, DSSE/in-toto and W3C PROV. We evaluate eight research questions at measured scope. Mocked replay serves every model response from the capsule (no live model call, 10/10) but is offline w.r.t. models, not the network; only 2/10 tool-using workloads completed; the gap is missing tool-response substitution. Tampering is rejected across three tested classes. Declared-stream completeness is 0.652 (95% CI +/-0.064, ten scenarios). A repaired rule pack redacts 14/14 credential types, preserving 9/9 decoys; diff localises 140/140 mutations. Blast-radius queries: 45.5ms p99 over 10M edges (3.3x faster than a columnar baseline), 167.9ms over 100M (1 client, n=30). A 314-machine, ten-region run finds capsule REST ingest lossless but capped at 61.6 req/s (p99 26.8s) by per-worker serialisation. Six defects found in NovaFabric and its evaluation corpus: four fixed, one withdrawn, one open. Verification is conditional on a stated trusted computing base.

  • 1 authors
·
Sep 10

Echo-Memory: A Controlled Study of Memory in Action World Models

We present Echo-Memory, a controlled study of memory mechanisms in action-conditioned world models. These models generate multi-segment videos from a first frame, text prompt, and camera-action sequence, but their central failure is often memory rather than local image synthesis: after the camera leaves and returns, the scene or salient object may silently change. Existing memory designs are hard to compare because gains are entangled with backbone, training, retrieval, and evaluation differences. Echo-Memory fixes the action-to-video interface and varies only how history is stored and read by the generator. Under a shared video diffusion backbone, optimizer, camera-action representation, sampler, and evaluation pipeline, we compare raw context, compression-based memory, spatial summaries with different read-out paths, and state-space recurrence. This matched matrix separates four otherwise conflated axes: capacity, compression, read-out, and recurrence. We also evaluate memory through a three-branch protocol: replay quality, in-domain loop revisit, and open-domain return probes. The branches routinely disagree, showing that replay fidelity is not a sufficient proxy for remembering a world. Three findings follow. Raw context is a strong capacity baseline and improves open-domain return far more than it improves replay metrics. Compactness is not a free substitute for capacity: aggressive spatial and hybrid-compression memories lose the salient evidence needed for return. Finally, block-wise state-space recurrence is the strongest open-domain return mechanism in our matrix, showing that the structure of implicit memory matters as much as the decision to use it. These results provide a compact protocol for studying memory in action world models beyond isolated replay metrics.

  • 16 authors
·
Jun 7 3

Zero-Trust Runtime Verification for Agentic Payment Protocols: Mitigating Replay and Context-Binding Failures in AP2

The deployment of autonomous AI agents capable of executing commercial transactions has motivated the adoption of mandate-based payment authorization protocols, including the Universal Commerce Protocol (UCP) and the Agent Payments Protocol (AP2). These protocols replace interactive, session-based authorization with cryptographically issued mandates, enabling asynchronous and autonomous execution. While AP2 provides specification-level guarantees through signature verification, explicit binding, and expiration semantics, real-world agentic execution introduces runtime behaviors such as retries, concurrency, and orchestration that challenge implicit assumptions about mandate usage. In this work, we present a security analysis of the AP2 mandate lifecycle and identify enforcement gaps that arise during runtime in agent-based payment systems. We propose a zero-trust runtime verification framework that enforces explicit context binding and consume-once mandate semantics using dynamically generated, time-bound nonces, ensuring that authorization decisions are evaluated at execution time rather than assumed from static issuance properties. Through simulation-based evaluation under high concurrency, we show that context-aware binding and consume-once enforcement address distinct and complementary attack classes, and that both are required to prevent replay and context-redirect attacks. The proposed framework mitigates all evaluated attacks while maintaining stable verification latency of approximately 3.8~ms at throughput levels up to 10{,}000 transactions per second. We further demonstrate that the required runtime state is bounded by peak concurrency rather than cumulative transaction history, indicating that robust runtime security for agentic payment execution can be achieved with minimal and predictable overhead.

  • 4 authors
·
Feb 5

Secure and Privacy-Preserving Authentication Protocols for Wireless Mesh Networks

Wireless mesh networks (WMNs) have emerged as a promising concept to meet the challenges in next-generation wireless networks such as providing flexible, adaptive, and reconfigurable architecture while offering cost-effective solutions to service providers. As WMNs become an increasingly popular replacement technology for last-mile connectivity to the home networking, community and neighborhood networking, it is imperative to design efficient and secure communication protocols for these networks. However, several vulnerabilities exist in currently existing protocols for WMNs. These security loopholes can be exploited by potential attackers to launch attack on WMNs. The absence of a central point of administration makes securing WMNs even more challenging. The broadcast nature of transmission and the dependency on the intermediate nodes for multi-hop communications lead to several security vulnerabilities in WMNs. The attacks can be external as well as internal in nature. External attacks are launched by intruders who are not authorized users of the network. For example, an intruding node may eavesdrop on the packets and replay those packets at a later point of time to gain access to the network resources. On the other hand, the internal attacks are launched by the nodes that are part of the WMN. On example of such attack is an intermediate node dropping packets which it was supposed to forward. This chapter presents a comprehensive discussion on the current authentication and privacy protection schemes for WMN. In addition, it proposes a novel security protocol for node authentication and message confidentiality and an anonymization scheme for privacy protection of users in WMNs.

  • 1 authors
·
Sep 9, 2012

Measuring Collapse and Correction in Homogeneous-Panel LLM Debate

Multi-agent large language model (LLM) debate is often evaluated by whether final answers improve, but movement is not necessarily improvement: the same discussion can rescue an initially wrong majority or destroy an initially correct one. Standard final-accuracy evaluations conflate these opposing mechanisms. We introduce an auditable protocol for homogeneous debate on multiple-choice questions (MCQs) that records each run as a transition ledger over collapse, correction, onset, and signed intervention utility. On 6,925 MMLU-Pro debates, the protocol identifies 253 collapses and a parallel correction ledger that changes how interventions should be judged. Replay experiments reveal the central tradeoff: a leave-one-model-out probe-gated freeze prevents 29 collapses but loses 108 corrections under equal weights, so collapse prevention alone can recommend the wrong policy. A compact pre-debate 8-probe screen is a triage signal: its unadjusted family-level association with conditional-collapse risk is high (G=7, Spearman rho=0.893, exact two-sided p=0.0123), but initial-majority accuracy is a close comparator (rho=0.821; family partial rho=0.767, p=0.0877), so we do not treat it as calibrated or capability-adjusted prediction. Round-level traces localize many collapses to the first debate round, where early disagreement can precede both harmful cascades and useful recovery. We release replayable schemas, coders, audits, cost cards, and zero-API rebuild scripts so future model-scaffold rows can be compared under the same denominators and signed utility ledger.

HPCR: Holistic Proxy-based Contrastive Replay for Online Continual Learning

Online continual learning (OCL) aims to continuously learn new data from a single pass over the online data stream. It generally suffers from the catastrophic forgetting issue. Existing replay-based methods effectively alleviate this issue by replaying part of old data in a proxy-based or contrastive-based replay manner. In this paper, we conduct a comprehensive analysis of these two replay manners and find they can be complementary. Inspired by this finding, we propose a novel replay-based method called proxy-based contrastive replay (PCR), which replaces anchor-to-sample pairs with anchor-to-proxy pairs in the contrastive-based loss to alleviate the phenomenon of forgetting. Based on PCR, we further develop a more advanced method named holistic proxy-based contrastive replay (HPCR), which consists of three components. The contrastive component conditionally incorporates anchor-to-sample pairs to PCR, learning more fine-grained semantic information with a large training batch. The second is a temperature component that decouples the temperature coefficient into two parts based on their impacts on the gradient and sets different values for them to learn more novel knowledge. The third is a distillation component that constrains the learning process to keep more historical knowledge. Experiments on four datasets consistently demonstrate the superiority of HPCR over various state-of-the-art methods.

  • 6 authors
·
Sep 26, 2023

Wrong but Useful: Trajectory Value Beyond Answer Correctness in Multi-Agent Messages

Multi-agent reasoning systems often use agreement, confidence, or automated scores to decide which messages should shape a final answer. Such filtering assumes that a message likely to be correct is also worth keeping. Yet a wrong answer can contain a useful decomposition, constraint, or scientific principle. We test this distinction with Diverse Hypothesis Deliberation (DHD), a controlled measurement protocol that caches five independently generated messages and replays the same downstream solver, called the integrator, with each message available or hidden. The replay comparison measures a message's trajectory value: whether making the message available helps or harms subsequent reasoning. Across five mathematics and science benchmarks and two openly available model families, gpt-oss-120b and gemma-4-31B-it, wrong-helpful messages appear in every benchmark-model combination. Among wrong-answer messages that change final correctness, more than four in ten changes are helpful in each model. Controlled repeats show that the number of repeatable message effects is unlikely to arise from replay variation alone (p=0.0002). A focused intervention on repeatable wrong-helpful messages finds that the complete message works best, while retaining its reasoning preserves more success than retaining only its answer; the source of the complete-message advantage remains open. Within the same problem, repeated trajectory-value evidence also identifies a better keep-or-remove choice than answer correctness alone. Answer correctness is therefore informative but does not determine trajectory value. DHD measures this missing property and produces reusable labels for learning when agents should listen.

  • 10 authors
·
Aug 13

Dynamic Proxy-Mixing: Transferring Replay Controllers from Small to Large Models for Continual Instruction Tuning

Continual instruction tuning updates a language model through a sequence of new domains, yet each update can progressively erode previously learned capabilities and alignment behavior. Replay is the standard mitigation, but fixed replay ratios are inherently limited because the optimal mixture varies with the current domain, the training stage, and the evolving vulnerability of prior behaviors. We propose PROX-YMIX, a framework that learns a dynamic replay controller on a small proxy model and transfers the frozen controller to a larger target. The controller never observes future tasks and constructs its state from normalized validation losses and their temporal dynamics, producing a masked mixture over the current task and accessible replay buffers. Our core empirical hypothesis is forgetting mirroring: task vulnerability rankings remain largely consistent across model scales even when absolute loss magnitudes differ. We validate this assumption empirically before transferring controllers across scales. On LLaMA-3-8B across five continual instruction tuning sequences, PROXYMIX improves average accuracy by 3.4 points, reduces final forgetting by 3.5 points, and raises safety score by 5.8 points over the strongest non-oracle baseline, at roughly 50x lower policy learning cost than Oracle Target RL. The framework is leakage free and architecture independent at the interface level, and we also identify settings where the proxy assumption breaks down, highlighting limitations for robust deployment.

  • 3 authors
·
May 28

Plans Don't Persist: Why Context Management Is Load Bearing for LLM Agents

Long-horizon agents depend on context management: systems compress, summarize, and evict old tokens so tasks can continue beyond finite windows. That is safe only when dropped information is no longer needed or has been internalized. Plans are the stress case: they are written early, used for many steps, and first to be evicted. We introduce replay pairing, a diagnostic that runs the same trajectory with and without the plan in history and measures hidden-state cosine distance. On Llama-3.1-70B, plan signal spikes to 0.453 one step after the plan, then falls 4.1x in a single action-observation step; HotpotQA falls 12.4x. This is evidence that standard LLM agents do not carry plans forward as persistent state, and instead depend on the plan remaining in context. A layer-L32 probe detects this decay as a diagnostic, not as proof that it reads plan content itself. Reasoning models add a measurement confound: their `<think>` traces re-derive plan content, so standard stripping leaves plan evidence in the stripped condition. We name this the reasoning-trace confound and fix it with strict stripping, which removes prior `<think>` blocks from the stripped run only. It recovers +163% of the step+1 signal in-sample and +153% held out, while not meaningfully changing non-reasoning Llama (+4.8%). On DeepSeek-R1-Distill-Llama-70B, a Llama-trained probe transfers at AUROC 0.748 (p=6e-4), while R1-specific probes reach 1.000, suggesting R1 encodes plan signal in a different hidden-state direction. Finally, a compression stress test shows the practical cost: naive plan eviction cuts ALFWorld success by 34.7pp, while probe-gated re-surfacing does not recover it. The contribution is a measurement and stress-test framework showing that agent-critical information can be context-resident rather than persistent. Context management is load bearing, but plan protection alone is not enough.

