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| repo: tyronne-os/frontal-lobe2 | |
| branch: claude/clever-cori-swkzal | |
| path: frontend, backend | |
| ## Last sync | |
| date: 2026-09-25 (this session, second pass) | |
| ### Second pass this session | |
| - **JIMMY THE GREEK now has a real, lake-only scoring method** (`backend/jimmy.py`): | |
| a composite of hit-rate-vs-line, `usage_index_score` (the usage pond), and | |
| the opposing defense's `toxicity_index_0_100` (inverted -- tougher defense | |
| lowers the score), evenly weighted per the user's explicit choice, plus a | |
| redzone-share boost for TD props. This **replaces** the earlier | |
| hit-rate-only probability everywhere it's shown (parlay PROB badges) -- | |
| per the user: "without an AI agent like Jev or cloud the lake is designed | |
| to return best possible outcomes -- it is the JIMMY THE GREEK node that | |
| checks the ponds and the lake to form a probability." Jev integration | |
| itself is still future work; this is the standalone-lake half of that. | |
| Exposed directly at `GET /api/jimmy_score?player_id=&market=` for | |
| transparency/debugging. HOT DOGS! is the one exception -- it's a | |
| team-vs-spread bet with no player usage/toxicity pond to run through | |
| Jimmy, so it stays on `team_ats_current`'s real cover rate. | |
| - **Leaders tab gets a USAGE INDEX category** (`backend/leaders.py`, | |
| `frontend/src/components/LeadersTab.tsx`): ranks by `usage_index_score` | |
| from `player_usage.csv`, showing the lake's own `usage_role` label | |
| (e.g. "PRIMARY -- TRUSTED UNDER PRESSURE") per row instead of hiding this | |
| pond behind plain yardage totals. | |
| - **Fixed the bar-chart scaling bug**: `PlayerTab.tsx` and `ChartsTab.tsx` | |
| computed their axis max purely from whatever games existed, so an early | |
| two-game sample stretched modest values to fill the whole chart height. | |
| Now uses a fixed per-market axis ceiling (rushyds 200, recyds 150, | |
| passyds 400, recs 12, anytd 3) that a real outlier can still exceed, plus | |
| 10 reserved bar slots (matching "L10") so the chart doesn't re-stretch | |
| as the season fills in -- exactly the Props.Cash-style behavior the user | |
| asked for. | |
| ### First pass this session | |
| ### Updated in this session | |
| - Brought the "Node design and canvas layout" handoff package into the repo | |
| at `frontend/design/` (was previously only in a separate Claude design | |
| project, unreachable from Code): `HANDOFF_CLAUDE_CODE.md`, the three | |
| `.dc.html` visual specs, and `assets/big-proppa.png`. | |
| - New `backend/` (FastAPI): reads `lake/gold/nfl/*.csv` directly (does not | |
| depend on `lake/nfl.duckdb`, which is gitignored and not present in a | |
| fresh clone). Endpoints for player prop charts, leaders, the 4 parlay | |
| slips, team ATS heat map, and defense-vs-position rank bars. | |
| - Rebuilt `frontend/src/App.tsx` (now split into `frontend/src/components/`) | |
| as the real HEY BIG PROPPA! Lake Canvas: data-driven React Flow nodes, | |
| resizable 40/60 split, 5 display tabs, admin panel, composer. | |
| - New `/parlays` route (`frontend/src/pages/ParlaysPage.tsx`): the full | |
| ticket dashboard, wired to real legs/odds from the backend. | |
| - `sql/nfl_parlay_probability_schema.sql`: documents the parlay-leg | |
| probability view (hit-rate-vs-line, HEURISTIC, not backtested) for when | |
| the lake is next rebuilt with DuckDB + network access. The backend | |
| currently computes the identical logic directly against the CSVs | |
| (`backend/data.py: hit_rate_probability`), since this container has | |
| neither `lake/nfl.duckdb` nor network access to rebuild it. | |
| ## Screen map | |
| | Screen | Repo files | | |
| |---|---| | |
| | Lake Canvas.dc.html | frontend/src/App.tsx, frontend/src/components/*, frontend/src/AnimatedPulseEdge.tsx | | |
| | Big Proppa Parlays.dc.html | frontend/src/pages/ParlaysPage.tsx | | |
