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<!DOCTYPE html>
<html lang="en">
<head>
    <meta charset="UTF-8">
    <meta name="viewport" content="width=device-width, initial-scale=1.0">
    <title>预言契约 | 命运编织者</title>
    <script src="https://cdn.tailwindcss.com"></script>
    <link rel="stylesheet" href="https://cdnjs.cloudflare.com/ajax/libs/font-awesome/6.4.0/css/all.min.css">
    <style>
        @import url('https://fonts.googleapis.com/css2?family=Noto+Sans+JP:wght@400;700&display=swap');
        
        body {
            font-family: 'Noto Sans JP', sans-serif;
            background-color: #f5f0e6;
            color: #3a3226;
            background-image: url('https://www.transparenttextures.com/patterns/rice-paper.png');
        }
        
        .ghibli-bg {
            background: linear-gradient(135deg, #e8d8b8 0%, #d4c4a3 100%);
            border: 2px solid #8b7d65;
            box-shadow: 0 4px 15px rgba(0, 0, 0, 0.1);
        }
        
        .ghibli-card {
            background: #fff9e6;
            border: 3px solid #8b7d65;
            border-radius: 12px;
            box-shadow: 0 6px 12px rgba(0, 0, 0, 0.15);
            transition: all 0.3s ease;
        }
        
        .ghibli-card:hover {
            transform: translateY(-5px);
            box-shadow: 0 10px 20px rgba(0, 0, 0, 0.2);
        }
        
        .ghibli-btn {
            background: linear-gradient(to bottom, #a38f6a, #8b7d65);
            color: white;
            border: none;
            border-radius: 20px;
            padding: 8px 16px;
            font-weight: bold;
            box-shadow: 0 3px 5px rgba(0, 0, 0, 0.2);
            transition: all 0.2s;
        }
        
        .ghibli-btn:hover {
            background: linear-gradient(to bottom, #8b7d65, #6b5e4a);
            transform: translateY(-2px);
        }
        
        .ghibli-btn:active {
            transform: translateY(1px);
        }
        
        .hand-card {
            transition: all 0.3s ease;
            cursor: pointer;
        }
        
        .hand-card:hover {
            transform: translateY(-15px) scale(1.05);
            z-index: 10;
        }
        
        .prophecy-glow {
            animation: glow 2s infinite alternate;
        }
        
        @keyframes glow {
            from {
                box-shadow: 0 0 5px rgba(255, 215, 0, 0.5);
            }
            to {
                box-shadow: 0 0 20px rgba(255, 215, 0, 0.8);
            }
        }
        
        .loan-effect {
            position: relative;
            overflow: hidden;
        }
        
        .loan-effect::after {
            content: "";
            position: absolute;
            top: 0;
            left: 0;
            right: 0;
            bottom: 0;
            background: linear-gradient(45deg, 
                transparent 45%, 
                rgba(255, 255, 255, 0.8) 50%, 
                transparent 55%);
            background-size: 200% 200%;
            animation: shine 2s infinite;
        }
        
        @keyframes shine {
            0% {
                background-position: -100% -100%;
            }
            100% {
                background-position: 100% 100%;
            }
        }
        
        .fate-point {
            width: 24px;
            height: 24px;
            background: radial-gradient(circle, #ffd700 30%, #daa520 100%);
            border-radius: 50%;
            display: inline-block;
            box-shadow: 0 0 8px #ffd700;
            margin: 0 2px;
        }
    </style>
</head>
<body class="min-h-screen">
    <div class="container mx-auto px-4 py-8">
        <!-- 游戏标题 -->
        <div class="text-center mb-8">
            <h1 class="text-4xl font-bold mb-2 text-amber-900">预言契约</h1>
            <h2 class="text-2xl text-amber-800">命运编织者</h2>
            <div class="flex justify-center mt-4">
                <div class="fate-point"></div>
                <div class="fate-point"></div>
                <div class="fate-point"></div>
            </div>
        </div>
        
        <!-- 游戏区域 -->
        <div class="grid grid-cols-1 lg:grid-cols-3 gap-6">
            <!-- 左侧 - 玩家区域 -->
            <div class="ghibli-bg p-6 rounded-lg">
                <h3 class="text-xl font-bold mb-4 text-center border-b-2 border-amber-800 pb-2">玩家</h3>
                
