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Oct 23

The Low Frequency Trap: Video Language Models Fail at Simple Event Bookkeeping

Real-world video benchmarks provide broad coverage, but their fixed clips entangle event count, rate, duration, and visual complexity, making failure modes hard to isolate. While existing programmatic benchmarks offer better control, they score only the final answer rather than auditing reported events against executable ground truth. To bridge this gap, we introduce trace-grounded parametric profiling for event counting in three controlled video tasks: bouncing-ball wall contacts, visual blinks, and categorical state transitions. Across 2,190 videos, we vary event count N and frequency F while holding rendering fixed. Each video includes an executable event trace for capability-surface estimation and timestamp-level evaluation. Our results reveal a staged temporal failure. At an 80% reliability threshold, Gemini 3.6 Flash reliably counts persistent state transitions up to 12 events at 0.5 and 1.0 Hz, yet demonstrates no reliable positive-count region for transient blinking events. Thus, event representation dictates whether a model initially accesses evidence -- a limitation that compounds as count and frequency increase. In the high-count, high-frequency regime, only 0.2% of final counts are correct and the model recovers just 18.1% of true events. To test if visual access is the primary bottleneck, we increase sampling rate. Although this boosts Bounce Ball accuracy from 19.6% to 29.3%, the reported sequence agrees with ground truth only 3.7% of the time. Extra frames can therefore inflate final scores without producing faithful event recovery. Different prompting strategies yield similarly limited gains, and real-world video evaluations show the same concentration of success at low event counts. Ultimately, trace-grounded profiling shifts video evaluation from aggregate accuracy metrics to a detailed diagnostic of where temporal reasoning fails.

  • 8 authors
·
Aug 5

MemPilot: Orchestrating On-Demand Multimodal Memory Curation for LLM Agents

Memory has become integral to the LLM agent ecosystem, supporting information retention and reuse across interactions. However, most existing agent memory systems construct memory in a query-agnostic manner, which can incur unnecessary preprocessing cost and discard details that later prove essential. Recent studies have begun shifting memory processing toward runtime adaptation, but typically specialize in particular operations or fixed processing schemes, leaving flexible control over performance, cost, and latency largely underexplored. To address this challenge, we present MemPilot, a flexible framework that orchestrates on-demand memory curation under different performance--cost--latency preferences. Specifically, we optimize a multi-step LLM policy via reinforcement learning to iteratively choose between retrieving from query-agnostic memory and delegating query-specific curation of raw multimodal history to heterogeneous LLMs and VLMs. The policy jointly controls evidence amount, curation instructions, model selection, and visual access, enabling fine-grained allocation of runtime computation. To optimize this policy under competing objectives, we adapt objective-wise advantage decoupling by separately estimating each objective's advantage before aggregation. Moreover, we introduce prefix-based marginal utility estimation for fine-grained credit assignment across multi-step rollouts. Experiments on five multimodal agent-memory benchmarks demonstrate favorable performance--cost--latency trade-offs across optimization preferences, with preference sweeps yielding broader frontiers than existing trade-off-aware baselines.

Touch2Insert: Zero-Shot Peg Insertion by Touching Intersections of Peg and Hole

Reliable insertion of industrial connectors remains a central challenge in robotics, requiring sub-millimeter precision under uncertainty and often without full visual access. Vision-based approaches struggle with occlusion and limited generalization, while learning-based policies frequently fail to transfer to unseen geometries. To address these limitations, we leverage tactile sensing, which captures local surface geometry at the point of contact and thus provides reliable information even under occlusion and across novel connector shapes. Building on this capability, we present Touch2Insert, a tactile-based framework for arbitrary peg insertion. Our method reconstructs cross-sectional geometry from high-resolution tactile images and estimates the relative pose of the hole with respect to the peg in a zero-shot manner. By aligning reconstructed shapes through registration, the framework enables insertion from a single contact without task-specific training. To evaluate its performance, we conducted experiments with three diverse connectors in both simulation and real-robot settings. The results indicate that Touch2Insert achieved sub-millimeter pose estimation accuracy for all connectors in simulation, and attained an average success rate of 86.7\% on the real robot, thereby confirming the robustness and generalizability of tactile sensing for real-world robotic connector insertion.

  • 5 authors
·
Mar 3

VIGMA: An Open-Access Framework for Visual Gait and Motion Analytics

Gait disorders are commonly observed in older adults, who frequently experience various issues related to walking. Additionally, researchers and clinicians extensively investigate mobility related to gait in typically and atypically developing children, athletes, and individuals with orthopedic and neurological disorders. Effective gait analysis enables the understanding of the causal mechanisms of mobility and balance control of patients, the development of tailored treatment plans to improve mobility, the reduction of fall risk, and the tracking of rehabilitation progress. However, analyzing gait data is a complex task due to the multivariate nature of the data, the large volume of information to be interpreted, and the technical skills required. Existing tools for gait analysis are often limited to specific patient groups (e.g., cerebral palsy), only handle a specific subset of tasks in the entire workflow, and are not openly accessible. To address these shortcomings, we conducted a requirements assessment with gait practitioners (e.g., researchers, clinicians) via surveys and identified key components of the workflow, including (1) data processing and (2) data analysis and visualization. Based on the findings, we designed VIGMA, an open-access visual analytics framework integrated with computational notebooks and a Python library, to meet the identified requirements. Notably, the framework supports analytical capabilities for assessing disease progression and for comparing multiple patient groups. We validated the framework through usage scenarios with experts specializing in gait and mobility rehabilitation. VIGMA is available at https://github.com/komar41/VIGMA.

  • 5 authors
·
Apr 24, 2025

X-AVDT: Audio-Visual Cross-Attention for Robust Deepfake Detection

The surge of highly realistic synthetic videos produced by contemporary generative systems has significantly increased the risk of malicious use, challenging both humans and existing detectors. Against this backdrop, we take a generator-side view and observe that internal cross-attention mechanisms in these models encode fine-grained speech-motion alignment, offering useful correspondence cues for forgery detection. Building on this insight, we propose X-AVDT, a robust and generalizable deepfake detector that probes generator-internal audio-visual signals accessed via DDIM inversion to expose these cues. X-AVDT extracts two complementary signals: (i) a video composite capturing inversion-induced discrepancies, and (ii) an audio-visual cross-attention feature reflecting modality alignment enforced during generation. To enable faithful cross-generator evaluation, we further introduce MMDF, a new multimodal deepfake dataset spanning diverse manipulation types and rapidly evolving synthesis paradigms, including GANs, diffusion, and flow-matching. Extensive experiments demonstrate that X-AVDT achieves leading performance on MMDF and generalizes strongly to external benchmarks and unseen generators, outperforming existing methods with accuracy improved by 13.1%. Our findings highlight the importance of leveraging internal audio-visual consistency cues for robustness to future generators in deepfake detection.

  • 6 authors
·
Mar 9

Can We Perform Online RL for Image Editing without Editing Rewards?

Reinforcement learning (RL) enables direct preference optimization for image editing through editing-specific rewards, which remain less developed due to costly triplet supervision and complex task-dependent calibration. In contrast, text-to-image (T2I) generation benefits from a mature and diverse reward ecosystem spanning semantic alignment, aesthetics, realism, glyph shape, and other visual preferences. Extending this ecosystem to image editing would substantially broaden the range of visual preferences accessible to RL-based optimization, prompting the central question: Can We Perform Image Editing RL without Editing Rewards? In this paper, we argue that the standard image editing dimensions have potential to be mapped to the T2I reward space: image quality can transfer directly, prompt following can be aligned through a description of the desired visual state, and reference consistency admits a coarse semantic conversion by encoding the source content to preserve. However, editing instructions specify relative changes, whereas T2I rewards require self-contained target descriptions; moreover, semantically valid captions from generic vision-language models may be incompatible with the frozen reward. Hence, we further introduce Lever-Edit, a two-stage framework that learns a reward-aligned captioner for counterfactual target descriptions, freezes it, and optimizes the editing policy solely with the transferred T2I reward. Experiments show competitive editing alignment and source preservation against editing-reward-based fine-tuning, while outperforming intuitive transfer baselines.

  • 6 authors
·
Aug 23

TactileNet: Bridging the Accessibility Gap with AI-Generated Tactile Graphics for Individuals with Vision Impairment

Tactile graphics are essential for providing access to visual information for the 43 million people globally living with vision loss. Traditional methods for creating these graphics are labor-intensive and cannot meet growing demand. We introduce TactileNet, the first comprehensive dataset and AI-driven framework for generating embossing-ready 2D tactile templates using text-to-image Stable Diffusion (SD) models. By integrating Low-Rank Adaptation (LoRA) and DreamBooth, our method fine-tunes SD models to produce high-fidelity, guideline-compliant graphics while reducing computational costs. Quantitative evaluations with tactile experts show 92.86% adherence to accessibility standards. Structural fidelity analysis revealed near-human design similarity, with an SSIM of 0.538 between generated graphics and expert-designed tactile images. Notably, our method preserves object silhouettes better than human designs (SSIM = 0.259 vs. 0.215 for binary masks), addressing a key limitation of manual tactile abstraction. The framework scales to 32,000 images (7,050 high-quality) across 66 classes, with prompt editing enabling customizable outputs (e.g., adding or removing details). By automating the 2D template generation step-compatible with standard embossing workflows-TactileNet accelerates production while preserving design flexibility. This work demonstrates how AI can augment (not replace) human expertise to bridge the accessibility gap in education and beyond. Code, data, and models will be publicly released to foster further research.

