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A newer version of the Gradio SDK is available: 6.31.0
title: Multics Multiplayer Video
emoji: 🎮
colorFrom: gray
colorTo: green
sdk: gradio
sdk_version: 6.30.0
app_file: app.py
short_description: 4-player interactive video world model
python_version: '3.12'
startup_duration_timeout: 1h
Multics · Generative Multi-Player Video World Model
Demo Space for TencentARC/Multics — a hierarchical multi-player video world model (Wan2.2-TI2V-5B backbone) that renders one synchronous 4-player Counter-Strike-style clip from per-player first frames, captions, and real in-game action/camera tick logs. Project page / code: github.com/TencentARC/Multics.
What the demo does
- Bundled scenes — the authors' five 4-player example scenes ship with the Space
(
examples/4players/4_01…4_05), each containing per-player first frames, the original 64 Hz tick logs (keyboard/mouse actions + camera poses), and the grouping state. Picking a scene replays it: the tick logs drive each player's actions and camera, and pose-based grouping decides which players share a local hub. Non-empty captions override the scene's own captions. - Custom mode — upload four first frames and per-player captions. There are no tick logs for custom content, so the demo uses zero actions, identity cameras (static view), and a fixed 2+2 grouping (players 1+2 and 3+4 share a local hub), which stays well inside the model's communication budget for 4 players.
- Output is a 165-frame (~8 s at 20 fps) 352×640-per-player 4-up grid video.
Heavy job — PRO needed
One generation runs ~1.4k forward passes of the ~5B DiT (50 steps × 14 latent blocks × 2 CFG passes + context recaches) and takes several minutes of GPU time. It exceeds the free ZeroGPU daily quota; a PRO account is needed to run it. Reduce Inference steps in Advanced options for faster (lower-quality) runs.
Implementation notes / deviations from the reference config
The Space vendors the model's inference package (multics/) and follows the authors'
inference.py load path (pipeline → enable_stage2 → build_dit → strict checkpoint load).
Two attention settings differ from configs/inference.yaml to stay ZeroGPU-compatible:
attn_impl: sdpainstead offlex(flex requirestorch.compile, unsupported on ZeroGPU; the flex block-mask is bypassed during cached inference anyway).WAN_HIER_INFER_KERNEL: packed_varleninstead ofpaged_kv(paged_kv needs flashinfer; packed_varlen implements the same hierarchical packing on the native torch varlen flash-attention op).
Example-content credit
The bundled example frames and tick logs are from the Multics repository (© Multics authors). The demo content derives from the OpenCS2 dataset. See that repo for license and attribution details.