                <div class="mb-4">
                    <div class="flex justify-between items-center mb-2">
                        <span class="font-bold">生命值: <span id="player-health" class="text-red-600">50</span>/50</span>
                        <span class="font-bold">命运点数: <span id="player-fate" class="text-amber-600">3</span></span>
                    </div>
                    <div class="h-4 bg-gray-200 rounded-full">
                        <div id="player-health-bar" class="h-4 bg-red-500 rounded-full" style="width: 100%"></div>
                    </div>
                </div>
                
                <div class="mb-4">
                    <h4 class="font-bold mb-2">当前预言契约</h4>
                    <div id="player-prophecies" class="space-y-2">
                        <div class="ghibli-card p-3 prophecy-glow">
                            <p class="font-bold text-sm">在3回合内造成50点伤害</p>
                            <p class="text-xs">奖励: 获得5点命运点数</p>
                            <div class="text-xs mt-1">剩余回合: <span class="font-bold">2</span></div>
                        </div>
                    </div>
                </div>
                
                <div class="mb-4">
                    <h4 class="font-bold mb-2">未来贷款</h4>
                    <div id="player-loans" class="space-y-2">
                        <div class="ghibli-card p-3 loan-effect">
                            <p class="font-bold text-sm">提前获得3点命运点数</p>
                            <p class="text-xs">需在5回合内偿还5点</p>
                            <div class="text-xs mt-1">剩余回合: <span class="font-bold">4</span></div>
                        </div>
                    </div>
                </div>
            </div>
            
            <!-- 中间 - 游戏主区域 -->
            <div class="ghibli-bg p-6 rounded-lg">
                <div class="flex justify-between items-center mb-4">
                    <div class="text-center">
                        <div class="text-lg font-bold">回合</div>
                        <div id="turn-counter" class="text-2xl font-bold">1</div>
                    </div>
                    <button id="end-turn-btn" class="ghibli-btn px-6 py-2">
                        <i class="fas fa-hourglass-end mr-2"></i>结束回合
                    </button>
                </div>
                
                <div class="mb-6">
                    <h4 class="font-bold mb-2 text-center">战斗区域</h4>
                    <div class="flex justify-center items-center space-x-8">
                        <div class="text-center">
                            <div class="ghibli-card w-24 h-36 flex items-center justify-center mx-auto mb-2">
                                <i class="fas fa-sword text-3xl text-gray-700"></i>
                            </div>
                            <div class="text-sm">攻击力: 10</div>
                        </div>
                        <div class="text-4xl font-bold text-red-600">VS</div>
                        <div class="text-center">
                            <div class="ghibli-card w-24 h-36 flex items-center justify-center mx-auto mb-2">
                                <i class="fas fa-shield-alt text-3xl text-gray-700"></i>
                            </div>
                            <div class="text-sm">防御力: 5</div>
                        </div>
                    </div>
                </div>
                
                <div class="mb-4">
                    <h4 class="font-bold mb-2 text-center">战斗日志</h4>
                    <div id="battle-log" class="ghibli-card p-3 h-32 overflow-y-auto text-sm">
                        <div class="text-amber-800">游戏开始!</div>
                        <div class="text-blue-600">你获得了初始预言契约</div>
                    </div>
                </div>
            </div>
            
            <!-- 右侧 - 敌人区域 -->
            <div class="ghibli-bg p-6 rounded-lg">
                <h3 class="text-xl font-bold mb-4 text-center border-b-2 border-amber-800 pb-2">敌人</h3>
                
                <div class="mb-4">
                    <div class="flex justify-between items-center mb-2">
                        <span class="font-bold">生命值: <span id="enemy-health" class="text-red-600">80</span>/80</span>
                        <span class="font-bold">命运点数: <span id="enemy-fate" class="text-amber-600">2</span></span>
                    </div>
                    <div class="h-4 bg-gray-200 rounded-full">
                        <div id="enemy-health-bar" class="h-4 bg-red-500 rounded-full" style="width: 100%"></div>
                    </div>
                </div>
                
                <div class="mb-4">
                    <h4 class="font-bold mb-2">敌人预言契约</h4>
                    <div id="enemy-prophecies" class="space-y-2">
                        <div class="ghibli-card p-3">
                            <p class="font-bold text-sm">在2回合内不使用防御卡牌</p>
                            <p class="text-xs">奖励: 获得3点命运点数</p>
                            <div class="text-xs mt-1">剩余回合: <span class="font-bold">1</span></div>
                        </div>
                    </div>
                </div>
                
