3dai / tests /fallback_e2e.py

Commit History

27 days ago

  1. Strip drop-shadow ground slab from the sparse structure for shadowed RGBA inputs⁠

    Bobby +1: Claude Opus 5.5
    ce565eb

  1. Pre-bake the GLB under the Pro allowance for embed runs⁠

    Bobby +1: Claude Opus 5.5
    baf02dc

  1. Speed phase 2: one shared ZeroGPU entry for preview and bake⁠

    Bobby +1: Claude Opus 5.5
    df74830

  1. Drive mesh faces and texture steps from the texture-quality setting

    Bobby
    b6a3ea1
  2. Migrate dev Space to Gradio 6 and return preview before texture baking

    Bobby
    9c836cf
  3. Add a 2048px texture option with a raised GPU reservation

    Bobby
    6e068de
  4. Add multiple-image generation with a view gallery

    Bobby
    6aba652
  5. Add GLB texture quality options defaulting to 1024px

    Bobby
    4ee066d
  6. Use provider-neutral generation allowance messages

    Bobby
    27d3e57
  7. Reuse resident outputs and tighten single-allocation verification

    Bobby
    1db2018
  8. Prepare preview and cached textured GLB in one ZeroGPU allocation

    Bobby
    cb3f0ca

  1. Add Pro allowance fallback for ZeroGPU quota denials⁠

    Bobby +1: Claude Code
    ec59cbe