X-WAM-depth / action_mapping.json
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{
"action_space": "droid_raw_joint_position_8d",
"droid_layout": [
"joint_0",
"joint_1",
"joint_2",
"joint_3",
"joint_4",
"joint_5",
"joint_6",
"gripper"
],
"action_slots_in_xwam_14d": [
0,
1,
2,
3,
4,
5,
7,
6
],
"proprio_slots_in_xwam_16d": [
0,
1,
2,
3,
4,
5,
6,
7
],
"normalization": "y = clip(2*(x-q01)/(q99-q01) - 1, -1, 1); the gripper channel is then NEGATED",
"gripper_convention_after_normalization": "+1 = open, -1 = closed (X-WAM convention)",
"gripper_convention_raw_droid": "0 = open, 1 = closed",
"q01": [
-0.9290000200271606,
-0.878000020980835,
-0.9549999833106995,
-2.7760000228881836,
-1.8550000190734863,
1.156999945640564,
-2.0980000495910645,
0.0
],
"q99": [
1.0,
1.4529999494552612,
0.8420000076293945,
-0.43299999833106995,
1.7330000400543213,
3.5299999713897705,
2.242000102996826,
1.0
],
"video_size_hw": [
192,
320
],
"views": [
"observation.images.exterior_1_left",
"observation.images.exterior_2_left",
"observation.images.wrist_left"
],
"fps_video": 3.75,
"fps_action": 15.0,
"depth_root": "/iopsstor/scratch/cscs/hongsu/imbw/droid_depth_da3",
"depth_normalization": "DA3 inverse depth (near=bright), per (episode, camera) robust affine to [0,1] at generation time; then per-view min/max over the window to [-1,1]"
}