Snowflake Snowflake
·
Jun 21 1

TRAP: Tool-result Replay Attack for Probing Misbinding in LLM Agents

As AI agents increasingly act through external tools, tool results are no longer simple outputs but execution artifacts that must remain correctly associated with the context that produced them. Yet as results persist across caches, recovery mechanisms, and shared runtime state, this association can break, causing a real and unmodified result to be consumed in an incompatible execution context and lead the agent to an unsafe action. We characterize this failure as tool-result misbinding. To systematically study this failure, we introduce ReplayBench, a benchmark that uses controlled tool-result replay to evaluate misbinding across 19 representative agent scenarios, 4 failure properties, and 3 replay mechanisms. Across eight LLMs, three agent frameworks, and diverse stateful workflows, we find widespread replay-induced failures, with a mean Final-State Error Rate of 0.649 under cross-task replay. Stage-wise analysis localizes these failures to model-side action generation. Further analyses show that replay susceptibility varies with task similarity, shows little dependence on object similarity, and remains high under result staleness and implicit environment changes. These findings motivate runtime validity mechanisms that eliminate final-state errors in our evaluated settings while preserving legitimate recovery. The results call for explicit contextual binding in tool-using agent runtimes. Our work is public at https://github.com/Phitooo/Replaybench.

  • 5 authors
·
Oct 11

Forgetting Without Restarting: Execution-State Unlearning for Stateful LLM Agents

Long-running LLM agents are stateful: beyond the transcript they accrete compressed summaries, plaintext memory, pending tool plans, and, under every serving API, a KV cache. Yet today's "forget" operations delete a plaintext memory record and stop, leaving every artifact derived from the revoked information intact. We formalize execution-state unlearning: after a forget request, the agent must behave as if it had never observed the target. Modeling the runtime as a deterministic transition system, we prove that the pre-target trajectory prefix is shared with this counterfactual world for free, that the post-target suffix is irreducibly tainted without token-level attribution, and that exact unlearning requires at least T-τ+1 recomputed transitions, where τ is the target's injection step. Provenance-Guided Selective Replay attains this bound as a cross-layer contract spanning prompt, compressed memory, and cache: a provenance graph locates the injection point, checkpoint restoration reduces to cropping the KV cache, and sanitized replay regenerates the counterfactual suffix. Audited with elicitation, stochastic, and string-free behavioral tests across three agent suites, nine baselines, and three model families, memory deletion leaves leakage unchanged, instruction-based forgetting collapses under elicitation (Leak@probes = 1.00), and source redaction still acts on a revoked preference in 80% of episodes, while selective replay is indistinguishable from a full reset at up to 9x fewer recomputed tokens.

  • 8 authors
·
Sep 3

A Formal Analysis of SCTP: Attack Synthesis and Patch Verification

SCTP is a transport protocol offering features such as multi-homing, multi-streaming, and message-oriented delivery. Its two main implementations were subjected to conformance tests using the PacketDrill tool. Conformance testing is not exhaustive and a recent vulnerability (CVE-2021-3772) showed SCTP is not immune to attacks. Changes addressing the vulnerability were implemented, but the question remains whether other flaws might persist in the protocol design. We study the security of the SCTP design, taking a rigorous approach rooted in formal methods. We create a formal Promela model of SCTP, and define 10 properties capturing the essential protocol functionality based on its RFC specification and consultation with the lead RFC author. Then we show using the Spin model checker that our model satisfies these properties. We define 4 attacker models - Off-Path, where the attacker is an outsider that can spoof the port and IP of a peer; Evil-Server, where the attacker is a malicious peer; Replay, where an attacker can capture and replay, but not modify, packets; and On-Path, where the attacker controls the channel between peers. We modify an attack synthesis tool designed for transport protocols, Korg, to support our SCTP model and four attacker models. We synthesize 14 unique attacks using the attacker models - including the CVE vulnerability in the Off-Path attacker model, 4 attacks in the Evil-Server attacker model, an opportunistic ABORT attack in the Replay attacker model, and eight connection manipulation attacks in the On-Path attacker model. We show that the proposed patch eliminates the vulnerability and does not introduce new ones according to our model and protocol properties. Finally, we identify and analyze an ambiguity in the RFC, which we show can be interpreted insecurely. We propose an erratum and show that it eliminates the ambiguity.

  • 5 authors
·
Mar 8, 2024

Prompt replay: speeding up grpo with on-policy reuse of high-signal prompts

Reinforcement learning with verifiable rewards (RLVR) plays a crucial role in expanding the capacities of LLM reasoning, but GRPO-style training is dominated by expensive rollouts and wastes compute on unusable prompts. We propose Prompt Replay, an overhead-free online data selection method for GRPO that reuses prompts only (not trajectories), to preserve on-policy optimization. After each step, we insert prompts with medium difficulty into a buffer, and prioritize prompts closer to a pass rate of 0.5 (half answers correct, half wrong) to maximize the advantage, thus learning signal. Training batches are formed by mixing reused prompts with fresh samples, with cooldown steps and max reuse times controlling aggressiveness vs risk of overfitting. Across multiple model families (Llama-3.2- 3B, Qwen3-8B) and training datasets (Dolci, Polaris), evaluated using average accuracy on six standard math benchmarks, Prompt Replay reduces zero-variance prompts, increases mean absolute advantage and shows faster initial accuracy gains. Yet, it plateaus and converges with the baseline, as too aggressive configuration was used. The method is most efficient when the rollouts are the primary bottleneck and the dataset is difficult for the model. We additionally observe that Qwen2.5-Math can exhibit spurious-reward effects that invalidates ablations, raising a warning signal for using it as a sole testbed for GRPO method research.

  • 2 authors
·
Mar 21 1

ReplaySSM: Cache SSM Inputs, Not State

State-space models (SSMs) maintain a fixed-size recurrent state, but reading and writing it at every decoding step can bottleneck hybrid models. This eager state management causes large state I/O with low arithmetic intensity, leaves speculative decoding no cheap rollback, and feeds state quantization error into subsequent recurrent updates. We introduce ReplaySSM, which unrolls the recurrence to represent the state as a checkpoint and a buffer of recent SSM inputs. This separates output computation from checkpoint updates. By updating the checkpoint periodically, ReplaySSM avoids state writes on most steps and roughly halves the dominant state memory traffic. Keeping recent inputs also makes speculative rollback a buffer-pointer operation and enables output-only verification without materializing intermediate states. The same separation allows a low-precision checkpoint to serve output computation on most steps while a higher-precision checkpoint serves recurrent updates, so rounding error in the low-precision copy never enters later updates. We implement ReplaySSM in vLLM for Mamba-2 and Gated DeltaNet. At serving batch size 256, it accelerates standard decoding by 1.20--1.47times over a tuned vLLM baseline across four hybrid models, and delivers about 1.8times the throughput of vLLM's speculative decoding on the two 120B-class models. Separate state precisions also reduce output KL divergence and downstream accuracy losses compared with a shared low-precision checkpoint.

  • 7 authors
·
Oct 8

ForgeWM: Progressive Causal Training for Few-Step Action-Conditioned Video World Models

Action-conditioned video world models require low-latency causal generation and reliable responses to game-native controls. Although causal distillation enables one- or few-step video synthesis, extending it to interactive world models remains challenging, as discrete keyboard states and continuous mouse motion must remain aligned with temporally compressed latent chunks during causal training and autoregressive rollout. We introduce ForgeWM, a progressive framework that transforms a bidirectional action-conditioned video generator into efficient few-step world models through domain adaptation, teacher-forced causal training, causal consistency distillation, and on-policy distribution matching with a bidirectional teacher. The resulting budget-specialized students operate at steady-state denoising budgets of 1, 2, and 4 steps. ForgeWM further supports a dual-path deployment protocol combining latency-critical interaction with optional replay-time refinement, where the one-step student re-noises and refines its saved draft. On paired Minecraft trajectories, ForgeWM leads the evaluated systems in Imaging Quality, reference-aligned motion-profile agreement, action-sign accuracy, and mouse-control accuracy, while achieving the lowest reference LPIPS; the same four-stage recipe transfers to gamepad-controlled FPS gameplay. Replay-time refinement matches four-step reference quality while remaining roughly three times closer to the experienced trajectory than regeneration from noise. These results demonstrate ForgeWM's effectiveness for controllable few-step video generation.

ForgeWM ForgeWM
·
Aug 14 2

Transformers for Supervised Online Continual Learning

Transformers have become the dominant architecture for sequence modeling tasks such as natural language processing or audio processing, and they are now even considered for tasks that are not naturally sequential such as image classification. Their ability to attend to and to process a set of tokens as context enables them to develop in-context few-shot learning abilities. However, their potential for online continual learning remains relatively unexplored. In online continual learning, a model must adapt to a non-stationary stream of data, minimizing the cumulative nextstep prediction loss. We focus on the supervised online continual learning setting, where we learn a predictor x_t rightarrow y_t for a sequence of examples (x_t, y_t). Inspired by the in-context learning capabilities of transformers and their connection to meta-learning, we propose a method that leverages these strengths for online continual learning. Our approach explicitly conditions a transformer on recent observations, while at the same time online training it with stochastic gradient descent, following the procedure introduced with Transformer-XL. We incorporate replay to maintain the benefits of multi-epoch training while adhering to the sequential protocol. We hypothesize that this combination enables fast adaptation through in-context learning and sustained longterm improvement via parametric learning. Our method demonstrates significant improvements over previous state-of-the-art results on CLOC, a challenging large-scale real-world benchmark for image geo-localization.

  • 3 authors
·
Mar 3, 2024

AtomicCommitBench: Can Coding Agents Reconstruct Commit Histories from Squashed Patches?

Coding agents often finish a session by returning one squashed patch that mixes feature implementation, bug fixes, refactorings, tests, and configuration edits. While the final code may be correct, collapsing unrelated edits into one patch removes the history structure needed for review, selective revert, and later maintenance. We study retrospective commit-history reconstruction: given a completed squashed change, an agent groups its hunks into commits and materializes a replayable commit sequence. We formalize the task as hunk-to-commit partitioning with a replay requirement and build AtomicCommitBench, containing 800 real consecutive-commit episodes from 10 Python projects. Because multiple decompositions may be reasonable, we evaluate outputs using complementary metrics: PPAR for replay validity, ARI for reference-based grouping quality, and TCR for failure containment on scoreable modified-test episodes. Natural retrospective reconstruction proves substantially harder than replay checking or synthetic tangling. Although nearly all non-random methods achieve replay validity (PPAR >= 0.988), grouping quality ranges from 0.03 to 0.46 ARI. Matched synthetic composites are much easier than real same-author squashed diffs (+0.333 ARI). In our evaluation, the GPT-5.4 setup driven by Codex CLI (0.46 ARI) and the GLM-5 setup driven by Claude Code (0.43 ARI) outperform MiniMax (0.31) and Kimi (0.29). Qualitative analysis identifies same-file lumping and support-hunk drift as recurring failure modes. Dependency-Aware Commit Evidence (DACE) improves the lower-scoring setups by 0.05 to 0.08 ARI, indicating that dependency cues and hunk-role information help agents avoid locality-driven grouping errors. AtomicCommitBench enables evaluation of the commit histories produced by coding agents alongside the final code.

  • 3 authors
·
Jul 2

Test-Time Scaling in Reasoning LLMs: Inference Regimes, Evaluation, and Reproducibility

Large language models can solve substantially harder reasoning problems with more inference-time compute. The term "test-time scaling," however, now covers diverse inference algorithms that extend deliberation along a single trajectory, sample completed candidates and aggregate them through voting or verification, or search over unfinished partial states. These algorithms differ in their statistical structure, compute accounting, and failure modes. Treating these procedures as interchangeable under a single scalar "budget," or reporting accuracy without the inference protocol that produced it, makes results difficult to compare across studies. We develop a systematic account of test-time scaling along three axes. First, we formalize test-time scaling as budgeted inference over the implicit prefix tree of an autoregressive model and distinguish three structural regimes: single-trajectory sequential scaling, leaf-level scaling with terminal reduction, and prefix-level scaling. Second, we treat the evaluated object as the entire inference system and develop evaluation principles that separate end-to-end system performance from candidate-bank diagnostics. We introduce an evaluation profile whose coordinates and simple functionals recover or bound common repeated-sampling metrics, and prescribe protocol-matched reporting of compute and uncertainty. Third, we specify reproducibility requirements for inference protocols, distinguishing exact replay from distributional reproducibility and identifying the artifacts needed to support each. We also organize the open-weight reasoning ecosystem by model-side and interface mechanisms, apply these principles to broad-knowledge, symbolic-reasoning, and competition-mathematics benchmarks, and assemble over 2 billion full reasoning traces for release with progressively richer verifier and token-level signals.

