The Trinity:Capability-Driven Recursive Self-Improvement for Multimodal Agents Paper • 2610.36077 • Published 6 days ago • 391
Player-1: Learning to Play from Synthetic Experience Paper • 2610.20584 • Published 18 days ago • 258
Towards Looped Models Done Right, Part II: Rethinking at Fixed Points Paper • 2610.06833 • Published 27 days ago • 37
RiskChainBench: A Benchmark for Obfuscated Platform Message Restoration and Evidence-Grounded Web Investigation Paper • 2609.16900 • Published Sep 15 • 42
Continual Learning Mechanisms Compose for Long-Horizon Memorization Paper • 2609.06986 • Published Sep 7 • 290
Think Before You Link: Rarity, Reasoning, and Retrieval in Multilingual Entity Linking Paper • 2609.10745 • Published Sep 9 • 14
Let Confidence Change, Not the Prediction: Prediction-Preserving Repair for Post-hoc Calibration Paper • 2609.01072 • Published Sep 2 • 13
Knowing When Not to Reuse: Conditional Experience Transfer in Autonomous LLM Post-Training Paper • 2608.26730 • Published Aug 27 • 101
OpenART: Scaling Agent Red Teaming via Open-Ended Environment Evolution Paper • 2608.00677 • Published Aug 1 • 196
KVAE: Family of Tokenizers for Multimodal Generative Models Paper • 2608.05798 • Published Aug 6 • 30
World-to-Wrist: Task-Conditioned Future Wrist Modeling for Fine-Grained Robot Manipulation Paper • 2608.05369 • Published Aug 5 • 24
DyPES-VLA: Learning Shared Dynamics Priors and Embodiment-Specific Control for Cross-Embodiment Manipulation Paper • 2608.06374 • Published Aug 6 • 19
RecHarness: A Bandit-Routed Agentic Harness for Self-Evolving Recommender Systems Paper • 2607.29241 • Published Jul 31 • 11