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<div align="center">
<div class="logo">
<a href="https://shangchenzhou.com/projects/ProPainter/">
<img src="assets/propainter_logo1_glow.png" style="width:180px">
</a>
</div>
<h1>ProPainter: Improving Propagation and Transformer for Video Inpainting</h1>
<div>
<a href='https://shangchenzhou.com/' target='_blank'>Shangchen Zhou</a>&emsp;
<a href='https://li-chongyi.github.io/' target='_blank'>Chongyi Li</a>&emsp;
<a href='https://ckkelvinchan.github.io/' target='_blank'>Kelvin C.K. Chan</a>&emsp;
<a href='https://www.mmlab-ntu.com/person/ccloy/' target='_blank'>Chen Change Loy</a>
</div>
<div>
S-Lab, Nanyang Technological University&emsp;
</div>
<div>
<strong>ICCV 2023</strong>
</div>
<div>
<h4 align="center">
<a href="https://shangchenzhou.com/projects/ProPainter" target='_blank'>
<img src="https://img.shields.io/badge/🐳-Project%20Page-blue">
</a>
<a href="https://arxiv.org/abs/2309.03897" target='_blank'>
<img src="https://img.shields.io/badge/arXiv-2309.03897-b31b1b.svg">
</a>
<a href="https://youtu.be/92EHfgCO5-Q" target='_blank'>
<img src="https://img.shields.io/badge/Demo%20Video-%23FF0000.svg?logo=YouTube&logoColor=white">
</a>
<a href="https://huggingface.co/spaces/sczhou/ProPainter" target='_blank'>
<img src="https://img.shields.io/badge/Demo-%F0%9F%A4%97%20Hugging%20Face-blue">
</a>
<a href="https://openxlab.org.cn/apps/detail/ShangchenZhou/ProPainter" target='_blank'>
<img src="https://img.shields.io/badge/Demo-%F0%9F%91%A8%E2%80%8D%F0%9F%8E%A8%20OpenXLab-blue">
</a>
<img src="https://api.infinitescript.com/badgen/count?name=sczhou/ProPainter">
</h4>
</div>
⭐ If ProPainter is helpful to your projects, please help star this repo. Thanks! πŸ€—
:open_book: For more visual results, go checkout our <a href="https://shangchenzhou.com/projects/ProPainter/" target="_blank">project page</a>
---
</div>
## Update
- **2023.11.09**: Integrated to :man_artist: [OpenXLab](https://openxlab.org.cn/apps). Try out online demo! [![OpenXLab](https://img.shields.io/badge/Demo-%F0%9F%91%A8%E2%80%8D%F0%9F%8E%A8%20OpenXLab-blue)](https://openxlab.org.cn/apps/detail/ShangchenZhou/ProPainter)
- **2023.11.09**: Integrated to :hugs: [Hugging Face](https://huggingface.co/spaces). Try out online demo! [![Hugging Face](https://img.shields.io/badge/Demo-%F0%9F%A4%97%20Hugging%20Face-blue)](https://huggingface.co/spaces/sczhou/ProPainter)
- **2023.09.24**: We remove the watermark removal demos officially to prevent the misuse of our work for unethical purposes.
- **2023.09.21**: Add features for memory-efficient inference. Check our [GPU memory](https://github.com/sczhou/ProPainter#-memory-efficient-inference) requirements. πŸš€
- **2023.09.07**: Our code and model are publicly available. 🐳
- **2023.09.01**: This repo is created.
### TODO
- [ ] Make a Colab demo.
