sprite-forge / app.py

Commit History

  1. Pluralise move and clip counts Running

    multimodalart HF Staff
    Verified signature
    7bbbd47
  2. Flatten the character still to its palette before animating

    multimodalart HF Staff
    Verified signature
    1e2dd57
  3. Show the character in the output panel while the clips generate

    multimodalart HF Staff
    Verified signature
    c37f22a
  4. Palette from the still only, arc-length + cycle extraction, one global crop box and scale

    multimodalart HF Staff
    Verified signature
    960da1b
  5. Palette keying: explain each pixel as one flat color composited over the backdrop; guarantees no key color survives

    multimodalart HF Staff
    Verified signature
    d7eb14f
  6. Key against the clip median and drop drifted frames; a per-frame key erased a green character

    multimodalart HF Staff
    Verified signature
    b587e3f
  7. Un-mix against the raw matte (kills the last halo), real progress bar, native-res sprites, filter retry

    multimodalart HF Staff
    Verified signature
    af3622c
  8. Serve remote-fetched files from our own dir (403), label the touch pad buttons

    multimodalart HF Staff
    Verified signature
    cc1a83b
  9. Side-by-side layout: controls 2/5, playable output 3/5

    multimodalart HF Staff
    Verified signature
    39fd434
  10. Fix pink halo: finish the matte (despeckle/choke/feather) before un-mixing color; expose matte shrink

    multimodalart HF Staff
    Verified signature
    773bea0
  11. Move theme and css to launch() — Gradio 6 ignores them on Blocks

    multimodalart HF Staff
    Verified signature
    4c8af88
  12. Simplify to one generate->playable flow: Citrus theme, parallel H3 calls, un-mixing despill, 3s default

    multimodalart HF Staff
    Verified signature
    d154283
  13. Sprite Forge: sprite sheets from MiniMax-H3 looping clips

    multimodalart HF Staff
    Verified signature
    2ef6a90