| | Big Proppa Logo.dc.html | frontend/src/components/SmokeBadge.tsx, frontend/src/theme.css (not a full logo-sheet page β no such route was in the handoff's chart map) | | |
| | HANDOFF_CLAUDE_CODE.md chart source map | backend/data.py, backend/leaders.py, backend/parlays.py | | |
| ## Known gaps / decisions made this session (flagging honestly rather than silently working around) | |
| 1. **Player photos are not real in this deployment.** `lake/gold/nfl/player_photos/_index.csv` | |
| is real and tracked (1,301 rows, all `status: ok`, pointing at NFL.com/ | |
| Cloudinary URLs), but the actual `*.png` files are gitignored and none | |
| exist in this container. `scripts/cache_player_photos.py` (the normal | |
| repopulation path) needs `lake/nfl.duckdb`, which also doesn't exist | |
| here. Direct network access to `static.www.nfl.com` was tested and is | |
| **blocked by this environment's network policy** (`CONNECT tunnel | |
| failed, 403`). Every player renders the initials-avatar fallback the | |
| design already specifies β never hotlinked, never fabricated. | |
| 2. **`assets/big-proppa.png` licensing blocker** (documented in | |
| `HANDOFF_CLAUDE_CODE.md` sec 1): derived from a Shutterstock preview. | |
| Fine for this private repo; do not ship publicly until the user | |
| licenses the full-resolution image or supplies his own. | |
| 3. **Probability model (parlay legs)**: superseded by the second pass above | |
| -- now JIMMY THE GREEK's composite (hit-rate + usage index + defense | |
| toxicity + redzone boost for TDs), not hit-rate alone. A leg still needs | |
| a real FanDuel price AND >=85% composite probability or it is dropped, | |
| never fabricated β TOP GUN and HOT BOYS commonly render empty this early | |
| in the season (2 games played) because the tougher, multi-signal bar is | |
| harder to clear on a thin sample than hit-rate alone was. | |
| 4. **Odds/pricing scope**: FanDuel only, per the user's explicit choice | |
| this session β not "best price across all books." | |
| 5. **Data quality note, not something this session altered**: player | |
| `00-0038134` (`Kenneth Walker III` per `player_photos/_index.csv`) is | |
| tagged team `KC` in `player_rushing_week.csv` for both played weeks, | |
| which doesn't match the real player (a Seahawks RB). This is upstream | |
| lake data (nflverse ID/team mismatch), passed through as-is per this | |
| project's own convention of never silently altering lake data β | |
| flagging here for whoever next touches the ingest scripts. | |
| 6. **Compute-source pill / mic / actual Jev API calls** are still | |
| `NOT WIRED`, exactly as `HANDOFF_CLAUDE_CODE.md` sec 3.9 / sec 7 | |
| requires β no fake routing was added. `JEV_API_KEY` env var name is | |
| reserved for when that gets built. Jimmy's *lake-only* scoring (see | |
| second pass above) is real and live; only the "hand it to Jev for a | |
| refined read" half of Jimmy is still future work. | |
| 7. **Charts tab**: all 6 chart types from the handoff render from real | |
| data (heat map and DvP bars needed two new backend endpoints, | |
| `/api/chart/team_ats_heatmap` and `/api/chart/dvp`, since the lake | |
| doesn't export a per-game ATS cell grid β recomputed here from | |
| `schedule.csv` using the same methodology the lake's own ATS view | |
| uses, per `docs/HANDOFF.md` sec 5.2). | |
| ## How to run | |
| ```bash | |
| # backend | |
| cd backend | |
| python3 -m venv .venv && .venv/bin/pip install -r requirements.txt | |
| .venv/bin/uvicorn main:app --reload --port 8000 | |
| # frontend (separate terminal) | |
| cd frontend | |
| npm install | |
| echo "VITE_API_BASE=http://localhost:8000" > .env.local | |
| npm run dev | |
| ``` | |
| ## Sync history | |
| - 2026-09-25T15:10:53Z β initial recreation of Lake Canvas from frontend/src/App.tsx (design project) | |
| - 2026-09-25T16:51:21Z β HEY BIG PROPPA! branding + Lake Canvas + Parlays dashboard designs finalized (design project) | |
| - 2026-09-25 (this session) β design package brought into repo, backend API built, frontend rebuilt against it, verified end-to-end in a browser | |