| three.js |
| ======== |
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| [![NPM package][npm]][npm-url] |
| [![Build Size][build-size]][build-size-url] |
| [![Build Status][build-status]][build-status-url] |
| [![Dependencies][dependencies]][dependencies-url] |
| [![Dev Dependencies][dev-dependencies]][dev-dependencies-url] |
| [![Language Grade][lgtm]][lgtm-url] |
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| #### JavaScript 3D library #### |
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| The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples. |
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| [Examples](http://threejs.org/examples/) — |
| [Documentation](http://threejs.org/docs/) — |
| [Wiki](https://github.com/mrdoob/three.js/wiki) — |
| [Migrating](https://github.com/mrdoob/three.js/wiki/Migration-Guide) — |
| [Questions](http://stackoverflow.com/questions/tagged/three.js) — |
| [Forum](https://discourse.threejs.org/) — |
| [Gitter](https://gitter.im/mrdoob/three.js) — |
| [Slack](https://threejs-slack.herokuapp.com/) |
|
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| ### Usage ### |
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| Download the [minified library](http://threejs.org/build/three.min.js) and include it in your HTML, or install and import it as a [module](http://threejs.org/docs/#manual/introduction/Import-via-modules), |
| Alternatively see [how to build the library yourself](https://github.com/mrdoob/three.js/wiki/Build-instructions). |
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| ```html |
| <script src="js/three.min.js"></script> |
| ``` |
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| This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a `WebGL` renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera. |
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| ```javascript |
| var camera, scene, renderer; |
| var geometry, material, mesh; |
| |
| init(); |
| animate(); |
| |
| function init() { |
| |
| camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 ); |
| camera.position.z = 1; |
| |
| scene = new THREE.Scene(); |
| |
| geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 ); |
| material = new THREE.MeshNormalMaterial(); |
| |
| mesh = new THREE.Mesh( geometry, material ); |
| scene.add( mesh ); |
| |
| renderer = new THREE.WebGLRenderer( { antialias: true } ); |
| renderer.setSize( window.innerWidth, window.innerHeight ); |
| document.body.appendChild( renderer.domElement ); |
| |
| } |
| |
| function animate() { |
| |
| requestAnimationFrame( animate ); |
| |
| mesh.rotation.x += 0.01; |
| mesh.rotation.y += 0.02; |
| |
| renderer.render( scene, camera ); |
| |
| } |
| ``` |
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| If everything went well you should see [this](https://jsfiddle.net/f2Lommf5/). |
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| ### Change log ### |
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| [Releases](https://github.com/mrdoob/three.js/releases) |
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| [npm]: https://img.shields.io/npm/v/three.svg |
| [npm-url]: https://www.npmjs.com/package/three |
| [build-size]: https://badgen.net/bundlephobia/minzip/three |
| [build-size-url]: https://bundlephobia.com/result?p=three |
| [build-status]: https://travis-ci.org/mrdoob/three.js.svg?branch=dev |
| [build-status-url]: https://travis-ci.org/mrdoob/three.js |
| [dependencies]: https://img.shields.io/david/mrdoob/three.js.svg |
| [dependencies-url]: https://david-dm.org/mrdoob/three.js |
| [dev-dependencies]: https://img.shields.io/david/dev/mrdoob/three.js.svg |
| [dev-dependencies-url]: https://david-dm.org/mrdoob/three.js#info=devDependencies |
| [lgtm]: https://img.shields.io/lgtm/grade/javascript/g/mrdoob/three.js.svg?label=code%20quality |
| [lgtm-url]: https://lgtm.com/projects/g/mrdoob/three.js/ |
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