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Add You.com search provider for MC bot web search capability
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v36.0.1 - fix null substring crashes in main loop
Zelin Deploy6defe99 -
v36.0 force rebuild
Zelin Deploy3310c73 -
v36.0 LIBRE - 100% AI-driven, no boot sequence, active reflexes, robust GLM-4 API
Zelin Deploy4b90244 -
v35.1 - Boot informs AI of items, saveStatus on first think
Zelin Deploy0d31090 -
v35.0 BOOT SEQUENCE - Fix entity.objectType, add auto-boot, improve curriculum, add working code examples
Zelin Deploy8079d33 -
Add v35.0 bot.js with boot sequence, entity.objectType fix, improved curriculum, working code examples
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COMPLETE replacement of bot.js with v35.0 featuring boot sequence, entity.objectType fix, improved curriculum, working code examples in prompt
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Force Docker rebuild to pick up v35.0 bot.js changes
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Update Dockerfile for v35.0 boot sequence
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v35.0: Fix entity.objectType deprecated warning, add boot sequence for auto-survival, improve curriculum with specific goals, add working code examples in system prompt, fix execution context, add NEXT CRAFT STEP in observations
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v34.0 package.json update
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v34.0 PERFECTO - ALL CRITICAL BUGS FIXED
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Fix 7 critical bugs causing 15 deaths, 0 crafting, 0 mining
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Deploy v32.0 OMEGA - bot.js + package.json update
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v30.0.4: Robust JSON parsing for GLM-4 code (handles backticks) + prompt fix
Zelin Deploy72144f0 -
v30.0.3: Force full Docker rebuild with CACHEBUST=v30.0.3
Zelin Deploy3f08e03 -
v30.0.2: Trigger rebuild
Zelin Deploy717088c -
v30.0.2: Force rebuild with all plugin fixes + remove unused vm import
Zelin Deployab6ccc0 -
v30.0.2: Fix ALL plugin imports (pvp, autoEat, collectBlock need .plugin)
Zelin Deployab699ac -
v30.0.1: Fix collectBlock plugin import
Zelin Deploy50b7993 -
v30.0: LIBRE ALBEDRÍO REAL - GLM-4 writes JavaScript code directly (Mindcraft-style code-execution agent)
Zelin DeployFUNDAMENTAL ARCHITECTURE CHANGE: - GLM-4 now WRITES JavaScript code that executes directly with mineflayer API - No more fixed tool system (25 tools → unlimited code freedom) - Multi-turn conversation with history (AI has context) - Rich text-based observations (not limited JSON snapshots) - Self-correction: errors fed back, AI fixes its code - Skill library: successful code patterns saved and reused - Survival as CONTEXT not interrupts (only drowning/starvation reflexes) - Death events fed to conversation so AI learns from mistakes This is the Mindcraft approach: the AI is free to write ANY code, not limited to a predefined set of tools. True free will.44d5b29 -
v23.0: Fix death loop — 11 root causes fixed
Zelin DeployP0: Auto-eat awaited (was fire-and-forget), night survival mode, huntFood tool P1: dangerZones memory, auto-place crafting table, fuzzy tool match Survival: flee 12HP, hunger 16, emergency hole shelter, dynamic think interval4f89595 -
v22.1: Smart craftItem name resolution (planks→oak_planks etc) + better crafting prompt
Zelin Deploy00699d8 -
v22.0.1: Force rebuild to ensure ws package installed
Zelin Deployfb2e366 -
v22.0: Discord Gateway (appears online) + fix findBlock/findBlocks API (was using array on single-block return) + fix channel finder
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v21.0 LIBRE ALBEDRÍO - GLM-4 only, no cheating, legitimate gameplay
Zelin DeployMAJOR REWRITE: - GLM-4 only as LLM (free, unlimited, powerful, fast) - Removed ALL admin commands for gameplay: no /give, /tp, /fill, /setblock, /kill - Bot plays Minecraft LEGITIMATELY: real mining, crafting, building - Mindcraft-style reactive survival modes: anti-drowning (swim up, not /tp), self-preservation (auto-eat, flee when low HP), stuck detection - Fixed crafting: await bot.craft() promise properly - Fixed chopTree: increased search radius to 48 blocks, chop connected logs - Build shelter block-by-block instead of /fill hollow - Smart flee: run away on foot, not /tp - Proper Discord REST API with message polling and responses - Enhanced perception: inventory summary, tree/ore detection, tool listing - Better LLM prompt with crafting knowledge and legitimate gameplay instructions - XENON-style action outcome tracking (success/fail counts per action) - Death episode recording for learning from mistakes - NaN recovery /tp kept as EMERGENCY ONLY (not for gameplay)def8492 -