  • 5 authors
·
Apr 7, 2025

Visual RAG Toolkit: Scaling Multi-Vector Visual Retrieval with Training-Free Pooling and Multi-Stage Search

Multi-vector visual retrievers (e.g., ColPali-style late interaction models) deliver strong accuracy, but scale poorly because each page yields thousands of vectors, making indexing and search increasingly expensive. We present Visual RAG Toolkit, a practical system for scaling visual multi-vector retrieval with training-free, model-aware pooling and multi-stage retrieval. Motivated by Matryoshka Embeddings, our method performs static spatial pooling - including a lightweight sliding-window averaging variant - over patch embeddings to produce compact tile-level and global representations for fast candidate generation, followed by exact MaxSim reranking using full multi-vector embeddings. Our design yields a quadratic reduction in vector-to-vector comparisons by reducing stored vectors per page from thousands to dozens, notably without requiring post-training, adapters, or distillation. Across experiments with interaction-style models such as ColPali and ColSmol-500M, we observe that over the limited ViDoRe v2 benchmark corpus 2-stage retrieval typically preserves NDCG and Recall @ 5/10 with minimal degradation, while substantially improving throughput (approximately 4x QPS); with sensitivity mainly at very large k. The toolkit additionally provides robust preprocessing - high resolution PDF to image conversion, optional margin/empty-region cropping and token hygiene (indexing only visual tokens) - and a reproducible evaluation pipeline, enabling rapid exploration of two-, three-, and cascaded retrieval variants. By emphasizing efficiency at common cutoffs (e.g., k <= 10), the toolkit lowers hardware barriers and makes state-of-the-art visual retrieval more accessible in practice.

  • 1 authors
·
Feb 12

VIABench: A Comprehensive Video Benchmark Collected from Blind Individuals for Visual Impairment Assistance

Visually impaired individuals (VIIs) encounter significant daily challenges due to limited access to visual information. Although Multimodal Large Language Models (MLLMs) have achieved impressive results on general vision and language tasks, their practical utility in real-world blind assistance still remains largely underexplored. To fill this gap, we introduce VIABench, a comprehensive video benchmark specifically designed to evaluate MLLMs in Visually Impaired Assistance scenarios using first-person videos recorded or shared by VIIs themselves. VIABench defines three core tasks, each targeting a distinct requirement in visual assistance. Proactive Reminder: Assesses the model's ability to interpret ongoing video content while proactively anticipating and verbally describing upcoming navigation-critical events; Visual Question Answering (VQA): Evaluates the model's capacity to answer user-posed questions about the environment or objects within the video; Vision-Guided Interaction: Tests context-aware reasoning to accomplish intentional interactions between user and environment. To ensure a robust and fair evaluation, we propose a rigorous benchmarking pipeline that supports both online (real-time) and offline settings. Our experiments demonstrate that current MLLMs still struggle to deliver comprehensive support for VIIs, especially in the Proactive Reminder task, which demands accurate anticipation and real-time responsiveness. We hope VIABench will drive future research toward developing customized MLLMs for real-world assistance, ultimately improving navigation and interaction experiences for visually impaired individuals. Code and data will be released at https://github.com/MCG-NJU/VIABench.

Do Vision Language Models Need to Process Image Tokens?

Vision Language Models (VLMs) have achieved remarkable success by integrating visual encoders with large language models (LLMs). While VLMs process dense image tokens across deep transformer stacks (incurring substantial computational overhead), it remains fundamentally unclear whether sustained image-token processing is necessary for their performance or visual representations meaningfully evolve from early to later layers. In this work, we systematically investigate the functional role of image tokens in VLMs and show that visual representations rapidly converge to a bounded-complexity regime, \ie their entropy stabilizes, intrinsic dimensionality compresses, and trajectory curvature approaches a near-constant profile. In contrast, textual representations continue to undergo substantial restructuring across depth. Once stabilized, visual representations become largely interchangeable between layers, indicating limited additional transformation in deeper stages. Further, depth-wise visual truncation reveals that the necessity of visual processing is task-dependent, where single-token predictions remain comparatively robust to truncated visual depth, but multi-token generation require sustained access to visual representations. Under deterministic decoding, reducing visual depth perturbs intermediate reasoning trajectories more strongly than final outputs, suggesting that image tokens influence the structure of reasoning more than the ultimate conclusions. Collectively, these findings question the assumption that deeper visual processing is uniformly essential in VLMs, challenging the current paradigm of multimodal LLM architectures.

  • 3 authors
·
Apr 9

Hard Vision, Easy Vision: What GPT-6 Astra Reveals Across Computer Vision

Frontier general-purpose systems are rapidly expanding beyond visual understanding into capabilities traditionally handled by dedicated computer-vision models. As these capabilities expand, a central question for the computer-vision community is how far this reach extends, and what remains hard. We evaluate GPT-6 Astra alongside five frontier general-purpose AI systems across 34 capabilities and 55 benchmarks spanning nine areas of computer vision. We compare their performance with dedicated models and humans where suitable references are available. Astra demonstrates broad visual capability, with substantial gains over other frontier systems in visual and spatial reasoning and several forms of structured prediction. Across the state-of-the-art systems, a consistent pattern emerges. Capabilities involving semantic interpretation, reasoning, and object-centric prediction increasingly approach or reach available reference levels. In contrast, larger gaps remain when tasks require metric geometric accuracy, faithful reconstruction, temporally consistent dense prediction, or specialized fine-grained visual knowledge. Additional reasoning and specialist tools close selected gaps, but their benefits vary across capabilities. These results map a changing landscape of computer vision in which increasingly sophisticated visual tasks are accessible through a general-purpose interface, while precise and fidelity-sensitive perception remains an important frontier.

Investigating and Mitigating the Multimodal Hallucination Snowballing in Large Vision-Language Models

Though advanced in understanding visual information with human languages, Large Vision-Language Models (LVLMs) still suffer from multimodal hallucinations. A natural concern is that during multimodal interaction, the generated hallucinations could influence the LVLMs' subsequent generation. Thus, we raise a question: When presented with a query relevant to the previously generated hallucination, will LVLMs be misled and respond incorrectly, even though the ground visual information exists? To answer this, we propose a framework called MMHalSnowball to evaluate LVLMs' behaviors when encountering generated hallucinations, where LVLMs are required to answer specific visual questions within a curated hallucinatory conversation. Crucially, our experiment shows that the performance of open-source LVLMs drops by at least 31%, indicating that LVLMs are prone to accept the generated hallucinations and make false claims that they would not have supported without distractions. We term this phenomenon Multimodal Hallucination Snowballing. To mitigate this, we further propose a training-free method called Residual Visual Decoding, where we revise the output distribution of LVLMs with the one derived from the residual visual input, providing models with direct access to the visual information. Experiments show that our method can mitigate more than 24% of the snowballed multimodal hallucination while maintaining capabilities.

  • 9 authors
·
Aug 2, 2024

Video Encoders Built on Image Representations

The design of a video encoder determines when frames begin to interact and which frame-specific visual evidence remains accessible to the language model. Native video pathways couple neighboring frames during visual encoding, whereas image pathways preserve independently computed frame representations but incur a much larger visual-token cost when all image tokens are forwarded. We ask a basic question: whether a compact video encoder can instead be built on image representations. To answer this question, we separate three operations that are often coupled: per-frame representation, cross-frame token allocation, and temporal interaction. A frozen image encoder first produces frame-specific candidates. A question-aware selector then allocates a fixed token budget across frames using relevance, diversity, and cross-frame correspondence, after which a lightweight learned refiner reads neighboring-frame context and writes residual updates only to the retained anchors. This preserves source positions and keeps the visual output at the fixed budget. Across 13 benchmarks and three vision-language backbones, the resulting pathway matches full-image aggregate performance while using only about 28%-35% of its visual tokens. Specifically, on Qwen3-VL-8B, it achieves a 13-benchmark macro-average of 62.75 with 1,535 visual tokens, compared with 62.58 for the full Image pathway at 4,424 tokens and 59.49 for native Conv3D at 2,212 tokens. On Qwen3-VL-32B, it reaches a 13-benchmark macro-average of 66.28, compared with 66.09 for Image, while providing a 2.16x end-to-end speedup. These results show that compact video encoding does not require early temporal mixing: frame-specific evidence can be preserved first, allocated jointly, and temporally contextualized after selection.

  • 6 authors
·
Oct 4

Language-Conditioned World Modeling for Visual Navigation

We study language-conditioned visual navigation (LCVN), in which an embodied agent is asked to follow a natural language instruction based only on an initial egocentric observation. Without access to goal images, the agent must rely on language to shape its perception and continuous control, making the grounding problem particularly challenging. We formulate this problem as open-loop trajectory prediction conditioned on linguistic instructions and introduce the LCVN Dataset, a benchmark of 39,016 trajectories and 117,048 human-verified instructions that supports reproducible research across a range of environments and instruction styles. Using this dataset, we develop LCVN frameworks that link language grounding, future-state prediction, and action generation through two complementary model families. The first family combines LCVN-WM, a diffusion-based world model, with LCVN-AC, an actor-critic agent trained in the latent space of the world model. The second family, LCVN-Uni, adopts an autoregressive multimodal architecture that predicts both actions and future observations. Experiments show that these families offer different advantages: the former provides more temporally coherent rollouts, whereas the latter generalizes better to unseen environments. Taken together, these observations point to the value of jointly studying language grounding, imagination, and policy learning in a unified task setting, and LCVN provides a concrete basis for further investigation of language-conditioned world models. The code is available at https://github.com/F1y1113/LCVN.

  • 13 authors
·
Mar 22

Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation

The field of portrait image animation, driven by speech audio input, has experienced significant advancements in the generation of realistic and dynamic portraits. This research delves into the complexities of synchronizing facial movements and creating visually appealing, temporally consistent animations within the framework of diffusion-based methodologies. Moving away from traditional paradigms that rely on parametric models for intermediate facial representations, our innovative approach embraces the end-to-end diffusion paradigm and introduces a hierarchical audio-driven visual synthesis module to enhance the precision of alignment between audio inputs and visual outputs, encompassing lip, expression, and pose motion. Our proposed network architecture seamlessly integrates diffusion-based generative models, a UNet-based denoiser, temporal alignment techniques, and a reference network. The proposed hierarchical audio-driven visual synthesis offers adaptive control over expression and pose diversity, enabling more effective personalization tailored to different identities. Through a comprehensive evaluation that incorporates both qualitative and quantitative analyses, our approach demonstrates obvious enhancements in image and video quality, lip synchronization precision, and motion diversity. Further visualization and access to the source code can be found at: https://fudan-generative-vision.github.io/hallo.