  • 14 authors
·
Aug 3

A Vision-Language-Action-Critic Model for Robotic Real-World Reinforcement Learning

Robotic real-world reinforcement learning (RL) with vision-language-action (VLA) models is bottlenecked by sparse, handcrafted rewards and inefficient exploration. We introduce VLAC, a general process reward model built upon InternVL and trained on large scale heterogeneous datasets. Given pairwise observations and a language goal, it outputs dense progress delta and done signal, eliminating task-specific reward engineering, and supports one-shot in-context transfer to unseen tasks and environments. VLAC is trained on vision-language datasets to strengthen perception, dialogic and reasoning capabilities, together with robot and human trajectories data that ground action generation and progress estimation, and additionally strengthened to reject irrelevant prompts as well as detect regression or stagnation by constructing large numbers of negative and semantically mismatched samples. With prompt control, a single VLAC model alternately generating reward and action tokens, unifying critic and policy. Deployed inside an asynchronous real-world RL loop, we layer a graded human-in-the-loop protocol (offline demonstration replay, return and explore, human guided explore) that accelerates exploration and stabilizes early learning. Across four distinct real-world manipulation tasks, VLAC lifts success rates from about 30\% to about 90\% within 200 real-world interaction episodes; incorporating human-in-the-loop interventions yields a further 50% improvement in sample efficiency and achieves up to 100% final success.

  • 10 authors
·
Sep 19, 2025 2

Resolution-Aware Perpetual Futures on Binary Prediction Markets: An Empirical Risk-Design Framework Using Polymarket Data

We develop and counterfactually evaluate a resolution-aware risk-design framework (PIRAP) for perpetual futures whose underlying tracks a single binary prediction-market probability through resolution. The framework specifies six components: an index estimator combining mid-price, depth-weighted mid, and time-decayed VWAP; jump-aware tiered margin sized against bounded-event terminal-collapse magnitude; leverage compression schedule contracting toward resolution; resolution-aware funding rule with boundary-aware correction; a multi-stage halt protocol; and an eligibility framework. Two formal non-portability propositions establish that standard basis-only funding paired with continuous-vol static margin fails on bounded-event underlyings. Empirical evaluation uses Polymarket's PMXT v2 archive for 2026-04-21 to 2026-04-27 (13,298-market analysis sample passing adequacy gates from 61,087 ingested; 13,115 resolved within the empirical window for E3). E1 evaluates two pre-registered stylized facts; E2 conducts counterfactual replay across three engine configurations; E3 isolates the resolution-zone protocol's contribution. Results are mixed. Five pre-registered floors: stylized-fact floors (boundary depth asymmetry, terminal-jump magnitude) PASS; welfare-side directional floors (final-hour liquidation -6%, drawdown -5.1% pooled, median PnL +14%) two FAIL one PASS; E3 mechanic floors (final-hour liquidation -80% by halt construction PASS; bad-debt frequency +2.4% FAIL). Three of five materiality floors fail: the framework as specified does not validate deployment, but the empirical record establishes a halt-versus-margin scope distinction (halt addresses execution-channel risk; terminal-jump bad-debt remains margin-side) and documents a pre-emption trade-off constraining the dynamic-margin component. The paper concludes with structural recommendations and explicit non-deployable status.

  • 1 authors
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May 10

ESAA-Security: An Event-Sourced, Verifiable Architecture for Agent-Assisted Security Audits of AI-Generated Code

AI-assisted software generation has increased development speed, but it has also amplified a persistent engineering problem: systems that are functionally correct may still be structurally insecure. In practice, prompt-based security review with large language models often suffers from uneven coverage, weak reproducibility, unsupported findings, and the absence of an immutable audit trail. The ESAA architecture addresses a related governance problem in agentic software engineering by separating heuristic agent cognition from deterministic state mutation through append-only events, constrained outputs, and replay-based verification. This paper presents ESAA-Security, a domain-specific specialization of ESAA for agent-assisted security auditing of software repositories, with particular emphasis on AI-generated or AI-modified code. ESAA-Security structures auditing as a governed execution pipeline with four phases reconnaissance, domain audit execution, risk classification, and final reporting and operationalizes the workflow into 26 tasks, 16 security domains, and 95 executable checks. The framework produces structured check results, vulnerability inventories, severity classifications, risk matrices, remediation guidance, executive summaries, and a final markdown/JSON audit report. The central idea is that security review should not be modeled as a free-form conversation with an LLM, but as an evidence-oriented audit process governed by contracts and events. In ESAA-Security, agents emit structured intentions under constrained protocols; the orchestrator validates them, persists accepted outputs to an append-only log, reprojects derived views, and verifies consistency through replay and hashing. The result is a traceable, reproducible, and risk-oriented audit architecture whose final report is auditable by construction.

  • 1 authors
·
Mar 5

Searching Central Difference Convolutional Networks for Face Anti-Spoofing

Face anti-spoofing (FAS) plays a vital role in face recognition systems. Most state-of-the-art FAS methods 1) rely on stacked convolutions and expert-designed network, which is weak in describing detailed fine-grained information and easily being ineffective when the environment varies (e.g., different illumination), and 2) prefer to use long sequence as input to extract dynamic features, making them difficult to deploy into scenarios which need quick response. Here we propose a novel frame level FAS method based on Central Difference Convolution (CDC), which is able to capture intrinsic detailed patterns via aggregating both intensity and gradient information. A network built with CDC, called the Central Difference Convolutional Network (CDCN), is able to provide more robust modeling capacity than its counterpart built with vanilla convolution. Furthermore, over a specifically designed CDC search space, Neural Architecture Search (NAS) is utilized to discover a more powerful network structure (CDCN++), which can be assembled with Multiscale Attention Fusion Module (MAFM) for further boosting performance. Comprehensive experiments are performed on six benchmark datasets to show that 1) the proposed method not only achieves superior performance on intra-dataset testing (especially 0.2% ACER in Protocol-1 of OULU-NPU dataset), 2) it also generalizes well on cross-dataset testing (particularly 6.5% HTER from CASIA-MFSD to Replay-Attack datasets). The codes are available at https://github.com/ZitongYu/CDCN{https://github.com/ZitongYu/CDCN}.

  • 8 authors
·
Mar 9, 2020

Tomatoes, Potatoes, and Onions: Questioning the Need for Faces in Face Presentation Attack Detection

Face presentation attack detection (PAD) is traditionally formulated as a face-specific problem, although many of the visual artifacts introduced by print, replay, and recapture processes are not inherently tied to facial appearance. In this work, we investigate whether transferable PAD representations can be learned without using faces during downstream PAD training. To this end, we introduce TPO, a controlled face-free presentation attack dataset consisting of bona fide, print, and replay recordings of, almost randomly chosen, tomatoes, potatoes, and onions acquired under protocols that closely mirror conventional face PAD datasets. Using a foundation-model-based PAD architecture, we demonstrate that a detector trained on TPO achieves an average AUC of 92.70% across four standard cross-dataset face PAD benchmarks, outperforming training on synthetic faces and remaining competitive with models trained on real face datasets. Conversely, models trained on face PAD datasets transfer consistently above chance to TPO, suggesting that the learned representations capture characteristics of the presentation process rather than object semantics. Furthermore, incorporating TPO into conventional face PAD training consistently improves cross-dataset performance under fixed optimization budgets, indicating that face-free data provides complementary information rather than simply additional training samples. Finally, representation and frequency analyses provide further evidence that transferable PAD representations cannot be explained by a single spectral artifact but instead encode richer presentation cues shared across object categories. Together, these results provide empirical evidence that transferable presentation attack representations can be learned independently of facial content, opening new opportunities for privacy-preserving and identity-independent PAD development.

Agent Error Dataset: Scaling 50,000 Error--Diagnosis Pairs for Failure Analysis and Error-Aware Post-Training

An unsuccessful LLM agent rollout contains more information than its final reward: the observations available to the agent, the actions it chose, and the environment's responses. Reusing this experience for learning requires identifying a decision to revise and testing a concrete alternative. We introduce the Agent Error Dataset (AED), comprising 50,228 error-diagnosis pairs from 9,961 source tasks across 33 environments, 19 harness families, and 23 policy models in text-based agent systems. We retain source traces and execution metadata to support cross-setting failure analysis and re-diagnosis without repeating the original rollout. Our five-stage Agentic Error-to-Training (AET) pipeline collects natural failures, generates diagnoses and proposed corrections, and checks them against recorded evidence. Where replay is supported, we compare corrections with original-action retries from the same checkpoint under matched execution settings. We then construct separate training views for diagnosis and actor recovery. Across 3,062 matched replay pairs, first-proposal corrections raise verifier pass rates from 18.4% to 51.1%, a gain of 32.7 percentage points. Using a separately frozen diagnosis release, full-diagnosis fine-tuning on 1,656 source tasks raises Qwen3-8B's exact-step agreement with internal teacher labels from 47.2% to 63.6%, averaged over three seeds on a 943-case holdout. The strongest prompted reference in this comparison scores 54.7%, and mean agreement improves at each of four increasing training-set sizes. In a single-seed comparison of actor-training recipes, action-only repair training scores 6.67 percentage points higher on WebShop-lite than success-only training.

apodex Apodex
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Sep 29 2

Transform-Invariant Generative Ray Path Sampling for Efficient Radio Propagation Modeling

Ray tracing has become a standard for accurate radio propagation modeling, but suffers from exponential computational complexity, as the number of candidate paths scales with the number of objects raised to the power of the interaction order. This bottleneck limits its use in large-scale or real-time applications, forcing traditional tools to rely on heuristics to reduce the number of path candidates at the cost of potentially reduced accuracy. To overcome this limitation, we propose a comprehensive machine-learning-assisted framework that replaces exhaustive path searching with intelligent sampling via Generative Flow Networks. Applying such generative models to this domain presents significant challenges, particularly sparse rewards due to the rarity of valid paths, which can lead to convergence failures and trivial solutions when evaluating high-order interactions in complex environments. To ensure robust learning and efficient exploration, our framework incorporates three key architectural components. First, we implement an experience replay buffer to capture and retain rare valid paths. Second, we adopt a uniform exploratory policy to improve generalization and prevent the model from overfitting to simple geometries. Third, we apply a physics-based action masking strategy that filters out physically impossible paths before the model even considers them. As demonstrated in our experimental validation, the proposed model achieves substantial speedups over exhaustive search -- up to 10times faster on GPU and 1000times faster on CPU -- while maintaining high coverage accuracy and successfully uncovering complex propagation paths. The complete source code, tests, and tutorial are available at https://github.com/jeertmans/sampling-paths.

MMLA-RSI: Recursive Self-Improvement through RTT and RTMA

An agent can improve its behavior within an unresolved problem by changing how it acts and which experience it retains. We propose MMLA-RSI, a recursive self-improvement scheme with two implementations in Memory-Mediated Learning Architecture: Reasoning-Time Training (RTT) changes the policy state Φ, while Reasoning-Time Memory Adaptation (RTMA) changes authoritative memory M. Each route also makes its adaptation method an object of improvement. A current numerical updater trains the policy proposing its successor; a current memory manager chooses the records available to the process proposing its successor. An independently admitted successor takes over the same role in the next generation. We give bounded executable rule languages, shared task/proposal interfaces, and one algorithm for either route or their composition. The RTT instance changes scalar schedules in a clipped-momentum update. The RTMA instance chooses NULL or a complete-row write with possible eviction. A fixed interpreter, trusted committer, and independent evaluator bound what can change. State versions, read closures, and conditional properties describe causal execution, accepted transitions, and finite work. Existing numerical-component studies motivate the construction. In four-candidate program selection, retaining LARC feedback updates reduces expected error by 24.65 and 36.65 percentage points for two trained initializations. In chronological continuous-integration replay, feedback binding is positive while retention increases loss. Completed SQL studies improve substantially over an unadapted substrate but do not establish the required additional online benefit. These results characterize their declared components. The two recursive routes and their joint realization are specified here; their beneficial recursive chains and discovery efficiency remain to be evaluated.

