Update app.py
Browse files
app.py
CHANGED
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@@ -1,7 +1,7 @@
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import gradio as gr
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import time
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# Dados
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GRID_NUMBERS = [
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10, 12, 14, 15, 16, 18, 20, 21,
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24, 25, 27, 28, 30, 32, 35, 36,
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@@ -12,6 +12,7 @@ KEYBOARD_KEYS = [2, 3, 4, 5, 6, 7, 8, 9, 10]
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MAX_TIME = 150
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def get_empty_state():
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return {
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"solved": [False] * 32,
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"selected_idx": None,
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@@ -31,9 +32,9 @@ def format_grid_button(idx, solved_list, selected_idx):
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def handle_game_logic(state, action_type, value=None):
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if state["game_over"]:
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return state,
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feedback = ""
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if action_type == "select_target":
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state["selected_idx"] = value
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@@ -42,10 +43,12 @@ def handle_game_logic(state, action_type, value=None):
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elif action_type == "select_factor":
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if state["selected_idx"] is None:
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feedback = "Selecione um número na grade primeiro!"
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else:
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state["current_factors"].append(value)
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if len(state["current_factors"]) == 2:
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a, b = state["current_factors"]
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@@ -53,31 +56,31 @@ def handle_game_logic(state, action_type, value=None):
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if a * b == target:
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state["solved"][state["selected_idx"]] = True
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feedback = "✔️ Correto!"
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state["selected_idx"] = None
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state["current_factors"] = []
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else:
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feedback = "❌
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state["current_factors"] = []
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# Atualiza Score e Verifica
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elapsed = int(time.time() - state["start_time"])
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state["score"] = max(0, MAX_TIME - elapsed)
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if all(state["solved"]):
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state["game_over"] = True
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feedback = f"🏆
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return state, feedback
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with gr.Blocks(css=".grid-btn { height:
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state = gr.State(get_empty_state())
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gr.Markdown(f"# 🎮
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with gr.Row():
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with gr.Column(scale=
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# Grade 4x8
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grid_buttons = []
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for r in range(4):
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with gr.Row():
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@@ -87,53 +90,49 @@ with gr.Blocks(css=".grid-btn { height: 80px !important; font-size: 20px !import
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grid_buttons.append(btn)
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with gr.Column(scale=1):
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# Painel de Status
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status_box = gr.Textbox(label="
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score_display = gr.Number(label="
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gr.Markdown("### Teclado
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keyboard_btns = []
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with gr.Row():
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for
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gr.Markdown("---") # Quebra de linha visual
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kb_btn = gr.Button(str(val), variant="secondary")
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keyboard_btns.append(kb_btn)
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reset_btn = gr.Button("Reiniciar
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#
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for i, btn in enumerate(grid_buttons):
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btn.click(
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fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx),
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inputs=[state],
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outputs=[state, status_box]
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).then(
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fn=lambda s: [format_grid_button(j, s["solved"], s["selected_idx"]) for j in range(32)],
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inputs=[state],
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outputs=grid_buttons
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).then(
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fn=lambda s: s["score"], inputs=[state], outputs=[score_display]
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)
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#
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for
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inputs=[state],
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outputs=[state, status_box]
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).then(
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fn=lambda s: [format_grid_button(j, s["solved"], s["selected_idx"]) for j in range(32)],
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inputs=[state],
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outputs=grid_buttons
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).then(
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fn=lambda s: s["score"], inputs=[state], outputs=[score_display]
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)
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# Reset
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def reset_all():
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new_state = get_empty_state()
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reset_btn.click(
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fn=reset_all,
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import gradio as gr
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import time
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# Dados baseados na sua versão 1.4 EN
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GRID_NUMBERS = [
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10, 12, 14, 15, 16, 18, 20, 21,
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24, 25, 27, 28, 30, 32, 35, 36,
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MAX_TIME = 150
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def get_empty_state():
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"""Inicializa o estado conforme o script original"""
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return {
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"solved": [False] * 32,
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"selected_idx": None,
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def handle_game_logic(state, action_type, value=None):
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if state["game_over"]:
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return state, "Fim de jogo! Reinicie para jogar novamente."
