File size: 6,550 Bytes
8acd6ee
 
36e0f4e
8acd6ee
 
 
 
 
 
 
 
 
 
3196102
8acd6ee
 
 
 
 
 
 
fe0ac78
8acd6ee
3196102
36e0f4e
 
 
 
 
 
 
 
3196102
36e0f4e
 
 
 
 
8acd6ee
 
3196102
8acd6ee
 
 
36e0f4e
 
 
3196102
36e0f4e
 
8acd6ee
 
 
3196102
8acd6ee
 
36e0f4e
 
 
 
 
 
8acd6ee
 
 
36e0f4e
3196102
36e0f4e
 
8acd6ee
 
 
 
 
 
36e0f4e
8acd6ee
 
36e0f4e
8acd6ee
 
 
 
 
 
36e0f4e
8acd6ee
 
36e0f4e
8acd6ee
 
 
36e0f4e
8acd6ee
 
36e0f4e
 
 
8acd6ee
 
 
3196102
 
36e0f4e
8acd6ee
 
3196102
36e0f4e
 
3196102
36e0f4e
8acd6ee
 
 
 
3196102
8acd6ee
 
 
3196102
8acd6ee
 
 
3196102
36e0f4e
8acd6ee
 
 
36e0f4e
8acd6ee
36e0f4e
8acd6ee
 
3196102
 
36e0f4e
 
3196102
36e0f4e
3196102
 
 
 
 
 
 
36e0f4e
 
8acd6ee
 
36e0f4e
 
 
 
 
 
 
3196102
36e0f4e
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
8acd6ee
 
 
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
"""
================================================================================
                    INTERACTIVE FACTORIZATION v1.5 EN
================================================================================
Main Developer: Marcos Autuori | Author: Autuori
================================================================================
"""

import gradio as gr
import time
import os
import base64

# --- CONFIGURATION ---
GRID_NUMBERS = [
    10, 12, 14, 15, 16, 18, 20, 21,
    24, 25, 27, 28, 30, 32, 35, 36,
    40, 42, 45, 48, 50, 54, 56, 60,
    63, 64, 70, 72, 80, 81, 90, 100
]
KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10]
MAX_TIME = 350

# --- AUDIO LOADING (BASE64 for Zero Latency) ---
def get_audio_base64(filename):
    path = os.path.join("sounds", filename)
    if os.path.exists(path):
        with open(path, "rb") as f:
            data = f.read()
            return "data:audio/wav;base64," + base64.b64encode(data).decode()
    return ""

# Pre-load sounds from the /sounds folder
SOUNDS = {
    "click": get_audio_base64("click.wav"),
    "correct": get_audio_base64("correct.wav"),
    "wrong": get_audio_base64("wrong.wav"),
    "complete": get_audio_base64("complete.wav")
}

# --- JAVASCRIPT FOR INSTANT PLAYBACK ---
js_sound_trigger = """
(tag) => {
    if (!tag) return;
    const soundData = """ + str(SOUNDS) + """;
    if (soundData[tag]) {
        const audio = new Audio(soundData[tag]);
        audio.play().catch(e => console.log("Audio blocked: Interact with the page first."));
    }
    return tag;
}
"""

# --- GAME LOGIC ---
def get_empty_state():
    return {
        "solved": [False] * 32,
        "selected_idx": None,
        "current_factors": [],
        "start_time": time.time(),
        "game_over": False,
        "score": MAX_TIME
    }

def handle_game_logic(state, action_type, value=None):
    if state["game_over"]:
        return state, "Game Over! Restart to play.", ""

    feedback = "Select a target number..."
    sound_key = "click"
    
    if action_type == "select_target":
        state["selected_idx"] = value
        state["current_factors"] = []
        feedback = f"Factoring: {GRID_NUMBERS[value]}"
        