                <div class="mb-4">
                    <h4 class="font-bold mb-2">敌人意图</h4>
                    <div class="ghibli-card p-3">
                        <p class="text-sm">下回合将使用: <span class="font-bold">强力攻击</span></p>
                        <p class="text-xs">预计伤害: 15</p>
                    </div>
                </div>
            </div>
        </div>
        
        <!-- 玩家手牌区域 -->
        <div class="mt-8 ghibli-bg p-6 rounded-lg">
            <h3 class="text-xl font-bold mb-4 text-center border-b-2 border-amber-800 pb-2">你的手牌</h3>
            
            <div class="flex flex-wrap justify-center gap-4" id="player-hand">
                <!-- 攻击卡 -->
                <div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
                    <div class="absolute top-2 left-2 w-6 h-6 bg-red-500 rounded-full flex items-center justify-center text-white text-xs font-bold">攻</div>
                    <div class="p-3 h-full flex flex-col">
                        <h4 class="font-bold text-center mb-2">火焰斩击</h4>
                        <p class="text-xs flex-grow">造成10点伤害,有30%几率额外造成5点伤害</p>
                        <div class="text-xs text-right">消耗: <span class="font-bold">1</span>命运点</div>
                    </div>
                </div>
                
                <!-- 防御卡 -->
                <div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
                    <div class="absolute top-2 left-2 w-6 h-6 bg-blue-500 rounded-full flex items-center justify-center text-white text-xs font-bold">防</div>
                    <div class="p-3 h-full flex flex-col">
                        <h4 class="font-bold text-center mb-2">魔法护盾</h4>
                        <p class="text-xs flex-grow">获得8点护盾,下回合开始时保留50%</p>
                        <div class="text-xs text-right">消耗: <span class="font-bold">1</span>命运点</div>
                    </div>
                </div>
                
                <!-- 预言卡 -->
                <div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
                    <div class="absolute top-2 left-2 w-6 h-6 bg-purple-500 rounded-full flex items-center justify-center text-white text-xs font-bold">预</div>
                    <div class="p-3 h-full flex flex-col">
                        <h4 class="font-bold text-center mb-2">命运预言</h4>
                        <p class="text-xs flex-grow">创建一个新的预言契约</p>
                        <div class="text-xs text-right">消耗: <span class="font-bold">2</span>命运点</div>
                    </div>
                </div>
                
                <!-- 贷款卡 -->
                <div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
                    <div class="absolute top-2 left-2 w-6 h-6 bg-green-500 rounded-full flex items-center justify-center text-white text-xs font-bold">贷</div>
                    <div class="p-3 h-full flex flex-col">
                        <h4 class="font-bold text-center mb-2">命运贷款</h4>
                        <p class="text-xs flex-grow">立即获得3命运点,5回合后偿还5点</p>
                        <div class="text-xs text-right">消耗: <span class="font-bold">0</span>命运点</div>
                    </div>
                </div>
                
                <!-- 篡改卡 -->
                <div class="ghibli-card w-32 h-48 hand-card relative" onclick="playCard(this)">
                    <div class="absolute top-2 left-2 w-6 h-6 bg-yellow-500 rounded-full flex items-center justify-center text-white text-xs font-bold">改</div>
                    <div class="p-3 h-full flex flex-col">
                        <h4 class="font-bold text-center mb-2">篡改预言</h4>
                        <p class="text-xs flex-grow">修改一个预言的条件或奖励</p>
                        <div class="text-xs text-right">消耗: <span class="font-bold">1</span>命运点</div>
                    </div>
                </div>
            </div>
        </div>
        
        <!-- 预言创建模态框 -->
        <div id="prophecy-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden">
            <div class="ghibli-bg p-6 rounded-lg w-full max-w-md">
                <h3 class="text-xl font-bold mb-4 text-center">创建预言契约</h3>
                
                <div class="mb-4">
                    <label class="block font-bold mb-2">预言条件</label>
                    <select id="prophecy-condition" class="w-full p-2 border border-amber-800 rounded">
                        <option value="damage">在X回合内造成Y点伤害</option>
                        <option value="no-potion">在X回合内不使用药水</option>
                        <option value="no-defense">在X回合内不使用防御卡</option>
                        <option value="specific-card">在X回合内使用特定卡牌Y次</option>
                    </select>
                </div>
                
