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SpawnPoint-Coder-7B v5.2: farm pests named in passing, named farmers, peaceful farms

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  1. README.md +19 -16
  2. model-00001-of-00002.safetensors +1 -1
README.md CHANGED
@@ -20,7 +20,9 @@ What it does inside the pipeline:
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  4-bit AWQ, runs on a single 12 GB GPU.
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- **What's new in v5.1 and v5**
 
 
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  - **v5.1** fixes prompts that name the player only indirectly ("a tank shooting monsters": the tank is now the hero,
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  not the default "Hero").
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  - **Side-scrolling shooters** ("a falcon ship fights drones and saucers, the boss is a mothership"): enemies that
@@ -49,30 +51,31 @@ Hand-written prompts in English and Vietnamese through the whole pipeline, same
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  Sealed sets were written before training and not looked at until the release decision. The first two rows include
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  prompts about the genre v4 did not know, so v4 cannot be expected to answer them.
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- | benchmark (prompts fully right) | v4 | v5 | v5.1 (this release) |
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  |---|---|---|---|
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- | **sealed set: shooters and the v4 fixes** (16 prompts) | 56% | 88% | 75% |
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- | dev set: shooters and the v4 fixes (24 prompts) | 54% | 83% | 83% |
 
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  | sealed set: farms, tower defense, cartoon (12 prompts) | 67% | 92% | 92% |
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- | 16 prompts: farms, tower defense, melee, cartoon | 75% | 75% | 94% |
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- | sealed set: the first nine genres (12 prompts) | 67% | 58% | 75% |
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- | 30 human-written prompts | 87% | 80% | 87% |
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- | 12 prompts: bubble, rescue, survivor | 92% | 92% | 83% |
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- **Where v5.1 is still behind**: the sealed set of 16 shooter prompts at full precision (88% in v5, 75% in v5.1; the 4-bit builds below score
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- higher, which is within run-to-run noise) and the newest 12-prompt set. Some prompts are genuinely ambiguous ("a space shooter" can be a side-scrolling shooter, "a farm game"
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- a farming game). Results vary by one to three prompts per set from run to run, so read differences of one or two
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- prompts as noise.
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- Held-out synthetic examples with one exact answer (v5 format only): briefs 74%, tweaks 98%, entity edits 100%.
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  The 4-bit AWQ files you download, measured the same way:
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  | benchmark (prompts fully right) | AWQ build |
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  |---|---|
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- | **sealed set: shooters and the v4 fixes** (16 prompts) | 88% |
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- | 30 human-written prompts | 80% |
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- | dev set: shooters and the v4 fixes (24 prompts) | 88% |
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  ## Limitations
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  4-bit AWQ, runs on a single 12 GB GPU.
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+ **What's new in v5.2, v5.1 and v5**
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+ - **v5.2** catches farm pests mentioned only in passing ("game n么ng tr岷 m霉a 膽么ng, c贸 c谩o", "a farm with a fox around"),
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+ keeps a named farmer ("a cat farmer"), and leaves a peaceful farm without pests.
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  - **v5.1** fixes prompts that name the player only indirectly ("a tank shooting monsters": the tank is now the hero,
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  not the default "Hero").
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  - **Side-scrolling shooters** ("a falcon ship fights drones and saucers, the boss is a mothership"): enemies that
 
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  Sealed sets were written before training and not looked at until the release decision. The first two rows include
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  prompts about the genre v4 did not know, so v4 cannot be expected to answer them.
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+ | benchmark (prompts fully right) | v4 | v5.1 | v5.2 (this release) |
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  |---|---|---|---|
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+ | **sealed set: farm pests named in passing** (16 prompts) | - | 75% | 100% |
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+ | sealed set: shooters and the v4 fixes (16 prompts) | 56% | 75% | 88% |
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+ | dev set: shooters and the v4 fixes (24 prompts) | 54% | 83% | 79% |
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  | sealed set: farms, tower defense, cartoon (12 prompts) | 67% | 92% | 92% |
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+ | 16 prompts: farms, tower defense, melee, cartoon | 75% | 94% | 81% |
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+ | sealed set: the first nine genres (12 prompts) | 67% | 75% | 75% |
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+ | 30 human-written prompts | 87% | 87% | 87% |
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+ | 12 prompts: bubble, rescue, survivor | 92% | 83% | 92% |
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+ **Where v5.2 is a little behind v5.1**: the 16-prompt farms / tower defense / melee set (two prompts: a "space shooter"
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+ read as the other kind of shooter, a barbarian's axe) and the 24-prompt shooter dev set (one prompt). Some prompts are
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+ genuinely ambiguous ("a space shooter" can be a side-scrolling shooter). Results vary by one to three prompts per set
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+ from run to run, so read differences of one or two prompts as noise.
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+ Held-out synthetic examples with one exact answer (v5 format only): briefs 77%, tweaks 98%, entity edits 100%.
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  The 4-bit AWQ files you download, measured the same way:
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  | benchmark (prompts fully right) | AWQ build |
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  |---|---|
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+ | **sealed set: farm pests named in passing** (16 prompts) | 100% |
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+ | 30 human-written prompts | 83% |
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+ | sealed set: shooters and the v4 fixes (16 prompts) | 94% |
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  ## Limitations
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