  • 10 authors
·
Jun 13, 2024

Unlocking the Visual Record of Materials Science: A Large-Scale Multimodal Dataset from Scientific Literature

The materials science literature encodes decades of experimental knowledge in figures, yet this visual record remains locked away and inaccessible to AI at scale. The core difficulty is structural: most scientific figures are compound, with a single caption describing multiple sub-panels simultaneously, making direct image-text pairing unreliable. We present MatMMExtract, an end-to-end open-source pipeline that resolves this by decomposing compound figures into individual sub-panels and generating structured, grounded annotations using a large language model guided by a curated materials science taxonomy. Applied to 14,810 open-access articles, MatMMExtract produces MatSciFig; 391,606 panel-level image-text pairs from 180,571 figures, each annotated with a sub-caption, a two-level visualisation category spanning 19 classes and over 100 subtypes, and a scientific summary. To enable accurate panel localisation, we introduce MaterialScope, a domain-specific detection dataset of 2,811 manually annotated materials science figures, on which a fine-tuned YOLO12-m detector achieves mAP_50 of 0.9227. Among six benchmarked language models, Gemini 3.1 Flash Lite delivers the best cost-quality trade-off for annotation generation, with 82% of outputs rated good and a hallucination rate of 4.8%. A dual-encoder retrieval baseline on MatSciFig achieves a 4.4 times improvement in R@1 over zero-shot CLIP, demonstrating the dataset's immediate utility for vision-language learning. All resources are released openly to the community.

Imagine Before You Draw: Visual Prompt Engineering for Image Generation

Incorporating visual semantic representations as an intermediate step before image generation can reduce the modeling difficulty between text and images, thereby improving generation quality. Recent works such as X-Omni and BLIP3o-Next have explored this direction, but they typically use a two-stage external pipeline: a separate autoregressive model first generates semantic tokens, which are then fed as conditioning to an independent diffusion decoder. Since the decoder cannot jointly access the original input and the semantic plan, this design introduces an information bottleneck that limits detail preservation in downstream tasks such as editing. Internal architectures such as Transfusion, BAGEL, and Show-o2 avoid this bottleneck by enabling cross-modal interaction within a single model, but they still face the difficult text-to-pixel modeling gap without intermediate semantic guidance. We propose Visual Prompt Engineering (VPE), which can be seamlessly integrated into such internal frameworks. Specifically, the model first autoregressively generates visual semantic tokens (e.g., SigLIP 2) as "visual prompts" that capture the semantic layout, then generates the full image tokens conditioned on this plan. We validate VPE across class-conditional generation, text-to-image generation, and image editing, covering various token types and model architectures. Results show that VPE can accelerate convergence, raise quality ceilings, and through internal integration, achieve substantially better editing preservation (PSNR: 26.76 vs. 19.92) than external alternatives of the same parameter scale, while maintaining competitive editing responsiveness.

  • 10 authors
·
Jun 2

PhD: A Prompted Visual Hallucination Evaluation Dataset

The rapid growth of Large Language Models (LLMs) has driven the development of Large Vision-Language Models (LVLMs). The challenge of hallucination, prevalent in LLMs, also emerges in LVLMs. However, most existing efforts mainly focus on object hallucination in LVLM, ignoring diverse types of LVLM hallucinations. In this study, we delve into the Intrinsic Vision-Language Hallucination (IVL-Hallu) issue, thoroughly analyzing different types of IVL-Hallu on their causes and reflections. Specifically, we propose several novel IVL-Hallu tasks and categorize them into four types: (a) object hallucination, which arises from the misidentification of objects, (b) attribute hallucination, which is caused by the misidentification of attributes, (c) multi-modal conflicting hallucination, which derives from the contradictions between textual and visual information, and (d) counter-common-sense hallucination, which owes to the contradictions between the LVLM knowledge and actual images. Based on these taxonomies, we propose a more challenging benchmark named PhD to evaluate and explore IVL-Hallu. An automated pipeline is proposed for generating different types of IVL-Hallu data. Extensive experiments on five SOTA LVLMs reveal their inability to effectively tackle our proposed IVL-Hallu tasks, with detailed analyses and insights on the origins and possible solutions of these new challenging IVL-Hallu tasks, facilitating future researches on IVL-Hallu and LVLM. The benchmark can be accessed at https://github.com/jiazhen-code/IntrinsicHallu

  • 8 authors
·
Mar 17, 2024

SEMNAV: Enhancing Visual Semantic Navigation in Robotics through Semantic Segmentation

Visual Semantic Navigation (VSN) is a fundamental problem in robotics, where an agent must navigate toward a target object in an unknown environment, mainly using visual information. Most state-of-the-art VSN models are trained in simulation environments, where rendered scenes of the real world are used, at best. These approaches typically rely on raw RGB data from the virtual scenes, which limits their ability to generalize to real-world environments due to domain adaptation issues. To tackle this problem, in this work, we propose SEMNAV, a novel approach that leverages semantic segmentation as the main visual input representation of the environment to enhance the agent's perception and decision-making capabilities. By explicitly incorporating this type of high-level semantic information, our model learns robust navigation policies that improve generalization across unseen environments, both in simulated and real world settings. We also introduce the SEMNAV dataset, a newly curated dataset designed for training semantic segmentation-aware navigation models like SEMNAV. Our approach is evaluated extensively in both simulated environments and with real-world robotic platforms. Experimental results demonstrate that SEMNAV outperforms existing state-of-the-art VSN models, achieving higher success rates in the Habitat 2.0 simulation environment, using the HM3D dataset. Furthermore, our real-world experiments highlight the effectiveness of semantic segmentation in mitigating the sim-to-real gap, making our model a promising solution for practical VSN-based robotic applications. The code and datasets are accessible at https://github.com/gramuah/semnav

GRAMuah GRAM UAH
·
Jun 2, 2025

ReVLA: Reverting Visual Domain Limitation of Robotic Foundation Models

Recent progress in large language models and access to large-scale robotic datasets has sparked a paradigm shift in robotics models transforming them into generalists able to adapt to various tasks, scenes, and robot modalities. A large step for the community are open Vision Language Action models which showcase strong performance in a wide variety of tasks. In this work, we study the visual generalization capabilities of three existing robotic foundation models, and propose a corresponding evaluation framework. Our study shows that the existing models do not exhibit robustness to visual out-of-domain scenarios. This is potentially caused by limited variations in the training data and/or catastrophic forgetting, leading to domain limitations in the vision foundation models. We further explore OpenVLA, which uses two pre-trained vision foundation models and is, therefore, expected to generalize to out-of-domain experiments. However, we showcase catastrophic forgetting by DINO-v2 in OpenVLA through its failure to fulfill the task of depth regression. To overcome the aforementioned issue of visual catastrophic forgetting, we propose a gradual backbone reversal approach founded on model merging. This enables OpenVLA which requires the adaptation of the visual backbones during initial training -- to regain its visual generalization ability. Regaining this capability enables our ReVLA model to improve over OpenVLA by a factor of 77% and 66% for grasping and lifting in visual OOD tasks .

  • 5 authors
·
Sep 23, 2024

Understanding Visual Feature Reliance through the Lens of Complexity

Recent studies suggest that deep learning models inductive bias towards favoring simpler features may be one of the sources of shortcut learning. Yet, there has been limited focus on understanding the complexity of the myriad features that models learn. In this work, we introduce a new metric for quantifying feature complexity, based on V-information and capturing whether a feature requires complex computational transformations to be extracted. Using this V-information metric, we analyze the complexities of 10,000 features, represented as directions in the penultimate layer, that were extracted from a standard ImageNet-trained vision model. Our study addresses four key questions: First, we ask what features look like as a function of complexity and find a spectrum of simple to complex features present within the model. Second, we ask when features are learned during training. We find that simpler features dominate early in training, and more complex features emerge gradually. Third, we investigate where within the network simple and complex features flow, and find that simpler features tend to bypass the visual hierarchy via residual connections. Fourth, we explore the connection between features complexity and their importance in driving the networks decision. We find that complex features tend to be less important. Surprisingly, important features become accessible at earlier layers during training, like a sedimentation process, allowing the model to build upon these foundational elements.

  • 5 authors
·
Jul 8, 2024 1

UniVG-R1: Reasoning Guided Universal Visual Grounding with Reinforcement Learning

Traditional visual grounding methods primarily focus on single-image scenarios with simple textual references. However, extending these methods to real-world scenarios that involve implicit and complex instructions, particularly in conjunction with multiple images, poses significant challenges, which is mainly due to the lack of advanced reasoning ability across diverse multi-modal contexts. In this work, we aim to address the more practical universal grounding task, and propose UniVG-R1, a reasoning guided multimodal large language model (MLLM) for universal visual grounding, which enhances reasoning capabilities through reinforcement learning (RL) combined with cold-start data. Specifically, we first construct a high-quality Chain-of-Thought (CoT) grounding dataset, annotated with detailed reasoning chains, to guide the model towards correct reasoning paths via supervised fine-tuning. Subsequently, we perform rule-based reinforcement learning to encourage the model to identify correct reasoning chains, thereby incentivizing its reasoning capabilities. In addition, we identify a difficulty bias arising from the prevalence of easy samples as RL training progresses, and we propose a difficulty-aware weight adjustment strategy to further strengthen the performance. Experimental results demonstrate the effectiveness of UniVG-R1, which achieves state-of-the-art performance on MIG-Bench with a 9.1% improvement over the previous method. Furthermore, our model exhibits strong generalizability, achieving an average improvement of 23.4% in zero-shot performance across four image and video reasoning grounding benchmarks. The project page can be accessed at https://amap-ml.github.io/UniVG-R1-page/.

