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Running on Zero
Running on Zero
Commit History
21 days ago
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Update release manifest for recorded native viewer
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Identify recorded viewer frontend package
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Explain recorded drive conditions and unavailable telemetry
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Record selected policy explicitly and reject stale playback
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Render native track curves and recorded poses only
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Add bounded native CPU drive recorder
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Replace synthetic viewer telemetry with recorded native drives
Verified signatureThe current viewer derives motion and HUD values from aggregate results, which creates off-track starting poses, discontinuous movement and unsupported telemetry. This change replaces that reconstruction with an explicit recorded CPU drive. The native engine supplies position, velocity, heading and contact samples for one unchanged policy; the viewer keeps native track curves, validates the track/policy identities, interpolates only between recorded poses and stops at the final sample. Unavailable controls, sensor rays and neural activity are removed. The new recording endpoint is bounded to 15 seconds of simulation with a 30-second wall deadline, shares CPU admission with training and uses the existing binary. Physics and control stay at 60 Hz; samples are captured every six ticks. These are fresh drives with wall-hit and idle elimination off, clearly distinguished from historical training results. Validation: 36 focused checks pass (14 recorder contract, 9 geometry/playback, 5 cli…c2215d3
22 days ago
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Fix TrackMap UMD root reference and inline track-map.js in index route to prevent stale cache
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Upgrade track telemetry replay visualizer, KPI strip, generation chart, and 2D vehicle outline preview
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Draw track preview with native cubic curves (#4)
- Draw track preview with native cubic curves (1f4513dc4d72fccba3f01406dc7513598b7b6a63) - Update release manifest for native curve preview (566e73ae1e19a3f6422e2f359fa734b538545391)7bf895a -
Fix track preview start marker alignment (#3)
- Fix track preview start marker alignment (9f816c2e2e87e62f52de7a2845fca88a17753f0d) - Update release manifest for start marker fix (2be1a6951a45bc14ff6366a71690d1633fed0d85)f50e63e -
Refine game onboarding for an ML-familiar audience (#2)
- Refine game onboarding for an ML-familiar audience (be0e625a7d0fffd847f6ae8ca884a8361580ea86) - Explain the driving task, first result, and next experiment (28f2fd4184bfe088c27cd6d437bae2b648aeae28) - Update release hashes for the onboarding guide (e900dff284a6f3d180c4bb47898f73bb793c3d05)81953fd -
Improve quick-start help and recipe/batch editing (#1)
- Improve quick-start help and recipe/batch editing (62f13e52057f284d4896c2455f73b41c97cea118) - Guard batch launches with the visible saved plan and current run setup (cedfddfd679847e29e34051ebb9cebbf62dae434) - Explain the compact tutorial, named recipes and ordered batch workflow (33ab696f7c03dc42ba954fafdd15e4e978f33406) - Update release integrity entries for the reviewed frontend files (d0fc87b078774efe0384ca189b9d9cd9ce8abae9)bae512d -
Default training and frozen evaluation to 60 Hz decisions (batch count 1)
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23 days ago
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Report current physics source and build provenance
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Exclude Hub-managed git metadata from runtime payload verification
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Integrate verified v1.3 CPU CUDA contact fix and snowmobile center of mass
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26 days ago
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Raise measured training limits
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Allow bounded multi-step training batches
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Fix post-run settings editing and run-size feedback
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Repair release manifest for Hub-managed LFS attributes
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Add selective input, layer and output freezing
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Improve onboarding, useful defaults and continuation guidance
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Add current-policy star checks without campaign progression
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Add distinct winners, frozen evaluation and private-bucket recipes
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Add distinct winners, frozen evaluation and private-bucket recipes
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Fix optional OAuth configuration access behind private HF proxy
