sprite-forge / spritekit.py

Commit History

  1. Flatten the character still to its palette before animating

    multimodalart HF Staff
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    1e2dd57
  2. Palette from the still only, arc-length + cycle extraction, one global crop box and scale

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    960da1b
  3. Palette keying: explain each pixel as one flat color composited over the backdrop; guarantees no key color survives

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    d7eb14f
  4. Widen the boundary gate and tighten thresholds — the rim ran 2px deep

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    abcd4ac
  5. Kill the magenta rim: suppress backdrop-colored alpha at the silhouette boundary

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    a502377
  6. Key against the clip median and drop drifted frames; a per-frame key erased a green character

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    b587e3f
  7. Per-frame key detection (H3 drifts the backdrop mid-clip) + edge extension into the matte band

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    141112a
  8. Un-mix against the raw matte (kills the last halo), real progress bar, native-res sprites, filter retry

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    af3622c
  9. Fix pink halo: finish the matte (despeckle/choke/feather) before un-mixing color; expose matte shrink

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    773bea0
  10. Simplify to one generate->playable flow: Citrus theme, parallel H3 calls, un-mixing despill, 3s default

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    d154283
  11. Sprite Forge: sprite sheets from MiniMax-H3 looping clips

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    2ef6a90