  • 8 authors
·
May 20, 2025 5

ObjectReact: Learning Object-Relative Control for Visual Navigation

Visual navigation using only a single camera and a topological map has recently become an appealing alternative to methods that require additional sensors and 3D maps. This is typically achieved through an "image-relative" approach to estimating control from a given pair of current observation and subgoal image. However, image-level representations of the world have limitations because images are strictly tied to the agent's pose and embodiment. In contrast, objects, being a property of the map, offer an embodiment- and trajectory-invariant world representation. In this work, we present a new paradigm of learning "object-relative" control that exhibits several desirable characteristics: a) new routes can be traversed without strictly requiring to imitate prior experience, b) the control prediction problem can be decoupled from solving the image matching problem, and c) high invariance can be achieved in cross-embodiment deployment for variations across both training-testing and mapping-execution settings. We propose a topometric map representation in the form of a "relative" 3D scene graph, which is used to obtain more informative object-level global path planning costs. We train a local controller, dubbed "ObjectReact", conditioned directly on a high-level "WayObject Costmap" representation that eliminates the need for an explicit RGB input. We demonstrate the advantages of learning object-relative control over its image-relative counterpart across sensor height variations and multiple navigation tasks that challenge the underlying spatial understanding capability, e.g., navigating a map trajectory in the reverse direction. We further show that our sim-only policy is able to generalize well to real-world indoor environments. Code and supplementary material are accessible via project page: https://object-react.github.io/

  • 8 authors
·
Sep 11, 2025 1

VaaWIT: Visual-Aware Adaptation of Large Language Models for Multilingual Web Image Translation

Translating text embedded in Web images is crucial for improving content accessibility and cross-lingual information retrieval, particularly within social media and e-commerce domains. Although Large Vision-Language Models (LVLMs) have advanced multimodal understanding, applying them to Web image translation remains challenging due to the visual representation gap: standard encoders often prioritize high-level semantics over the fine-grained visual details required for recognizing diverse character morphologies. To address this challenge, we propose VaaWIT, an end-to-end framework that adapts Large Language Models for multilingual Web image translation. The framework introduces two key technical contributions: (1) a Dual-Stream Attention Module (DSAM), which facilitates bidirectional interaction between multilingual semantic features and detailed visual representations, thereby synthesizing unified features robust to textual variations; and (2) a Visual-Aware Adapter (VAA), a parameter-efficient fine-tuning strategy that dynamically injects these fused visual cues into the frozen LLM backbone. This design enables the model to align the visual context with linguistic reasoning effectively while minimizing computational costs. Extensive experiments on eight tasks on three public benchmarks demonstrate that VaaWIT significantly outperforms state-of-the-art (SOTA) open-source baselines and achieves competitive performance against proprietary models. These results validate the efficacy of integrating fine-grained visual perception into LLMs for complex Web content analysis.

  • 6 authors
·
May 22 1

VIGC: Visual Instruction Generation and Correction

The integration of visual encoders and large language models (LLMs) has driven recent progress in multimodal large language models (MLLMs). However, the scarcity of high-quality instruction-tuning data for vision-language tasks remains a challenge. The current leading paradigm, such as LLaVA, relies on language-only GPT-4 to generate data, which requires pre-annotated image captions and detection bounding boxes, suffering from understanding image details. A practical solution to this problem would be to utilize the available multimodal large language models (MLLMs) to generate instruction data for vision-language tasks. However, it's worth noting that the currently accessible MLLMs are not as powerful as their LLM counterparts, as they tend to produce inadequate responses and generate false information. As a solution for addressing the current issue, this paper proposes the Visual Instruction Generation and Correction (VIGC) framework that enables multimodal large language models to generate instruction-tuning data and progressively enhance its quality on-the-fly. Specifically, Visual Instruction Generation (VIG) guides the vision-language model to generate diverse instruction-tuning data. To ensure generation quality, Visual Instruction Correction (VIC) adopts an iterative update mechanism to correct any inaccuracies in data produced by VIG, effectively reducing the risk of hallucination. Leveraging the diverse, high-quality data generated by VIGC, we finetune mainstream models and validate data quality based on various evaluations. Experimental results demonstrate that VIGC not only compensates for the shortcomings of language-only data generation methods, but also effectively enhances the benchmark performance. The models, datasets, and code are available at https://opendatalab.github.io/VIGC.

  • 11 authors
·
Aug 24, 2023

Visual Counter Turing Test (VCT^2): Discovering the Challenges for AI-Generated Image Detection and Introducing Visual AI Index (V_AI)

The proliferation of AI techniques for image generation, coupled with their increasing accessibility, has raised significant concerns about the potential misuse of these images to spread misinformation. Recent AI-generated image detection (AGID) methods include CNNDetection, NPR, DM Image Detection, Fake Image Detection, DIRE, LASTED, GAN Image Detection, AIDE, SSP, DRCT, RINE, OCC-CLIP, De-Fake, and Deep Fake Detection. However, we argue that the current state-of-the-art AGID techniques are inadequate for effectively detecting contemporary AI-generated images and advocate for a comprehensive reevaluation of these methods. We introduce the Visual Counter Turing Test (VCT^2), a benchmark comprising ~130K images generated by contemporary text-to-image models (Stable Diffusion 2.1, Stable Diffusion XL, Stable Diffusion 3, DALL-E 3, and Midjourney 6). VCT^2 includes two sets of prompts sourced from tweets by the New York Times Twitter account and captions from the MS COCO dataset. We also evaluate the performance of the aforementioned AGID techniques on the VCT^2 benchmark, highlighting their ineffectiveness in detecting AI-generated images. As image-generative AI models continue to evolve, the need for a quantifiable framework to evaluate these models becomes increasingly critical. To meet this need, we propose the Visual AI Index (V_AI), which assesses generated images from various visual perspectives, including texture complexity and object coherence, setting a new standard for evaluating image-generative AI models. To foster research in this domain, we make our https://huggingface.co/datasets/anonymous1233/COCO_AI and https://huggingface.co/datasets/anonymous1233/twitter_AI datasets publicly available.

  • 14 authors
·
Nov 24, 2024 2

MetamatBench: Integrating Heterogeneous Data, Computational Tools, and Visual Interface for Metamaterial Discovery

Metamaterials, engineered materials with architected structures across multiple length scales, offer unprecedented and tunable mechanical properties that surpass those of conventional materials. However, leveraging advanced machine learning (ML) for metamaterial discovery is hindered by three fundamental challenges: (C1) Data Heterogeneity Challenge arises from heterogeneous data sources, heterogeneous composition scales, and heterogeneous structure categories; (C2) Model Complexity Challenge stems from the intricate geometric constraints of ML models, which complicate their adaptation to metamaterial structures; and (C3) Human-AI Collaboration Challenge comes from the "dual black-box'' nature of sophisticated ML models and the need for intuitive user interfaces. To tackle these challenges, we introduce a unified framework, named MetamatBench, that operates on three levels. (1) At the data level, we integrate and standardize 5 heterogeneous, multi-modal metamaterial datasets. (2) The ML level provides a comprehensive toolkit that adapts 17 state-of-the-art ML methods for metamaterial discovery. It also includes a comprehensive evaluation suite with 12 novel performance metrics with finite element-based assessments to ensure accurate and reliable model validation. (3) The user level features a visual-interactive interface that bridges the gap between complex ML techniques and non-ML researchers, advancing property prediction and inverse design of metamaterials for research and applications. MetamatBench offers a unified platform deployed at http://zhoulab-1.cs.vt.edu:5550 that enables machine learning researchers and practitioners to develop and evaluate new methodologies in metamaterial discovery. For accessibility and reproducibility, we open-source our benchmark and the codebase at https://github.com/cjpcool/Metamaterial-Benchmark.

  • 13 authors
·
May 8, 2025

Retrieval-Augmented Fine-Tuning With Preference Optimization For Visual Program Generation

Visual programming languages (VPLs) allow users to create programs through graphical interfaces, which results in easier accessibility and their widespread usage in various domains. To further enhance this accessibility, recent research has focused on generating VPL code from user instructions using large language models (LLMs). Specifically, by employing prompting-based methods, these studies have shown promising results. Nevertheless, such approaches can be less effective for industrial VPLs such as Ladder Diagram (LD). LD is a pivotal language used in industrial automation processes and involves extensive domain-specific configurations, which are difficult to capture in a single prompt. In this work, we demonstrate that training-based methods outperform prompting-based methods for LD generation accuracy, even with smaller backbone models. Building on these findings, we propose a two-stage training strategy to further enhance VPL generation. First, we employ retrieval-augmented fine-tuning to leverage the repetitive use of subroutines commonly seen in industrial VPLs. Second, we apply direct preference optimization (DPO) to further guide the model toward accurate outputs, using systematically generated preference pairs through graph editing operations. Extensive experiments on real-world LD data demonstrate that our approach improves program-level accuracy by over 10% compared to supervised fine-tuning, which highlights its potential to advance industrial automation.

  • 7 authors
·
Feb 23, 2025

How Far are VLMs from Visual Spatial Intelligence? A Benchmark-Driven Perspective

Visual Spatial Reasoning (VSR) is a core human cognitive ability and a critical requirement for advancing embodied intelligence and autonomous systems. Despite recent progress in Vision-Language Models (VLMs), achieving human-level VSR remains highly challenging due to the complexity of representing and reasoning over three-dimensional space. In this paper, we present a systematic investigation of VSR in VLMs, encompassing a review of existing methodologies across input modalities, model architectures, training strategies, and reasoning mechanisms. Furthermore, we categorize spatial intelligence into three levels of capability, ie, basic perception, spatial understanding, spatial planning, and curate SIBench, a spatial intelligence benchmark encompassing nearly 20 open-source datasets across 23 task settings. Experiments with state-of-the-art VLMs reveal a pronounced gap between perception and reasoning, as models show competence in basic perceptual tasks but consistently underperform in understanding and planning tasks, particularly in numerical estimation, multi-view reasoning, temporal dynamics, and spatial imagination. These findings underscore the substantial challenges that remain in achieving spatial intelligence, while providing both a systematic roadmap and a comprehensive benchmark to drive future research in the field. The related resources of this study are accessible at https://sibench.github.io/Awesome-Visual-Spatial-Reasoning/.

