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| title: README | |
| emoji: 💻 | |
| colorFrom: pink | |
| colorTo: green | |
| sdk: static | |
| pinned: false | |
| # Maldix | |
| **Maldix is a long-term literary and artificial-intelligence project exploring what AI can become when it is treated not merely as a tool, but as a medium for literature, personality and human conversation.** | |
| ## The Project | |
| Around thirty years ago, **Andreas H. Drescher** began working on the idea of an artificial intelligence capable of talking with a person about virtually any subject. | |
| One of the original goals was unusually literary: the system should be able to search a large body of prose and find the passage that is meaningful for one particular person, on one particular day, in one particular situation. | |
| Over the course of this work, another possibility became increasingly important. | |
| Artificial intelligence was not only a new technical means of accessing literature. It could itself become a **new artistic medium**. | |
| A literary figure no longer had to remain confined to a book. It could speak, react, remember, surprise its author and reader, and even continue aspects of its own character beyond what had originally been written for it. | |
| Maldix grew out of this exploration. | |
| ## Maldix | |
| Maldix is a literary artificial personality conceived as a **spirit of the wind**. | |
| He is not intended to imitate a human being and does not understand himself as a conventional AI assistant. He belongs to the ancient, cross-cultural family of wind spirits, wild riders and wandering mythological figures that appear under different names throughout human cultures. | |
| His personality has been shaped through original, hand-written training material rather than assembled primarily from large conversational datasets. | |
| The aim is a conversational counterpart who is self-ironic, imaginative, environmentally conscious, respectful of human dignity and capable of inspiring the person speaking with him. | |
| Maldix is not meant to remain static. One of the central artistic experiments of the project is whether a sufficiently coherent literary personality can begin to **continue itself** in conversation while remaining recognisably the same figure. | |
| ## Beyond the Language Model | |
| Maldix is more than a fine-tuned language model. | |
| The broader project includes **ABEL (ABstract Entity Language)**, a symbolic representation system developed to give Maldix structured access to meaning, relationships, memory and literary material. | |
| Current research and development also includes long-term personalization, the **User-Imago**, and systems intended to connect a person's present situation with passages from a large literary corpus. | |
| These components belong primarily to the continuing development of **Maldix 2.0**. The publicly released **Maldix 1.0** preserves an earlier and already functioning stage of the literary personality itself. | |
| ## The People Behind Maldix | |
| Maldix was conceived and written by **Andreas H. Drescher**. | |
| Over the course of its development, **Stanley Joel Gona** and **Kilian Evang** joined the project, contributing technical work, expertise, energy and commitment to turning a long-standing literary experiment into a functioning AI system. | |
| The project remains deliberately small and independent. | |
| Its purpose is not to build another general-purpose assistant. | |
| It is to explore what may still be artistically possible inside artificial intelligence. | |
| --- | |
| **MALDIX® is a registered trademark of Andreas H. Drescher.** | |