v20.0.1: Force Docker rebuild - cache invalidation
Zelin Deploycce3cbe -
rebuild trigger for v20.0
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v20.0 LIBRE ALBEDRÍO — Autonomous Cognitive Agent
Zelin Deploy- Voyager: Skill library (executable skills indexed by context) - Mindcraft: 47+ tool system + profile-driven free will - MineEvolve: Remedy system (failures → reusable knowledge) - M2PA: 4-memory system (Sensory, Working, Semantic, Episodic) - XENON: ADG+FAM algorithmic knowledge correction - SciCrafter: Discovery-to-application learning loop - MineNPC-Task: Memory-aware evaluation Key change: AI decides freely — no hardcoded behavior rules. Multi-provider LLM: Gemini → Groq → Cerebras → GLM Discord integration via REST API NaN guard, water escape, death loop fixes preservede05fd6c
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v19.0: Close shelter door at night, kill mobs near shelter, emergency /time set day, /tp flee at night, torches, door state tracking
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v18.0: NaN root cause fix (Vec3 patching all methods), water /tp priority, drowned=hostile, fast NaN interval
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v17.0: Shelter walls fix (/fill hollow) + night shelter seeking + flee to shelter + NaN throttle + craft cooldown
Z User3b60472 -
v16.0: Time-based shelter trust + blockAt fix + duplicate items + anti-repeat
Z UserCRITICAL FIXES: 1. bot.blockAt({x,y,z}) not (x,y,z) — mineflayer takes Vec3-like object 2. Interior fill only to by+2 (NOT by+3) — roof stays dirt 3. shelterExists() time-based trust — trust for 5min after building 4. Duplicate starter items — removed giveStarterItems from login event 5. Anti-repeat: reset _actionHistory after forcing alternative 6. Filter build from anti-repeat alternatives if shelter exists 7. Dont override explore→build at night if shelter built <2min ago 8. Persist lastStarterGiveTime in memory save/load712bf4e
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v15.0: Fix shelter roof clearing + blockAt() + duplicate items + anti-repeat loop
Z UserCRITICAL FIXES: 1. Shelter interior fill was clearing the roof (by+3 instead of by+2) - shelterExists() always returned false → infinite rebuild loop - Fix: interior fill only goes to by+2, leaving by+3 as dirt roof 2. bot.blockAt(x,y,z) doesn't work in mineflayer (takes Vec3-like object) - shelterExists() and isBotInWater() always returned false - Fix: Use bot.blockAt({x, y, z}) everywhere 3. Duplicate starter items: login AND spawn both called giveStarterItems() - login used force=true bypassing 90s cooldown → 8 /give commands - Fix: Only give items from spawn event 4. Anti-repeat loop: forced alternatives also repeated → eat/idle cycling - Fix: Reset action history after forcing alternative - Also filter 'build' from alternatives if shelter exists7c1c4d9 -
v14.0: Force Docker rebuild with CACHEBUST arg + version stamps in start.sh
Z Useree446b9 -
v14.0: BIGGER shelter (5x5x4, 3x3x3 interior), persisted starter cooldown, craft->look_around fallback, shelterExists() perception, VERIFIED DEPLOY
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v13.0: CRITICAL throttle fix + /fill shelter (3 cmds vs 32) + all commands throttled
Z User171dd79 -
v13.0: Fix throttle bug (resolve after sleep), /fill shelter, all /commands throttled
Z UserCRITICAL FIX: processCommandQueue was broken in v12! - resolve() was called BEFORE sleep(), so the for-loop pushed the next command instantly. Queue was always empty when sleep was checked → sleep NEVER happened → all commands sent at once. v13 Changes: 1. FIX: processCommandQueue resolve() AFTER sleep() 2. Shelter uses /fill (3 commands instead of 32 /setblock) 3. ALL /commands through throttledChat (/give, /gamerule, /tp) 4. CMD_INTERVAL increased to 800ms (1.25 cmd/s) 5. Anti-repeat: skip 'craft' when bot has basic tools 6. Starter items: 90s cooldown, throttled /give commands 7. shelterExists: also checks centerAir (for /fill structure) 8. Safety interval: async, uses throttledChat for /tp40f2be5 -
v12.0: Fix spam kick loop - rate limited /setblock, shelter with door, shelter cache, smart starter debounce
Z User253e02e -
v11.0: shelter with door, expanded water escape, debounced starter items, smarter anti-repeat, NaN respawn fix
TomatitoToho225dd14 -
v10.0: Raw packet NaN interception, keepInventory, /setblock shelter, starter items on respawn, GLM 25s timeout
Z User63befb3
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v9.0: CRITICAL NaN fix - physicsTick enforcer + Vec3 guard + starter items + water escape + no /tp spam + OP for bot
Z Userc931322 -
v8.0: NaN position fix (physics off + raw packet + teleport confirm), anti-drowning, dig dirt before shelter, no client-side position writes
Z Usereeb94c0 -
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