File size: 8,620 Bytes
1a68d5e 49cc9aa d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca c592279 d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f 49cc9aa d1913ca 49cc9aa 489ff6f d1913ca 489ff6f d1913ca 49cc9aa d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f 94d2ddc 489ff6f d1913ca 489ff6f d1913ca 489ff6f d1913ca 489ff6f 94d2ddc d1913ca 489ff6f | 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 180 181 182 183 184 185 186 187 188 189 190 191 192 193 194 195 196 197 198 199 200 201 202 203 204 205 206 207 208 209 210 211 212 213 214 215 216 217 218 219 220 221 222 223 224 225 226 227 228 229 230 231 232 233 234 235 236 237 238 239 240 241 | import numpy as np
import torch
import torch.nn as nn
import torch.optim as optim
from torch.distributions import Categorical
import gradio as gr
import matplotlib.pyplot as plt
import io
from PIL import Image
# ==========================================
# 1. БЕСКОНЕЧНЫЙ МИР
# ==========================================
class InfiniteWorld:
CHUNK_SIZE = 16
VIEW_RADIUS = 8
def __init__(self, seed=42):
self.seed = seed
self.chunks = {}
self.agent_pos = [0, 0]
self.steps = 0
self.max_steps = 1000
def _get_chunk(self, cx, cy):
if (cx, cy) not in self.chunks:
rng = np.random.RandomState(hash((cx, cy, self.seed)) % (2**31))
chunk = np.zeros((self.CHUNK_SIZE, self.CHUNK_SIZE), dtype=np.float32)
noise = rng.rand(self.CHUNK_SIZE, self.CHUNK_SIZE)
chunk[noise > 0.7] = 1.0
self.chunks[(cx, cy)] = chunk
return self.chunks[(cx, cy)]
def _world_coords(self, x, y):
cx, lx = divmod(x, self.CHUNK_SIZE)
cy, ly = divmod(y, self.CHUNK_SIZE)
return cx, cy, lx, ly
def get_block(self, x, y):
cx, cy, lx, ly = self._world_coords(x, y)
return self._get_chunk(cx, cy)[lx, ly]
def set_block(self, x, y, val):
cx, cy, lx, ly = self._world_coords(x, y)
self._get_chunk(cx, cy)[lx, ly] = val
def reset(self):
self.agent_pos = [0, 0]
self.steps = 0
return self._get_obs()
def _get_obs(self):
x, y = self.agent_pos
patch = np.zeros((self.VIEW_RADIUS*2, self.VIEW_RADIUS*2, 3), dtype=np.float32)
for dx in range(-self.VIEW_RADIUS, self.VIEW_RADIUS):
for dy in range(-self.VIEW_RADIUS, self.VIEW_RADIUS):
wx, wy = x + dx, y + dy
block = self.get_block(wx, wy)
px = dx + self.VIEW_RADIUS
py = dy + self.VIEW_RADIUS
patch[px, py, 0] = block
patch[px, py, 1] = max(0, 1.0 - abs(dx)/self.VIEW_RADIUS)
patch[px, py, 2] = max(0, 1.0 - abs(dy)/self.VIEW_RADIUS)
patch[self.VIEW_RADIUS, self.VIEW_RADIUS, 1] = 1.0
return patch
def step(self, action):
self.steps += 1
reward = -0.005
done = self.steps >= self.max_steps
if action == 0: self.agent_pos[0] -= 1
elif action == 1: self.agent_pos[0] += 1
elif action == 2: self.agent_pos[1] -= 1
elif action == 3: self.agent_pos[1] += 1
elif action == 4:
x, y = self.agent_pos
if self.get_block(x, y) == 0:
self.set_block(x, y, 1.0)
reward = 1.0
elif action == 5:
x, y = self.agent_pos
if self.get_block(x, y) == 1.0:
self.set_block(x, y, 0.0)
reward = 0.3
return self._get_obs(), reward, done, {}
# ==========================================
# 2. PPO AGENT
# ==========================================
class PPOAgent(nn.Module):
def __init__(self):
super().__init__()
self.encoder = nn.Sequential(
nn.Conv2d(3, 32, 3, padding=1), nn.ReLU(),
nn.Conv2d(32, 64, 3, stride=2, padding=1), nn.ReLU(),
nn.Conv2d(64, 64, 3, stride=2, padding=1), nn.ReLU(),
nn.AdaptiveAvgPool2d((4, 4)),
nn.Flatten()
)
self.gru = nn.GRUCell(64 * 4 * 4, 256)
self.actor = nn.Linear(256, 6)
self.critic = nn.Linear(256, 1)
def forward(self, obs, hidden=None):
features = self.encoder(obs.permute(0, 3, 1, 2))
h = self.gru(features, hidden)
return self.actor(h), self.critic(h), h
def act(self, obs, hidden=None):