- [x] ~~Make a interactive Gradio demo.~~
- [x] ~~Update features for memory-efficient inference.~~
## Results
#### πŸ‘¨πŸ»β€πŸŽ¨ Object Removal
<table>
<tr>
<td>
<img src="assets/object_removal1.gif">
</td>
<td>
<img src="assets/object_removal2.gif">
</td>
</tr>
</table>
#### 🎨 Video Completion
<table>
<tr>
<td>
<img src="assets/video_completion1.gif">
</td>
<td>
<img src="assets/video_completion2.gif">
</td>
</tr>
<tr>
<td>
<img src="assets/video_completion3.gif">
</td>
<td>
<img src="assets/video_completion4.gif">
</td>
</tr>
</table>
## Overview
![overall_structure](assets/ProPainter_pipeline.png)
## Dependencies and Installation
1. Clone Repo
```bash
git clone https://github.com/sczhou/ProPainter.git
```
2. Create Conda Environment and Install Dependencies
```bash
# create new anaconda env
conda create -n propainter python=3.8 -y
conda activate propainter
# install python dependencies
pip3 install -r requirements.txt
```
- CUDA >= 9.2
- PyTorch >= 1.7.1
- Torchvision >= 0.8.2
- Other required packages in `requirements.txt`
## Get Started
### Prepare pretrained models
Download our pretrained models from [Releases V0.1.0](https://github.com/sczhou/ProPainter/releases/tag/v0.1.0) to the `weights` folder. (All pretrained models can also be automatically downloaded during the first inference.)
The directory structure will be arranged as:
```
weights
|- ProPainter.pth
|- recurrent_flow_completion.pth
|- raft-things.pth
|- i3d_rgb_imagenet.pt (for evaluating VFID metric)
|- README.md
```
### πŸ‚ Quick test
We provide some examples in the [`inputs`](./inputs) folder.
Run the following commands to try it out:
```shell
# The first example (object removal)
python inference_propainter.py --video inputs/object_removal/bmx-trees --mask inputs/object_removal/bmx-trees_mask
# The second example (video completion)
python inference_propainter.py --video inputs/video_completion/running_car.mp4 --mask inputs/video_completion/mask_square.png --height 240 --width 432
```
The results will be saved in the `results` folder.
To test your own videos, please prepare the input `mp4 video` (or `split frames`) and `frame-wise mask(s)`.
If you want to specify the video resolution for processing or avoid running out of memory, you can set the video size of `--width` and `--height`:
```shell
# process a 576x320 video; set --fp16 to use fp16 (half precision) during inference.
python inference_propainter.py --video inputs/video_completion/running_car.mp4 --mask inputs/video_completion/mask_square.png --height 320 --width 576 --fp16
```
### πŸš€ Memory-efficient inference
Video inpainting typically requires a significant amount of GPU memory. Here, we offer various features that facilitate memory-efficient inference, effectively avoiding the Out-Of-Memory (OOM) error. You can use the following options to reduce memory usage further:
- Reduce the number of local neighbors through decreasing the `--neighbor_length` (default 10).
- Reduce the number of global references by increasing the `--ref_stride` (default 10).
- Set the `--resize_ratio` (default 1.0) to resize the processing video.
- Set a smaller video size via specifying the `--width` and `--height`.
- Set `--fp16` to use fp16 (half precision) during inference.
- Reduce the frames of sub-videos `--subvideo_length` (default 80), which effectively decouples GPU memory costs and video length.