  • 2 authors
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Oct 13

Offline Experience Replay for Continual Offline Reinforcement Learning

The capability of continuously learning new skills via a sequence of pre-collected offline datasets is desired for an agent. However, consecutively learning a sequence of offline tasks likely leads to the catastrophic forgetting issue under resource-limited scenarios. In this paper, we formulate a new setting, continual offline reinforcement learning (CORL), where an agent learns a sequence of offline reinforcement learning tasks and pursues good performance on all learned tasks with a small replay buffer without exploring any of the environments of all the sequential tasks. For consistently learning on all sequential tasks, an agent requires acquiring new knowledge and meanwhile preserving old knowledge in an offline manner. To this end, we introduced continual learning algorithms and experimentally found experience replay (ER) to be the most suitable algorithm for the CORL problem. However, we observe that introducing ER into CORL encounters a new distribution shift problem: the mismatch between the experiences in the replay buffer and trajectories from the learned policy. To address such an issue, we propose a new model-based experience selection (MBES) scheme to build the replay buffer, where a transition model is learned to approximate the state distribution. This model is used to bridge the distribution bias between the replay buffer and the learned model by filtering the data from offline data that most closely resembles the learned model for storage. Moreover, in order to enhance the ability on learning new tasks, we retrofit the experience replay method with a new dual behavior cloning (DBC) architecture to avoid the disturbance of behavior-cloning loss on the Q-learning process. In general, we call our algorithm offline experience replay (OER). Extensive experiments demonstrate that our OER method outperforms SOTA baselines in widely-used Mujoco environments.

  • 3 authors
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May 23, 2023

Synthetic Experience Replay

A key theme in the past decade has been that when large neural networks and large datasets combine they can produce remarkable results. In deep reinforcement learning (RL), this paradigm is commonly made possible through experience replay, whereby a dataset of past experiences is used to train a policy or value function. However, unlike in supervised or self-supervised learning, an RL agent has to collect its own data, which is often limited. Thus, it is challenging to reap the benefits of deep learning, and even small neural networks can overfit at the start of training. In this work, we leverage the tremendous recent progress in generative modeling and propose Synthetic Experience Replay (SynthER), a diffusion-based approach to flexibly upsample an agent's collected experience. We show that SynthER is an effective method for training RL agents across offline and online settings, in both proprioceptive and pixel-based environments. In offline settings, we observe drastic improvements when upsampling small offline datasets and see that additional synthetic data also allows us to effectively train larger networks. Furthermore, SynthER enables online agents to train with a much higher update-to-data ratio than before, leading to a significant increase in sample efficiency, without any algorithmic changes. We believe that synthetic training data could open the door to realizing the full potential of deep learning for replay-based RL algorithms from limited data. Finally, we open-source our code at https://github.com/conglu1997/SynthER.

  • 4 authors
·
Mar 12, 2023

Augmenting Replay in World Models for Continual Reinforcement Learning

Continual RL requires an agent to learn new tasks without forgetting previous ones, while improving on both past and future tasks. The most common approaches use model-free algorithms and replay buffers can help to mitigate catastrophic forgetting, but often struggle with scalability due to large memory requirements. Biologically inspired replay suggests replay to a world model, aligning with model-based RL; as opposed to the common setting of replay in model-free algorithms. Model-based RL offers benefits for continual RL by leveraging knowledge of the environment, independent of policy. We introduce WMAR (World Models with Augmented Replay), a model-based RL algorithm with a memory-efficient distribution-matching replay buffer. WMAR extends the well known DreamerV3 algorithm, which employs a simple FIFO buffer and was not tested in continual RL. We evaluated WMAR and DreamerV3, with the same-size replay buffers. They were tested on two scenarios: tasks with shared structure using OpenAI Procgen and tasks without shared structure using the Atari benchmark. WMAR demonstrated favourable properties for continual RL considering metrics for forgetting as well as skill transfer on past and future tasks. Compared to DreamerV3, WMAR showed slight benefits in tasks with shared structure and substantially better forgetting characteristics on tasks without shared structure. Our results suggest that model-based RL with a memory-efficient replay buffer can be an effective approach to continual RL, justifying further research.

  • 3 authors
·
Jan 29, 2024

Learning on the Fly: Replay-Based Continual Object Perception for Indoor Drones

Autonomous agents such as indoor drones must learn new object classes in real-time while limiting catastrophic forgetting, motivating Class-Incremental Learning (CIL). However, most unmanned aerial vehicle (UAV) datasets focus on outdoor scenes and offer limited temporally coherent indoor videos. We introduce an indoor dataset of 14,400 frames capturing inter-drone and ground vehicle footage, annotated via a semi-automatic workflow with a 98.6% first-pass labeling agreement before final manual verification. Using this dataset, we benchmark 3 replay-based CIL strategies: Experience Replay (ER), Maximally Interfered Retrieval (MIR), and Forgetting-Aware Replay (FAR), using YOLOv11-nano as a resource-efficient detector for deployment-constrained UAV platforms. Under tight memory budgets (5-10% replay), FAR performs better than the rest, achieving an average accuracy (ACC, mAP_{50-95} across increments) of 82.96% with 5% replay. Gradient-weighted class activation mapping (Grad-CAM) analysis shows attention shifts across classes in mixed scenes, which is associated with reduced localization quality for drones. The experiments further demonstrate that replay-based continual learning can be effectively applied to edge aerial systems. Overall, this work contributes an indoor UAV video dataset with preserved temporal coherence and an evaluation of replay-based CIL under limited replay budgets. Project page: https://spacetime-vision-robotics-laboratory.github.io/learning-on-the-fly-cl

  • 4 authors
·
Feb 13

MobilityBench: A Benchmark for Evaluating Route-Planning Agents in Real-World Mobility Scenarios

Route-planning agents powered by large language models (LLMs) have emerged as a promising paradigm for supporting everyday human mobility through natural language interaction and tool-mediated decision making. However, systematic evaluation in real-world mobility settings is hindered by diverse routing demands, non-deterministic mapping services, and limited reproducibility. In this study, we introduce MobilityBench, a scalable benchmark for evaluating LLM-based route-planning agents in real-world mobility scenarios. MobilityBench is constructed from large-scale, anonymized real user queries collected from Amap and covers a broad spectrum of route-planning intents across multiple cities worldwide. To enable reproducible, end-to-end evaluation, we design a deterministic API-replay sandbox that eliminates environmental variance from live services. We further propose a multi-dimensional evaluation protocol centered on outcome validity, complemented by assessments of instruction understanding, planning, tool use, and efficiency. Using MobilityBench, we evaluate multiple LLM-based route-planning agents across diverse real-world mobility scenarios and provide an in-depth analysis of their behaviors and performance. Our findings reveal that current models perform competently on Basic information retrieval and Route Planning tasks, yet struggle considerably with Preference-Constrained Route Planning, underscoring significant room for improvement in personalized mobility applications. We publicly release the benchmark data, evaluation toolkit, and documentation at https://github.com/AMAP-ML/MobilityBench .

AGI-LAB-HF AGI Lab
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Feb 26 4

The World Model Remembers, the Actor Forgets: Dream Rehearsal for Continual Model-Based RL

Model-based reinforcement-learning agents of the DreamerV3 family forget catastrophically when trained on task sequences, even when an unbounded replay buffer preserves every earlier experience. We ask a question the continual-RL literature has assumed an answer to but never measured: which component forgets? Under never-clear replay, pre-registered component-level probes (n=3 seeds throughout) show that the world model retains essentially everything measurable about old tasks -- reward discrimination (retention ratio ~1.0), value estimates, and termination structure -- while the actor's behavior collapses. Forgetting in this regime is a channel problem, not a memory problem. We demonstrate this by intervention: with the world model frozen and identical imagined rollouts, reinforcement learning in imagination fails to recover a lost skill (0/3 seeds), while supervised self-imitation on the world model's own graded dreams recovers it on 3/3 seeds with zero environment interaction. Interleaved during training, this graded dream rehearsal yields a task-label-free, parameter-constant continual learner: 3/3 four-task chains retained where plain replay passes 0/3, 3/3 eight-task chains, and consistent gains over matched real-episode cloning (paired difference +0.13, bootstrap 95% CI [0.07, 0.24], complete seed separation). The dream-grading step is load-bearing: we characterize two scoring failure modes, provide an offline selection gauge that caught both before they contaminated results, and give a realized-first grading rule that closes them. All experiments were pre-registered with committed protocols; every refuted hypothesis is reported.

  • 1 authors
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Jul 21 1

GeRe: Towards Efficient Anti-Forgetting in Continual Learning of LLM via General Samples Replay

The continual learning capability of large language models (LLMs) is crucial for advancing artificial general intelligence. However, continual fine-tuning LLMs across various domains often suffers from catastrophic forgetting, characterized by: 1) significant forgetting of their general capabilities, and 2) sharp performance declines in previously learned tasks. To simultaneously address both issues in a simple yet stable manner, we propose General Sample Replay (GeRe), a framework that use usual pretraining texts for efficient anti-forgetting. Beyond revisiting the most prevalent replay-based practices under GeRe, we further leverage neural states to introduce a enhanced activation states constrained optimization method using threshold-based margin (TM) loss, which maintains activation state consistency during replay learning. We are the first to validate that a small, fixed set of pre-collected general replay samples is sufficient to resolve both concerns--retaining general capabilities while promoting overall performance across sequential tasks. Indeed, the former can inherently facilitate the latter. Through controlled experiments, we systematically compare TM with different replay strategies under the GeRe framework, including vanilla label fitting, logit imitation via KL divergence and feature imitation via L1/L2 losses. Results demonstrate that TM consistently improves performance and exhibits better robustness. Our work paves the way for efficient replay of LLMs for the future. Our code and data are available at https://github.com/Qznan/GeRe.

  • 7 authors
·
Aug 6, 2025 2

More Memory, Worse Agents: Error Reproduction and Anti-Persistence in LLM Agents

LLM agents can improve across tasks without updating model parameters by storing experience from their own executions in external memory and reusing it to guide later decisions. A central design question is whether to retain only observed trajectories and outcomes or also the rules, summaries, and skills inferred from them. Retaining these abstractions allows agents to reuse strategies without repeatedly deriving them from raw trajectories. However, errors in stored abstractions can propagate to subsequent decisions through retrieval and reuse. They can also shape execution trajectories, which then become the basis for new abstractions that reproduce the original errors. We term this feedback mechanism error reproduction: errors are regenerated through a cycle of abstraction, execution, and re-abstraction, extending their persistence beyond direct reuse of the original faulty knowledge. We propose Anti-Persistence, a memory design that accumulates trajectories and outcomes while reconstructing task-specific guidance on demand. An adaptive selector uses prior outcomes to decide whether and how to synthesize guidance, which is discarded after execution. This prevents its direct reuse as a stored object, although indirect feedback through retained trajectories remains possible. Across different benchmarks and backbones, Anti-Persistence achieves higher overall held-out success and the lowest average LLM-call cost among the evaluated memory designs. These results support separating experience accumulation from abstraction persistence in memorybased self-improvement.

MemHarness: Memory Is Reconstructed, Not Replayed

Retrieving past experiences has become a common strategy to enhance large language model agents. However, most existing memory-augmented agents treat retrieved experiences as static records to be replayed verbatim, injecting them into the context regardless of whether they align with the agent's current situation. This ``replay'' paradigm ignores the gap between the abstract, general nature of stored experience and the concrete, ever-changing states encountered at decision time, frequently causing negative transfer. In contrast, humans rarely recall past experiences verbatim; instead, they reorganize and adapt retrieved memories to fit the present context. Inspired by this, we propose MemHarness, a framework that equips LLM agents to actively harness and reconstruct past experiences based on the present context. At each decision step, a unified policy model critiques and reconstructs the retrieved experience conditioned on the current state, producing context-grounded guidance before acting. This reconstructive ability emerges naturally through end-to-end training with GRPO. Experiments on ALFWorld and WebShop show that MemHarness substantially outperforms pure RL and static memory-augmented baselines, demonstrating strong robustness in out-of-distribution (OOD) scenarios. Furthermore, our analyses reveal that this reconstruction objective not only prevents negative transfer but also serves as latent guidance during training, fundamentally improving the agent's intrinsic reasoning capabilities.