with torch.no_grad():
logits, value, new_hidden = self.forward(obs.unsqueeze(0), hidden)
dist = Categorical(logits=logits)
action = dist.sample()
return action.item(), dist.log_prob(action), value.squeeze(), new_hidden
# ==========================================
# 3. ОБУЧЕНИЕ
# ==========================================
def train_ppo(episodes=100):
env = InfiniteWorld()
agent = PPOAgent()
optimizer = optim.Adam(agent.parameters(), lr=3e-4)
for ep in range(episodes):
obs = env.reset()
hidden = None
buffers = {'obs': [], 'actions': [], 'log_probs': [], 'rewards': [], 'values': []}
for _ in range(256):
obs_t = torch.FloatTensor(obs)
action, log_prob, value, hidden = agent.act(obs_t, hidden)
next_obs, reward, done, _ = env.step(action)
buffers['obs'].append(obs_t)
buffers['actions'].append(action)
buffers['log_probs'].append(log_prob)
buffers['rewards'].append(reward)
buffers['values'].append(value)
obs = next_obs
if done:
obs = env.reset()
hidden = None
# GAE
returns, advantages = [], []
R, A = 0, 0
for i in reversed(range(len(buffers['rewards']))):
R = buffers['rewards'][i] + 0.99 * R
next_val = buffers['values'][i+1].item() if i < len(buffers['values'])-1 else 0
delta = buffers['rewards'][i] + 0.99 * next_val - buffers['values'][i].item()
A = delta + 0.99 * 0.95 * A
returns.insert(0, R)
advantages.insert(0, A)
returns = torch.FloatTensor(returns)
advantages = torch.FloatTensor(advantages)
advantages = (advantages - advantages.mean()) / (advantages.std() + 1e-8)
obs_batch = torch.stack(buffers['obs'])
actions_batch = torch.LongTensor(buffers['actions'])
old_log_probs = torch.stack(buffers['log_probs']).detach()
for _ in range(4):
logits, values, _ = agent.forward(obs_batch)
dist = Categorical(logits=logits)
new_log_probs = dist.log_prob(actions_batch)
ratio = (new_log_probs - old_log_probs).exp()
surr = torch.min(ratio * advantages, torch.clamp(ratio, 0.8, 1.2) * advantages)
loss = -surr.mean() + 0.5 * (returns - values.squeeze()).pow(2).mean() - 0.01 * dist.entropy().mean()
optimizer.zero_grad()
loss.backward()
nn.utils.clip_grad_norm_(agent.parameters(), 0.5)
optimizer.step()
if ep % 20 == 0:
print(f"Ep {ep} | Chunks: {len(env.chunks)}")
return agent
# ==========================================
# 4. ГРАФИЧЕСКИЙ ИНТЕРФЕЙС (ИСПРАВЛЕНО)
# ==========================================
def fig_to_pil(fig):
"""Конвертирует matplotlib figure в PIL Image без schema-багов"""
buf = io.BytesIO()
fig.savefig(buf, format='png', bbox_inches='tight')
buf.seek(0)
img = Image.open(buf)
plt.close(fig)
return img
def run_simulation(n_steps):
n_steps = int(n_steps)
agent = run_simulation.agent
env = InfiniteWorld(seed=np.random.randint(0, 99999))
obs = env.reset()
hidden = None
images = []
with torch.no_grad():
for _ in range(min(n_steps, 300)):
fig, ax = plt.subplots(figsize=(4, 4))
ax.imshow(obs)
ax.set_title(f"Pos: {env.agent_pos}")
ax.axis('off')
images.append(fig_to_pil(fig))
obs_t = torch.FloatTensor(obs)
action, _, _, hidden = agent.act(obs_t, hidden)
obs, _, done, _ = env.step(action)
if done:
break
return images
# Предобучаем модель один раз при загрузке
print("🏗️ Обучение агента...")
run_simulation.agent = train_ppo(episodes=80)
run_simulation.agent.eval()
print("✅ Обучение завершено!")
# Интерфейс БЕЗ типизации возврата, БЕЗ Gallery
with gr.Blocks(title="Infinite Builder") as demo:
gr.Markdown("# 🌍 Бесконечный мир: PPO-агент")
slider = gr.Slider(50, 300, value=100, step=50, label="Шагов")
btn = gr.Button("▶️ Запустить")
output = gr.Gallery(label="Результат", columns=4)
btn.click(fn=run_simulation, inputs=[slider], outputs=[output])
if __name__ == "__main__":
demo.launch(server_name="0.0.0.0", server_port=7860) |