  • 18 authors
·
Sep 23, 2025 2

MVTD: A Benchmark Dataset for Maritime Visual Object Tracking

Visual Object Tracking (VOT) is a fundamental task with widespread applications in autonomous navigation, surveillance, and maritime robotics. Despite significant advances in generic object tracking, maritime environments continue to present unique challenges, including specular water reflections, low-contrast targets, dynamically changing backgrounds, and frequent occlusions. These complexities significantly degrade the performance of state-of-the-art tracking algorithms, highlighting the need for domain-specific datasets. To address this gap, we introduce the Maritime Visual Tracking Dataset (MVTD), a comprehensive and publicly available benchmark specifically designed for maritime VOT. MVTD comprises 182 high-resolution video sequences, totaling approximately 150,000 frames, and includes four representative object classes: boat, ship, sailboat, and unmanned surface vehicle (USV). The dataset captures a diverse range of operational conditions and maritime scenarios, reflecting the real-world complexities of maritime environments. We evaluated 14 recent SOTA tracking algorithms on the MVTD benchmark and observed substantial performance degradation compared to their performance on general-purpose datasets. However, when fine-tuned on MVTD, these models demonstrate significant performance gains, underscoring the effectiveness of domain adaptation and the importance of transfer learning in specialized tracking contexts. The MVTD dataset fills a critical gap in the visual tracking community by providing a realistic and challenging benchmark for maritime scenarios. Dataset and Source Code can be accessed here "https://github.com/AhsanBaidar/MVTD".

  • 4 authors
·
Jun 3, 2025

LUMOS: A Semantic Operating-System Layer for Accessibility-Grounded AI Agents

Current operating systems expose interfaces optimized for human users but not for AI agents. Humans benefit from pixels, icons, windows, visual grouping, mouse movement, and keyboard shortcuts; AI agents instead need compact semantic state, grounded actions, and reliable feedback. As a result, many computer-use agents are forced to interpret screenshots, OCR output, and visual crops, introducing high token costs, visual ambiguity, latency, and coordinate uncertainty. This paper introduces LUMOS (Language Model Unified Machine-Readable Operating-System Semantics), a semantic interaction layer between AI agents and operating systems. LUMOS converts native accessibility metadata and browser UI structures into machine readable semantic blueprints with stable identifiers, roles, names, values, bounds, and action affordances. It also supports live semantic pointer grounding by querying the UI element under or near the cursor through operating-system automation APIs. An LLM then acts through an accessibility grounded observe act loop using constrained visible-UI primitives rather than application-specific scripts. LUMOS does not claim to replace visual agents; instead, it reduces dependence on screenshots when operating systems already provide semantic structure. These results suggest a path toward AI-native operating systems and machine-readable interaction layers.

Text-conditioned State Space Model For Domain-generalized Change Detection Visual Question Answering

The Earth's surface is constantly changing, and detecting these changes provides valuable insights that benefit various aspects of human society. While traditional change detection methods have been employed to detect changes from bi-temporal images, these approaches typically require expert knowledge for accurate interpretation. To enable broader and more flexible access to change information by non-expert users, the task of Change Detection Visual Question Answering (CDVQA) has been introduced. However, existing CDVQA methods have been developed under the assumption that training and testing datasets share similar distributions. This assumption does not hold in real-world applications, where domain shifts often occur. In this paper, the CDVQA task is revisited with a focus on addressing domain shift. To this end, a new multi-modal and multi-domain dataset, BrightVQA, is introduced to facilitate domain generalization research in CDVQA. Furthermore, a novel state space model, termed Text-Conditioned State Space Model (TCSSM), is proposed. The TCSSM framework is designed to leverage both bi-temporal imagery and geo-disaster-related textual information in an unified manner to extract domain-invariant features across domains. Input-dependent parameters existing in TCSSM are dynamically predicted by using both bi-temporal images and geo-disaster-related description, thereby facilitating the alignment between bi-temporal visual data and the associated textual descriptions. Extensive experiments are conducted to evaluate the proposed method against state-of-the-art models, and superior performance is consistently demonstrated. The code and dataset will be made publicly available upon acceptance at https://github.com/Elman295/TCSSM.

  • 2 authors
·
Aug 12, 2025 2

ReVSI: Rebuilding Visual Spatial Intelligence Evaluation for Accurate Assessment of VLM 3D Reasoning

Current evaluations of spatial intelligence can be systematically invalid under modern vision-language model (VLM) settings. First, many benchmarks derive question-answer (QA) pairs from point-cloud-based 3D annotations originally curated for traditional 3D perception. When such annotations are treated as ground truth for video-based evaluation, reconstruction and annotation artifacts can miss objects that are clearly visible in the video, mislabel object identities, or corrupt geometry-dependent answers (e.g., size), yielding incorrect or ambiguous QA pairs. Second, evaluations often assume full-scene access, while many VLMs operate on sparsely sampled frames (e.g., 16-64), making many questions effectively unanswerable under the actual model inputs. We improve evaluation validity by introducing ReVSI, a benchmark and protocol that ensures each QA pair is answerable and correct under the model's actual inputs. To this end, we re-annotate objects and geometry across 381 scenes from 5 datasets to improve data quality, and regenerate all QA pairs with rigorous bias mitigation and human verification using professional 3D annotation tools. We further enhance evaluation controllability by providing variants across multiple frame budgets (16/32/64/all) and fine-grained object visibility metadata, enabling controlled diagnostic analyses. Evaluations of general and domain-specific VLMs on ReVSI reveal systematic failure modes that are obscured by prior benchmarks, yielding a more reliable and diagnostic assessment of spatial intelligence.

Reasoning effort, not tool access, buys first-try reliability in agentic code generation: an observational study

Agentic coding assistants are increasingly given extra capabilities, such as browser based testing tools and design oriented system prompts, on the assumption that more capability yields better software. This study tested that assumption directly. Ninety independent agent runs built the same application, a real time retrospective board, from one detailed specification, each scored on a fixed 14 criterion functional rubric (42 point maximum) and a visual quality review. The runs spanned several model generations, two agent harnesses, two reasoning effort levels, a testing tool, and two design oriented prompts. Capability tier dominated: frontier models clustered near the ceiling while a low cost local model fell to 24 to 37 points. A criterion level analysis revealed what run totals conceal. Container deployment was the dominant defect, failing first try in 44 percent of runs, with its failure rate shifting sharply across model generations while mean totals moved less than a point. The testing tool raised cost by 42 to 68 percent without improving functional score or reliability, even on interface visible criteria. Raising reasoning effort from High to xHigh lifted first try perfect runs from 28 percent to 89 percent and cut corrective prompts about five fold, for 9 to 29 percent more cost. A design oriented prompt raised visual quality, 4.5 versus 3.0 on a 5 point scale, without lifting function, and a one paragraph paraphrase of its directive reproduced the entire lift. The practical lesson is to match the fix to the failure: most first run failures came from weak reasoning, which a stronger model or more effort prevents, not from visible flaws a checking tool would catch.

  • 1 authors
·
Jul 1

Self-Supervised Visual On-Policy Distillation

Visual on-policy distillation relies heavily on an informative teacher-student asymmetry, through either a larger, stronger teacher or privileged supervision, such as reference answers or ground-truth regions of interest. This raises a fundamental question: where can informative asymmetry come from when nothing privileged is available? We answer this by inverting where the asymmetry comes from. Rather than adding privileged information to the teacher, we subtract information from the student. This asymmetry creates the same effective learning signal for free as a teacher with access to information unavailable to the student, without ground-truth annotations, rewards, or a separate stronger teacher model. Building on this principle, we introduce Self-Supervised Visual On-Policy Distillation (S^2VOPD), a simple yet effective method that constructs on-policy learning signals from asymmetric augmented views. S^2VOPD distills the teacher's distribution conditioned on the original image on-policy into the student distribution conditioned on a strongly augmented view of the same image. We systematically explore a broad design space of visual augmentations and uncover that (1) asymmetry matters: all four augmentation families improve performance, while symmetric self-distillation degrades it; (2) strength matters: performance peaks at a moderate strength; and (3) the gap must remain task-consistent: augmentations that completely remove the question-relevant evidence can induce large but uninformative discrepancies. Across six fine-grained perception benchmarks, S^2VOPD improves Qwen3.5-4B from 70.7% to 77.4%, above all open-source models compared, up to Qwen3-VL at 235B, and surpasses GPT-5.4. While holding training data the same, it recovers 96% of the improvement achieved by methods with privileged information. Website is at https://williamium3000.github.io/s2vopd

BlackVIP: Black-Box Visual Prompting for Robust Transfer Learning

With the surge of large-scale pre-trained models (PTMs), fine-tuning these models to numerous downstream tasks becomes a crucial problem. Consequently, parameter efficient transfer learning (PETL) of large models has grasped huge attention. While recent PETL methods showcase impressive performance, they rely on optimistic assumptions: 1) the entire parameter set of a PTM is available, and 2) a sufficiently large memory capacity for the fine-tuning is equipped. However, in most real-world applications, PTMs are served as a black-box API or proprietary software without explicit parameter accessibility. Besides, it is hard to meet a large memory requirement for modern PTMs. In this work, we propose black-box visual prompting (BlackVIP), which efficiently adapts the PTMs without knowledge about model architectures and parameters. BlackVIP has two components; 1) Coordinator and 2) simultaneous perturbation stochastic approximation with gradient correction (SPSA-GC). The Coordinator designs input-dependent image-shaped visual prompts, which improves few-shot adaptation and robustness on distribution/location shift. SPSA-GC efficiently estimates the gradient of a target model to update Coordinator. Extensive experiments on 16 datasets demonstrate that BlackVIP enables robust adaptation to diverse domains without accessing PTMs' parameters, with minimal memory requirements. Code: https://github.com/changdaeoh/BlackVIP

  • 8 authors
·
Mar 26, 2023

RSVQA: Visual Question Answering for Remote Sensing Data

This paper introduces the task of visual question answering for remote sensing data (RSVQA). Remote sensing images contain a wealth of information which can be useful for a wide range of tasks including land cover classification, object counting or detection. However, most of the available methodologies are task-specific, thus inhibiting generic and easy access to the information contained in remote sensing data. As a consequence, accurate remote sensing product generation still requires expert knowledge. With RSVQA, we propose a system to extract information from remote sensing data that is accessible to every user: we use questions formulated in natural language and use them to interact with the images. With the system, images can be queried to obtain high level information specific to the image content or relational dependencies between objects visible in the images. Using an automatic method introduced in this article, we built two datasets (using low and high resolution data) of image/question/answer triplets. The information required to build the questions and answers is queried from OpenStreetMap (OSM). The datasets can be used to train (when using supervised methods) and evaluate models to solve the RSVQA task. We report the results obtained by applying a model based on Convolutional Neural Networks (CNNs) for the visual part and on a Recurrent Neural Network (RNN) for the natural language part to this task. The model is trained on the two datasets, yielding promising results in both cases.

