Download app.py from MarcosAutuori/Factorization_Trainer_Interactive_Math_Game: direct link, hf CLI and curl.
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https://huggingface.co/spaces/MarcosAutuori/Factorization_Trainer_Interactive_Math_Game/resolve/c79a44e2d2bd38e625aa1f14e00a18862eb35f6c/app.py
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curl -L -o app.py https://huggingface.co/spaces/MarcosAutuori/Factorization_Trainer_Interactive_Math_Game/resolve/c79a44e2d2bd38e625aa1f14e00a18862eb35f6c/app.py
5.53 kB
| import gradio as gr | |
| import time | |
| # Dados baseados na sua versão 1.4 EN | |
| GRID_NUMBERS = [ | |
| 10, 12, 14, 15, 16, 18, 20, 21, | |
| 24, 25, 27, 28, 30, 32, 35, 36, | |
| 40, 42, 45, 48, 50, 54, 56, 60, | |
| 63, 64, 70, 72, 80, 81, 90, 100 | |
| ] | |
| KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10] | |
| MAX_TIME = 150 | |
| def get_empty_state(): | |
| """Inicializa o estado conforme o script original""" | |
| return { | |
| "solved": [False] * 32, | |
| "selected_idx": None, | |
| "current_factors": [], | |
| "start_time": time.time(), | |
| "game_over": False, | |
| "score": MAX_TIME | |
| } | |
| def format_grid_button(idx, solved_list, selected_idx): | |
| label = str(GRID_NUMBERS[idx]) | |
| if solved_list[idx]: | |
| return gr.update(value=f"✅ {label}", variant="success", interactive=False) | |
| if selected_idx == idx: | |
| return gr.update(variant="primary", interactive=True) | |
| return gr.update(value=label, variant="secondary", interactive=True) | |
| def handle_game_logic(state, action_type, value=None): | |
| if state["game_over"]: | |
| return state, "Fim de jogo! Reinicie para jogar novamente." | |
| feedback = "Selecione um número na grade..." | |
| if action_type == "select_target": | |
| state["selected_idx"] = value | |
| state["current_factors"] = [] | |
| feedback = f"Fatorar o número: {GRID_NUMBERS[value]}" | |
| elif action_type == "select_factor": | |
| if state["selected_idx"] is None: | |
| feedback = "⚠️ Selecione um número na grade primeiro!" | |
| else: | |
| state["current_factors"].append(int(value)) | |
| # Mostra os fatores atuais | |
| factors_str = " x ".join(map(str, state["current_factors"])) | |
| feedback = f"Calculando: {factors_str}" | |
| if len(state["current_factors"]) == 2: | |
| a, b = state["current_factors"] | |
| target = GRID_NUMBERS[state["selected_idx"]] | |
| if a * b == target: | |
| state["solved"][state["selected_idx"]] = True | |
| feedback = f"✔️ {a} x {b} = {target}! Correto!" | |
| state["selected_idx"] = None | |
| state["current_factors"] = [] | |
| else: | |
| feedback = f"❌ {a} x {b} = {a*b} (Errado para {target}). Tente de novo!" | |
| state["current_factors"] = [] | |
| # Atualiza Score e Verifica Conclusão | |
| elapsed = int(time.time() - state["start_time"]) | |
| state["score"] = max(0, MAX_TIME - elapsed) | |
| if all(state["solved"]): | |
| state["game_over"] = True | |
| feedback = f"🏆 PARABÉNS! Você completou a grade com {state['score']} pontos!" | |
| return state, feedback | |
| with gr.Blocks(title="Interactive Factorization v1.4", css=".grid-btn { height: 70px !important; }") as demo: | |
| state = gr.State(get_empty_state()) | |
| gr.Markdown(f"# 🎮 Interactive Factorization - Marcos Autúori") | |
| with gr.Row(): | |
| with gr.Column(scale=3): | |
| # Grade de Números (4x8) | |
| grid_buttons = [] | |
| for r in range(4): | |
| with gr.Row(): | |
| for c in range(8): | |
| idx = r * 8 + c | |
| btn = gr.Button(str(GRID_NUMBERS[idx]), elem_classes="grid-btn") | |
| grid_buttons.append(btn) | |
| with gr.Column(scale=1): | |
| # Painel Lateral de Status | |
| status_box = gr.Textbox(label="Instruções / Feedback", value="Clique em um número azul para começar", interactive=False) | |
| score_display = gr.Number(label="Pontuação", value=MAX_TIME, interactive=False) | |
| gr.Markdown("### Teclado de Fatores") | |
| # Criamos os botões do teclado e vinculamos a lógica | |
| keyboard_btns = [] | |
| with gr.Row(): | |
| for val in KEYBOARD_KEYS: | |
| kb_btn = gr.Button(str(val), variant="secondary", min_width=50) | |
| keyboard_btns.append(kb_btn) | |
| reset_btn = gr.Button("Reiniciar Partida", variant="stop") | |
| # --- MAPEAMENTO DE EVENTOS --- | |
| # Função auxiliar para atualizar visualmente toda a interface | |
| def update_ui(s): | |
| updates = [format_grid_button(i, s["solved"], s["selected_idx"]) for i in range(32)] | |
| return updates + [s["score"]] | |
| # Clique na Grade | |
| for i, btn in enumerate(grid_buttons): | |
| btn.click( | |
| fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx), | |
| inputs=[state], | |
| outputs=[state, status_box] | |
| ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display]) | |
| # Clique no Teclado (Correção da Closure aqui) | |
| for kb_btn in keyboard_btns: | |
| # Usamos o próprio valor do botão como entrada para garantir que o número correto seja enviado | |
| kb_btn.click( | |
| fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v), | |
| inputs=[state], | |
| outputs=[state, status_box] | |
| ).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display]) | |
| # Função de Reset | |
| def reset_all(): | |
| new_state = get_empty_state() | |
| updates = [gr.update(value=str(num), variant="secondary", interactive=True) for num in GRID_NUMBERS] | |
| return [new_state, "Jogo reiniciado!"] + updates + [MAX_TIME] | |
| reset_btn.click( | |
| fn=reset_all, | |
| outputs=[state, status_box] + grid_buttons + [score_display] | |
| ) | |
| if __name__ == "__main__": | |
| demo.launch() |