Continual Vision-and-Language Navigation

In developing Vision-and-Language Navigation (VLN) agents that navigate to a destination using natural language instructions and visual cues, current studies largely assume a train-once-deploy-once strategy. We argue that this kind of strategy is less realistic, as deployed VLN agents are expected to encounter novel environments continuously through their lifetime. To facilitate more realistic setting for VLN agents, we propose Continual Vision-and-Language Navigation (CVLN) paradigm for agents to continually learn and adapt to changing environments. In CVLN, the agents are trained and evaluated incrementally across multiple scene domains (i.e., environments). We present two CVLN learning setups to consider diverse forms of natural language instructions: Initial-instruction based CVLN, focused on navigation via initial-instruction interpretation, and dialogue-based CVLN, designed for navigation through dialogue with other agents. We introduce two simple yet effective baseline methods, tailored to the sequential decision-making needs of CVLN: Perplexity Replay (PerpR) and Episodic Self-Replay (ESR), both employing a rehearsal mechanism. PerpR selects replay episodes based on episode difficulty, while ESR stores and revisits action logits from individual episode steps during training to refine learning. Experimental results indicate that while existing continual learning methods are insufficient for CVLN, PerpR and ESR outperform the comparison methods by effectively utilizing replay memory.

  • 5 authors
·
Mar 22, 2024

Lost in Recovery: Demystifying Recovery Behavior of Computer-Use Agents via Goal-Oriented Action Replay

Recent advances in large (vision) language models have enabled computer-use agents that automate digital workflows via fine-grained keyboard and mouse operations. However, such agents remain fragile in long-horizon settings, where errors accumulate and executed actions leave unintended side effects, making the ability to recover from failures critical. Yet, existing remedies remain inadequate: environment resets are infeasible in proprietary settings, action replay is prohibitively expensive over long horizons, and API-based rollback is limited to web environments, leaving model-based recovery largely unexplored. To address this gap, we present ReTrace, a scalable evaluation framework for systematically studying recovery behavior in computer-use agents. We formalize Transition-Consistent Recovery: identical downstream actions from the recovered and target states must yield identical outcomes. We operationalize this criterion through goal-oriented action replay following controlled error injection. Using ReTrace, we present the first systematic study of autonomous, model-based recovery, revealing that (i) ideal recovery can unlock model's latent task completion capabilities, (ii) current computer-use agents fail to exploit their latent recovery capabilities, and (iii) accurate model-based recovery yields measurable end-to-end gains. Together, these findings establish recovery as a fundamental capability for building reliable computer-use agents. Our code and dataset is available at https://github.com/BangProx/ReTRACE.

  • 6 authors
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Oct 19

Stale but Stable: Staleness-Adaptive Trust Regions for Stabilizing Asynchronous Reinforcement Learning

Asynchronous reinforcement learning improves throughput by decoupling rollout generation from optimization, but staleness is an inevitable byproduct compounded by policy lag, engine delays, and mixture-of-experts routing. From a trust-region perspective, this mismatch is critical: training-inference divergence governs approximation error in finite-horizon bounds, whereas PPO clipping only gates sampled outward updates, acting as a sampled surrogate rather than a full-policy constraint. As a result, high-staleness updates remain weakly controlled in the asynchronous regime where stale rollouts matter most. We introduce the Staleness-Adaptive Trust Region (SAT), which uses the detached sampled log-ratio as a practical staleness proxy, identifies high-mismatch tails within each batch via staleness-based kernel scaling, and contracts only the sign-selected endpoint of the nominal PPO interval. This preserves baseline behavior on ordinary tokens while enforcing more conservative updates on newly intercepted outward bands. We prove local interval containment and pointwise pessimism relative to PPO, showing how the adaptive rule reshapes update geometry under heterogeneous staleness. We evaluate SAT in a decoupled asynchronous RL setup built on Qwen3-30B-A3B-Base, using SGLang as the inference engine and Megatron for training. In this setting, SAT-GSPO w/ R3 achieves the best observed AIME24 avg@8, reaching 35.83 at lag 1 and 34.79 at lag 8, while SAT-GSPO reaches 34.17 at lag 1. Adaptive clipping and routing replay act as complementary stabilizers targeting mismatch tails and routing inconsistency, respectively. Overall, aligning clip intervals with staleness heterogeneity effectively stabilizes asynchronous RL.

PreAct: Computer-Using Agents that Get Faster on Repeated Tasks

Computer-using agents drive real software through the screen -- clicking and typing -- but they solve every task from scratch: asked to repeat a task, an agent re-reads the screen, re-reasons every tap, and pays the full cost again. We present PreAct, which lets such an agent get faster on tasks it has done before. The first time it succeeds, PreAct compiles the run into a small state-machine program-states that check the screen, transitions that act-and on later runs replays it directly instead of invoking the agent 8.5-13x faster, with no per-step language-model calls. Replay is not blind: at each step PreAct checks that the screen matches what the program expects before acting, and hands control back to the agent the moment something is off. PreAct applies the same discipline when deciding what to keep: a freshly compiled program enters the store only if, re-run from a clean state, an independent evaluator confirms it solved the task-catching programs that replay to their last step yet leave the task undone. Across a mobile, a desktop, and a web benchmark, this store-time check separates repeated runs that improve from ones that degrade as faulty programs accumulate, worth 1.75-2.6 tasks per benchmark, the same direction on all three; a fallback that explores afresh when no program fits brings PreAct level with a strong record-and-replay baseline. We also report what did not matter: prompt wording, runtime guardrails, and whether a language model or a plain embedding retriever selects which program to reuse.

  • 1 authors
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Jun 15

Memory in Large Language Models: Mechanisms, Evaluation and Evolution

Under a unified operational definition, we define LLM memory as a persistent state written during pretraining, finetuning, or inference that can later be addressed and that stably influences outputs. We propose a four-part taxonomy (parametric, contextual, external, procedural/episodic) and a memory quadruple (location, persistence, write/access path, controllability). We link mechanism, evaluation, and governance via the chain write -> read -> inhibit/update. To avoid distorted comparisons across heterogeneous setups, we adopt a three-setting protocol (parametric only, offline retrieval, online retrieval) that decouples capability from information availability on the same data and timeline. On this basis we build a layered evaluation: parametric (closed-book recall, edit differential, memorization/privacy), contextual (position curves and the mid-sequence drop), external (answer correctness vs snippet attribution/faithfulness), and procedural/episodic (cross-session consistency and timeline replay, E MARS+). The framework integrates temporal governance and leakage auditing (freshness hits, outdated answers, refusal slices) and uncertainty reporting via inter-rater agreement plus paired tests with multiple-comparison correction. For updating and forgetting, we present DMM Gov: coordinating DAPT/TAPT, PEFT, model editing (ROME, MEND, MEMIT, SERAC), and RAG to form an auditable loop covering admission thresholds, rollout, monitoring, rollback, and change audits, with specs for timeliness, conflict handling, and long-horizon consistency. Finally, we give four testable propositions: minimum identifiability; a minimal evaluation card; causally constrained editing with verifiable forgetting; and when retrieval with small-window replay outperforms ultra-long-context reading. This yields a reproducible, comparable, and governable coordinate system for research and deployment.

  • 7 authors
·
Sep 23, 2025

Trajectory Replay: Continuous-Time Mixture Transport for Lifelong Generative Models

Adapting pre-trained continuous-time generative models to sequentially incoming data without forgetting earlier tasks is a central challenge in lifelong learning. A leading strategy, generative replay, uses a generative model trained on historical tasks to augment its own continual update with synthetic samples from experience. However, it requires full trajectory simulations at every training step, which accumulate discretization errors and can degrade the replayed historical distribution. Here, we propose trajectory replay, which bypasses sample generation by training an updated velocity field to match both a frozen historical velocity along its trajectories and the incoming task's velocity field, weighted by a stability-plasticity coefficient. Through the lens of continuous-time transport, we show the resulting optimum averages the two task velocities by their respective densities and generates the mixture of their probability paths. Combined with mean velocity distillation, trajectory replay accesses historical trajectories using only a few network evaluations per continual update. Empirically, it outperforms generative replay and distillation baselines on class-incremental image generation. In two biological case studies, trajectory replay extends generative perturbation models to new contexts and experimental batches across two data modalities while preserving treatment-effect prediction.

  • 5 authors
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Oct 18

WorkRover: Scaling Long-Horizon Cowork Agent Training Via Recursive Environment Evolution

Scaling interactive environments is important for training long-horizon agents through reinforcement learning. These environments often require further testing and refinement after initial generation, and correcting defects in a task may also require updating its work context and verifier. However, existing construction pipelines offer limited support for such iterative refinement while keeping these components aligned. We introduce WorkRover, a framework for training long-horizon cowork agents through recursive environment evolution. Its harness-driven synthesis enables construction agents to jointly build and validate semantically aligned work contexts, executable tasks, and evidence-grounded verifiers, adapting their actions to workspace state and execution feedback rather than following a fixed construction workflow. To support environment evolution, we introduce Factorial Compatibility Replay (FCR), which uses rollout feedback to evaluate combinations of component revisions through dependency-closed replay and selects the smallest validated repair among tested candidates while preserving task requirements and evaluation constraints. To provide finer-grained training signals, we propose Verifier-to-Turn Credit Assignment (VTCA), which augments trajectory-level GRPO advantages with signals from deterministic workspace-progress checks and assigns a bounded share of positive-progress credit to prerequisite turns using recorded tool-output and artifact dependencies. Using WorkRover, we post-train Qwen3.5-35B-A3B to obtain WorkRover-35B-A3B and evaluate it on several cowork-agent benchmarks. Its reported scores exceed those of Qwen3.5-35B-A3B by 26.27 percentage points on JobBench, 29.32 percentage points on OfficeQA Pro, and 413.25 Elo points on GDPval v2. These results suggest that WorkRover offers a promising foundation for scalable training of long-horizon cowork agents.

nex-agi Nex AGI
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Oct 12 3

When the harness decides success: state that cannot be re-observed

Agent harnesses decide what a language model sees across turns: they drop old turns, summarize them, or replay the model's own earlier reasoning. We ask when these choices change whether an agent succeeds, not only what it costs, and report three findings. First, in a pre-registered synthetic probe, truncating the context window costs a low-cost reasoning model nothing in success when a needed fact can be looked up again (it looks the fact up instead), but drops its success to chance when the fact cannot be re-observed: the two penalties differ by 92.5 percentage points (90% CI [89.5, 95.5]). A pre-registered replication on one model from a second provider showed the same contrast. Once the fact was lost, that model chose no answer rather than guessing. Second, on ARC-AGI-3, where the benchmark's Standard harness trails its Provider Adapter harness by a wide margin, we decompose that gap one component at a time, for one model on four games. Summarizing old turns instead of dropping them, while keeping the Standard harness's invitation to take notes, recovers 86% of a 63-point gap without replaying the model's reasoning. The same harness without the invitation recovers 43%, and adding the provider's native replay of the model's reasoning recovers the remaining 57%. These are point estimates from one counted run per configuration and game, and the replay share depends on a single run. Third, in the benchmark's published runs and in ours, the Adapter's advantage in the probability of clearing a level it has reached is larger at deep levels than at early ones. This largely restates where runs stopped and does not separate a growing advantage from a constant one.

  • 1 authors
·
Oct 19

Relax: An Asynchronous Reinforcement Learning Engine for Omni-Modal Post-Training at Scale

Reinforcement learning (RL) post-training has proven effective at unlocking reasoning, self-reflection, and tool-use capabilities in large language models. As models extend to omni-modal inputs and agentic multi-turn workflows, RL training systems face three interdependent challenges: heterogeneous data flows, operational robustness at scale, and the staleness -- throughput tradeoff. We present Relax (Reinforcement Engine Leveraging Agentic X-modality), an open-source RL training engine that addresses these challenges through three co-designed architectural layers. First, an omni-native architecture builds multimodal support into the full stack -- from data preprocessing and modality-aware parallelism to inference generation -- rather than retrofitting it onto a text-centric pipeline. Second, each RL role runs as an independent, fault-isolated service that can be scaled, recovered, and upgraded without global coordination. Third, service-level decoupling enables asynchronous training via the TransferQueue data bus, where a single staleness parameter smoothly interpolates among on-policy, near-on-policy, and fully asynchronous execution. Relax achieves a 1.20times end-to-end speedup over veRL on Qwen3-4B on-policy training. Its fully async mode delivers a 1.76times speedup over colocate on Qwen3-4B and a 2.00times speedup on Qwen3-Omni-30B, while all modes converge to the same reward level. Relax supports R3 (Rollout Routing Replay)~ma2025r3 for MoE models with only 1.9\% overhead, compared to 32\% degradation in veRL under the same configuration. It further demonstrates stable omni-modal RL convergence on Qwen3-Omni across image, text, and audio, sustaining over 2{,}000 steps on video without degradation. Relax is available at https://github.com/rednote-ai/Relax.