  • 4 authors
·
Mar 16, 2020

Ponder & Press: Advancing Visual GUI Agent towards General Computer Control

Most existing GUI agents typically depend on non-vision inputs like HTML source code or accessibility trees, limiting their flexibility across diverse software environments and platforms. Current multimodal large language models (MLLMs), which excel at using vision to ground real-world objects, offer a potential alternative. However, they often struggle with accurately localizing GUI elements -- a critical requirement for effective GUI automation -- due to the semantic gap between real-world objects and GUI elements. In this work, we introduce Ponder & Press, a divide-and-conquer framework for general computer control using only visual input. Our approach combines an general-purpose MLLM as an 'interpreter', responsible for translating high-level user instructions into detailed action descriptions, with a GUI-specific MLLM as a 'locator' that precisely locates GUI elements for action placement. By leveraging a purely visual input, our agent offers a versatile, human-like interaction paradigm applicable to a wide range of applications. Ponder & Press locator outperforms existing models by +22.5% on the ScreenSpot GUI grounding benchmark. Both offline and interactive agent benchmarks across various GUI environments -- including web pages, desktop software, and mobile UIs -- demonstrate that Ponder & Press framework achieves state-of-the-art performance, highlighting the potential of visual GUI agents. Refer to the project homepage https://invinciblewyq.github.io/ponder-press-page/

  • 4 authors
·
Dec 2, 2024

Perspective from a Higher Dimension: Can 3D Geometric Priors Help Visual Floorplan Localization?

Since a building's floorplans are easily accessible, consistent over time, and inherently robust to changes in visual appearance, self-localization within the floorplan has attracted researchers' interest. However, since floorplans are minimalist representations of a building's structure, modal and geometric differences between visual perceptions and floorplans pose challenges to this task. While existing methods cleverly utilize 2D geometric features and pose filters to achieve promising performance, they fail to address the localization errors caused by frequent visual changes and view occlusions due to variously shaped 3D objects. To tackle these issues, this paper views the 2D Floorplan Localization (FLoc) problem from a higher dimension by injecting 3D geometric priors into the visual FLoc algorithm. For the 3D geometric prior modeling, we first model geometrically aware view invariance using multi-view constraints, i.e., leveraging imaging geometric principles to provide matching constraints between multiple images that see the same points. Then, we further model the view-scene aligned geometric priors, enhancing the cross-modal geometry-color correspondences by associating the scene's surface reconstruction with the RGB frames of the sequence. Both 3D priors are modeled through self-supervised contrastive learning, thus no additional geometric or semantic annotations are required. These 3D priors summarized in extensive realistic scenes bridge the modal gap while improving localization success without increasing the computational burden on the FLoc algorithm. Sufficient comparative studies demonstrate that our method significantly outperforms state-of-the-art methods and substantially boosts the FLoc accuracy. All data and code will be released after the anonymous review.

  • 5 authors
·
Jul 24, 2025

MVI-Bench: A Comprehensive Benchmark for Evaluating Robustness to Misleading Visual Inputs in LVLMs

Evaluating the robustness of Large Vision-Language Models (LVLMs) is essential for their continued development and responsible deployment in real-world applications. However, existing robustness benchmarks typically focus on hallucination or misleading textual inputs, while largely overlooking the equally critical challenge posed by misleading visual inputs in assessing visual understanding. To fill this important gap, we introduce MVI-Bench, the first comprehensive benchmark specially designed for evaluating how Misleading Visual Inputs undermine the robustness of LVLMs. Grounded in fundamental visual primitives, the design of MVI-Bench centers on three hierarchical levels of misleading visual inputs: Visual Concept, Visual Attribute, and Visual Relationship. Using this taxonomy, we curate six representative categories and compile 1,248 expertly annotated VQA instances. To facilitate fine-grained robustness evaluation, we further introduce MVI-Sensitivity, a novel metric that characterizes LVLM robustness at a granular level. Empirical results across 18 state-of-the-art LVLMs uncover pronounced vulnerabilities to misleading visual inputs, and our in-depth analyses on MVI-Bench provide actionable insights that can guide the development of more reliable and robust LVLMs. The benchmark and codebase can be accessed at https://github.com/chenyil6/MVI-Bench.

  • 8 authors
·
Nov 18, 2025 3

Towards Accessible Physical AI: LoRA-Based Fine-Tuning of VLA Models for Real-World Robot Control

Vision-Language-Action (VLA) models have demonstrated remarkable capabilities in robotic manipulation,enabling robots to execute natural language commands through end-to-end learning from visual observations.However, deploying large-scale VLA models on affordable robotic platforms remains challenging due to computational constraints and the need for efficient adaptation to new robot embodiments. This paper presents an efficient fine-tuning methodology and real-world deployment analysis for adapting VLA models to low-cost robotic manipulation systems.We propose a resource-efficient fine-tuning strategy using Low-Rank Adaptation (LoRA) and quantization techniques that enable multi-billion parameter VLA models ( 3.1B parameters) to run on consumer-grade GPUs with 8GB VRAM. Our methodology addresses the critical challenge of adapting pre-trained VLA models to new robot embodiments with limited demonstration data, focusing on the trade-offs between frozen and unfrozen vision encoders. Through real-world deployment on the SO101 robotic arm for a button-pressing manipulation task, we demonstrate that our approach achieves effective manipulation performance while maintaining computational efficiency. We provide detailed analysis of deployment challenges, failure modes, and the relationship between training data quantity and real-world performance,trained on 200 demonstration episodes. Our results show that with proper fine-tuning methodology, VLA models can be successfully deployed on affordable robotic platforms,making advanced manipulation capabilities accessible beyond expensive research robots.

  • 2 authors
·
Dec 11, 2025

RoboUniView: Visual-Language Model with Unified View Representation for Robotic Manipulation

Utilizing Vision-Language Models (VLMs) for robotic manipulation represents a novel paradigm, aiming to enhance the model's ability to generalize to new objects and instructions. However, due to variations in camera specifications and mounting positions, existing methods exhibit significant performance disparities across different robotic platforms. To address this challenge, we propose RoboUniView in this paper, an innovative approach that decouples visual feature extraction from action learning. We first learn a unified view representation from multi-perspective views by pre-training on readily accessible data, and then derive actions from this unified view representation to control robotic manipulation. This unified view representation more accurately mirrors the physical world and is not constrained by the robotic platform's camera parameters. Thanks to this methodology, we achieve state-of-the-art performance on the demanding CALVIN benchmark, enhancing the success rate in the D to D setting from 93.0% to 96.2%, and in the ABC to D setting from 92.2% to 94.2%. Moreover, our model exhibits outstanding adaptability and flexibility: it maintains high performance under unseen camera parameters, can utilize multiple datasets with varying camera parameters, and is capable of joint cross-task learning across datasets. Code is provided for re-implementation. https://github.com/liufanfanlff/RoboUniview

  • 6 authors
·
Sep 11, 2024

TuringViT: Making SOTA Vision Transformers Accessible to All

Modern VLMs and VLA systems commonly adopt off-the-shelf ViTs such as SigLIP2 as visual encoders, but diverse downstream requirements in latency, temporal modeling, and VLM integration often call for customized SOTA-level ViTs. Training such encoders remains beyond the reach of much of the community, as it requires massive image-text data, while standard softmax attention makes high-resolution or dynamic-resolution pretraining prohibitively costly and often forces low-resolution pretraining followed by post-hoc adaptation. TuringViT addresses these challenges with three key designs: Turing Linear Attention (TLA) for efficient sequence modeling, VISTA-Curation to construct supervision-rich image-video training data, and native dynamic-resolution pretraining that supports flexible inputs from the start and transfers seamlessly to downstream VLMs. As a result, TuringViT outperforms leading open-source ViT baselines with only 10% of the data, achieves stronger downstream VLM performance, and delivers substantially better latency scaling on high-resolution inputs. Our scaling-law analysis further shows that TuringViT continues to improve predictably with curated data scale, far from saturation. Its fast adaptation, hardware-friendly design, and efficient deployment have made it a unified visual foundation across XPeng's AI systems. More broadly, TuringViT provides a reproducible pipeline that dramatically lowers the cost for the community to train, customize, and deploy SOTA-level ViTs, moving toward making such Vision Transformers accessible to all.