    elif action_type == "select_factor":
        if state["selected_idx"] is None:
            feedback = "⚠️ Select a grid number first!"
            sound_key = "wrong"
        else:
            state["current_factors"].append(int(value))
            if len(state["current_factors"]) == 2:
                a, b = state["current_factors"]
                target = GRID_NUMBERS[state["selected_idx"]]
                
                if a * b == target:
                    state["solved"][state["selected_idx"]] = True
                    feedback = f"✔️ {a} x {b} = {target}! Correct!"
                    sound_key = "correct"
                    state["selected_idx"] = None
                else:
                    feedback = f"❌ {a} x {b} = {a*b} (Wrong for {target})."
                    sound_key = "wrong"
                state["current_factors"] = []

    elapsed = int(time.time() - state["start_time"])
    state["score"] = max(0, MAX_TIME - elapsed)
    
    if all(state["solved"]):
        state["game_over"] = True
        feedback = "🏆 CONGRATULATIONS! ALL SOLVED!"
        sound_key = "complete"

    return state, feedback, sound_key

# --- STYLING ---
custom_css = """
.grid-btn { min-width: 80px !important; height: 80px !important; font-size: 20px !important; margin: 2px !important; }
.kb-btn { min-width: 60px !important; height: 60px !important; font-size: 18px !important; }
"""

with gr.Blocks(title="Autuori - Factorization Game", css=custom_css) as demo:
    state = gr.State(get_empty_state())
    
    # Hidden field to trigger JS sound
    sound_trigger = gr.Textbox(visible=False)
    sound_trigger.change(None, inputs=sound_trigger, js=js_sound_trigger)

    gr.Markdown("# 🎮 Interactive Factorization v1.5 EN\n**Developed by Marcos Autuori**")
    
    with gr.Row():
        with gr.Column(scale=4):
            # 4x8 Target Grid
            grid_buttons = []
            for r in range(4):
                with gr.Row():
                    for c in range(8):
                        idx = r * 8 + c
                        btn = gr.Button(str(GRID_NUMBERS[idx]), elem_classes="grid-btn")
                        grid_buttons.append(btn)
        
        with gr.Column(scale=1):
            # Status & Info
            status_box = gr.Textbox(label="Status", value="Select a target", interactive=False)
            score_display = gr.Number(label="Score", value=MAX_TIME, interactive=False)
            
            gr.Markdown("### Factor Keyboard")
            keyboard_btns = []
            # Keyboard 3x3 (Correct Layout)
            for r_kb in range(3):
                with gr.Row():
                    for c_kb in range(3):
                        val = KEYBOARD_KEYS[r_kb * 3 + c_kb]
                        kb_btn = gr.Button(str(val), variant="secondary", elem_classes="kb-btn")
                        keyboard_btns.append(kb_btn)
            
            reset_btn = gr.Button("Restart Game", variant="stop")

    def update_ui(s):
        updates = []
        for i in range(32):
            label = f"✅ {GRID_NUMBERS[i]}" if s["solved"][i] else str(GRID_NUMBERS[i])
            variant = "success" if s["solved"][i] else ("primary" if s["selected_idx"] == i else "secondary")
            updates.append(gr.update(value=label, variant=variant, interactive=not s["solved"][i]))
        return updates + [s["score"]]

    # Events
    for i, btn in enumerate(grid_buttons):
        btn.click(
            fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx),
            inputs=[state], outputs=[state, status_box, sound_trigger]
        ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])

    for kb_btn in keyboard_btns:
        kb_btn.click(
            fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v),
            inputs=[state], outputs=[state, status_box, sound_trigger]
        ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])

    def reset_all():
        s = get_empty_state()
        u = [gr.update(value=str(n), variant="secondary", interactive=True) for n in GRID_NUMBERS]
        return [s, "Game Restarted!", ""] + u + [MAX_TIME]

    reset_btn.click(fn=reset_all, outputs=[state, status_box, sound_trigger] + grid_buttons + [score_display])

if __name__ == "__main__":
    demo.launch()