  • 11 authors
·
Apr 13

Unleashing Scientific Reasoning for Bio-experimental Protocol Generation via Structured Component-based Reward Mechanism

The foundation of reproducible science lies in protocols that are precise, logically ordered, and executable. The autonomous generation of these protocols through natural language queries could greatly improve the efficiency of the reproduction process. However, current leading large language models (LLMs) often generate incomplete or inconsistent protocols, limiting their utility. To address this limitation, we first introduce SciRecipe, a large-scale dataset of over 12K structured protocols spanning 27 biological subfields and encompassing both comprehension and problem-solving tasks. To further improve protocol generation, we propose the "Sketch-and-Fill" paradigm, which separates analysis, structuring, and expression to ensure each step is explicit and verifiable. Complementing this, the structured component-based reward mechanism evaluates step granularity, action order, and semantic fidelity, aligning model optimization with experimental reliability. Building on these components, we develop Thoth, trained through a staged Knowledge-to-Action process that progresses from knowledge acquisition to operational reasoning and ultimately to robust, executable protocol generation. Across multiple benchmarks, Thoth consistently surpasses both proprietary and open-source LLMs, achieving significant improvements in step alignment, logical sequencing, and semantic accuracy. Our approach paves the way for reliable scientific assistants that bridge knowledge with experimental execution. All data, code, and models will be released publicly.

  • 11 authors
·
Oct 17, 2025 2

Relic: From Multi-Agent Collaboration to Persistent Organizational Capability

Multiple agents may often conflict in an organization: for example, one coding agent changes an interface in a repository, but another continues to develop on the old version where existing tests become stale. A conversation can resolve the episode, but when the participants change, what makes the lesson continue to govern the team? We introduce Relic, which turns recurring collaboration failures into organization-owned, executable protocols. Members reflect on visible work, propose rules, and govern their adoption. Adopted protocols bind triggers, responsibilities, required evidence, and execution consequences to the runtime, while remaining open to revision and retirement. In one traced case, repeated integration friction produces an interface-review rule that governs later pull requests and is revised as work continues. Across 360 controlled runs over ten software workloads and three models, Relic raises complete-contract delivery from 14.06% to 19.76% (+5.71 percentage points) over a matched structured team without the protocol lifecycle, improving all four verified production endpoints in every model stratum. Under fresh-member transfer, behavioral correctness is 25.4% with no inherited protocol, 34.6% with the same rules provided as readable text, and 41.2% with executable bindings, a +6.5-point advantage over text alone. On the full CooperBench benchmark, after excluding broken benchmark pairs, Relic achieves 367/477 (76.9%), establishing the best reported result among peer-structured systems. On the fixed 48-pair same-model subset, Relic also exceeds Solo (29/48 vs. 26/48), reversing the coordination loss exhibited by the official peer baseline. Together, these results show how collaboration experience can become persistent organizational state that remains useful beyond the members who created it.

ulab-ai ulab
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Sep 25 1

Subversion Strategy Eval: Can language models statelessly strategize to subvert control protocols?

An AI control protocol is a plan for usefully deploying AI systems that aims to prevent an AI from intentionally causing some unacceptable outcome. This paper investigates how well AI systems can generate and act on their own strategies for subverting control protocols whilst operating statelessly (without shared memory between contexts). To do this, an AI system may need to reliably generate optimal plans in each context, take actions with well-calibrated probabilities, and coordinate plans with other instances of itself without communicating. We develop Subversion Strategy Eval, a suite of eight environments, covering a range of protocols and strategic capabilities, and six sets of affordances that help isolate individual capabilities. We implement the evaluation in Inspect-AI and release it open-source. We evaluate Claude 3.5 models, including helpful-only versions, as well as OpenAI reasoning models. None of the models demonstrate substantial capability in strategizing to subvert control protocols statelessly. However, providing models with additional affordances, such as the ability to share a plan between contexts, can substantially improve performance. We hope our evaluations can act as a leading indicator for when models are capable of subverting control protocols and also relax the worst-case assumption of perfect strategic ability in AI control evaluations.

  • 5 authors
·
Apr 3, 2025

TRACE: Temporal Audit and Condition-aware Evaluation of Streaming Video Understanding

Streaming video understanding requires models to interpret evidence as it arrives, yet current evaluations often report task scores without specifying when evidence becomes valid, how visual history is maintained, or how responses are triggered. As a result, similar scores may correspond to different workloads, failure modes, and operational behavior. We introduce TRACE (Temporal Audit and Condition-aware Evaluation), a condition-aware benchmark and evaluation framework that makes these factors explicit. TRACE combines temporally audited visual tasks with evidence timing and instruction-dependent trigger annotations, a unified causal Core--Adapter protocol that controls information availability while recording actual history processing and response events, and multidimensional reporting of answer quality, timeliness, response-selection behavior, workload, completion, and reliability. On 1,240 records from 517 videos, we evaluate eight publicly available models or systems in eight configurations. We find that nearly identical QA accuracy can mask substantial differences in completion, answer validity, and generation workload, while proactive performance separates into response quality, response delay, false alarms (responses emitted while no target window is currently valid and a later one remains), and missed target windows. These results show that streaming-video performance should be interpreted as execution-conditioned system behavior rather than a single score. Our benchmark and code can be accessed at https://github.com/om-ai-lab/trace-bench{https://github.com/om-ai-lab/trace-bench}.

omlab OmAI Lab
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Sep 24 2

Computer Use at the Edge of the Statistical Precipice

Evaluating Computer Use Agents (CUAs) on interactive environments is fraught with methodological pitfalls that the field has yet to systematically address. We show that a 1MB replay script that blindly executes a recorded action sequence without ever observing the screen outperforms frontier models on prominent static benchmarks, and prove that its expected success rate is exactly equal to the source agent's pass@k in deterministic environments. We trace this and other failures to two root causes: non-principled environment design (static, unsandboxed, or unreliably verified environments) and non-principled evaluation methodology (naive aggregation and misuse of pass@k for stateful UI interactions). To address the first, we propose PRISM, five design principles for CUA environments (privileged verification, realistic environments, integrity-checked configurations, sandboxed execution, and multifactorial variability) and instantiate them in DigiWorld, a benchmark of 15 realistic sandboxed mobile applications able to evaluate agents in over 3.2 million verified unique configurations. To address the second, we develop an aggregation framework pairing Wilson score intervals with hierarchical bootstrap, producing confidence intervals that correctly account for the nested structure of CUA benchmarks, as we empirically demonstrate. All together, we show that principled environment design and rigorous evaluation methodology are not optional refinements but prerequisites for meaningful CUA research.

  • 9 authors
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May 6

Agentic Reinforcement Learning with Observation-Calibrated Self-Distillation

Large language model agents are commonly trained through reinforcement learning with sparse trajectory-level rewards, which offer limited guidance on how strongly individual tokens should be updated. On-Policy Self-Distillation (OPSD) addresses this by re-scoring generated tokens under a privileged replay view to obtain dense, token-level supervision. However, we identify a confounding issue: the resulting support may reflect both the privileged information contained in the replay view and score shifts induced by the replay scaffold, making it difficult to attribute the support specifically to that information. This issue is especially pronounced when future environment observations serve as privileged information, since replaying them requires reconstructing an extended scaffold that itself perturbs token scores. To resolve this confounding, we propose Observation-Calibrated Self-Distillation (OCSD), which contrasts two structurally matched replay views, Full and Observation-Ablated, differing only in whether the actual future observation is present, to derive an observation residual that discounts score changes shared by the replay scaffold. OCSD then applies this residual to modulate token-level GRPO updates at high-uncertainty steps, while preserving the trajectory-level update direction. Experiments on ALFWorld, WebShop, and Search-QA across three Qwen3 model scales show that OCSD consistently outperforms strong baselines. Diagnostic analyses further confirm that the calibrated residual aligns better with local environment feedback. Our code is publicly available at https://github.com/yiy1x/OCSD.

  • 11 authors
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Aug 4

AIREP: A Protocol for Per-Decision Evidence in AI Runtime Governance

Runtime-governance evidence often collapses materially different events into one audit record: a decision may be made, an instruction dispatched or received, an action may or may not execute, and a resulting state may or may not be observed. This paper presents AIREP, a vendor- and model-independent protocol for per-decision AI runtime evidence. Its current wire model separates evidence into four artifact families: Decision, Control, Execution, and Effect. Artifacts use closed core schemas, explicit identities and digests, declared scope limits, RFC 8785 canonical JSON, domain-separated SHA-256 hashing, and pure Ed25519 signatures. A three-level assurance model distinguishes structural/hash consistency (AIREP-Core), verifier-accepted authorship (AIREP-Authenticated), and independently anchored chain-head freshness and non-truncation relative to an accepted witness (AIREP-Witnessed); these classes do not establish event truth. A structured reconciler preserves failure, missing evidence, unevaluated prerequisites, and indeterminate outcomes as distinct states. The released beta includes a four-family first-party producer, Python and Node reference-verification paths, adversarial/lifecycle corpora, and reproducible validation. Post-release first-party Hermes and LightEval integration exercises preserve explicit evidence boundaries without claiming adoption or interoperability. Independent implementation evidence exists separately for a v0.1.2 producer and a v0.2 consumer/verifier; because they target different frozen versions, they do not establish same-version producer-to-consumer interoperability. AIREP remains experimental.

  • 1 authors
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Sep 15

Symphony: A Heuristic Normalized Calibrated Advantage Actor and Critic Algorithm in application for Humanoid Robots

In our work we not explicitly hint that it is a misconception to think that humans learn fast. Learning process takes time. Babies start learning to move in the restricted liquid area called placenta. Children often are limited by underdeveloped body. Even adults are not allowed to participate in complex competitions right away. However, with robots, when learning from scratch, we often don't have the privilege of waiting for dozen millions of steps. "Swaddling" regularization is responsible for restraining an agent in rapid but unstable development penalizing action strength in a specific way not affecting actions directly. The Symphony, Transitional-policy Deterministic Actor and Critic algorithm, is a concise combination of different ideas for possibility of training humanoid robots from scratch with Sample Efficiency, Sample Proximity and Safety of Actions in mind. It is no secret that continuous increase in Gaussian noise without appropriate smoothing is harmful for motors and gearboxes. Compared to Stochastic algorithms, we set a limited parametric noise and promote a reduced strength of actions, safely increasing entropy, since the actions are kind of immersed in weaker noise. When actions require more extreme values, actions rise above the weak noise. Training becomes empirically much safer for both the environment around and the robot's mechanisms. We use Fading Replay Buffer: using a fixed formula containing the hyperbolic tangent, we adjust the batch sampling probability: the memory contains a recent memory and a long-term memory trail. Fading Replay Buffer allows us to use Temporal Advantage when we improve the current Critic Network prediction compared to the exponential moving average. Temporal Advantage allows us to update Actor and Critic in one pass, as well as combine Actor and Critic in one Object and implement their Losses in one line.

  • 6 authors
·
Dec 11, 2025

Do Your Best and Get Enough Rest for Continual Learning

According to the forgetting curve theory, we can enhance memory retention by learning extensive data and taking adequate rest. This means that in order to effectively retain new knowledge, it is essential to learn it thoroughly and ensure sufficient rest so that our brain can memorize without forgetting. The main takeaway from this theory is that learning extensive data at once necessitates sufficient rest before learning the same data again. This aspect of human long-term memory retention can be effectively utilized to address the continual learning of neural networks. Retaining new knowledge for a long period of time without catastrophic forgetting is the critical problem of continual learning. Therefore, based on Ebbinghaus' theory, we introduce the view-batch model that adjusts the learning schedules to optimize the recall interval between retraining the same samples. The proposed view-batch model allows the network to get enough rest to learn extensive knowledge from the same samples with a recall interval of sufficient length. To this end, we specifically present two approaches: 1) a replay method that guarantees the optimal recall interval, and 2) a self-supervised learning that acquires extensive knowledge from a single training sample at a time. We empirically show that these approaches of our method are aligned with the forgetting curve theory, which can enhance long-term memory. In our experiments, we also demonstrate that our method significantly improves many state-of-the-art continual learning methods in various protocols and scenarios. We open-source this project at https://github.com/hankyul2/ViewBatchModel.

