singularity1 / native /unreal /Source /SingularityEditor.Target.cs
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using UnrealBuildTool;
using System.Collections.Generic;
public class SingularityEditorTarget : TargetRules
{
public SingularityEditorTarget(TargetInfo Target) : base(Target)
{
Type = TargetType.Editor;
DefaultBuildSettings = BuildSettingsVersion.V5;
IncludeOrderVersion = EngineIncludeOrderVersion.Unreal5_4;
ExtraModuleNames.Add("Singularity");
}
}