  • 22 authors
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Jun 22

VLN-MME: Diagnosing MLLMs as Language-guided Visual Navigation agents

Multimodal Large Language Models (MLLMs) have demonstrated remarkable capabilities across a wide range of vision-language tasks. However, their performance as embodied agents, which requires multi-round dialogue spatial reasoning and sequential action prediction, needs further exploration. Our work investigates this potential in the context of Vision-and-Language Navigation (VLN) by introducing a unified and extensible evaluation framework to probe MLLMs as zero-shot agents by bridging traditional navigation datasets into a standardized benchmark, named VLN-MME. We simplify the evaluation with a highly modular and accessible design. This flexibility streamlines experiments, enabling structured comparisons and component-level ablations across diverse MLLM architectures, agent designs, and navigation tasks. Crucially, enabled by our framework, we observe that enhancing our baseline agent with Chain-of-Thought (CoT) reasoning and self-reflection leads to an unexpected performance decrease. This suggests MLLMs exhibit poor context awareness in embodied navigation tasks; although they can follow instructions and structure their output, their 3D spatial reasoning fidelity is low. VLN-MME lays the groundwork for systematic evaluation of general-purpose MLLMs in embodied navigation settings and reveals limitations in their sequential decision-making capabilities. We believe these findings offer crucial guidance for MLLM post-training as embodied agents.

  • 3 authors
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Jan 5

Visual-Invariance-Augmented Feature Optimal Alignment for Transferable Adversarial Attacks against Closed-Source MLLMs

Multimodal large language models (MLLMs) remain vulnerable to transferable adversarial examples, especially in black-box settings where only open-source surrogate models are accessible. Existing targeted transfer attacks mainly align adversarial and target samples using global image-level features, such as encoder [CLS] embeddings. However, such coarse alignment insufficiently exploits patch-level visual structures, limiting transferability across heterogeneous closed-source MLLMs. We propose IAU-FOA, a visual-invariance-augmented feature optimal alignment attack with adaptive unbalanced transport, to improve targeted transferability against closed-source MLLMs. IAU-FOA aligns adversarial and target samples at both global and local levels: a cosine-based objective narrows their global semantic gap, while patch tokens are clustered into compact local patterns and matched through optimal transport for fine-grained feature alignment. Balanced optimal transport enforces fixed marginal masses even for local clusters without reliable counterparts, potentially introducing misleading alignment gradients. We therefore introduce confidence-adaptive unbalanced transport to relax these constraints for weakly matched clusters, aiming to reduce unreliable local alignment and improve adversarial transferability. We further study the effect of input transformations and propose visual-invariance augmentation, which applies bidirectional pixel-intensity rescaling and per-channel white-balance adjustment to simulate exposure, contrast, illumination, and color-temperature variations. This strategy encourages adversarial perturbations to generalize across different visual encoders. Extensive experiments on open-source and closed-source MLLMs show that IAU-FOA consistently outperforms state-of-the-art transferable attack methods. Code is available at https://github.com/jiaxiaojunQAQ/IAU-FOA.

  • 8 authors
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Oct 3

Decorate the Newcomers: Visual Domain Prompt for Continual Test Time Adaptation

Continual Test-Time Adaptation (CTTA) aims to adapt the source model to continually changing unlabeled target domains without access to the source data. Existing methods mainly focus on model-based adaptation in a self-training manner, such as predicting pseudo labels for new domain datasets. Since pseudo labels are noisy and unreliable, these methods suffer from catastrophic forgetting and error accumulation when dealing with dynamic data distributions. Motivated by the prompt learning in NLP, in this paper, we propose to learn an image-level visual domain prompt for target domains while having the source model parameters frozen. During testing, the changing target datasets can be adapted to the source model by reformulating the input data with the learned visual prompts. Specifically, we devise two types of prompts, i.e., domains-specific prompts and domains-agnostic prompts, to extract current domain knowledge and maintain the domain-shared knowledge in the continual adaptation. Furthermore, we design a homeostasis-based prompt adaptation strategy to suppress domain-sensitive parameters in domain-invariant prompts to learn domain-shared knowledge more effectively. This transition from the model-dependent paradigm to the model-free one enables us to bypass the catastrophic forgetting and error accumulation problems. Experiments show that our proposed method achieves significant performance gains over state-of-the-art methods on four widely-used benchmarks, including CIFAR-10C, CIFAR-100C, ImageNet-C, and VLCS datasets.

  • 7 authors
·
Dec 8, 2022

On the Road with GPT-4V(ision): Early Explorations of Visual-Language Model on Autonomous Driving

The pursuit of autonomous driving technology hinges on the sophisticated integration of perception, decision-making, and control systems. Traditional approaches, both data-driven and rule-based, have been hindered by their inability to grasp the nuance of complex driving environments and the intentions of other road users. This has been a significant bottleneck, particularly in the development of common sense reasoning and nuanced scene understanding necessary for safe and reliable autonomous driving. The advent of Visual Language Models (VLM) represents a novel frontier in realizing fully autonomous vehicle driving. This report provides an exhaustive evaluation of the latest state-of-the-art VLM, \modelnamefull, and its application in autonomous driving scenarios. We explore the model's abilities to understand and reason about driving scenes, make decisions, and ultimately act in the capacity of a driver. Our comprehensive tests span from basic scene recognition to complex causal reasoning and real-time decision-making under varying conditions. Our findings reveal that \modelname demonstrates superior performance in scene understanding and causal reasoning compared to existing autonomous systems. It showcases the potential to handle out-of-distribution scenarios, recognize intentions, and make informed decisions in real driving contexts. However, challenges remain, particularly in direction discernment, traffic light recognition, vision grounding, and spatial reasoning tasks. These limitations underscore the need for further research and development. Project is now available on GitHub for interested parties to access and utilize: https://github.com/PJLab-ADG/GPT4V-AD-Exploration

  • 17 authors
·
Nov 9, 2023 1

RSTeller: Scaling Up Visual Language Modeling in Remote Sensing with Rich Linguistic Semantics from Openly Available Data and Large Language Models

Abundant, well-annotated multimodal data in remote sensing are pivotal for aligning complex visual remote sensing (RS) scenes with human language, enabling the development of specialized vision language models across diverse RS interpretation tasks. However, annotating RS images with rich linguistic semantics at scale demands expertise in RS and substantial human labor, making it costly and often impractical. In this study, we propose a workflow that leverages large language models (LLMs) to generate multimodal datasets with semantically rich captions at scale from plain OpenStreetMap (OSM) data for images sourced from the Google Earth Engine (GEE) platform. This approach facilitates the generation of paired remote sensing data and can be readily scaled up using openly available data. Within this framework, we present RSTeller, a multimodal dataset comprising over 1 million RS images, each accompanied by multiple descriptive captions. Extensive experiments demonstrate that RSTeller enhances the performance of multiple existing vision language models for RS scene understanding through continual pre-training. Our methodology significantly reduces the manual effort and expertise needed for annotating remote sensing imagery while democratizing access to high-quality annotated data. This advancement fosters progress in visual language modeling and encourages broader participation in remote sensing research and applications. The RSTeller dataset is available at https://github.com/SlytherinGe/RSTeller.

  • 4 authors
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Aug 26, 2024

Partial Convolution Meets Visual Attention

Designing an efficient and effective neural network has remained a prominent topic in computer vision research. Depthwise onvolution (DWConv) is widely used in efficient CNNs or ViTs, but it needs frequent memory access during inference, which leads to low throughput. FasterNet attempts to introduce partial convolution (PConv) as an alternative to DWConv but compromises the accuracy due to underutilized channels. To remedy this shortcoming and consider the redundancy between feature map channels, we introduce a novel Partial visual ATtention mechanism (PAT) that can efficiently combine PConv with visual attention. Our exploration indicates that the partial attention mechanism can completely replace the full attention mechanism and reduce model parameters and FLOPs. Our PAT can derive three types of blocks: Partial Channel-Attention block (PAT_ch), Partial Spatial-Attention block (PAT_sp) and Partial Self-Attention block (PAT_sf). First, PAT_ch integrates the enhanced Gaussian channel attention mechanism to infuse global distribution information into the untouched channels of PConv. Second, we introduce the spatial-wise attention to the MLP layer to further improve model accuracy. Finally, we replace PAT_ch in the last stage with the self-attention mechanism to extend the global receptive field. Building upon PAT, we propose a novel hybrid network family, named PATNet, which achieves superior top-1 accuracy and inference speed compared to FasterNet on ImageNet-1K classification and excel in both detection and segmentation on the COCO dataset. Particularly, our PATNet-T2 achieves 1.3% higher accuracy than FasterNet-T2, while exhibiting 25% higher GPU throughput and 24% lower CPU latency.

  • 8 authors
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Mar 4, 2025

Towards Open-Ended Visual Scientific Discovery with Sparse Autoencoders

Scientific archives now contain hundreds of petabytes of data across genomics, ecology, climate, and molecular biology that could reveal undiscovered patterns if systematically analyzed at scale. Large-scale, weakly-supervised datasets in language and vision have driven the development of foundation models whose internal representations encode structure (patterns, co-occurrences and statistical regularities) beyond their training objectives. Most existing methods extract structure only for pre-specified targets; they excel at confirmation but do not support open-ended discovery of unknown patterns. We ask whether sparse autoencoders (SAEs) can enable open-ended feature discovery from foundation model representations. We evaluate this question in controlled rediscovery studies, where the learned SAE features are tested for alignment with semantic concepts on a standard segmentation benchmark and compared against strong label-free alternatives on concept-alignment metrics. Applied to ecological imagery, the same procedure surfaces fine-grained anatomical structure without access to segmentation or part labels, providing a scientific case study with ground-truth validation. While our experiments focus on vision with an ecology case study, the method is domain-agnostic and applicable to models in other sciences (e.g., proteins, genomics, weather). Our results indicate that sparse decomposition provides a practical instrument for exploring what scientific foundation models have learned, an important prerequisite for moving from confirmation to genuine discovery.