  • 4 authors
·
Mar 24, 2025

Just Let Linear States Forget the Distant Past: Prefix Caching via Suffix Replay for Hybrid LLMs

Hybrid LLMs interleave full-attention layers with linear-attention layers to reduce long-context inference cost, but this structure complicates prefix caching. Full-attention KV caches are token-addressable, whereas linear-attention layers maintain recurrent states that cannot be rolled back to arbitrary prefix boundaries. Existing systems materialize recurrent-state checkpoints, restricting prefix reuse to checkpoint-aligned positions. We present SuffixReplay, the first prefix caching system that lets hybrid LLMs reuse cached prefixes at every cache-supported page boundary without materializing recurrent-state checkpoints. Our key insight is to just let linear states forget the distant past. Modern linear-attention mechanisms use recurrent decay and gating to attenuate the influence of old inputs. Therefore, instead of checkpointing every prefix boundary, SuffixReplay approximates the state at a matched boundary by replaying only a recent suffix of the layer's input hidden states, which we retain as anchors. At the algorithmic level, SuffixReplay combines layer-wise and token-wise anchor sparsity with a bounded replay budget to control storage, computation, and quality. At the system level, it uses an independently managed anchor sidecar and a pipelined replay path to overlap anchor movement and state reconstruction with the native serving pipeline. We evaluate SuffixReplay on three hybrid LLMs: OLMo-Hybrid-7B, Qwen3.5-4B, and Qwen3.6-27B-FP8. Across these models, SuffixReplay retains 91.4-100% of full-prefill quality on average across LongBench and RULER, while using only 0.36-0.51x the amortized per-token storage of SGLang's default 8192-token checkpoint cache. Integrated into SGLang, SuffixReplay reduces median TTFT by 15-70% on branching workloads, sustains 2.3-4.3x SGLang's throughput when the working set exceeds HBM, and matches SGLang on high-hit continuation traffic.

  • 9 authors
·
Sep 26

AI Agents Need Memory Control Over More Context

AI agents are increasingly used in long, multi-turn workflows in both research and enterprise settings. As interactions grow, agent behavior often degrades due to loss of constraint focus, error accumulation, and memory-induced drift. This problem is especially visible in real-world deployments where context evolves, distractions are introduced, and decisions must remain consistent over time. A common practice is to equip agents with persistent memory through transcript replay or retrieval-based mechanisms. While convenient, these approaches introduce unbounded context growth and are vulnerable to noisy recall and memory poisoning, leading to unstable behavior and increased drift. In this work, we introduce the Agent Cognitive Compressor (ACC), a bio-inspired memory controller that replaces transcript replay with a bounded internal state updated online at each turn. ACC separates artifact recall from state commitment, enabling stable conditioning while preventing unverified content from becoming persistent memory. We evaluate ACC using an agent-judge-driven live evaluation framework that measures both task outcomes and memory-driven anomalies across extended interactions. Across scenarios spanning IT operations, cybersecurity response, and healthcare workflows, ACC consistently maintains bounded memory and exhibits more stable multi-turn behavior, with significantly lower hallucination and drift than transcript replay and retrieval-based agents. These results show that cognitive compression provides a practical and effective foundation for reliable memory control in long-horizon AI agents.

  • 1 authors
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Jan 14

OpenRath: Session-Centered Runtime State for Agent Systems

Modern agent systems often suffer from fragmented runtime state: transcripts, tool effects, memory events, workspace placement, branch provenance, and replay evidence are recorded separately and become difficult to inspect or reproduce. OpenRath addresses this issue with a PyTorch-like programming model for multi-agent, multi-session systems. The analogy concerns the role of a central first-class runtime abstraction, not tensor computation. Its core abstraction is Session, the runtime value passed between agents and workflows. A Session is branchable, inspectable, replayable, backend-aware, and composable. It records conversation chunks, sandbox placement, lineage metadata, token usage, pending work, and tool evidence, while defining where memory interactions enter the runtime record. Since this state is carried by the same value used in program execution, fork, merge, and replay become explicit runtime operations rather than states reconstructed from external traces. OpenRath further defines Sandbox, Tool, Agent, Memory, Workflow, and Selector, with Selector turning control flow into runtime-routed decisions. This report presents the programming model, architecture, audited milestones, and evidence protocol. Its claims are limited to controlled runtime properties, while broad quantitative comparisons, live-provider quality, optional-backend availability, and memory quality are left for follow-on evaluation. The central thesis is that Session provides agent systems with a first-class runtime value for auditable composition.

  • 3 authors
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Jun 16 3

Be Your Own Red Teamer: Safety Alignment via Self-Play and Reflective Experience Replay

Large Language Models (LLMs) have achieved remarkable capabilities but remain vulnerable to adversarial ``jailbreak'' attacks designed to bypass safety guardrails. Current safety alignment methods depend heavily on static external red teaming, utilizing fixed defense prompts or pre-collected adversarial datasets. This leads to a rigid defense that overfits known patterns and fails to generalize to novel, sophisticated threats. To address this critical limitation, we propose empowering the model to be its own red teamer, capable of achieving autonomous and evolving adversarial attacks. Specifically, we introduce Safety Self- Play (SSP), a system that utilizes a single LLM to act concurrently as both the Attacker (generating jailbreaks) and the Defender (refusing harmful requests) within a unified Reinforcement Learning (RL) loop, dynamically evolving attack strategies to uncover vulnerabilities while simultaneously strengthening defense mechanisms. To ensure the Defender effectively addresses critical safety issues during the self-play, we introduce an advanced Reflective Experience Replay Mechanism, which uses an experience pool accumulated throughout the process. The mechanism employs a Upper Confidence Bound (UCB) sampling strategy to focus on failure cases with low rewards, helping the model learn from past hard mistakes while balancing exploration and exploitation. Extensive experiments demonstrate that our SSP approach autonomously evolves robust defense capabilities, significantly outperforming baselines trained on static adversarial datasets and establishing a new benchmark for proactive safety alignment.

  • 5 authors
·
Jan 14

ChronoReplay: One Answer Interface Is Not Enough for Streaming Spatial Intelligence

Training a spatial VLM to answer which side an object lies on does not require it to preserve the metric displacement that determines that answer, while supervision for a distance estimate may leave categorical relations largely unconstrained. When post-training emphasizes one readout, improvements can therefore concentrate on that interface while transfer to others remains weak or even degrades; we call this observed specialization interface lock-in. ChronoReplay addresses it by replaying heterogeneous spatial supervision as chronologically ordered episodes, retaining source-native targets, and balancing supervision across families. Under the same observation access, a single ChronoReplay checkpoint improves OVO-S-Bench, OST-Bench, and UCS-Bench together, including a 13.41-point gain on OST-Bench, and achieves the highest three-benchmark mean among the supervision settings compared here. Same-data controls further separate the ingredients of this transfer: answer serialization redistributes gains across OST and UCS, family-balanced learning improves over ordinary joint SFT and natural turn weighting, and chronological replay exceeds a shifted-order control by about 2.41 OST points across two paired seeds. Adaptive frame selection then changes evidence access while keeping the trained model fixed, providing an additional inference-time gain at lower visual cost. Streaming spatial performance depends on what distinctions supervision preserves, how heterogeneous histories are organized during learning, and what causal evidence inference makes available at test time.

LINs-lab LINs lab
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Oct 24 2

Replay What Matters: Off-Policy Replay for Efficient LLM Reinforcement Unlearning

LLM unlearning has emerged as a cost-effective alternative to full retraining for removing hazardous knowledge from pretrained models while preserving general utility. Recent RL-based methods such as RULE reformulate unlearning as learning a refusal behavior, but their on-policy optimization repeatedly samples from the same forget and retain/boundary prompts throughout training. We identify a critical inefficiency in this process: easy cases quickly converge and provide little useful gradient signal, while hard cases near the forget/retain boundary continue to produce low-reward rollouts that are discarded after a single use. To address this issue, we propose ReRULE, an off-policy replay enhancement for reinforcement unlearning. ReRULE stores low-reward hard-case rollout groups in a replay buffer during early GRPO training and reuses them in later stages through importance-sampled off-policy updates, redirecting computation toward boundary cases that still require learning. Theoretically, we show that ReRULE yields a tighter hard-case convergence bound than pure on-policy RULE. Empirically, ReRULE improves MUSE-Books Retain Quality from 46.3 to 56.2 while adding only 5--11% training time across benchmarks. Its limited improvement on the simpler TOFU setting further supports the intended conditional behavior: replay is most beneficial when the hard/easy disparity is pronounced.

  • 6 authors
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Jun 12

Self-Generated Feedback Destabilizes Test-Time Training: A Causal Decomposition of Long-Horizon Adaptation

Test-time training (TTT) lets a model store information in its weights during inference. When the model learns from its own output, however, each update also changes the model that generates the next training example. Across 128K-token streams, retaining generated-text updates worsens prediction on independent human-written text with three TTT-E2E model configurations (labeled 125M, 760M, and 3B). The same failure occurs when Adam updates Qwen3-4B's existing weights. The same update mechanisms can improve on real text, so writing itself is not the failure. Three matched comparisons trace the causal pathway. Fixed Generation removes over 98% of the damage at 125M and 760M by using a frozen model to generate training chunks. Recorded Replay separates the loss caused by reading degraded text from the additional loss stored by updating on it. A paired one-update comparison then shows the local conflict: an update predicts its source better but new real text worse. This cost grows after Closed Loop adaptation, with a few trajectories accounting for most large failures. Finally, Settlement evaluates the candidate state on independent real text before commitment. It leaves mean endpoint gaps of 0.07 and -0.02 nats at 125M and 760M while retaining real-text adaptation. These results motivate checking prediction on independent evidence before retaining an update.

ControlScope: Workflow Revision and Reliability in LLM Agents

How much of a running workflow should a language model agent revise? ControlScope compares continuing generated code, editing the next tool call's data arguments, and replacing the unfinished workflow from the same public execution state. The nested permissions separate available repairs from the actions an agent selects. We evaluate one-time and repeated reviews across filesystem tasks, ALFWorld, and AppWorld. Across two source programs per task and three reasoning-reviewer draws on 20 filesystem tasks, FULL completes 15-16 tasks versus 13 for KEEP; across four fast draws it completes 10-13 versus 13. Fresh student-record confirmation reproduces a batch-read repair. ALFWorld fast panels yield KEEP/ARG/FULL scores of 85/86/87 on 87 tasks across 52 scenes and 134/134/127 on 134 tasks across four scenes; reasoning on the 87-task cohort also yields 85/86/87 with substantial review cost. An AppWorld V1 official-test panel of 585 task instances from 195 scenario templates shows small net differences. Frozen replays expose viable agent-written replacements interrupted by later revision in two failed file-organization runs. An offline source-trajectory midpoint comparison shows later reviews completing an insufficient repair. Five-call protection saves 19.4% of logged model output and loses one success across 20 fresh source runs. An argument-only shortcut shows that the broader sampled policy can overlook a cheaper successful edit available in both operation sets. These outcomes tie repair access to actual choices and subsequent execution.

Memory-Centric Continual Learning for AI Agents

Autonomous agents powered by foundation models can reason, plan, and use tools, but their fixed weights and context limits hinder sustained learning from experience over long-term deployment. While external memory systems attempt to bridge this gap, they mostly act as passive retrieval caches, evaluated primarily by whether they can recall stored facts or past interactions. Whether memory can drive genuine continual learning remains an open question. In this paper, we introduce Memory-Centric Continual Learning (MCCL), arguing that memory should be judged by whether it improves future actions, not merely what it retrieves. MCCL has three main parts. First, a three-axis taxonomy organizes memory by where state is stored (substrates), what form it takes (assets), and how it is managed (policies). This defines a two-loop lifecycle that updates memory state in an inner loop while refining management policies in an outer loop based on task feedback. Second, an evaluation protocol measures retention under interference, adaptation to change, and task transfer to isolate genuine behavioral gains from simple context expansion. Third, a memory scaling framework models how agent performance scales with experience, storage capacity, and compute budgets across non-parametric and parametric memory. Together, these components reframe agent memory from passive lookup to continuous learning, offering a principled route toward self-improving autonomous agents.