Blow shows the estimated GPU memory requirements for different sub-video lengths with fp32/fp16 precision:
| Resolution | 50 frames | 80 frames |
| :--- | :----: | :----: |
| 1280 x 720 | 28G / 19G | OOM / 25G |
| 720 x 480 | 11G / 7G | 13G / 8G |
| 640 x 480 | 10G / 6G | 12G / 7G |
| 320 x 240 | 3G / 2G | 4G / 3G |
## Dataset preparation
<table>
<thead>
<tr>
<th>Dataset</th>
<th>YouTube-VOS</th>
<th>DAVIS</th>
</tr>
</thead>
<tbody>
<tr>
<td>Description</td>
<td>For training (3,471) and evaluation (508)</td>
<td>For evaluation (50 in 90)</td>
<tr>
<td>Images</td>
<td> [<a href="https://competitions.codalab.org/competitions/19544#participate-get-data">Official Link</a>] (Download train and test all frames) </td>
<td> [<a href="https://data.vision.ee.ethz.ch/csergi/share/davis/DAVIS-2017-trainval-480p.zip">Official Link</a>] (2017, 480p, TrainVal) </td>
</tr>
<tr>
<td>Masks</td>
<td colspan="2"> [<a href="https://drive.google.com/file/d/1dFTneS_zaJAHjglxU10gYzr1-xALgHa4/view?usp=sharing">Google Drive</a>] [<a href="https://pan.baidu.com/s/1JC-UKmlQfjhVtD81196cxA?pwd=87e3">Baidu Disk</a>] (For reproducing paper results; provided in <a href="https://arxiv.org/abs/2309.03897">ProPainter</a> paper) </td>
</tr>
</tbody>
</table>
The training and test split files are provided in `datasets/<dataset_name>`. For each dataset, you should place `JPEGImages` to `datasets/<dataset_name>`. Resize all video frames to size `432x240` for training. Unzip downloaded mask files to `datasets`.
The `datasets` directory structure will be arranged as: (**Note**: please check it carefully)
```
datasets
|- davis
|- JPEGImages_432_240
|- <video_name>
|- 00000.jpg
|- 00001.jpg
|- test_masks
|- <video_name>
|- 00000.png
|- 00001.png
|- train.json
|- test.json
|- youtube-vos
|- JPEGImages_432_240
|- <video_name>
|- 00000.jpg
|- 00001.jpg
|- test_masks
|- <video_name>
|- 00000.png
|- 00001.png
|- train.json
|- test.json
```
## Training
Our training configures are provided in [`train_flowcomp.json`](./configs/train_flowcomp.json) (for Recurrent Flow Completion Network) and [`train_propainter.json`](./configs/train_propainter.json) (for ProPainter).
Run one of the following commands for training:
```shell
# For training Recurrent Flow Completion Network
python train.py -c configs/train_flowcomp.json
# For training ProPainter
python train.py -c configs/train_propainter.json
```
You can run the **same command** to **resume** your training.
To speed up the training process, you can precompute optical flow for the training dataset using the following command:
```shell
# Compute optical flow for training dataset
python scripts/compute_flow.py --root_path <dataset_root> --save_path <save_flow_root> --height 240 --width 432
```
## Evaluation
Run one of the following commands for evaluation:
```shell
# For evaluating flow completion model
python scripts/evaluate_flow_completion.py --dataset <dataset_name> --video_root <video_root> --mask_root <mask_root> --save_results
# For evaluating ProPainter model
python scripts/evaluate_propainter.py --dataset <dataset_name> --video_root <video_root> --mask_root <mask_root> --save_results
```
The scores and results will also be saved in the `results_eval` folder.
Please `--save_results` for further [evaluating temporal warping error](https://github.com/phoenix104104/fast_blind_video_consistency#evaluation).
## Citation
If you find our repo useful for your research, please consider citing our paper:
```bibtex
@inproceedings{zhou2023propainter,
title={{ProPainter}: Improving Propagation and Transformer for Video Inpainting},
author={Zhou, Shangchen and Li, Chongyi and Chan, Kelvin C.K and Loy, Chen Change},
booktitle={Proceedings of IEEE International Conference on Computer Vision (ICCV)},
year={2023}
}
```
## License
This project is licensed under <a rel="license" href="./LICENSE">NTU S-Lab License 1.0</a>. Redistribution and use should follow this license.
## Contact
If you have any questions, please feel free to reach me out at `shangchenzhou@gmail.com`.
## Acknowledgement
This code is based on [E<sup>2</sup>FGVI](https://github.com/MCG-NKU/E2FGVI) and [STTN](https://github.com/researchmm/STTN). Some code are brought from [BasicVSR++](https://github.com/ckkelvinchan/BasicVSR_PlusPlus). Thanks for their awesome works.
Special thanks to [Yihang Luo](https://github.com/Luo-Yihang) for his valuable contributions to build and maintain the Gradio demos for ProPainter.