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Add optional HF bucket consent, automatic unique saves, history and restore picker
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Add reviewed opt-in private bucket save and restore
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27 days ago
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Correct GPU source revision metadata
Verified signatureUpdate only UPSTREAM.json and RELEASE_MANIFEST.json to identify the b90 simulator/CUDA source and retained d8 importer. Runtime files and binaries are unchanged; preserve existing protected visibility.47ff4df -
Add matched four-vehicle support to ALD training
Verified signaturePreserve vehicle Type 0–3 through network import, training and export. Select the packaged trusted vehicle scene, enforce original control-output rules and report vehicle identity for optional global Steam estimates. Keep the existing CPU-private and GPU-protected Space visibility settings and package member boundary unchanged.5a037eb -
Handle Steam rate limits with bounded cooldown and safe status
Verified signatureKeep existing Space access settings and simulator binaries. Fix required Id, Stats and Snapshots in exported game networks. Add optional read-only Steam comparison, run-wide best lap and bounded request admission. Formula remains the only hosted vehicle.54a5f89 -
Fix original-game export loading and add opt-in Steam comparison
Verified signatureKeep existing Space access settings and simulator binaries. Fix required Id, Stats and Snapshots in exported game networks. Add optional read-only Steam comparison, run-wide best lap and bounded request admission. Formula remains the only hosted vehicle.a6e1920 -
Complete standard game metadata in five-output network exports
Verified signatureKeep existing Space access settings and simulator binaries. Expand hosted adapter and editor to all five Formula controls, 20 inputs and ten hidden layers, with original sensor defaults and backward compatibility.928b9a7 -
Support all five Formula controls and maximum game networks
Verified signatureKeep existing Space access settings and simulator binaries. Expand hosted adapter and editor to all five Formula controls, 20 inputs and ten hidden layers, with original sensor defaults and backward compatibility.ce0b812 -
Prepare public beta: in-page confirmations, feedback and safe GPU errors
Verified signatureKeep existing Space access settings. Add recipe-import recovery, capability gates, GitHub issue drafts and bounded CUDA reference instructions; preserve simulator binaries.63c56ce -
Beta r2: traceable run receipts and focused UI fixes
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Clarify GPU quota rejection in hosted training UI
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Refresh frontend provenance after UI audit
Verified signatureBind frontend provenance hashes to the released single-engine HTML, client and map scripts.93430c4 -
Clarify GPU quota cleanup status
Verified signatureDistinguish a ticket explicitly deleted before dispatch from one already consumed by dispatch. Keep CPU and GPU frontend copy aligned.ab1f483 -
Audit single-engine UI wiring and release GPU tickets on quota failure
Verified signatureCorrect browser network status after batches, reward preset labels, map sizing and quota guidance. Add immediate discard for quota-rejected pending inputs; retain 120-second expiry for ambiguous failures.24cc077
28 days ago
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Remove fixed-fixture GPU diagnostic after hosted CUDA check
Verified signatureRestore the bounded production adapter. The disposable Formula run passed GPU execution, download, and server-copy deletion.8c7fd93 -
Restore matched NVIDIA CUDA runner for Formula training
Verified signatureReplace an incompatible AMD HIP library with a preserved NVIDIA CUDA library and its matching simulator from upstream d8ab74c. This Formula-only worker does not expose the later snowmobile GPU change. Update provenance and keep the fixed-fixture diagnostic for hosted acceptance.544f8ce -
Temporarily diagnose fixed GPU smoke fixture
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Refresh single-engine training UI, track map, and short-lived results
Verified signatureUpdate to upstream b90b8af6 CI artifacts; keep CPU private and GPU Protected. Replace stale dual-engine files with the bounded runner, browser recipes and built-in track map. Results expire after five minutes; server retention is opt-in per single run.623f6f8
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Simplify optional GPU account controls and explain connection recovery
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Add 28 accurately labeled built-in replica tracks and synchronized selectors
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Use standard HF PKCE redirect across OAuth opener isolation
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Add optional HF OAuth visitor identity for Protected GPU requests
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Fix Protected standalone GPU entry without adding login
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