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feedback = "Selecione um número na grade..."
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if action_type == "select_target":
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state["selected_idx"] = value
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elif action_type == "select_factor":
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if state["selected_idx"] is None:
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feedback = "⚠️ Selecione um número na grade primeiro!"
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else:
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state["current_factors"].append(int(value))
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# Mostra os fatores atuais
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factors_str = " x ".join(map(str, state["current_factors"]))
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feedback = f"Calculando: {factors_str}"
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if len(state["current_factors"]) == 2:
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a, b = state["current_factors"]
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if a * b == target:
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state["solved"][state["selected_idx"]] = True
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feedback = f"✔️ {a} x {b} = {target}! Correto!"
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state["selected_idx"] = None
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state["current_factors"] = []
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else:
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feedback = f"❌ {a} x {b} = {a*b} (Errado para {target}). Tente de novo!"
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state["current_factors"] = []
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# Atualiza Score e Verifica Conclusão
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elapsed = int(time.time() - state["start_time"])
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state["score"] = max(0, MAX_TIME - elapsed)
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if all(state["solved"]):
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state["game_over"] = True
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feedback = f"🏆 PARABÉNS! Você completou a grade com {state['score']} pontos!"
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return state, feedback
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with gr.Blocks(title="Interactive Factorization v1.4", css=".grid-btn { height: 70px !important; }") as demo:
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state = gr.State(get_empty_state())
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gr.Markdown(f"# 🎮 Interactive Factorization - Marcos Autúori")
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with gr.Row():
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with gr.Column(scale=3):
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# Grade de Números (4x8)
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grid_buttons = []
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for r in range(4):
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with gr.Row():
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grid_buttons.append(btn)
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with gr.Column(scale=1):
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# Painel Lateral de Status
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status_box = gr.Textbox(label="Instruções / Feedback", value="Clique em um número azul para começar", interactive=False)
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score_display = gr.Number(label="Pontuação", value=MAX_TIME, interactive=False)
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gr.Markdown("### Teclado de Fatores")
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# Criamos os botões do teclado e vinculamos a lógica
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keyboard_btns = []
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with gr.Row():
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for val in KEYBOARD_KEYS:
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kb_btn = gr.Button(str(val), variant="secondary", min_width=50)
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keyboard_btns.append(kb_btn)
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reset_btn = gr.Button("Reiniciar Partida", variant="stop")
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# --- MAPEAMENTO DE EVENTOS ---
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# Função auxiliar para atualizar visualmente toda a interface
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def update_ui(s):
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updates = [format_grid_button(i, s["solved"], s["selected_idx"]) for i in range(32)]
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return updates + [s["score"]]
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# Clique na Grade
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for i, btn in enumerate(grid_buttons):
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btn.click(
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fn=lambda s, idx=i: handle_game_logic(s, "select_target", idx),
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inputs=[state],
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outputs=[state, status_box]
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).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
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# Clique no Teclado (Correção da Closure aqui)
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for kb_btn in keyboard_btns:
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# Usamos o próprio valor do botão como entrada para garantir que o número correto seja enviado
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kb_btn.click(
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fn=lambda s, v=kb_btn.value: handle_game_logic(s, "select_factor", v),
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inputs=[state],
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outputs=[state, status_box]
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).then(fn=update_ui, inputs=[state], outputs=grid_buttons + [score_display])
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# Função de Reset
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def reset_all():
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new_state = get_empty_state()
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updates = [gr.update(value=str(num), variant="secondary", interactive=True) for num in GRID_NUMBERS]
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return [new_state, "Jogo reiniciado!"] + updates + [MAX_TIME]
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reset_btn.click(
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fn=reset_all,
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