                <div class="grid grid-cols-2 gap-4 mb-4">
                    <div>
                        <label class="block font-bold mb-2">回合数(X)</label>
                        <input type="number" id="prophecy-turns" class="w-full p-2 border border-amber-800 rounded" min="1" max="5" value="2">
                    </div>
                    <div>
                        <label class="block font-bold mb-2">数值(Y)</label>
                        <input type="number" id="prophecy-value" class="w-full p-2 border border-amber-800 rounded" min="1" max="50" value="10">
                    </div>
                </div>
                
                <div class="mb-4">
                    <label class="block font-bold mb-2">预言奖励</label>
                    <select id="prophecy-reward" class="w-full p-2 border border-amber-800 rounded">
                        <option value="fate-points">获得X命运点数</option>
                        <option value="health">恢复X生命值</option>
                        <option value="draw-cards">抽X张卡</option>
                        <option value="copy-card">复制对手最后使用的卡牌</option>
                    </select>
                    <input type="number" id="prophecy-reward-value" class="w-full p-2 border border-amber-800 rounded mt-2" min="1" max="10" value="2">
                </div>
                
                <div class="flex justify-end space-x-2">
                    <button onclick="document.getElementById('prophecy-modal').classList.add('hidden')" class="ghibli-btn bg-gray-500">
                        取消
                    </button>
                    <button onclick="createProphecy()" class="ghibli-btn">
                        创建契约
                    </button>
                </div>
            </div>
        </div>
        
        <!-- 篡改预言模态框 -->
        <div id="modify-modal" class="fixed inset-0 bg-black bg-opacity-50 flex items-center justify-center hidden">
            <div class="ghibli-bg p-6 rounded-lg w-full max-w-md">
                <h3 class="text-xl font-bold mb-4 text-center">篡改预言</h3>
                
                <div class="mb-4">
                    <label class="block font-bold mb-2">选择要修改的预言</label>
                    <select id="prophecy-select" class="w-full p-2 border border-amber-800 rounded">
                        <option value="0">在3回合内造成50点伤害</option>
                    </select>
                </div>
                
                <div class="mb-4">
                    <label class="block font-bold mb-2">修改类型</label>
                    <select id="modify-type" class="w-full p-2 border border-amber-800 rounded">
                        <option value="condition">修改条件</option>
                        <option value="reward">修改奖励</option>
                        <option value="both">同时修改条件和奖励</option>
                    </select>
                </div>
                
                <div id="modify-condition-section" class="mb-4">
                    <label class="block font-bold mb-2">新条件</label>
                    <input type="text" id="new-condition" class="w-full p-2 border border-amber-800 rounded" value="在3回合内造成50点伤害">
                </div>
                
                <div id="modify-reward-section" class="mb-4">
                    <label class="block font-bold mb-2">新奖励</label>
                    <input type="text" id="new-reward" class="w-full p-2 border border-amber-800 rounded" value="获得5点命运点数">
                </div>
                
                <div class="flex justify-end space-x-2">
                    <button onclick="document.getElementById('modify-modal').classList.add('hidden')" class="ghibli-btn bg-gray-500">
                        取消
                    </button>
                    <button onclick="modifyProphecy()" class="ghibli-btn">
                        篡改预言
                    </button>
                </div>
            </div>
        </div>
    </div>

    <script>
        // 游戏状态
        const gameState = {
            turn: 1,
            player: {
                health: 50,
                maxHealth: 50,
                fatePoints: 3,
                prophecies: [
                    {
                        condition: "在3回合内造成50点伤害",
                        reward: "获得5点命运点数",
                        turnsLeft: 2,
                        progress: 0
                    }
                ],
                loans: [
                    {
                        amount: 3,
                        repayment: 5,
                        turnsLeft: 4
                    }
                ]
            },
            enemy: {
                health: 80,
                maxHealth: 80,
                fatePoints: 2,
                prophecies: [
                    {
                        condition: "在2回合内不使用防御卡牌",
                        reward: "获得3点命运点数",
                        turnsLeft: 1
                    }
                ],
                nextAction: "强力攻击",
                nextDamage: 15
            },
            battleLog: [
                "游戏开始!",
                "你获得了初始预言契约"
            ]
        };

        // 更新UI
        function updateUI() {
            // 更新玩家状态
            document.getElementById('player-health').textContent = gameState.player.health;
            document.getElementById('player-fate').textContent = gameState.player.fatePoints;
            document.getElementById('player-health-bar').style.width = `${(gameState.player.health / gameState.player.maxHealth) * 100}%`;
            