  • 4 authors
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Nov 21, 2025

MolmoWeb: Open Visual Web Agent and Open Data for the Open Web

Web agents--autonomous systems that navigate and execute tasks on the web on behalf of users--have the potential to transform how people interact with the digital world. However, the most capable web agents today rely on proprietary models with undisclosed training data and recipes, limiting scientific understanding, reproducibility, and community-driven progress. We believe agents for the open web should be built in the open. To this end, we introduce (1) MolmoWebMix, a large and diverse mixture of browser task demonstrations and web-GUI perception data and (2) MolmoWeb, a family of fully open multimodal web agents. Specifically, MolmoWebMix combines over 100K synthetic task trajectories from multiple complementary generation pipelines with 30K+ human demonstrations, atomic web-skill trajectories, and GUI perception data, including referring expression grounding and screenshot question answering. MolmoWeb agents operate as instruction-conditioned visual-language action policies: given a task instruction and a webpage screenshot, they predict the next browser action, requiring no access to HTML, accessibility trees, or specialized APIs. Available in 4B and 8B size, on browser-use benchmarks like WebVoyager, Online-Mind2Web, and DeepShop, MolmoWeb agents achieve state-of-the-art results outperforming similar scale open-weight-only models such as Fara-7B, UI-Tars-1.5-7B, and Holo1-7B. MolmoWeb-8B also surpasses set-of-marks (SoM) agents built on much larger closed frontier models like GPT-4o. We further demonstrate consistent gains through test-time scaling via parallel rollouts with best-of-N selection, achieving 94.7% and 60.5% pass@4 (compared to 78.2% and 35.3% pass@1) on WebVoyager and Online-Mind2Web respectively. We will release model checkpoints, training data, code, and a unified evaluation harness to enable reproducibility and accelerate open research on web agents.

  • 16 authors
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Apr 8 1

Visual-Advantage On-Policy Distillation for Vision-Language Models

On-policy knowledge distillation has proven effective for language models, yet its application to vision-language models (VLMs) remains underexplored. We observe that standard on-policy distillation can improve a student's output quality while failing to strengthen its reliance on visual input: on vision-critical tokens, the student's predictions remain largely unchanged whether or not fine-grained visual detail is present, even though the teacher's predictions depend heavily on it.To make this difference observable, we introduce visual advantage (VA), the token-level log-probability difference when the teacher scores a student-generated rollout with versus without access to fine-grained visual detail. VA is concentrated in a small minority of tokens, and these high-VA tokens are the ones that actually carry the visual supervision signal. This motivates a distillation objective that treats them differently from language scaffolding, so their contribution is not diluted by the abundant surrounding language tokens.We propose Visual-Advantage On-Policy Distillation (VA-OPD), which uses VA at two granularities: rollout-level reweighting by trajectory-averaged VA, and token-level KL averaged within high-VA and low-VA groups separately. We train on two math datasets (Geometry3K and ViRL39K) and evaluate on eight benchmarks covering both mathematical reasoning and visual understanding, across three teacher sizes (4B, 8B, and 32B) on the Qwen3-VL family. VA-OPD improves over standard on-policy distillation on every benchmark, with the gain growing monotonically along both the teacher-size and data-scale axes, suggesting that these factors compound consistently.

  • 11 authors
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May 20

Learning to Act under Visual Interruptions with Vision-Language-Action Models

Vision-language-action (VLA) models have demonstrated strong capabilities in robotic manipulation, but they are typically developed and evaluated with all camera streams available throughout task execution. When a camera stops delivering frames during task execution, the policy must continue acting without access to subsequent observations from the missing view. Despite its practical importance, how such interruptions affect closed-loop manipulation remains insufficiently understood. To investigate this problem, we introduce MAIL-Bench, a benchmark that evaluates visual interruptions with VLA models. By interrupting different cameras at multiple stages of each policy's successful reference trajectory, MAIL-Bench measures how well policies retain their capabilities when visual inputs become unavailable. Building on this benchmark, we propose MINT, which first trains VLA policies to remain functional under missing visual inputs. At inference time, MINT selectively supplements missing observations using optical-flow extrapolation or an action-conditioned world model, and withdraws predicted views when they become unreliable. Experiments on π_{0.5} and GR00T N1.5 show that MINT significantly improves task success under camera loss over the original models. Experiments on AgiBot G2 further demonstrate the real-robot deployment under camera loss. The benchmark is available at https://minglejiang.github.io/Mail-Bench/

  • 4 authors
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Sep 27

OpenVLHarness: Real World Visual Agentic Tool-Use with Multimodal Memory

Multimodal large language models (MLLMs) have made rapid progress on visual reasoning, yet many tasks require evidence that is difficult to obtain through internal reasoning alone: our controlled study on 22 benchmarks shows that simply increasing the inference budget of the base model yields only modest gains. Such tasks demand grounded perception, external knowledge, and numerical measurements obtained through heterogeneous tools, whose outputs must be made interpretable to the model and retained across reasoning steps. We introduce OpenVLHarness, a multimodal reasoning harness organized around a capability layer and persistent multimodal memory. The capability layer combines task-level tool interfaces with evidence rendering, providing consistent access to heterogeneous backends and converting their outputs into model-readable observations. Persistent multimodal memory retains the corresponding images, structured data, and web references as addressable artifacts throughout each query. A coding interface executes generated programs over stored data, enabling computations that combine results from multiple tools. Together, these mechanisms support an iterative process of acquiring, inspecting, and composing multimodal evidence. Evaluated on 22 benchmarks with eight open and proprietary backbones, OpenVLHarness improves average scores by 9.7-12.6 points over matched no-tool baselines, including +11.2 with Qwen3-VL-8B, +9.7 with Kimi K3, and +9.9 with GPT-6 Astra. With GPT-6 Luna at medium reasoning effort, OpenVLHarness outperforms the base model, Codex, and Visual Sketchpad at maximum effort by 7.7-8.5 points while incurring at most 37% of their model-token cost.

apple Apple
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Oct 18 1

Mixture of Layers: Dynamic Layer Routing for Visual Reasoning

Pre-trained vision encoders contain layer-wise visual representations that differ in spatial granularity, semantic abstraction, and sensitivity to local details. However, most Multimodal Large Language Models (MLLMs) rely on only the final or penultimate vision encoder representations or fixed aggregation rules, making visual abstraction largely query-agnostic and limiting access to fine-grained cues such as small objects, spatial details, text, and subtle visual attributes. In this work, we propose Mixture of Layers (MoL), an instruction-conditioned layer routing approach at the visual patch level that dynamically aggregates query-relevant latent representations from intermediate vision encoder layers. Given a text query, MoL predicts routing probabilities over vision encoder layers and performs a top-k sparse aggregation over selected hidden states at either the image level, patch level, or through a hybrid routing mechanism. In doing so, MoL enables query-adaptive access to layer-specific visual features for fine-grained visual reasoning. Our experiments across 7 fine-grained visual reasoning tasks demonstrate substantial performance improvements, especially across fine-grained visual grounding and understanding tasks such as +18.9% improvement on V* in overall accuracy, +4.5% on HRBench4K, and +16.3% on CharXiv compared to the baseline MLLMs, without resorting to multi-resolution inputs, simple interleaving of multiple vision encoders, or increasing the number of patch tokens. We study vision encoders' receptive field scales across different layers and their sampling behaviors to provide an in-depth analysis of why layer-wise sampling is helpful, demonstrating that conditional visual representations are a key step towards better visual perception and reasoning in MLLMs. Our project page is available at https://wjdghks950.github.io/mol.github.io/.

  • 8 authors
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Oct 9

SEED-Bench-2-Plus: Benchmarking Multimodal Large Language Models with Text-Rich Visual Comprehension

Comprehending text-rich visual content is paramount for the practical application of Multimodal Large Language Models (MLLMs), since text-rich scenarios are ubiquitous in the real world, which are characterized by the presence of extensive texts embedded within images. Recently, the advent of MLLMs with impressive versatility has raised the bar for what we can expect from MLLMs. However, their proficiency in text-rich scenarios has yet to be comprehensively and objectively assessed, since current MLLM benchmarks primarily focus on evaluating general visual comprehension. In this work, we introduce SEED-Bench-2-Plus, a benchmark specifically designed for evaluating text-rich visual comprehension of MLLMs. Our benchmark comprises 2.3K multiple-choice questions with precise human annotations, spanning three broad categories: Charts, Maps, and Webs, each of which covers a wide spectrum of text-rich scenarios in the real world. These categories, due to their inherent complexity and diversity, effectively simulate real-world text-rich environments. We further conduct a thorough evaluation involving 34 prominent MLLMs (including GPT-4V, Gemini-Pro-Vision and Claude-3-Opus) and emphasize the current limitations of MLLMs in text-rich visual comprehension. We hope that our work can serve as a valuable addition to existing MLLM benchmarks, providing insightful observations and inspiring further research in the area of text-rich visual comprehension with MLLMs. The dataset and evaluation code can be accessed at https://github.com/AILab-CVC/SEED-Bench.

  • 6 authors
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Apr 25, 2024 1

Navigating the Digital World as Humans Do: Universal Visual Grounding for GUI Agents

Multimodal large language models (MLLMs) are transforming the capabilities of graphical user interface (GUI) agents, facilitating their transition from controlled simulations to complex, real-world applications across various platforms. However, the effectiveness of these agents hinges on the robustness of their grounding capability. Current GUI agents predominantly utilize text-based representations such as HTML or accessibility trees, which, despite their utility, often introduce noise, incompleteness, and increased computational overhead. In this paper, we advocate a human-like embodiment for GUI agents that perceive the environment entirely visually and directly take pixel-level operations on the GUI. The key is visual grounding models that can accurately map diverse referring expressions of GUI elements to their coordinates on the GUI across different platforms. We show that a simple recipe, which includes web-based synthetic data and slight adaptation of the LLaVA architecture, is surprisingly effective for training such visual grounding models. We collect the largest dataset for GUI visual grounding so far, containing 10M GUI elements and their referring expressions over 1.3M screenshots, and use it to train UGround, a strong universal visual grounding model for GUI agents. Empirical results on six benchmarks spanning three categories (grounding, offline agent, and online agent) show that 1) UGround substantially outperforms existing visual grounding models for GUI agents, by up to 20% absolute, and 2) agents with UGround outperform state-of-the-art agents, despite the fact that existing agents use additional text-based input while ours only uses visual perception. These results provide strong support for the feasibility and promises of GUI agents that navigate the digital world as humans do.

  • 8 authors
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Oct 7, 2024 2