REACT++: Efficient Cross-Attention for Real-Time Scene Graph Generation Paper • 2603.06386 • Published Mar 6 • 2
D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI Paper • 2510.05684 • Published Oct 7, 2025 • 148
JoyAI-Video-Edit: Real-Time Open-Ended Video Editing with Autoregressive Diffusion Paper • 2608.03974 • Published Aug 4 • 107
Moebius: 0.2B Lightweight Image Inpainting Framework with 10B-Level Performance Paper • 2606.19195 • Published Jun 17 • 80
SCAIL-2: Unifying Controlled Character Animation with End-to-end In-Context Conditioning Paper • 2606.10804 • Published Jun 9 • 55
KVarN: Variance-Normalized KV-Cache Quantization Mitigates Error Accumulation in Reasoning Tasks Paper • 2606.03458 • Published Jun 2 • 67
InterleaveThinker: Reinforcing Agentic Interleaved Generation Paper • 2606.13679 • Published Jun 11 • 38
OmniDirector: General Multi-Shot Camera Cloning without Cross-Paired Data Paper • 2606.13432 • Published Jun 11 • 64
World Tracing: Generative Pixel-Aligned Geometry Beyond the Visible Paper • 2606.13652 • Published Jun 11 • 17
EgoCS-400K: An Egocentric Gameplay Dataset for World Models Paper • 2606.18180 • Published Jun 16 • 17
Qwen-RobotWorld Technical Report: Unifying Embodied World Modeling through Language-Conditioned Video Generation Paper • 2606.17030 • Published Jun 15 • 48
DreamX-World 1.0: A General-Purpose Interactive World Model Paper • 2606.16993 • Published Jun 15 • 116