SLAIAITP SLAI-AITP
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Oct 20 2

Specification-first convergence with an AI coding agent: a case study of dismantling a core architectural invariant across 189 files in a 717k-line codebase with no test oracle and no human code review

This paper reports a single, fully instrumented case study of a large-scale architectural refactoring by an AI coding agent under a specification-first protocol, with no human review of the generated code and no pre-existing oracle to validate the target behaviour. The task, dismantling a central invariant across a large interdependent codebase, was assessed by the author as effectively infeasible through incremental refactoring, the kind of change that conventionally calls for a rewrite instead. Under the protocol described here, the agent completed it successfully. The system is a 717,725-line production TypeScript application across 3,648 files. The task required dismantling a core lifetime invariant: the guarantee that a UI panel remains open for the duration of an AI request. The target behaviour was that a streaming generation survives the closing of its panel and can be reattached, on reopening, to the same live stream with no loss or duplication. The protocol: formal specification by the agent, 14 refinement cycles auditing that specification against the source code, atomic implementation, a compile/test feedback loop, then 17 verification cycles auditing the code against the frozen specification. Across 31 audit passes, 201 defects were corrected before any human executed the program. The convergence criterion was empirical: two consecutive verification passes returning zero findings. The change touched 189 files (31 new); with the extraction phase, the two commits total 288 files, 34,770 insertions, 16,422 deletions. Across the first and roughly thirty later sessions, the software behaved as specified, no bug observed. Elapsed: three days; cost: USD 2,430. The full specification and raw session logs, 1,500+ pages in French, are published as evidence, allowing inspection of the process and submission to a language model for consistency checking.

FORGE: Self-Evolving Agent Memory With No Weight Updates via Population Broadcast

Can LLM agents improve decision-making through self-generated memory without gradient updates? We propose FORGE (Failure-Optimized Reflective Graduation and Evolution), a staged, population-based protocol that evolves prompt-injected natural-language memory for hierarchical ReAct agents. FORGE wraps a Reflexion-style inner loop, where a dedicated reflection agent (using the same underlying LLM, no distillation from a stronger model) converts failed trajectories into reusable knowledge artifacts: textual heuristics (Rules), few-shot demonstrations (Examples), or both (Mixed), with an outer loop that propagates the best-performing instance's memory to the population between stages and freezes converged instances via a graduation criterion. We evaluate on CybORG CAGE-2, a stochastic network-defense POMDP at a 30-step horizon against the B-line attacker, where all four tested LLM families (Gemini-2.5-Flash-Lite, Grok-4-Fast, Llama-4-Maverick, Qwen3-235B) exhibit strongly negative, heavy-tailed zero-shot rewards. Compared against both a zero-shot baseline and a Reflexion baseline (isolated single-stream learning), FORGE improves average evaluation return by 1.7-7.7times over zero-shot and by 29-72% over Reflexion in all 12 model-representation conditions, reducing major-failure rates (below -100) to as low as sim1%. We find that (1) population broadcast is critical mechanism, with a no-graduation ablation confirming that broadcast carries the performance gains while graduation primarily saves compute; (2) Examples achieves the strongest returns for three of four models, Rules offers the best cost-reliability profile with sim40% fewer tokens; and (3) weaker baseline models benefit disproportionately, suggesting FORGE may mitigate capability gaps rather than amplify strong models. All evidence is confined to CAGE-2 B-line; cross-family findings are directional evidence.

  • 6 authors
·
May 14

Collaborative Human-Agent Protocol (CHAP)

Foundation models are moving from response generation into operational roles. They plan across steps, call tools, request human input, coordinate with other agents, and increasingly carry responsibility for work that affects customers, claims, code, contracts, and clinical decisions. Production deployments are no longer one human supervising one model. They are multi-human, multi-agent collaborations that cross teams, time zones, and trust boundaries. The technical surface for this collaboration remains weakly specified. When an agent drafts a response and a human edits it before it ships, the moment of human judgement is the most valuable signal in the system. In current practice it is recorded, if at all, in application code, chat threads, ticket comments, and tribal memory. Two protocol standards address adjacent concerns: MCP standardises agent access to tools and data, and A2A standardises agent-to-agent interoperability. Neither defines the shared workspace in which humans and agents perform accountable work together. This paper presents CHAP, the Collaborative Human-Agent Protocol. Under CHAP, the override that used to vanish into a chat thread becomes a structured event carrying a diff, a rationale, and a content hash. The handoff between shifts becomes a portable envelope rather than a pinned message. The human approval of an agent's draft becomes a non-repudiable signed decision that can be replayed years later. The protocol achieves this through a small Core (workspaces, participants, tasks, artefacts, and an append-only evidence log) together with composable profiles that add review, modes, routing, deliberation, handoff, identity, signatures, and transparency-backed audit as deployments require them. Specification, reference implementation, conformance suite, and worked examples are available at: https://github.com/BrightbeamAI/chap

  • 3 authors
·
Jun 19

The Benefits of Model-Based Generalization in Reinforcement Learning

Model-Based Reinforcement Learning (RL) is widely believed to have the potential to improve sample efficiency by allowing an agent to synthesize large amounts of imagined experience. Experience Replay (ER) can be considered a simple kind of model, which has proved extremely effective at improving the stability and efficiency of deep RL. In principle, a learned parametric model could improve on ER by generalizing from real experience to augment the dataset with additional plausible experience. However, owing to the many design choices involved in empirically successful algorithms, it can be very hard to establish where the benefits are actually coming from. Here, we provide theoretical and empirical insight into when, and how, we can expect data generated by a learned model to be useful. First, we provide a general theorem motivating how learning a model as an intermediate step can narrow down the set of possible value functions more than learning a value function directly from data using the Bellman equation. Second, we provide an illustrative example showing empirically how a similar effect occurs in a more concrete setting with neural network function approximation. Finally, we provide extensive experiments showing the benefit of model-based learning for online RL in environments with combinatorial complexity, but factored structure that allows a learned model to generalize. In these experiments, we take care to control for other factors in order to isolate, insofar as possible, the benefit of using experience generated by a learned model relative to ER alone.

  • 4 authors
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Nov 3, 2022

NovaFabric: A Black-Box Recorder for AI Agents with Sealed, Replayable, Diffable and Auditable Runs

An AI agent run is no longer a function call. It is a cascade of prompts, model calls, tool invocations, file and network effects and sub-agents. When such a run misbehaves, or an auditor asks what happened, logs and traces answer poorly: they are mutable, partial and cannot be re-executed. This technical report describes NovaFabric, an open-source (Apache-2.0) black-box recorder for AI agents that turns a run into a sealed, replayable, diffable and auditable evidence capsule. The design rests on two formats only. The Run Capsule is a directory of flat files and the source of truth; every database is a rebuildable index over capsules. The Evidence Bundle is the signed export for an auditor. Everything else follows existing standards: OpenTelemetry GenAI, OpenLineage, W3C PROV, in-toto/DSSE, RFC 3161 and CycloneDX. A single-node run is the smallest case of a distributed one; the schema supports a capsule hierarchy for Slurm arrays and Kubernetes jobs, though automatic parent finalization is library-only today. The report covers the architecture and the engines behind the verb chain capture, seal, replay, diff and audit: fail-closed mocked replay; a diff gate with a stable exit-code contract; DSSE signatures that bind their intent and a capsule root that commits to file names; a capsule treated as untrusted input; signer identity-trust levels with offline TSA and CRL checking; maker-checker promotion against an operator-held trust list; and a deny-by-default authorization table for every dashboard route. It presents no new experiments; the evaluation is in arXiv:2609.12582. Every count except the private ADR tally is generated by a probe script run on the public source at the v0.107.0 tag (150 top-level commands, 84 Python subpackages, 16,721 test functions), every capability carries an explicit maturity label, and honest-limits boxes state where the system stops.

  • 1 authors
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Oct 24

CivBench: A Long-Horizon Benchmark for Tool-Mediated Agents in Civilization VI

We present CivBench, an open-source benchmark for evaluating language model agents in long-horizon, tool-mediated environments through the Model Context Protocol (MCP). A single episode spans 300+ turns and produces thousands of tool calls over a large action space, requiring sustained planning, state monitoring, and execution under partial observability. The environment exposes 76 MCP tools and a narration layer that converts visual game state into structured text. We use CivBench to characterise agent behaviour across four model families in 23 admissible runs. The sample is a pilot, not a model ranking: aggregate outcomes do not reliably discriminate models at this scale. Instead, we introduce two interface-level metrics that the environment makes measurable: Proactive Monitoring Rate (PMR), capturing whether agents actively query latent strategic state, and RAG@10, capturing whether commitments stated in structured planning reflections are executed within ten subsequent turns. Across runs we observe two consistent patterns under a shared playbook protocol. Agents under-monitor strategically relevant state that is available but requires explicit querying: despite playbook guidance to query victory progress every 20 turns, agents do so only every 30 to 75 turns, and in 7 of 20 detectable defeats they failed to query within the 20 turn warning window before game end. Agents also frequently fail to execute near-term commitments stated in their own planning reflections (RAG@10 between 48.2% and 65.8% across models). Both patterns arise despite tool access and explicit guidance, and we interpret them as deviations under instruction rather than absences of capability. We release the environment, scenarios, logs, metrics, and analysis pipeline at https://github.com/lmwilki/civ6-mcp

  • 6 authors
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Sep 1

Cochise: A Reference Harness for Autonomous Penetration Testing

Recent work on LLM-driven autonomous penetration testing reports promising results, but existing systems often bundle architectural, prompting, and tool-integration choices together. This makes it difficult to determine what is gained over a simple agent and harness. We present Cochise, a 630 LOC Python reference implementation for autonomous penetration-testing experiments. Cochise connects to a Linux execution host over SSH and supports attacking controlled target environments reachable from that jump host. The prototype implements a Planner--Executor architecture in which long-term state is maintained by the planner, while a ReAct-style executor issues commands over SSH and self-corrects based on command outputs. The scenario prompt can be adapted to different target environments. We evaluate the harness against a live third-party testbed, Game of Active Directory (GOAD). Cochise is intended not as a state-of-the-art penetration-testing agent, but as a reusable experimental infrastructure for comparing models, agent architectures, and penetration-testing traces. Alongside the prototype, we release replay and analysis tools: (i) cochise-replay for offline visualization of captured runs, (ii) cochise-analyze-logs and cochise-analyze-graphs for cost, token, duration, and compromise analysis, and (iii) a corpus of JSON trajectory logs from GOAD runs, so that researchers can study agent behavior without provisioning the 48--64 GB RAM / 190 GB storage testbed themselves. Tool demo video available at https://youtu.be/2mQimB1ufyI.

  • 2 authors
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Aug 2

Fine-tuning MLIP foundation models: strategies for accuracy and transferability

Adapting machine-learned interatomic potential (MLIP) foundation models to specialised tasks through fine-tuning is an increasingly important practice, yet systematic guidance on when and how to fine-tune is currently limited. We evaluate seven fine-tuning strategies -- naive full-parameter updates, two layer-freezing variants, Low-Rank Adaptation (LoRA), multihead replay, pseudolabelled replay, and replay combined with LoRA -- across five chemically diverse benchmarks (aqueous NaCl, ice polymorphs, S_N2 reactions, SPICE biomolecules, and lithium electrolytes), three generations of foundation models, and training sets spanning five orders of magnitude. To support this evaluation we implement three capabilities in the MACE codebase: LoRA adapted for equivariant message-passing architectures, including both scalar and equivariant linear layers; pseudolabelled replay, which decouples the replay data source from the original pretraining corpus; and model-aware atomic reference energy (E0) reestimation for fine-tuning workflows. We find that foundation model quality, correct E0 initialisation, and well-chosen hyperparameters are prerequisites whose impact routinely exceeds that of the fine-tuning strategy itself. Once these prerequisites are met, most strategies achieve strong target-task accuracy, consistently surpassing models trained from scratch. The practical distinction depends on deployment scope: naive fine-tuning offers the best convergence for single-system applications, while multihead replay -- with either original or pseudolabelled data -- is the only approach tested that consistently preserves out-of-distribution robustness, maintaining both pretraining-distribution accuracy for broader deployment and many-body short-range repulsion.

  • 6 authors
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Jun 9