            // 更新敌人状态
            document.getElementById('enemy-health').textContent = gameState.enemy.health;
            document.getElementById('enemy-fate').textContent = gameState.enemy.fatePoints;
            document.getElementById('enemy-health-bar').style.width = `${(gameState.enemy.health / gameState.enemy.maxHealth) * 100}%`;
            
            // 更新回合计数器
            document.getElementById('turn-counter').textContent = gameState.turn;
            
            // 更新战斗日志
            const battleLogElement = document.getElementById('battle-log');
            battleLogElement.innerHTML = gameState.battleLog.map(log => `<div class="text-amber-800">${log}</div>`).join('');
            battleLogElement.scrollTop = battleLogElement.scrollHeight;
        }

        // 播放卡牌
        function playCard(cardElement) {
            const cardType = cardElement.querySelector('div').textContent;
            let message = "";
            
            switch(cardType) {
                case "攻":
                    // 攻击逻辑
                    const damage = 10 + Math.floor(Math.random() * 6); // 10-15伤害
                    gameState.enemy.health -= damage;
                    gameState.player.fatePoints -= 1;
                    
                    // 更新预言进度
                    gameState.player.prophecies.forEach(prophecy => {
                        if (prophecy.condition.includes("造成")) {
                            prophecy.progress += damage;
                        }
                    });
                    
                    message = `你使用攻击卡牌,造成${damage}点伤害!`;
                    break;
                    
                case "防":
                    // 防御逻辑
                    gameState.player.fatePoints -= 1;
                    message = "你使用防御卡牌,获得了护盾!";
                    break;
                    
                case "预":
                    // 预言逻辑
                    if (gameState.player.fatePoints >= 2) {
                        gameState.player.fatePoints -= 2;
                        document.getElementById('prophecy-modal').classList.remove('hidden');
                        message = "你开始编织新的命运预言...";
                    } else {
                        message = "命运点数不足,无法创建预言!";
                    }
                    break;
                    
                case "贷":
                    // 贷款逻辑
                    gameState.player.fatePoints += 3;
                    gameState.player.loans.push({
                        amount: 3,
                        repayment: 5,
                        turnsLeft: 5
                    });
                    message = "你向未来借贷了3点命运点数!";
                    break;
                    
                case "改":
                    // 篡改预言逻辑
                    if (gameState.player.fatePoints >= 1) {
                        gameState.player.fatePoints -= 1;
                        document.getElementById('modify-modal').classList.remove('hidden');
                        message = "你开始篡改现有的预言...";
                    } else {
                        message = "命运点数不足,无法篡改预言!";
                    }
                    break;
            }
            
            gameState.battleLog.push(message);
            updateUI();
        }

        // 创建预言
        function createProphecy() {
            const conditionType = document.getElementById('prophecy-condition').value;
            const turns = document.getElementById('prophecy-turns').value;
            const value = document.getElementById('prophecy-value').value;
            const rewardType = document.getElementById('prophecy-reward').value;
            const rewardValue = document.getElementById('prophecy-reward-value').value;
            
            let condition = "";
            let reward = "";
            
            // 构建条件
            switch(conditionType) {
                case "damage":
                    condition = `在${turns}回合内造成${value}点伤害`;
                    break;
                case "no-potion":
                    condition = `在${turns}回合内不使用药水`;
                    break;
                case "no-defense":
                    condition = `在${turns}回合内不使用防御卡`;
                    break;
                case "specific-card":
                    condition = `在${turns}回合内使用特定卡牌${value}次`;
                    break;
            }
            
            // 构建奖励
            switch(rewardType) {
                case "fate-points":
                    reward = `获得${rewardValue}点命运点数`;
                    break;
                case "health":
                    reward = `恢复${rewardValue}生命值`;
                    break;
                case "draw-cards":
                    reward = `抽${rewardValue}张卡`;
                    break;
                case "copy-card":
                    reward = `复制对手最后使用的卡牌`;
                    break;
            }
            
            // 添加到玩家预言
            gameState.player.prophecies.push({
                condition,
                reward,
                turnsLeft: turns,
                progress: 0
            });
            
            gameState.battleLog.push(`你创建了新的预言契约: ${condition} → ${reward}`);
            document.getElementById('prophecy-modal').classList.add('hidden');
            updateUI();
        }

