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README.md
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@@ -21,9 +21,9 @@ A lightweight inverse rendering model that decomposes RGB images into PBR materi
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## Examples
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<div style="display: flex; flex-wrap: wrap; gap: 12px; justify-content: center;">
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<img src="https://huggingface.co/singam96/ShadeNet/resolve/main/assets/
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<img src="https://huggingface.co/singam96/ShadeNet/resolve/main/assets/
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<img src="https://huggingface.co/singam96/ShadeNet/resolve/main/assets/
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</div>
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*Each result shows: Input (blue) → Basecolor, Normal, Depth, Roughness, Metallic (green) → Recon RGB (orange)*
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## Examples
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<div style="display: flex; flex-wrap: wrap; gap: 12px; justify-content: center;">
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<img src="https://huggingface.co/singam96/ShadeNet/resolve/main/assets/input_result.png" alt="Sample 1" style="width: 45%; min-width: 300px;">
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<img src="https://huggingface.co/singam96/ShadeNet/resolve/main/assets/152029243_b3582c36fa_result.png" alt="Sample 2" style="width: 45%; min-width: 300px;">
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<img src="https://huggingface.co/singam96/ShadeNet/resolve/main/assets/160585932_fa6339f248_result.png" alt="Sample 3" style="width: 45%; min-width: 300px;">
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</div>
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*Each result shows: Input (blue) → Basecolor, Normal, Depth, Roughness, Metallic (green) → Recon RGB (orange)*
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