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| title: System 1 + 2 | |
| emoji: 🧲 | |
| colorFrom: yellow | |
| colorTo: purple | |
| sdk: static | |
| app_file: index.html | |
| pinned: false | |
| short_description: A small decision model decides when Gemma 4 is needed | |
| models: | |
| - onnx-community/embeddinggemma-2-ONNX | |
| - onnx-community/strands-decider-2B-hobson-v19-ONNX | |
| - onnx-community/GLiNER2.5-Decide-ONNX | |
| - onnx-community/GLiNER2.5-Decide-mobile-ONNX | |
| - onnx-community/gemma-4-E2B-it-ONNX | |
| # System 1 + 2 | |
| Most chat messages don't need a large language model. Here, every message is first matched against your memories (notes, photos and voice memos stuck to a fridge) with **EmbeddingGemma 2**. Then **Strands Decider 2B**, a System One decision model run with [open-jev](https://github.com/nico-martin/open-jev), decides whether one of those memories already answers it. If one does, the answer is the memory itself, in a few hundred milliseconds. If not, **Gemma 4 E2B** writes the answer, with the closest memories as context. A meter counts how often Gemma was actually needed. | |
| <video src="https://huggingface.co/spaces/shreyask/system-one-two/resolve/main/system-one-two.mp4" controls></video> | |
| - Drop photos or voice memos on the fridge: Gemma 4 describes each one once, then it's searchable. | |
| - "How it decided" shows exactly what System One read: memories with match strength in words, never scores. | |
| - "Still ask Gemma" puts the memory answer and Gemma's answer side by side. | |
| - Everything runs in your browser on WebGPU (about 4.5 GB of models on first load, cached after). On phones the memory route runs with the 345 MB GLiNER2.5-Decide mobile build; Gemma 4 needs a desktop. | |
| Built with [Transformers.js](https://github.com/huggingface/transformers.js). | |