        // 篡改预言
        function modifyProphecy() {
            const prophecyIndex = document.getElementById('prophecy-select').selectedIndex;
            const modifyType = document.getElementById('modify-type').value;
            const newCondition = document.getElementById('new-condition').value;
            const newReward = document.getElementById('new-reward').value;
            
            if (prophecyIndex >= 0 && prophecyIndex < gameState.player.prophecies.length) {
                const prophecy = gameState.player.prophecies[prophecyIndex];
                const oldCondition = prophecy.condition;
                const oldReward = prophecy.reward;
                
                if (modifyType === "condition" || modifyType === "both") {
                    prophecy.condition = newCondition;
                }
                
                if (modifyType === "reward" || modifyType === "both") {
                    prophecy.reward = newReward;
                }
                
                gameState.battleLog.push(`你篡改了预言契约: 
                    "${oldCondition} → ${oldReward}" 
                    变为 
                    "${prophecy.condition} → ${prophecy.reward}"`);
            }
            
            document.getElementById('modify-modal').classList.add('hidden');
            updateUI();
        }

        // 结束回合
        document.getElementById('end-turn-btn').addEventListener('click', function() {
            // 敌人行动
            const enemyDamage = gameState.enemy.nextDamage;
            gameState.player.health -= enemyDamage;
            gameState.battleLog.push(`敌人使用${gameState.enemy.nextAction},对你造成${enemyDamage}点伤害!`);
            
            // 更新预言回合数
            gameState.player.prophecies.forEach(prophecy => {
                prophecy.turnsLeft -= 1;
                
                // 检查预言是否完成
                if (prophecy.condition.includes("造成") && prophecy.progress >= parseInt(prophecy.condition.match(/\d+/)[0])) {
                    gameState.battleLog.push(`你完成了预言"${prophecy.condition}",获得奖励: ${prophecy.reward}`);
                    
                    // 处理奖励
                    if (prophecy.reward.includes("命运点数")) {
                        const points = parseInt(prophecy.reward.match(/\d+/)[0]);
                        gameState.player.fatePoints += points;
                    }
                    
                    // 移除完成的预言
                    gameState.player.prophecies = gameState.player.prophecies.filter(p => p !== prophecy);
                } else if (prophecy.turnsLeft <= 0) {
                    gameState.battleLog.push(`预言"${prophecy.condition}"未能实现`);
                    gameState.player.prophecies = gameState.player.prophecies.filter(p => p !== prophecy);
                }
            });
            
            // 更新贷款回合数
            gameState.player.loans.forEach(loan => {
                loan.turnsLeft -= 1;
                
                if (loan.turnsLeft <= 0) {
                    gameState.player.fatePoints -= loan.repayment;
                    gameState.battleLog.push(`你偿还了命运贷款,支付了${loan.repayment}点命运点数`);
                    gameState.player.loans = gameState.player.loans.filter(l => l !== loan);
                }
            });
            
            // 更新敌人预言
            gameState.enemy.prophecies.forEach(prophecy => {
                prophecy.turnsLeft -= 1;
                
                if (prophecy.turnsLeft <= 0) {
                    if (prophecy.condition.includes("不使用防御卡牌")) {
                        gameState.enemy.fatePoints += 3;
                        gameState.battleLog.push(`敌人完成了预言"${prophecy.condition}",获得了3点命运点数`);
                    }
                    gameState.enemy.prophecies = gameState.enemy.prophecies.filter(p => p !== prophecy);
                }
            });
            
            // 生成敌人下回合行动
            const actions = ["强力攻击", "快速攻击", "防御姿态", "命运汲取"];
            const damages = [15, 10, 0, 5];
            const randomIndex = Math.floor(Math.random() * actions.length);
            gameState.enemy.nextAction = actions[randomIndex];
            gameState.enemy.nextDamage = damages[randomIndex];
            
            // 增加回合数
            gameState.turn += 1;
            
            // 抽卡逻辑
            gameState.battleLog.push("你抽了一张新卡牌");
            
            updateUI();
            
            // 检查游戏结束
            if (gameState.player.health <= 0) {
                gameState.battleLog.push("你被击败了!游戏结束");
                updateUI();
                setTimeout(() => alert("游戏结束!你被击败了"), 500);
            } else if (gameState.enemy.health <= 0) {
                gameState.battleLog.push("你击败了敌人!胜利!");
                updateUI();
                setTimeout(() => alert("恭喜!你击败了敌人!"), 500);
            }
        });

        // 初始化UI
        updateUI();
    </script>
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