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| title: TSNC Hypernetwork | |
| emoji: π | |
| colorFrom: gray | |
| colorTo: indigo | |
| sdk: gradio | |
| sdk_version: 6.18.0 | |
| python_version: "3.12" | |
| app_file: app.py | |
| startup_duration_timeout: 30m | |
| short_description: Compress PBR textures to Intel TSNC format | |
| pinned: false | |
| license: mit | |
| # TSNC Hypernetwork | |
| Compress a PBR texture set (diffuse, normal, ARM) into [Intel TSNC](https://github.com/GameTechDev/TextureSetNeuralCompressionSample) format using a neural hypernetwork. | |
| ## Usage | |
| 1. Upload three square textures with the same resolution: **diffuse**, **normal**, and **ARM**. | |
| 2. Click **Compress**. | |
| 3. Download the `.tsnc` file and inspect the reconstructed preview maps. | |
| ## Model | |
| Checkpoint: [`belcour/egsr2026_hypernetwork`](https://huggingface.co/belcour/egsr2026_hypernetwork) β `karajan_ZDitTv2_2026_06_10_lod.cfg` | |